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- #pragma once
- #include "../lib/HeroBonus.h"
- #include "UIFramework/CIntObjectClasses.h"
- #include "GUIClasses.h"
- //#include "CPlayerInterface.h"
- /*
- * CHeroWindow.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CAdventureMapButton;
- struct SDL_Surface;
- class CGHeroInstance;
- class CDefHandler;
- class CArtifact;
- class CHeroWindow;
- class LClickableAreaHero;
- class LRClickableAreaWText;
- class LRClickableAreaWTextComp;
- class CArtifactsOfHero;
- /// Button which switches hero selection
- class CHeroSwitcher : public CIntObject
- {
- const CGHeroInstance * hero;
- CAnimImage *image;
- public:
- virtual void clickLeft(tribool down, bool previousState);
- CHeroSwitcher(Point pos, const CGHeroInstance * hero);
- };
- //helper class for calculating values of hero bonuses without bonuses from picked up artifact
- class CHeroWithMaybePickedArtifact : public IBonusBearer
- {
- public:
- const CGHeroInstance *hero;
- CWindowWithArtifacts *cww;
- CHeroWithMaybePickedArtifact(CWindowWithArtifacts *Cww, const CGHeroInstance *Hero);
- const TBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = NULL, const std::string &cachingStr = "") const OVERRIDE;
- };
- class CHeroWindow: public CWindowObject, public CWindowWithGarrison, public CWindowWithArtifacts
- {
- CGStatusBar * ourBar; //heroWindow's statusBar
- //buttons
- //CAdventureMapButton * gar4button; //splitting
- std::vector<CHeroSwitcher *> heroList; //list of heroes
- CPicture * listSelection; //selection border
- //clickable areas
- LRClickableAreaWText * portraitArea;
- CAnimImage * portraitImage;
- std::vector<LRClickableAreaWTextComp *> primSkillAreas;
- LRClickableAreaWText * expArea;
- LRClickableAreaWText * spellPointsArea;
- LRClickableAreaWText * specArea;//specialty
- CAnimImage *specImage;
- MoraleLuckBox * morale, * luck;
- std::vector<LRClickableAreaWTextComp *> secSkillAreas;
- std::vector<CAnimImage *> secSkillImages;
- CHeroWithMaybePickedArtifact heroWArt;
- CAdventureMapButton * quitButton, * dismissButton, * questlogButton, * commanderButton; //general
-
- CHighlightableButton *tacticsButton; //garrison / formation handling;
- CHighlightableButtonsGroup *formations;
- public:
- const CGHeroInstance * curHero;
- CHeroWindow(const CGHeroInstance *hero); //c-tor
- void update(const CGHeroInstance * hero, bool redrawNeeded = false); //sets main displayed hero
- void showAll();
- void dismissCurrent(); //dissmissed currently displayed hero (curHero)
- void questlog(); //show quest log in hero window
- void commanderWindow();
- void switchHero(); //changes displayed hero
- //friends
- friend void CArtPlace::clickLeft(tribool down, bool previousState);
- friend class CPlayerInterface;
- };
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