GUIClasses.h 17 KB

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  1. /*
  2. * GUIClasses.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/ResourceSet.h"
  12. #include "../widgets/CExchangeController.h"
  13. #include "../widgets/CWindowWithArtifacts.h"
  14. #include "../widgets/Images.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CGObjectInstance;
  17. class CGDwelling;
  18. class IMarket;
  19. VCMI_LIB_NAMESPACE_END
  20. class CreatureCostBox;
  21. class CCreaturePic;
  22. class MoraleLuckBox;
  23. class CHeroArea;
  24. class CSlider;
  25. class CComponentBox;
  26. class CTextInput;
  27. class CListBox;
  28. class CLabelGroup;
  29. class CGStatusBar;
  30. class CTextBox;
  31. class CGarrisonInt;
  32. class CGarrisonSlot;
  33. class CHeroArea;
  34. class CAnimImage;
  35. class CFilledTexture;
  36. enum class EUserEvent;
  37. /// Recruitment window where you can recruit creatures
  38. class CRecruitmentWindow : public CStatusbarWindow
  39. {
  40. class CCreatureCard : public CIntObject, public std::enable_shared_from_this<CCreatureCard>
  41. {
  42. CRecruitmentWindow * parent;
  43. std::shared_ptr<CCreaturePic> animation;
  44. bool selected;
  45. public:
  46. const CCreature * creature;
  47. si32 amount;
  48. void select(bool on);
  49. CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount);
  50. void clickPressed(const Point & cursorPosition) override;
  51. void showPopupWindow(const Point & cursorPosition) override;
  52. void showAll(Canvas & to) override;
  53. };
  54. std::function<void(CreatureID,int)> onRecruit; //void (int ID, int amount) <-- call to recruit creatures
  55. std::function<void()> onClose;
  56. int level;
  57. const CArmedInstance * dst;
  58. std::shared_ptr<CCreatureCard> selected;
  59. std::vector<std::shared_ptr<CCreatureCard>> cards;
  60. std::shared_ptr<CSlider> slider;
  61. std::shared_ptr<CButton> maxButton;
  62. std::shared_ptr<CButton> buyButton;
  63. std::shared_ptr<CButton> cancelButton;
  64. std::shared_ptr<CLabel> title;
  65. std::shared_ptr<CLabel> availableValue;
  66. std::shared_ptr<CLabel> toRecruitValue;
  67. std::shared_ptr<CLabel> availableTitle;
  68. std::shared_ptr<CLabel> toRecruitTitle;
  69. std::shared_ptr<CreatureCostBox> costPerTroopValue;
  70. std::shared_ptr<CreatureCostBox> totalCostValue;
  71. void select(std::shared_ptr<CCreatureCard> card);
  72. void buy();
  73. void sliderMoved(int to);
  74. void showAll(Canvas & to) override;
  75. public:
  76. const CGDwelling * const dwelling;
  77. CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset = 0);
  78. void availableCreaturesChanged();
  79. void close() override;
  80. };
  81. /// Split window where creatures can be split up into two single unit stacks
  82. class CSplitWindow : public CWindowObject
  83. {
  84. std::function<void(int, int)> callback;
  85. int leftAmount;
  86. int rightAmount;
  87. int leftMin;
  88. int rightMin;
  89. std::shared_ptr<CLabel> title;
  90. std::shared_ptr<CSlider> slider;
  91. std::shared_ptr<CCreaturePic> animLeft;
  92. std::shared_ptr<CCreaturePic> animRight;
  93. std::shared_ptr<CButton> ok;
  94. std::shared_ptr<CButton> cancel;
  95. std::shared_ptr<CTextInput> leftInput;
  96. std::shared_ptr<CTextInput> rightInput;
  97. void setAmountText(std::string text, bool left);
  98. void setAmount(int value, bool left);
  99. void sliderMoved(int value);
  100. void apply();
  101. public:
  102. /**
  103. * creature - displayed creature
  104. * callback(leftAmount, rightAmount) - function to call on close
  105. * leftMin, rightMin - minimal amount of creatures in each stack
  106. * leftAmount, rightAmount - amount of creatures in each stack
  107. */
  108. CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback, int leftMin, int rightMin, int leftAmount, int rightAmount);
  109. };
  110. /// Raised up level window where you can select one out of two skills
  111. class CLevelWindow : public CWindowObject
  112. {
  113. std::shared_ptr<CHeroArea> portrait;
  114. std::shared_ptr<CButton> ok;
  115. std::shared_ptr<CLabel> mainTitle;
  116. std::shared_ptr<CLabel> levelTitle;
  117. std::shared_ptr<CAnimImage> skillIcon;
  118. std::shared_ptr<CLabel> skillValue;
  119. std::shared_ptr<CComponentBox> box; //skills to select
  120. std::function<void(ui32)> cb;
  121. void selectionChanged(unsigned to);
  122. public:
  123. CLevelWindow(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback);
  124. ~CLevelWindow();
  125. };
  126. /// Town portal, castle gate window
  127. class CObjectListWindow : public CWindowObject
  128. {
  129. class CItem : public CIntObject
  130. {
  131. CObjectListWindow * parent;
  132. std::shared_ptr<CLabel> text;
  133. std::shared_ptr<CPicture> border;
  134. public:
  135. const size_t index;
  136. CItem(CObjectListWindow * parent, size_t id, std::string text);
  137. void select(bool on);
  138. void clickPressed(const Point & cursorPosition) override;
  139. void clickDouble(const Point & cursorPosition) override;
  140. };
  141. std::function<void(int)> onSelect;//called when OK button is pressed, returns id of selected item.
  142. std::shared_ptr<CIntObject> titleWidget;
  143. std::shared_ptr<CLabel> title;
  144. std::shared_ptr<CLabel> descr;
  145. std::shared_ptr<CListBox> list;
  146. std::shared_ptr<CButton> ok;
  147. std::shared_ptr<CButton> exit;
  148. std::vector< std::pair<int, std::string> > items;//all items present in list
  149. void init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr);
  150. void exitPressed();
  151. public:
  152. size_t selected;//index of currently selected item
  153. std::function<void()> onExit;//optional exit callback
  154. /// Callback will be called when OK button is pressed, returns id of selected item. initState = initially selected item
  155. /// Image can be nullptr
  156. ///item names will be taken from map objects
  157. CObjectListWindow(const std::vector<int> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0);
  158. CObjectListWindow(const std::vector<std::string> &_items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection = 0);
  159. std::shared_ptr<CIntObject> genItem(size_t index);
  160. void elementSelected();//call callback and close this window
  161. void changeSelection(size_t which);
  162. void keyPressed(EShortcut key) override;
  163. };
  164. class CTavernWindow : public CStatusbarWindow
  165. {
  166. std::function<void()> onWindowClosed;
  167. public:
  168. class HeroPortrait : public CIntObject
  169. {
  170. public:
  171. std::string hoverName;
  172. std::string description; // "XXX is a level Y ZZZ with N artifacts"
  173. const CGHeroInstance * h;
  174. std::function<void()> onChoose;
  175. void clickPressed(const Point & cursorPosition) override;
  176. void clickDouble(const Point & cursorPosition) override;
  177. void showPopupWindow(const Point & cursorPosition) override;
  178. void hover (bool on) override;
  179. HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose = nullptr);
  180. private:
  181. int *_sel;
  182. const int _id;
  183. std::shared_ptr<CAnimImage> portrait;
  184. };
  185. class HeroSelector : public CWindowObject
  186. {
  187. public:
  188. std::shared_ptr<CFilledTexture> background;
  189. HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose);
  190. private:
  191. std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
  192. std::function<void(CGHeroInstance*)> onChoose;
  193. std::vector<std::shared_ptr<CAnimImage>> portraits;
  194. std::vector<std::shared_ptr<LRClickableArea>> portraitAreas;
  195. };
  196. //recruitable heroes
  197. std::shared_ptr<HeroPortrait> h1;
  198. std::shared_ptr<HeroPortrait> h2; //recruitable heroes
  199. int selected;//0 (left) or 1 (right)
  200. int oldSelected;//0 (left) or 1 (right)
  201. std::shared_ptr<CButton> thiefGuild;
  202. std::shared_ptr<CButton> cancel;
  203. std::shared_ptr<CButton> recruit;
  204. const CGObjectInstance * tavernObj;
  205. std::shared_ptr<CLabel> title;
  206. std::shared_ptr<CLabel> cost;
  207. std::shared_ptr<CLabel> heroesForHire;
  208. std::shared_ptr<CTextBox> heroDescription;
  209. std::shared_ptr<CTextBox> rumor;
  210. std::shared_ptr<CLabel> inviteHero;
  211. std::shared_ptr<CAnimImage> inviteHeroImage;
  212. std::shared_ptr<LRClickableArea> inviteHeroImageArea;
  213. std::map<HeroTypeID, CGHeroInstance*> inviteableHeroes;
  214. CGHeroInstance* heroToInvite;
  215. void addInvite();
  216. CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed);
  217. ~CTavernWindow();
  218. void close() override;
  219. void recruitb();
  220. void thievesguildb();
  221. void show(Canvas & to) override;
  222. };
  223. class CExchangeWindow : public CStatusbarWindow, public IGarrisonHolder, public CWindowWithArtifacts
  224. {
  225. std::array<std::shared_ptr<CLabel>, 2> titles;
  226. std::vector<std::shared_ptr<CAnimImage>> primSkillImages;//shared for both heroes
  227. std::array<std::vector<std::shared_ptr<CLabel>>, 2> primSkillValues;
  228. std::array<std::vector<std::shared_ptr<CAnimImage>>, 2> secSkillIcons;
  229. std::array<std::shared_ptr<CAnimImage>, 2> specImages;
  230. std::array<std::shared_ptr<CAnimImage>, 2> expImages;
  231. std::array<std::shared_ptr<CLabel>, 2> expValues;
  232. std::array<std::shared_ptr<CAnimImage>, 2> manaImages;
  233. std::array<std::shared_ptr<CLabel>, 2> manaValues;
  234. std::vector<std::shared_ptr<LRClickableAreaWTextComp>> primSkillAreas;
  235. std::array<std::vector<std::shared_ptr<LRClickableAreaWTextComp>>, 2> secSkillAreas;
  236. std::array<std::shared_ptr<CHeroArea>, 2> heroAreas;
  237. std::array<std::shared_ptr<LRClickableAreaWText>, 2> specialtyAreas;
  238. std::array<std::shared_ptr<LRClickableAreaWText>, 2> experienceAreas;
  239. std::array<std::shared_ptr<LRClickableAreaWText>, 2> spellPointsAreas;
  240. std::array<std::shared_ptr<MoraleLuckBox>, 2> morale;
  241. std::array<std::shared_ptr<MoraleLuckBox>, 2> luck;
  242. std::shared_ptr<CButton> quit;
  243. std::array<std::shared_ptr<CButton>, 2> questlogButton;
  244. std::shared_ptr<CGarrisonInt> garr;
  245. std::shared_ptr<CButton> moveAllGarrButtonLeft;
  246. std::shared_ptr<CButton> exchangeGarrButton;
  247. std::shared_ptr<CButton> moveAllGarrButtonRight;
  248. std::shared_ptr<CButton> moveArtifactsButtonLeft;
  249. std::shared_ptr<CButton> exchangeArtifactsButton;
  250. std::shared_ptr<CButton> moveArtifactsButtonRight;
  251. std::vector<std::shared_ptr<CButton>> moveStackLeftButtons;
  252. std::vector<std::shared_ptr<CButton>> moveStackRightButtons;
  253. std::shared_ptr<CButton> backpackButtonLeft;
  254. std::shared_ptr<CButton> backpackButtonRight;
  255. CExchangeController controller;
  256. public:
  257. std::array<const CGHeroInstance *, 2> heroInst;
  258. std::array<std::shared_ptr<CArtifactsOfHeroMain>, 2> artifs;
  259. void updateGarrisons() override;
  260. bool holdsGarrison(const CArmedInstance * army) override;
  261. void questlog(int whichHero); //questlog button callback; whichHero: 0 - left, 1 - right
  262. void updateWidgets();
  263. const CGarrisonSlot * getSelectedSlotID() const;
  264. CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID);
  265. };
  266. /// Here you can buy ships
  267. class CShipyardWindow : public CStatusbarWindow
  268. {
  269. std::shared_ptr<CPicture> bgWater;
  270. std::shared_ptr<CAnimImage> bgShip;
  271. std::shared_ptr<CLabel> title;
  272. std::shared_ptr<CLabel> costLabel;
  273. std::shared_ptr<CAnimImage> woodPic;
  274. std::shared_ptr<CAnimImage> goldPic;
  275. std::shared_ptr<CLabel> woodCost;
  276. std::shared_ptr<CLabel> goldCost;
  277. std::shared_ptr<CButton> build;
  278. std::shared_ptr<CButton> quit;
  279. public:
  280. CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy);
  281. };
  282. /// Creature transformer window
  283. class CTransformerWindow : public CStatusbarWindow, public IGarrisonHolder
  284. {
  285. class CItem : public CIntObject
  286. {
  287. public:
  288. int id;//position of creature in hero army
  289. bool left;//position of the item
  290. int size; //size of creature stack
  291. CTransformerWindow * parent;
  292. std::shared_ptr<CAnimImage> icon;
  293. std::shared_ptr<CLabel> count;
  294. void move();
  295. void clickPressed(const Point & cursorPosition) override;
  296. void update();
  297. CItem(CTransformerWindow * parent, int size, int id);
  298. };
  299. const CArmedInstance * army;//object with army for transforming (hero or town)
  300. const CGHeroInstance * hero;//only if we have hero in town
  301. const IMarket * market;//market, town garrison is used if hero == nullptr
  302. std::shared_ptr<CLabel> titleLeft;
  303. std::shared_ptr<CLabel> titleRight;
  304. std::shared_ptr<CTextBox> helpLeft;
  305. std::shared_ptr<CTextBox> helpRight;
  306. std::vector<std::shared_ptr<CItem>> items;
  307. std::shared_ptr<CButton> all;
  308. std::shared_ptr<CButton> convert;
  309. std::shared_ptr<CButton> cancel;
  310. std::function<void()> onWindowClosed;
  311. public:
  312. void makeDeal();
  313. void addAll();
  314. void close() override;
  315. void updateGarrisons() override;
  316. bool holdsGarrison(const CArmedInstance * army) override;
  317. CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed);
  318. };
  319. class CUniversityWindow : public CStatusbarWindow
  320. {
  321. class CItem : public CIntObject
  322. {
  323. std::shared_ptr<CAnimImage> icon;
  324. std::shared_ptr<CAnimImage> topBar;
  325. std::shared_ptr<CAnimImage> bottomBar;
  326. std::shared_ptr<CLabel> name;
  327. std::shared_ptr<CLabel> level;
  328. public:
  329. SecondarySkill ID;//id of selected skill
  330. CUniversityWindow * parent;
  331. void showAll(Canvas & to) override;
  332. void clickPressed(const Point & cursorPosition) override;
  333. void showPopupWindow(const Point & cursorPosition) override;
  334. void hover(bool on) override;
  335. int state();//0=can't learn, 1=learned, 2=can learn
  336. CItem(CUniversityWindow * _parent, int _ID, int X, int Y);
  337. };
  338. const CGHeroInstance * hero;
  339. const IMarket * market;
  340. std::shared_ptr<CAnimation> bars;
  341. std::vector<std::shared_ptr<CItem>> items;
  342. std::shared_ptr<CButton> cancel;
  343. std::shared_ptr<CIntObject> titlePic;
  344. std::shared_ptr<CLabel> title;
  345. std::shared_ptr<CTextBox> clerkSpeech;
  346. std::function<void()> onWindowClosed;
  347. public:
  348. CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed);
  349. void makeDeal(SecondarySkill skill);
  350. void close();
  351. };
  352. /// Confirmation window for University
  353. class CUnivConfirmWindow : public CStatusbarWindow
  354. {
  355. std::shared_ptr<CTextBox> clerkSpeech;
  356. std::shared_ptr<CLabel> name;
  357. std::shared_ptr<CLabel> level;
  358. std::shared_ptr<CAnimImage> icon;
  359. CUniversityWindow * owner;
  360. std::shared_ptr<CButton> confirm;
  361. std::shared_ptr<CButton> cancel;
  362. std::shared_ptr<CAnimImage> costIcon;
  363. std::shared_ptr<CLabel> cost;
  364. void makeDeal(SecondarySkill skill);
  365. public:
  366. CUnivConfirmWindow(CUniversityWindow * PARENT, SecondarySkill SKILL, bool available);
  367. };
  368. /// Garrison window where you can take creatures out of the hero to place it on the garrison
  369. class CGarrisonWindow : public CWindowObject, public IGarrisonHolder
  370. {
  371. std::shared_ptr<CLabel> title;
  372. std::shared_ptr<CAnimImage> banner;
  373. std::shared_ptr<CAnimImage> portrait;
  374. std::shared_ptr<CGarrisonInt> garr;
  375. public:
  376. std::shared_ptr<CButton> quit;
  377. CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits);
  378. void updateGarrisons() override;
  379. bool holdsGarrison(const CArmedInstance * army) override;
  380. };
  381. /// Hill fort is the building where you can upgrade units
  382. class CHillFortWindow : public CStatusbarWindow, public IGarrisonHolder
  383. {
  384. private:
  385. static const int slotsCount = 7;
  386. //todo: mithril support
  387. static const int resCount = 7;
  388. const CGObjectInstance * fort;
  389. const CGHeroInstance * hero;
  390. std::shared_ptr<CLabel> title;
  391. std::shared_ptr<CHeroArea> heroPic;
  392. std::array<std::shared_ptr<CAnimImage>, resCount> totalIcons;
  393. std::array<std::shared_ptr<CLabel>, resCount> totalLabels;
  394. std::array<std::shared_ptr<CButton>, slotsCount> upgrade;//upgrade single creature
  395. std::array<int, slotsCount + 1> currState;//current state of slot - to avoid calls to getState or updating buttons
  396. //there is a place for only 2 resources per slot
  397. std::array< std::array<std::shared_ptr<CAnimImage>, 2>, slotsCount> slotIcons;
  398. std::array< std::array<std::shared_ptr<CLabel>, 2>, slotsCount> slotLabels;
  399. std::shared_ptr<CButton> upgradeAll;
  400. std::shared_ptr<CButton> quit;
  401. std::shared_ptr<CGarrisonInt> garr;
  402. std::string getDefForSlot(SlotID slot);
  403. std::string getTextForSlot(SlotID slot);
  404. void makeDeal(SlotID slot);//-1 for upgrading all creatures
  405. int getState(SlotID slot); //-1 = no creature 0=can't upgrade, 1=upgraded, 2=can upgrade
  406. public:
  407. CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object);
  408. void updateGarrisons() override;//update buttons after garrison changes
  409. bool holdsGarrison(const CArmedInstance * army) override;
  410. };
  411. class CThievesGuildWindow : public CStatusbarWindow
  412. {
  413. const CGObjectInstance * owner;
  414. std::shared_ptr<CButton> exitb;
  415. std::shared_ptr<CMinorResDataBar> resdatabar;
  416. std::vector<std::shared_ptr<CLabel>> rowHeaders;
  417. std::vector<std::shared_ptr<CAnimImage>> columnBackgrounds;
  418. std::vector<std::shared_ptr<CLabel>> columnHeaders;
  419. std::vector<std::shared_ptr<CAnimImage>> cells;
  420. std::vector<std::shared_ptr<CPicture>> banners;
  421. std::vector<std::shared_ptr<CAnimImage>> bestHeroes;
  422. std::vector<std::shared_ptr<CTextBox>> primSkillHeaders;
  423. std::vector<std::shared_ptr<CLabel>> primSkillValues;
  424. std::vector<std::shared_ptr<CAnimImage>> bestCreatures;
  425. std::vector<std::shared_ptr<CLabel>> personalities;
  426. public:
  427. CThievesGuildWindow(const CGObjectInstance * _owner);
  428. };