ChangeLog 41 KB

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  1. 0.91 -> 0.92 (Mar 01 2013)
  2. GENERAL:
  3. * hero crossover between missions in campaigns
  4. * introduction before missions in campaigns
  5. MODS:
  6. * Added CREATURE_SPELL_POWER for commanders
  7. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  8. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  9. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  10. * Double growth creatures are configurable now
  11. * Drain Life now has % effect depending on bonus value
  12. * Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  13. * Moat damage configurable
  14. * More config options for spells:
  15. - mind immunity handled by config
  16. - direct damage immunity handled by config
  17. - immunity icon configurable
  18. - removed mind_spell flag
  19. * creature config use string ids now.
  20. * support for string subtype id in short bonus format
  21. * primary skill identifiers for bonuses
  22. 0.9 -> 0.91 (Feb 01 2013)
  23. GENERAL:
  24. * VCMI build on OS X is now supported
  25. * Completely removed autotools
  26. * Added RMG interace and ability to generate simplest working maps
  27. * Added loading screen
  28. MODS:
  29. - Simplified mod structure. Mods from 0.9 will not be compatible.
  30. * Mods can be turned on and off in config/modSettings.json file
  31. * Support for new factions, including:
  32. - New towns
  33. - New hero classes
  34. - New heroes
  35. - New town-related external dwellings
  36. * Support for new artifact, including combined, commander and stack artifacts
  37. * Extended configuration options
  38. - All game objects are referenced by string identifiers
  39. - Subtype resolution for bonuses
  40. BATTLES:
  41. * Support for "enchanted" WoG ability
  42. ADVENTURE AI:
  43. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  44. * Improved exploration algorithm
  45. * AI will prioritize dwellings and mines when there are no opponents visible
  46. 0.89 -> 0.9 (Oct 01 2012)
  47. GENERAL:
  48. * Provisional support creature-adding mods
  49. * New filesystem allowing easier resource adding/replacing
  50. * Reorganized package for better compatibility with HotA and not affecting the original game
  51. * Moved many hard-coded settings into text config files
  52. * Commander level-up dialog
  53. * New Quest Log window
  54. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  55. BATTLES
  56. * New graphics for Stack Queue
  57. * Death Stare works identically to H3
  58. * No explosion when catapult fails to damage the wall
  59. * Fixed crash when attacking stack dies before counterattack
  60. * Fixed crash when attacking stack dies in the Moat just before the attack
  61. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  62. * Fleeing hero won't lose artifacts.
  63. * Spellbook won't be captured.
  64. ADVENTURE AI
  65. * support for quests (Seer Huts, Quest Guardians, and so)
  66. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  67. * AI will now understand threat of Abandoned Mine.
  68. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  69. * Fixed strange case when AI found allied town extremely dangerous
  70. * Fixed crash when AI tried to "revisit" a Boat
  71. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  72. * Fixed a possible freeze when exchanging resources at marketplace
  73. BATTLE AI
  74. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  75. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  76. 0.88 -> 0.89 (Jun 01 2012)
  77. GENERAL
  78. * Mostly implemented Commanders feature (missing level-up dialog)
  79. * Support for stack artifacts
  80. * New creature window graphics contributed by fishkebab
  81. * Config file may have multiple upgrades for creatures
  82. * CTRL+T will open marketplace window
  83. * G will open thieves guild window if player owns at least one town with tavern
  84. * Implemented restart functionality. CTRL+R will trigger a quick restart
  85. * Save game screen and returning to main menu will work if game was started with --start option
  86. * Simple mechanism for detecting game desynchronization after init
  87. * 1280x800 resolution graphics, contributed by Topas
  88. ADVENTURE MAP
  89. * Fixed monsters regenerating casualties from battle at the start of new week.
  90. * T in adventure map will switch to next town
  91. BATTLES
  92. * It's possible to switch active creature during tacts phase by clicking on stack
  93. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  94. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  95. * Fixed crash when death stare or acid breath activated on stack that was just killed
  96. * First aid tent can heal only creatures that suffered damage
  97. * War machines can't be healed by tent
  98. * Creatures casting spells won't try to cast them during tactic phase
  99. * Console tooltips for first aid tent
  100. * Console tooltips for teleport spell
  101. * Cursor is reset to pointer when action is requested
  102. * Fixed a few other missing or wrong tooltips/cursors
  103. * Implemented opening creature window by l-clicking on stack
  104. * Fixed crash on attacking walls with Cyclop Kings
  105. * Fixed and simplified Teleport casting
  106. * Fixed Remove Obstacle spell
  107. * New spells supported:
  108. - Chain Lightning
  109. - Fire Wall
  110. - Force Field
  111. - Land Mine
  112. - Quicksands
  113. - Sacrifice
  114. TOWNS:
  115. * T in castle window will open a tavern window (if available)
  116. PREGAME
  117. * Pregame will use same resolution as main game
  118. * Support for scaling background image
  119. * Customization of graphics with config file.
  120. ADVENTURE AI
  121. * basic rule system for threat evaluation
  122. * new town development logic
  123. * AI can now use external dwellings
  124. * AI will weekly revisit dwellings & mills
  125. * AI will now always pick best stacks from towns
  126. * AI will recruit multiple heroes for exploration
  127. * AI won't try attacking its own heroes
  128. 0.87 -> 0.88 (Mar 01 2012)
  129. * added an initial version of new adventure AI: VCAI
  130. * system settings window allows to change default resolution
  131. * introduced unified JSON-based settings system
  132. * fixed all known localization issues
  133. * Creature Window can handle descriptions of spellcasting abilities
  134. * Support for the clone spell
  135. 0.86 -> 0.87 (Dec 01 2011)
  136. GENERAL:
  137. * Pathfinder can find way using ships and subterranean gates
  138. * Hero reminder & sleep button
  139. PREGAME:
  140. * Credits are implemented
  141. BATTLES
  142. * All attacked hexes will be highlighted
  143. * New combat abilities supported:
  144. - Spell Resistance aura
  145. - Random spellcaster (Genies)
  146. - Mana channeling
  147. - Daemon summoning
  148. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  149. - Fear
  150. - Fearless
  151. - No wall penalty
  152. - Enchanter
  153. - Bind
  154. - Dispell helpful spells
  155. 0.85 -> 0.86 (Sep 01 2011)
  156. GENERAL:
  157. * Reinstated music support
  158. * Bonus system optimizations (caching)
  159. * converted many config files to JSON
  160. * .tga file support
  161. * New artifacts supported
  162. - Admiral's Hat
  163. - Statue of Legion
  164. - Titan's Thunder
  165. BATTLES:
  166. * Correct handling of siege obstacles
  167. * Catapult animation
  168. * New combat abilities supported
  169. - Dragon Breath
  170. - Three-headed Attack
  171. - Attack all around
  172. - Death Cloud / Fireball area attack
  173. - Death Blow
  174. - Lightning Strike
  175. - Rebirth
  176. * New WoG abilities supported
  177. - Defense Bonus
  178. - Cast before attack
  179. - Immunity to direct damage spells
  180. * New spells supported
  181. - Magic Mirror
  182. - Titan's Lightning Bolt
  183. 0.84 -> 0.85 (Jun 01 2011)
  184. GENERAL:
  185. * Support for stack experience
  186. * Implemented original campaign selection screens
  187. * New artifacts supported:
  188. - Statesman's Medal
  189. - Diplomat's Ring
  190. - Ambassador's Sash
  191. TOWNS:
  192. * Implemented animation for new town buildings
  193. * It's possible to sell artifacts at Artifact Merchants
  194. BATTLES:
  195. * Neutral monsters will be split into multiple stacks
  196. * Hero can surrender battle to keep army
  197. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  198. * Partial support for Stone Gaze, Paralyze, Mana drain
  199. 0.83 -> 0.84 (Mar 01 2011)
  200. GENERAL:
  201. * Bonus system has been rewritten
  202. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  203. * New artifacts supported:
  204. - Angellic Alliance
  205. - Bird of Perception
  206. - Emblem of Cognizance
  207. - Spell Scroll
  208. - Stoic Watchman
  209. BATTLES:
  210. * Better animations handling
  211. * Defensive stance is supported
  212. HERO:
  213. * New secondary skills supported:
  214. - Artillery
  215. - Eagle Eye
  216. - Tactics
  217. AI PLAYER:
  218. * new AI leading neutral creatures in combat, slightly better then previous
  219. 0.82 -> 0.83 (Nov 01 2010)
  220. GENERAL:
  221. * Alliances support
  222. * Week of / Month of events
  223. * Mostly done pregame for MP games (temporarily only for local clients)
  224. * Support for 16bpp displays
  225. * Campaigns:
  226. - support for building bonus
  227. - moving to next map after victory
  228. * Town Portal supported
  229. * Vial of Dragon Blood and Statue of Legion supported
  230. HERO:
  231. * remaining specialities have been implemented
  232. TOWNS:
  233. * town events supported
  234. * Support for new town structures: Deiety of Fire and Escape Tunnel
  235. BATTLES:
  236. * blocked retreating from castle
  237. 0.81 -> 0.82 (Aug 01 2010)
  238. GENERAL:
  239. * Some of the starting bonuses in campaigns are supported
  240. * It's possible to select difficulty level of mission in campaign
  241. * new cheat codes:
  242. - vcmisilmaril - player wins
  243. - vcmimelkor - player loses
  244. ADVENTURE MAP:
  245. * Neutral armies growth implemented (10% weekly)
  246. * Power rating of neutral stacks
  247. * Favourable Winds reduce sailing cost
  248. HERO:
  249. * Learning secondary skill supported.
  250. * Most of hero specialities are supported, including:
  251. -Creature specialities (progressive, fixed, Sir Mullich)
  252. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  253. -Secondary skill bonuses
  254. -Creature Upgrades (Gelu)
  255. -Resorce generation
  256. -Starting Skill (Adrienne)
  257. TOWNS:
  258. * Support for new town structures:
  259. - Artifact Merchant
  260. - Aurora Borealis
  261. - Castle Gates
  262. - Magic University
  263. - Portal of Summoning
  264. - Skeleton transformer
  265. - Veil of Darkness
  266. OBJECTS:
  267. * Stables will now upgrade Cavaliers to Champions.
  268. New object supported:
  269. - Abandoned Mine
  270. - Altar of Sacrifice
  271. - Black Market
  272. - Cover of Darkness
  273. - Hill Fort
  274. - Refugee Camp
  275. - Sanctuary
  276. - Tavern
  277. - University
  278. - Whirlpool
  279. 0.8 -> 0.81 (Jun 01 2010)
  280. GENERAL:
  281. * It's possible to start campaign
  282. * Support for build grail victory condition
  283. * New artifacts supported:
  284. - Angel's Wings
  285. - Boots of levitation
  286. - Orb of Vulnerability
  287. - Ammo cart
  288. - Golden Bow
  289. - Hourglass of Evil Hour
  290. - Bow of Sharpshooter
  291. - Armor of the Damned
  292. ADVENTURE MAP:
  293. * Creatures now guard surrounding tiles
  294. * New adventura map spells supported:
  295. - Summon Boat
  296. - Scuttle Boat
  297. - Dimension Door
  298. - Fly
  299. - Water walk
  300. BATTLES:
  301. * A number of new creature abilities supported
  302. * First Aid Tent is functional
  303. * Support for distance/wall/melee penalties & no * penalty abilities
  304. * Reworked damage calculation to fit OH3 formula better
  305. * Luck support
  306. * Teleportation spell
  307. HERO:
  308. * First Aid secondary skill
  309. * Improved formula for necromancy to match better OH3
  310. TOWNS:
  311. * Sending resources to other players by marketplace
  312. * Support for new town structures:
  313. - Lighthouse
  314. - Colossus
  315. - Freelancer's Guild
  316. - Guardian Spirit
  317. - Necromancy Amplifier
  318. - Soul Prison
  319. OBJECTS:
  320. New object supported:
  321. - Freelancer's Guild
  322. - Trading Post
  323. - War Machine Factory
  324. 0.75 -> 0.8 (Mar 01 2010)
  325. GENERAL:
  326. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  327. * Implemented assembling and disassembling of combination artifacts.
  328. * Kingdom Overview screen is now available.
  329. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  330. * Replaced TTF fonts with original ones.
  331. ADVENTURE MAP:
  332. * Implemented rivers animations (thx to GrayFace).
  333. BATTLES:
  334. * Fire Shield spell (and creature ability) supported
  335. * affecting morale/luck and casting spell after attack creature abilities supported
  336. HERO:
  337. * Implementation of Scholar secondary skill
  338. TOWN:
  339. * New left-bottom info panel functionalities.
  340. TOWNS:
  341. * new town structures supported:
  342. - Ballista Yard
  343. - Blood Obelisk
  344. - Brimstone Clouds
  345. - Dwarven Treasury
  346. - Fountain of Fortune
  347. - Glyphs of Fear
  348. - Mystic Pond
  349. - Thieves Guild
  350. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  351. OBJECTS:
  352. New objects supported:
  353. - Border gate
  354. - Den of Thieves
  355. - Lighthouse
  356. - Obelisk
  357. - Quest Guard
  358. - Seer hut
  359. A lot of of various bugfixes and improvements:
  360. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  361. 0.74 -> 0.75 (Dec 01 2009)
  362. GENERAL:
  363. * Implemented "main menu" in-game option.
  364. * Hide the mouse cursor while displaying a popup window.
  365. * Better handling of huge and empty message boxes (still needs more changes)
  366. * Fixed several crashes when exiting.
  367. ADVENTURE INTERFACE:
  368. * Movement cursor shown for unguarded enemy towns.
  369. * Battle cursor shown for guarded enemy garrisons.
  370. * Clicking on the border no longer opens an empty info windows
  371. HERO WINDOW:
  372. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  373. TOWNS:
  374. * new special town structures supported:
  375. - Academy of Battle Scholars
  376. - Cage of Warlords
  377. - Mana Vortex
  378. - Stables
  379. - Skyship (revealing entire map only)
  380. OBJECTS:
  381. * External dwellings increase town growth
  382. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  383. * Scholar won't give unavaliable spells anymore.
  384. A lot of of various bugfixes and improvements:
  385. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  386. 0.73 -> 0.74 (Oct 01 2009)
  387. GENERAL:
  388. * Scenario Information window
  389. * Save Game window
  390. * VCMI window should start centered
  391. * support for Necromancy and Ballistics secondary skills
  392. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  393. * VCMI client has its own icon (thx for graphic to Dikamilo)
  394. * Ellipsis won't be split when breaking text on several lines
  395. * split button will be grayed out when no creature is selected
  396. * fixed issue when splitting stack to the hero with only one creatures
  397. * a few fixes for shipyard window
  398. ADVENTURE INTERFACE:
  399. * Cursor shows if tile is accesible and how many turns away
  400. * moving hero with arrow keys / numpad
  401. * fixed Next Hero button behaviour
  402. * fixed Surface/Underground switch button in higher resolutions
  403. BATTLES:
  404. * partial siege support
  405. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  406. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  407. * more creatures special abilities supported
  408. * battle settings will be stored
  409. * fixed crashes occuring on attacking two hex creatures from back
  410. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  411. * even large stack numbers will fit the boxes
  412. * when active stack is killed by spell, game behaves properly
  413. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  414. * ballista can shoot even if there's an enemy creature next to it
  415. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  416. * selecting attack directions works as in H3
  417. * estimating damage that will be dealt while choosing stack to be attacked
  418. * modified the positioning of battle effects, they should look about right now.
  419. * after selecting a spell during combat, l-click is locked for any action other than casting.
  420. * flying creatures will be blitted over all other creatures, obstacles and wall
  421. * obstacles and units should be printed in better order (not tested)
  422. * fixed armageddon animation
  423. * new spells supported:
  424. - Anti-Magic
  425. - Cure
  426. - Resurrection
  427. - Animate Dead
  428. - Counterstrike
  429. - Berserk
  430. - Hypnotize
  431. - Blind
  432. - Fire Elemental
  433. - Earth Elemental
  434. - Water Elemental
  435. - Air Elemental
  436. - Remove obstacle
  437. TOWNS:
  438. * enemy castle can be taken over
  439. * only one capitol per player allowed (additional ones will be lost)
  440. * garrisoned hero can buy a spellbook
  441. * heroes available in tavern sould be always different
  442. * ship bought in town will be correctly placed
  443. * new special town structures supported:
  444. - Lookout Tower
  445. - Temple of Valhalla
  446. - Wall of Knowledge
  447. - Order of Fire
  448. HERO WINDOW:
  449. * war machines cannot be unequiped
  450. PREGAME:
  451. * sorting: a second click on the column header sorts in descending order.
  452. * advanced options tab: r-click popups for selected town, hero and bonus
  453. * starting scenario / game by double click
  454. * arrows in options tab are hidden when not available
  455. * subtitles for choosen hero/town/bonus in pregame
  456. OBJECTS:
  457. * fixed pairing Subterranean Gates
  458. New objects supported:
  459. - Borderguard & Keymaster Tent
  460. - Cartographer
  461. - Creature banks
  462. - Eye of the Magi & Hut of the Magi
  463. - Garrison
  464. - Stables
  465. - Pandora Box
  466. - Pyramid
  467. 0.72 -> 0.73 (Aug 01 2009)
  468. GENERAL:
  469. * infowindow popup will be completely on screen
  470. * fixed possible crash with in game console
  471. * fixed crash when gaining artifact after r-click on hero in tavern
  472. * Estates / hero bonuses won't give resources on first day.
  473. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  474. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  475. * 'T' hotkey opens marketplace window
  476. * giving starting spells for heroes
  477. * pressing enter or escape close spellbook
  478. * removed redundant quotation marks from skills description and artifact events texts
  479. * disabled autosaving on first turn
  480. * bonuses from bonus artifacts
  481. * increased char per line limit for subtitles under components
  482. * corrected some exp/level values
  483. * primary skills cannot be negative
  484. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  485. * fixed timed events reappearing
  486. * saving system options
  487. * saving hero direction
  488. * r-click popups on enemy heroes and towns
  489. * hero leveling formula matches the H3
  490. ADVENTURE INTERFACE:
  491. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  492. * The size of the frame around the map depends on the screen size.
  493. * spellbook shows adventure spells when opened on adventure map
  494. * erasing path after picking objects with last movement point
  495. BATTLES:
  496. * spell resistance supported (secondary skill, artifacts, creature skill)
  497. * corrected damage inflicted by spells and ballista
  498. * added some missing projectile infos
  499. * added native terrain bonuses in battles
  500. * number of units in stack in battle should better fit the box
  501. * non-living and undead creatures have now always 0 morale
  502. * displaying luck effect animation
  503. * support for battleground overlays:
  504. - cursed ground
  505. - magic plains
  506. - fiery fields
  507. - rock lands
  508. - magic clouds
  509. - lucid pools
  510. - holy ground
  511. - clover field
  512. - evil fog
  513. TOWNS:
  514. * fixes for horde buildings
  515. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  516. * capitol bar in town hall is grey (not red) if already one exists
  517. * fixed crash on entering hall when town was near map edge
  518. HERO WINDOW:
  519. * garrisoned heroes won't be shown on the list
  520. * artifacts will be present on morale/luck bonuses list
  521. PREGAME:
  522. * saves are sorted primary by map format, secondary by name
  523. * fixed displaying date of saved game (uses local time, removed square character)
  524. OBJECTS:
  525. * Fixed primary/secondary skill levels given by a scholar.
  526. * fixed problems with 3-tiles monoliths
  527. * fixed crash with flaggable building next to map edge
  528. * fixed some descriptions for events
  529. * New objects supported:
  530. - Buoy
  531. - Creature Generators
  532. - Flotsam
  533. - Mermaid
  534. - Ocean bottle
  535. - Sea Chest
  536. - Shipwreck Survivor
  537. - Shipyard
  538. - Sirens
  539. 0.71 -> 0.72 (Jun 1 2009)
  540. GENERAL:
  541. * many sound effects and music
  542. * autosave (to 5 subsequent files)
  543. * artifacts support (most of them)
  544. * added internal game console (activated on TAB)
  545. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  546. * improved randomization
  547. * fixed crash on closing application
  548. * VCMI won't always give all three stacks in the starting armies
  549. * fix for drawing starting army creatures count
  550. * Diplomacy secondary skill support
  551. * timed events won't cause resources amount to be negative
  552. * support for sorcery secondary skill
  553. * reduntant quotation marks from artifact descriptions are removed
  554. * no income at the first day
  555. ADVENTURE INTERFACE:
  556. * fixed crasbug occurring on revisiting objects (by pressing space)
  557. * always restoring default cursor when movng mouse out of the terrain
  558. * fixed map scrolling with ctrl+arrows when some windows are opened
  559. * clicking scrolling arrows in town/hero list won't open town/hero window
  560. * pathfinder will now look for a path going via printed positions of roads when it's possible
  561. * enter can be used to open window with selected hero/town
  562. BATTLES:
  563. * many creatures special skills implemented
  564. * battle will end when one side has only war machines
  565. * fixed some problems with handling obstacles info
  566. * fixed bug with defending / waiting while no stack is active
  567. * spellbook button is inactive when hero cannot cast any spell
  568. * obstacles will be placed more properly when resolution is different than 800x600
  569. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  570. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  571. * new spells:
  572. - frost ring
  573. - fireball
  574. - inferno
  575. - meteor shower
  576. - death ripple
  577. - destroy undead
  578. - dispel
  579. - armageddon
  580. - disrupting ray
  581. - protection from air
  582. - protection from fire
  583. - protection from water
  584. - protection from earth
  585. - precision
  586. - slayer
  587. TOWNS:
  588. * resting in town with mage guild will replenih all the mana points
  589. * fixed Blacksmith
  590. * the number of creatures at the beginning of game is their base growth
  591. * it's possible to enter Tavern via Brotherhood of Sword
  592. HERO WINDOW:
  593. * fixed mana limit info in the hero window
  594. * war machines can't be removed
  595. * fixed problems with removing artifacts when all visible slots in backpack are full
  596. PREGAME:
  597. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  598. * Fix position of maps names.
  599. * Made the slider cursor much more responsive. Speedup the map select screen.
  600. * Try to behave when no maps/saves are present.
  601. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  602. OBJECTS:
  603. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  604. * leaving guardians in flagged mines.
  605. * support for Scholar object
  606. * support for School of Magic
  607. * support for School of War
  608. * support for Pillar of Fire
  609. * support for Corpse
  610. * support for Lean To
  611. * support for Wagon
  612. * support for Warrior's Tomb
  613. * support for Event
  614. * Corpse (Skeleton) will be accessible from all directions
  615. 0.7 -> 0.71 (Apr 01 2009)
  616. GENERAL:
  617. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  618. * morale/luck system and corresponding sec. skills supported
  619. * fixed crash when hero get level and has less than two sec. skills to choose between
  620. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  621. * proper handling of custom portraits of heroes
  622. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  623. * fixed crash when there was no hero available to hire for some player
  624. * fixed problems with 1024x600 screen resolution
  625. * updating blockmap/visitmap of randomized objects
  626. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  627. * further fixes for leveling-up (stability and identical offered skills bug)
  628. * splitting window allows to rebalance two stack with the same creatures
  629. * support for numpad keyboard
  630. * support for timed events
  631. ADVENTURE INTERFACE:
  632. * added "Next hero" button functionality
  633. * added missing path arrows
  634. * corrected centering on hero's position
  635. * recalculating hero path after reselecting hero
  636. * further changes in pathfinder making it more like original one
  637. * orientation of hero can't be change if movement points are exhausted
  638. * campfire, borderguard, bordergate, questguard will be accessible from the top
  639. * new movement cost calculation algorithm
  640. * fixed sight radious calculation
  641. * it's possible to stop hero movement
  642. * faster minimap refreshing
  643. * provisional support for "Save" button in System Options Window
  644. * it's possible to revisit object under hero by pressing Space
  645. BATTLES:
  646. * partial support for battle obstacles
  647. * only one spell can be casted per turn
  648. * blocked opening sepllbook if hero doesn't have a one
  649. * spells not known by hero can't be casted
  650. * spell books won't be placed in War Machine slots after battle
  651. * attack is now possible when hex under cursor is not displayed
  652. * glowing effect of yellow border around creatures
  653. * blue glowing border around hovered creature
  654. * made animation on battlefield more smooth
  655. * standing stacks have more static animation
  656. * probably fixed problem with displaying corpses on battlefield
  657. * fixes for two-hex creatures actions
  658. * fixed hero casting spell animation
  659. * corrected stack death animation
  660. * battle settings will be remembered between battles
  661. * improved damage calculation formula
  662. * correct handling of flying creatures in battles
  663. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  664. * amounts of units taking actions / being an object of actions won't be shown until action ends
  665. * fixed positions of stack queue and battle result window when resolution is != 800x600
  666. * corrected duration of frenzy spell which was incorrect in certain cases
  667. * corrected hero spell casting animation
  668. * better support for battle backgrounds
  669. * blocked "save" command during battle
  670. * spellbook displays only spells known by Hero
  671. New spells supported:
  672. - Mirth
  673. - Sorrow
  674. - Fortune
  675. - Misfortune
  676. TOWN INTERFACE:
  677. * cannot build more than one capitol
  678. * cannot build shipyard if town is not near water
  679. * Rampart's Treasury requires Miner's Guild
  680. * minor improvements in Recruitment Window
  681. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  682. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  683. * fixed blinking resdatabar in town screen when buying (800x600)
  684. * fixed horde buildings displaying in town hall
  685. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  686. PREGAME:
  687. * added scrolling scenario list with mouse wheel
  688. * fixed mouse slow downs
  689. * cannot select heroes for computer player (pregame)
  690. * no crash if uses gives wrong resolution ID number
  691. * minor fixes
  692. OBJECTS:
  693. * windmill gives 500 gold only during first week ever (not every month)
  694. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  695. New objects supported:
  696. * Prison
  697. * Magic Well
  698. * Faerie Ring
  699. * Swan Pond
  700. * Idol of Fortune
  701. * Fountain of Fortune
  702. * Rally Flag
  703. * Oasis
  704. * Temple
  705. * Watering Hole
  706. * Fountain of Youth
  707. * support for Redwood Observatory
  708. * support for Shrine of Magic Incantation / Gesture / Thought
  709. * support for Sign / Ocean Bottle
  710. AI PLAYER:
  711. Minor improvements and fixes.
  712. 0.64 -> 0.7 (Feb 01 2009)
  713. GENERAL:
  714. * move some settings to the config/settings.txt file
  715. * partial support for new screen resolutions
  716. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  717. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  718. * fixed crashbug occuring when hero levelled above 15 level
  719. * support for non-standard screen resolutions
  720. * F4 toggles between full-screen and windowed mode
  721. * minor improvements in creature card window
  722. * splitting stacks with the shift+click
  723. * creature card window contains info about modified speed
  724. ADVENTURE INTERFACE:
  725. * added water animation
  726. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  727. * partial handling r-clicks on adventure map
  728. TOWN INTERFACE:
  729. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  730. * fixed cloning creatures bug in garrisons (and related issues)
  731. BATTLES
  732. * support for the Wait command
  733. * magic arrow *really* works
  734. * war machines support partially added
  735. * queue of stacks narrowed
  736. * spell effect animation displaying improvements
  737. * positive/negative spells cannot be cast on hostile/our stacks
  738. * showing spell effects affecting stack in creature info window
  739. * more appropriate coloring of stack amount box when stack is affected by a spell
  740. * battle console displays notifications about wait/defend commands
  741. * several reported bugs fixed
  742. * new spells supported:
  743. a) Haste
  744. b) lightning bolt
  745. c) ice bolt
  746. d) slow
  747. e) implosion
  748. f) forgetfulness
  749. g) shield
  750. h) air shield
  751. i) bless
  752. j) curse
  753. k) bloodlust
  754. l) weakness
  755. m) stone skin
  756. n) prayer
  757. o) frenzy
  758. AI PLAYER:
  759. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  760. OBJECTS:
  761. * Guardians property for resources is handled
  762. * support for Witch Hut
  763. * support for Arena
  764. * support for Library of Enlightenment
  765. And a lot of minor fixes
  766. 0.63 -> 0.64 (Nov 01 2008)
  767. GENERAL:
  768. * sprites from /Sprites folder are handled correctly
  769. * several fixes for pathfinder and path arrows
  770. * better handling disposed/predefined heroes
  771. * heroes regain 1 mana point each turn
  772. * support for mistycisim and intelligence skills
  773. * hero hiring possible
  774. * added support for a number of hotkeys
  775. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  776. * many minor improvements
  777. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  778. a) woggaladriel -> vcmiainur
  779. b) wogoliphaunt -> vcminoldor
  780. c) wogshadowfax -> vcminahar
  781. d) wogeyeofsauron -> vcmieagles
  782. e) wogisengard -> vcmiformenos
  783. f) wogsaruman -> vcmiistari
  784. g) wogpathofthedead -> vcmiangband
  785. h) woggandalfwhite -> vcmiglorfindel
  786. ADVENTURE INTERFACE:
  787. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  788. * slowed map scrolling
  789. * blocked scrolling adventure map with mouse when left ctrl is pressed
  790. * blocked map scrolling when dialog window is opened
  791. * scholar will be accessible from the top
  792. TOWN INTERFACE:
  793. * partially done tavern window (only hero hiring functionality)
  794. BATTLES:
  795. * water elemental will really be treated as 2 hex creature
  796. * potential infinite loop in reverseCreature removed
  797. * better handling of battle cursor
  798. * fixed blocked shooter behavior
  799. * it's possible in battles to check remeaining HP of neutral stacks
  800. * partial support for Magic Arrow spell
  801. * fixed bug with dying unit
  802. * stack queue hotkey is now 'Q'
  803. * added shots limit
  804. 0.62 -> 0.63 (Oct 01 2008)
  805. GENERAL:
  806. * coloured console output, logging all info to txt files
  807. * it's possible to use other port than 3030 by passing it as an additional argument
  808. * removed some redundant warnings
  809. * partially done spellbook
  810. * Alt+F4 quits the game
  811. * some crashbugs was fixed
  812. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  813. * magical hero are given spellbook at the beginning
  814. * added initial secondary skills for heroes
  815. BATTLES:
  816. * very significant optimization of battles
  817. * battle summary window
  818. * fixed crashbug occurring sometimes on exiting battle
  819. * confirm window is shown before retreat
  820. * graphic stack queue in battle (shows when 'c' key is pressed)
  821. * it's possible to attack enemy hero
  822. * neutral monster army disappears when defeated
  823. * casualties among hero army and neutral creatures are saved
  824. * better animation handling in battles
  825. * directional attack in battles
  826. * mostly done battle options (although they're not saved)
  827. * added receiving exp (and leveling-up) after a won battle
  828. * added support for archery, offence and armourer secondary abilities
  829. * hero's primary skills accounted for damage dealt by creatures in battle
  830. TOWNS:
  831. * mostly done marketplace
  832. * fixed crashbug with battles on swamps and rough terrain
  833. * counterattacks
  834. * heroes can learn new spells in towns
  835. * working resource silo
  836. * fixed bug with the mage guild when no spells available
  837. * it's possible to build lighthouse
  838. HERO WINDOW:
  839. * setting army formation
  840. * tooltips for artifacts in backpack
  841. ADVENTURE INTERFACE:
  842. * fixed bug with disappearing head of a hero in adventure map
  843. * some objects are no longer accessible from the top
  844. * no tooltips for objects under FoW
  845. * events won't be shown
  846. * working Subterranean Gates, Monoliths
  847. * minimap shows all flaggable objects (towns, mines, etc.)
  848. * artifacts we pick up go to the appropriate slot (if free)
  849. 0.61 -> 0.62 (Sep 01 2008)
  850. General:
  851. * restructured to the server-client model
  852. * support for heroes placed in towns
  853. * upgrading creatures
  854. * working gaining levels for heroes (including dialog with skill selection)
  855. * added graphical cursor
  856. * showing creature amount in the creature info window
  857. * giving starting bonus
  858. Castles:
  859. * icon in infobox showing that there is hero in town garrison
  860. * fort/citadel/castle screen
  861. * taking last stack from the heroes army should be impossible (or at least harder)
  862. * fixed reading forbidden structures
  863. * randomizing spells in towns
  864. * viewing hero window in the town screen
  865. * possibility of moving hero into the garrison
  866. * mage guild screen
  867. * support for blacksmith
  868. * if hero doesn't have a spell book, he can buy one in a mage guild
  869. * it's possible to build glyph of fear in fortress
  870. * creatures placeholders work properly
  871. Adventure Interface:
  872. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  873. Hero Window:
  874. * bugfix: splitting stacks works in hero window
  875. * removed bug causing significant increase of CPU consumption
  876. Battles:
  877. * shooting
  878. * removed some displaying problems
  879. * showing last group of frames in creature animation won't crash
  880. * added start moving and end moving animations
  881. * fixed moving two-hex creatures
  882. * showing/hiding graphic cursor
  883. * a part of using graphic cursor
  884. * slightly optimized showing of battle interface
  885. * animation of getting hit / death by shooting is displayed when it should be
  886. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  887. * minor optimizations
  888. PreGame:
  889. * updates settings when selecting new map after changing sorting criteria
  890. * if sorting not by name, name will be used as a secondary criteria
  891. * when filter is applied a first available map is selected automatically
  892. * slider position updated after sorting in pregame
  893. Objects:
  894. * support for the Tree of knowledge
  895. * support for Campfires
  896. * added event message when picking artifact
  897. 0.6 -> 0.61 (Jun 15 2008)
  898. Improvements:
  899. * improved attacking in the battles
  900. * it's possible to kill hostile stack
  901. * animations won't go in the same phase
  902. * Better pathfinder
  903. * "%s" substitutions in Right-click information in town hall
  904. * windmill won't give wood
  905. * hover text for heroes
  906. * support for ZSoft-style PCX files in /Data
  907. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  908. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  909. * stack at the limit of unit's range can now be attacked
  910. * range of unit is now properly displayed
  911. * battle log is scrolled down when new event occurs
  912. * console is closed when application exits
  913. Bugfixes:
  914. * stack at the limit of unit's range can now be attacked
  915. * good background for the town hall screen in Stronghold
  916. * fixed typo in hall.txt
  917. * VCMI won't crash when r-click neutral stack during the battle
  918. * water won't blink behind shipyard in the Castle
  919. * fixed several memory leaks
  920. * properly displaying two-hex creatures in recruit/split/info window
  921. * corrupted map file won't cause crash on initializing main menu
  922. 0.59 -> 0.6 (Jun 1 2008)
  923. * partially done attacking in battles
  924. * screen isn't now refreshed while blitting creature info window
  925. * r-click creature info windows in battles
  926. * no more divison by 0 in slider
  927. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  928. * fixed estate problems
  929. * fixed blinking mana vortex
  930. * grail increases creature growths
  931. * new pathfinder
  932. * several minor improvements
  933. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  934. * fixed memory leak in battles
  935. * blitting creature animations to rects in the recruitment window
  936. * fixed wrong creatures def names
  937. * better battle pathfinder and unit reversing
  938. * improved slider ( #58 )
  939. * fixed problems with horde buildings (won't block original dwellings)
  940. * giving primary skill when hero get level (but there is still no dialog)
  941. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  942. * creature levels not messed in Fortress
  943. * war machines are added to the hero's inventory, not to the garrison
  944. * support for H3-style PCX graphics in Data/
  945. * VCMI won't crash when is unable to initialize audio system
  946. * fixed displaying wrong town defs
  947. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  948. * creature info window (only r-click)
  949. * callback for buttons/lists based on boost::function
  950. * a lot of minor improvements
  951. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  952. Towns:
  953. * recruiting creatures
  954. * working creature growths (including castle and horde building influences)
  955. * towns give income
  956. * town hall screen
  957. * building buildings (requirements and cost are handled)
  958. * hints for structures
  959. * updating town infobox
  960. Garrisons:
  961. * merging stacks
  962. * splitting stacks
  963. Battles:
  964. * starting battles
  965. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  966. * leaving battle by pressing flee button
  967. * moving units in battles and displaying thier ranges
  968. * defend command for units
  969. General:
  970. * a number of minor fixes and improvements
  971. 0.54 -> 0.55 (Feb 29 2008)
  972. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  973. * randomization quantity of creatures on the map
  974. * fix of Pandora's Box handling
  975. * reading disposed/predefined heroes
  976. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  977. * more detailed logs
  978. * reported problems with hero flags resolved
  979. * heroes cannot occupy the same tile
  980. * hints for most of creature generators
  981. * some minor stuff
  982. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  983. * given hero is placed in the town entrance
  984. * some objects such as river delta won't be blitted "on" hero
  985. * tiles under FoW are inaccessible
  986. * giving random hero on RoE maps
  987. * improved protection against hero duplication
  988. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  989. * right click popups with infoboxes for heroes/towns lists
  990. * new interface coloring (many thanks to GrayFace ;])
  991. * fixed bug in object flag's coloring
  992. * added hints in town lists
  993. * eliminated square from city hints
  994. 0.53 - 0.53b (Feb 20 2008)
  995. * added giving default buildings in towns
  996. * town infobox won't crash on empty town
  997. 0.52 - 0.53 (Feb 18 2008):
  998. * hopefully the last bugfix of Pandora's Box
  999. * fixed blockmaps of generated heroes
  1000. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1001. * fixed town randomization
  1002. * fixed hero randomization
  1003. * fixed displaying heroes in preGame
  1004. * fixed selecting/deselecting artifact slots in hero window
  1005. * much faster pathfinder
  1006. * memory usage and load time significantly decreased
  1007. * it's impossible to select empty artifact slot in hero window
  1008. * fixed problem with FoW displaying on minimap on L-sized maps
  1009. * fixed crashbug in hero list connected with heroes dismissing
  1010. * mostly done town infobox
  1011. * town daily income is properly calculated
  1012. 0.51 - 0.52 (Feb 7 2008):
  1013. * [feature] giving starting hero
  1014. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1015. * [feature] picked artifacts are added to hero's backpack
  1016. * [feature] possibility of choosing player to play
  1017. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1018. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1019. * [bugfix] improved randomization
  1020. * [bugfix] pathfinder can't be cheated (what caused errors)
  1021. 0.5 - 0.51 (Feb 3 2008):
  1022. * close button properly closes (same does 'q' key)
  1023. * two players can't have selected same hero
  1024. * double click on "Show Available Scenarios" won't reset options
  1025. * fixed possible crashbug in town/hero lists
  1026. * fixed crashbug in initializing game caused by wrong prisons handling
  1027. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1028. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1029. * fixed crashbug on reading blank Quest Guards
  1030. * better console messages
  1031. * map reading speed up (though it's still slow, especially on bigger maps)
  1032. to 0.5 (Feb 2 2008 - first closed release):
  1033. * Main menu and New game screens
  1034. * Scenario selection, part of advanced options support
  1035. * Partially done adventure map, town and hero interfaces
  1036. * Moving hero
  1037. * Interactions with several objects (mines, resources, mills, and others)