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							- /*
 
-  * GeneralOptionsTab.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GeneralOptionsTab.h"
 
- #include "../../../lib/CGeneralTextHandler.h"
 
- #include "../../../lib/filesystem/ResourceID.h"
 
- #include "../../gui/CGuiHandler.h"
 
- #include "../../widgets/Buttons.h"
 
- #include "../../widgets/TextControls.h"
 
- #include "../../widgets/Images.h"
 
- #include "CGameInfo.h"
 
- #include "CMusicHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "windows/GUIClasses.h"
 
- #include "CServerHandler.h"
 
- #include "renderSDL/SDL_Extensions.h"
 
- static void setIntSetting(std::string group, std::string field, int value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Float() = value;
 
- }
 
- static void setBoolSetting(std::string group, std::string field, bool value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Bool() = value;
 
- }
 
- static std::string resolutionToEntryString( int w, int h)
 
- {
 
- 	std::string string = "%wx%h";
 
- 	boost::replace_all(string, "%w", std::to_string(w));
 
- 	boost::replace_all(string, "%h", std::to_string(h));
 
- 	return string;
 
- }
 
- static std::string resolutionToLabelString( int w, int h)
 
- {
 
- 	std::string string = CGI->generaltexth->translate("vcmi.systemOptions.resolutionButton.hover");
 
- 	boost::replace_all(string, "%w", std::to_string(w));
 
- 	boost::replace_all(string, "%h", std::to_string(h));
 
- 	return string;
 
- }
 
- GeneralOptionsTab::GeneralOptionsTab()
 
- 		: InterfaceObjectConfigurable(),
 
- 		  onFullscreenChanged(settings.listen["video"]["fullscreen"])
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	type |= REDRAW_PARENT;
 
- 	const JsonNode config(ResourceID("config/widgets/settings/generalOptionsTab.json"));
 
- 	addCallback("spellbookAnimationChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("video", "spellbookAnimation", value);
 
- 	});
 
- 	addCallback("setMusic", [this](int value)
 
- 	{
 
- 		setIntSetting("general", "music", value);
 
- 		widget<CSlider>("musicSlider")->redraw();
 
- 		auto targetLabel = widget<CLabel>("musicValueLabel");
 
- 		if (targetLabel)
 
- 			targetLabel->setText(std::to_string(value) + "%");
 
- 	});
 
- 	addCallback("setVolume", [this](int value)
 
- 	{
 
- 		setIntSetting("general", "sound", value);
 
- 		widget<CSlider>("soundVolumeSlider")->redraw();
 
- 		auto targetLabel = widget<CLabel>("soundValueLabel");
 
- 		if (targetLabel)
 
- 			targetLabel->setText(std::to_string(value) + "%");
 
- 	});
 
- 	//settings that do not belong to base game:
 
- 	addCallback("fullscreenChanged", [this](bool value)
 
- 	{
 
- 		setFullscreenMode(value);
 
- 	});
 
- 	addCallback("setGameResolution", [this](int dummyValue)
 
- 	{
 
- 		selectGameResolution();
 
- 	});
 
- 	addCallback("framerateChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("video", "showfps", value);
 
- 	});
 
- 	//moved from "other" tab that is disabled for now to avoid excessible tabs with barely any content
 
- 	addCallback("availableCreaturesAsDwellingChanged", [=](int value)
 
- 	{
 
- 		setBoolSetting("gameTweaks", "availableCreaturesAsDwellingLabel", value > 0);
 
- 	});
 
- 	addCallback("compactTownCreatureInfoChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("gameTweaks", "compactTownCreatureInfo", value);
 
- 	});
 
- 	build(config);
 
- 	std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
 
- 	const auto & currentResolution = settings["video"]["screenRes"];
 
- 	resolutionLabel->setText(resolutionToLabelString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
 
- 	std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
 
- 	spellbookAnimationCheckbox->setSelected(settings["video"]["spellbookAnimation"].Bool());
 
- 	std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
 
- 	fullscreenCheckbox->setSelected(settings["video"]["fullscreen"].Bool());
 
- 	onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
 
- 	{
 
- 		widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
 
- 	});
 
- 	std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
 
- 	framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
 
- 	std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
 
- 	musicSlider->moveTo(CCS->musich->getVolume());
 
- 	std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
 
- 	volumeSlider->moveTo(CCS->soundh->getVolume());
 
- 	std::shared_ptr<CToggleGroup> creatureGrowthAsDwellingPicker = widget<CToggleGroup>("availableCreaturesAsDwellingPicker");
 
- 	creatureGrowthAsDwellingPicker->setSelected(settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool());
 
- 	std::shared_ptr<CToggleButton> compactTownCreatureInfo = widget<CToggleButton>("compactTownCreatureInfoCheckbox");
 
- 	compactTownCreatureInfo->setSelected(settings["gameTweaks"]["compactTownCreatureInfo"].Bool());
 
- 	std::shared_ptr<CLabel> musicVolumeLabel = widget<CLabel>("musicValueLabel");
 
- 	musicVolumeLabel->setText(std::to_string(CCS->musich->getVolume()) + "%");
 
- 	std::shared_ptr<CLabel> soundVolumeLabel = widget<CLabel>("soundValueLabel");
 
- 	soundVolumeLabel->setText(std::to_string(CCS->soundh->getVolume()) + "%");
 
- }
 
- bool GeneralOptionsTab::isResolutionSupported(const Point & resolution)
 
- {
 
- 	return isResolutionSupported( resolution, settings["video"]["fullscreen"].Bool());
 
- }
 
- bool GeneralOptionsTab::isResolutionSupported(const Point & resolution, bool fullscreen)
 
- {
 
- 	if (!fullscreen)
 
- 		return true;
 
- 	auto supportedList = CSDL_Ext::getSupportedResolutions();
 
- 	return CSDL_Ext::isResolutionSupported(supportedList, resolution);
 
- }
 
- void GeneralOptionsTab::selectGameResolution()
 
- {
 
- 	fillSelectableResolutions();
 
- 	std::vector<std::string> items;
 
- 	size_t currentResolutionIndex = 0;
 
- 	size_t i = 0;
 
- 	for(const auto & it : selectableResolutions)
 
- 	{
 
- 		auto resolutionStr = resolutionToEntryString(it.x, it.y);
 
- 		if(widget<CLabel>("resolutionLabel")->getText() == resolutionToLabelString(it.x, it.y))
 
- 			currentResolutionIndex = i;
 
- 		items.push_back(std::move(resolutionStr));
 
- 		++i;
 
- 	}
 
- 	GH.pushIntT<CObjectListWindow>(items, nullptr,
 
- 								   CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
 
- 								   CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
 
- 								   [this](int index)
 
- 								   {
 
- 									   setGameResolution(index);
 
- 								   },
 
- 								   currentResolutionIndex);
 
- }
 
- void GeneralOptionsTab::setGameResolution(int index)
 
- {
 
- 	assert(index >= 0 && index < selectableResolutions.size());
 
- 	if ( index < 0 || index >= selectableResolutions.size() )
 
- 		return;
 
- 	Point resolution = selectableResolutions[index];
 
- 	Settings gameRes = settings.write["video"]["screenRes"];
 
- 	gameRes["width"].Float() = resolution.x;
 
- 	gameRes["height"].Float() = resolution.y;
 
- 	widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(resolution.x, resolution.y));
 
- }
 
- void GeneralOptionsTab::setFullscreenMode(bool on)
 
- {
 
- 	fillSelectableResolutions();
 
- 	const auto & screenRes = settings["video"]["screenRes"];
 
- 	const Point desiredResolution(screenRes["width"].Integer(), screenRes["height"].Integer());
 
- 	const Point currentResolution = GH.screenDimensions();
 
- 	if (!isResolutionSupported(currentResolution, on))
 
- 	{
 
- 		widget<CToggleButton>("fullscreenCheckbox")->setSelected(!on);
 
- 		LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.systemOptions.fullscreenFailed"));
 
- 		return;
 
- 	}
 
- 	setBoolSetting("video", "fullscreen", on);
 
- 	if (!isResolutionSupported(desiredResolution, on))
 
- 	{
 
- 		// user changed his desired resolution and switched to fullscreen
 
- 		// however resolution he selected before is not available in fullscreen
 
- 		// so reset it back to currect resolution which is confirmed to be supported earlier
 
- 		Settings gameRes = settings.write["video"]["screenRes"];
 
- 		gameRes["width"].Float() = currentResolution.x;
 
- 		gameRes["height"].Float() = currentResolution.y;
 
- 		widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(currentResolution.x, currentResolution.y));
 
- 	}
 
- }
 
- void GeneralOptionsTab::fillSelectableResolutions()
 
- {
 
- 	selectableResolutions.clear();
 
- 	// TODO: CONFIGURABLE ADVMAP
 
- 	static const std::vector<Point> supportedResolutions = {
 
- 		{ 800, 600 }
 
- 	};
 
- 	for(const auto & dimensions : supportedResolutions)
 
- 	{
 
- 		if(isResolutionSupported(dimensions))
 
- 			selectableResolutions.push_back(dimensions);
 
- 	}
 
- 	boost::range::sort(selectableResolutions, [](const auto & left, const auto & right)
 
- 	{
 
- 		return left.x * left.y < right.x * right.y;
 
- 	});
 
- }
 
 
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