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- This readme covers VCMI compilation on Unix-like systems.
- To run the game you will need:
- 1) Heroes 3 data files (SoD or Complete editions);
- 2) Unofficial WoG addon
- 2) VCMI data pack (http://download.vcmi.eu/core.zip)
- All of them can be installed manually or using vcmibuilder script
- For complete installation instructions see VCMI wiki:
- http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data
- I. Prerequisites
- To compile, at least the following packages (and their development counterparts) are needed to build:
- * libstdc++ devel
- * CMake build system
- * SDL and SDL-devel
- * SDL_mixer and SDL_mixer-devel
- * SDL_image and SDL_image-devel
- * SDL_ttf and SDL_ttf-devel
- * zlib and zlib-devel
- * the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
- * boost c++ libraries v1.44+ (www.boost.org):
- - program-options
- - filesystem
- - system
- - thread
- On Debian-based systems (e.g. Ubuntu) run:
- sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
- On RPM-based distributions (e.g. Fedora) run:
- sudo yum install cmake gcc-c++ SDL-devel SDL_image-devel SDL_ttf-devel SDL_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options zlib-devel ffmpeg-devel ffmpeg-libs
- II. Getting the sources
- VCMI is still in development. We recommend the following initial directory structure:
- trunk
- trunk/src -> contains sources and is under SVN control
- trunk/build -> contains build output, makefiles, object files,...
- You can get latest sources with subversion:
- cd trunk
- svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk src
- III. Compilation
- Run configure:
- mkdir build && cd build
- cmake ../src -DCMAKE_BUILD_TYPE=Debug (to enable debugging)
- Notice:
- The ../src/ is not a typo, it will place makefile scripts into the build dir
- as the build dir is your working dir when calling CMake.
- Then build vcmi:
- make -j2 (j2 = compile with 2 cpu cores, you can specifiy any value)
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
- III. Installing binaries
- To install VCMI type (as root):
- make install
- For development puposes, it's better to use links instead.
- Go to /BIN_PATH/, and type:
- ln -s .../trunk/build/client/vcmiclient
- ln -s .../trunk/build/server/vcmiserver
-
- Go to /LIB_PATH/vcmi, and type:
- ln -s .../trunk/build/lib/libvcmi.so libvcmi.so
-
- Go to /LIB_PATH/vcmi/AI, and type:
- ln -s .../trunk/build/AI/VCAI/VCAI.so
- ln -s .../trunk/build/AI/StupidAI/StupidAI.so
- ln -s .../trunk/build/AI/BattleAI/BattleAI.so
- Go to /DATA_PATH/vcmi, and type:
- ln -s .../trunk/source/config
- ln -s .../trunk/source/Mods
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