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- /*
- * CList.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CList.h"
- #include "CAdventureMapInterface.h"
- #include "../widgets/Images.h"
- #include "../widgets/Buttons.h"
- #include "../windows/InfoWindows.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../PlayerLocalState.h"
- #include "../gui/CGuiHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CHeroHandler.h"
- #include "../../lib/CModHandler.h"
- #include "../../lib/GameSettings.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- CList::CListItem::CListItem(CList * Parent)
- : CIntObject(LCLICK | RCLICK | HOVER),
- parent(Parent),
- selection()
- {
- defActions = 255-DISPOSE;
- }
- CList::CListItem::~CListItem()
- {
- }
- void CList::CListItem::clickRight(tribool down, bool previousState)
- {
- if (down == true)
- showTooltip();
- }
- void CList::CListItem::clickLeft(tribool down, bool previousState)
- {
- if(down == true)
- {
- //second click on already selected item
- if(parent->selected == this->shared_from_this())
- {
- open();
- }
- else
- {
- //first click - switch selection
- parent->select(this->shared_from_this());
- }
- }
- }
- void CList::CListItem::hover(bool on)
- {
- if (on)
- GH.statusbar->write(getHoverText());
- else
- GH.statusbar->clear();
- }
- void CList::CListItem::onSelect(bool on)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- selection.reset();
- if(on)
- selection = genSelection();
- select(on);
- redraw();
- }
- CList::CList(int Size, Point position)
- : CIntObject(0, position),
- size(Size),
- selected(nullptr)
- {
- }
- void CList::createList(Point itemOffset, size_t listAmount)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- listBox = std::make_shared<CListBox>(std::bind(&CList::createItem, this, _1), Point(0, 0), itemOffset, size, listAmount);
- }
- void CList::setScrollUpButton(std::shared_ptr<CButton> button)
- {
- scrollUp = button;
- scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
- scrollUp->addCallback(std::bind(&CList::update, this));
- update();
- }
- void CList::setScrollDownButton(std::shared_ptr<CButton> button)
- {
- scrollDown = button;
- scrollDown->addCallback(std::bind(&CList::update, this));
- scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
- update();
- }
- void CList::update()
- {
- bool onTop = listBox->getPos() == 0;
- bool onBottom = listBox->getPos() + size >= listBox->size();
- if (scrollUp)
- scrollUp->block(onTop);
- if (scrollDown)
- scrollDown->block(onBottom);
- }
- void CList::select(std::shared_ptr<CListItem> which)
- {
- if(selected == which)
- return;
- if(selected)
- selected->onSelect(false);
- selected = which;
- if(which)
- {
- which->onSelect(true);
- onSelect();
- }
- }
- int CList::getSelectedIndex()
- {
- return static_cast<int>(listBox->getIndexOf(selected));
- }
- void CList::selectIndex(int which)
- {
- if(which < 0)
- {
- if(selected)
- select(nullptr);
- }
- else
- {
- listBox->scrollTo(which);
- update();
- select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
- }
- }
- void CList::selectNext()
- {
- int index = getSelectedIndex() + 1;
- if(index >= listBox->size())
- index = 0;
- selectIndex(index);
- }
- void CList::selectPrev()
- {
- int index = getSelectedIndex();
- if(index <= 0)
- selectIndex(0);
- else
- selectIndex(index-1);
- }
- CHeroList::CEmptyHeroItem::CEmptyHeroItem()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
- portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
- pos.w = mana->pos.w + mana->pos.x - pos.x;
- pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
- }
- CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
- : CListItem(parent),
- hero(Hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
- portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
- mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
- pos.w = mana->pos.w + mana->pos.x - pos.x;
- pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
- update();
- }
- void CHeroList::CHeroItem::update()
- {
- movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
- mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
- redraw();
- }
- std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
- {
- return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
- }
- void CHeroList::CHeroItem::select(bool on)
- {
- if(on)
- LOCPLINT->localState->setSelection(hero);
- }
- void CHeroList::CHeroItem::open()
- {
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroList::CHeroItem::showTooltip()
- {
- CRClickPopup::createAndPush(hero, GH.getCursorPosition());
- }
- std::string CHeroList::CHeroItem::getHoverText()
- {
- return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
- }
- std::shared_ptr<CIntObject> CHeroList::createItem(size_t index)
- {
- if (LOCPLINT->localState->getWanderingHeroes().size() > index)
- return std::make_shared<CHeroItem>(this, LOCPLINT->localState->getWanderingHero(index));
- return std::make_shared<CEmptyHeroItem>();
- }
- CHeroList::CHeroList(int size, Point position, Point itemOffset, size_t listAmount)
- : CList(size, position)
- {
- createList(itemOffset, listAmount);
- }
- void CHeroList::select(const CGHeroInstance * hero)
- {
- selectIndex(vstd::find_pos(LOCPLINT->localState->getWanderingHeroes(), hero));
- }
- void CHeroList::update(const CGHeroInstance * hero)
- {
- //this hero is already present, update its status
- for(auto & elem : listBox->getItems())
- {
- auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
- if(item && item->hero == hero && vstd::contains(LOCPLINT->localState->getWanderingHeroes(), hero))
- {
- item->update();
- return;
- }
- }
- //simplest solution for now: reset list and restore selection
- listBox->resize(LOCPLINT->localState->getWanderingHeroes().size());
- if (LOCPLINT->localState->getCurrentHero())
- select(LOCPLINT->localState->getCurrentHero());
- CList::update();
- }
- std::shared_ptr<CIntObject> CTownList::createItem(size_t index)
- {
- if (LOCPLINT->localState->getOwnedTowns().size() > index)
- return std::make_shared<CTownItem>(this, LOCPLINT->localState->getOwnedTown(index));
- return std::make_shared<CAnimImage>("ITPA", 0);
- }
- CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
- CListItem(parent),
- town(Town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- picture = std::make_shared<CAnimImage>("ITPA", 0);
- pos = picture->pos;
- update();
- }
- std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
- {
- return std::make_shared<CAnimImage>("ITPA", 1);
- }
- void CTownList::CTownItem::update()
- {
- size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
- picture->setFrame(iconIndex + 2);
- redraw();
- }
- void CTownList::CTownItem::select(bool on)
- {
- if(on)
- LOCPLINT->localState->setSelection(town);
- }
- void CTownList::CTownItem::open()
- {
- LOCPLINT->openTownWindow(town);
- }
- void CTownList::CTownItem::showTooltip()
- {
- CRClickPopup::createAndPush(town, GH.getCursorPosition());
- }
- std::string CTownList::CTownItem::getHoverText()
- {
- return town->getObjectName();
- }
- CTownList::CTownList(int size, Point position, Point itemOffset, size_t listAmount)
- : CList(size, position)
- {
- createList(itemOffset, listAmount);
- }
- void CTownList::select(const CGTownInstance * town)
- {
- selectIndex(vstd::find_pos(LOCPLINT->localState->getOwnedTowns(), town));
- }
- void CTownList::update(const CGTownInstance *)
- {
- //simplest solution for now: reset list and restore selection
- listBox->resize(LOCPLINT->localState->getOwnedTowns().size());
- if (LOCPLINT->localState->getCurrentTown())
- select(LOCPLINT->localState->getCurrentTown());
- CList::update();
- }
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