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- /*
- * Client.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Client.h"
- #include <SDL.h>
- #include "CMusicHandler.h"
- #include "../lib/mapping/CCampaignHandler.h"
- #include "../CCallback.h"
- #include "../lib/CConsoleHandler.h"
- #include "CGameInfo.h"
- #include "../lib/CGameState.h"
- #include "CPlayerInterface.h"
- #include "../lib/StartInfo.h"
- #include "../lib/battle/BattleInfo.h"
- #include "../lib/CModHandler.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/serializer/CTypeList.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/serializer/CLoadIntegrityValidator.h"
- #include "../lib/NetPacks.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapping/CMapService.h"
- #include "../lib/JsonNode.h"
- #include "mapHandler.h"
- #include "../lib/CConfigHandler.h"
- #include "mainmenu/CMainMenu.h"
- #include "mainmenu/CCampaignScreen.h"
- #include "lobby/CBonusSelection.h"
- #include "battle/CBattleInterface.h"
- #include "../lib/CThreadHelper.h"
- #include "../lib/CScriptingModule.h"
- #include "../lib/registerTypes/RegisterTypes.h"
- #include "gui/CGuiHandler.h"
- #include "CMT.h"
- #include "CServerHandler.h"
- #ifdef VCMI_ANDROID
- #include "lib/CAndroidVMHelper.h"
- #endif
- #ifdef VCMI_ANDROID
- std::atomic_bool androidTestServerReadyFlag;
- #endif
- ThreadSafeVector<int> CClient::waitingRequest;
- template<typename T> class CApplyOnCL;
- class CBaseForCLApply
- {
- public:
- virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
- virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
- virtual ~CBaseForCLApply(){}
- template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
- {
- return new CApplyOnCL<U>();
- }
- };
- template<typename T> class CApplyOnCL : public CBaseForCLApply
- {
- public:
- void applyOnClAfter(CClient * cl, void * pack) const override
- {
- T * ptr = static_cast<T *>(pack);
- ptr->applyCl(cl);
- }
- void applyOnClBefore(CClient * cl, void * pack) const override
- {
- T * ptr = static_cast<T *>(pack);
- ptr->applyFirstCl(cl);
- }
- };
- template<> class CApplyOnCL<CPack>: public CBaseForCLApply
- {
- public:
- void applyOnClAfter(CClient * cl, void * pack) const override
- {
- logGlobal->error("Cannot apply on CL plain CPack!");
- assert(0);
- }
- void applyOnClBefore(CClient * cl, void * pack) const override
- {
- logGlobal->error("Cannot apply on CL plain CPack!");
- assert(0);
- }
- };
- CClient::CClient()
- {
- waitingRequest.clear();
- applier = std::make_shared<CApplier<CBaseForCLApply>>();
- registerTypesClientPacks1(*applier);
- registerTypesClientPacks2(*applier);
- IObjectInterface::cb = this;
- gs = nullptr;
- erm = nullptr;
- }
- void CClient::newGame()
- {
- CSH->th->update();
- CMapService mapService;
- gs = new CGameState();
- logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
- gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
- logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
- initMapHandler();
- initPlayerInterfaces();
- }
- void CClient::loadGame()
- {
- logNetwork->info("Loading procedure started!");
- std::unique_ptr<CLoadFile> loader;
- try
- {
- boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
- boost::filesystem::path controlServerSaveName;
- if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
- {
- controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
- }
- else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
- {
- controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
- CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
- }
- if(clientSaveName.empty())
- throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
- if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
- throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
- {
- CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
- loadCommonState(checkingLoader);
- loader = checkingLoader.decay();
- }
- }
- catch(std::exception & e)
- {
- logGlobal->error("Cannot load game %s. Error: %s", CSH->si->mapname, e.what());
- throw; //obviously we cannot continue here
- }
- logNetwork->trace("Loaded common part of save %d ms", CSH->th->getDiff());
- gs->updateOnLoad(CSH->si.get());
- initMapHandler();
- serialize(loader->serializer, loader->serializer.fileVersion);
- initPlayerInterfaces();
- }
- void CClient::serialize(BinarySerializer & h, const int version)
- {
- assert(h.saving);
- ui8 players = static_cast<ui8>(playerint.size());
- h & players;
- for(auto i = playerint.begin(); i != playerint.end(); i++)
- {
- logGlobal->trace("Saving player %s interface", i->first);
- assert(i->first == i->second->playerID);
- h & i->first;
- h & i->second->dllName;
- h & i->second->human;
- i->second->saveGame(h, version);
- }
- }
- void CClient::serialize(BinaryDeserializer & h, const int version)
- {
- assert(!h.saving);
- if(version < 787)
- {
- bool hotSeat = false;
- h & hotSeat;
- }
- ui8 players = 0;
- h & players;
- for(int i = 0; i < players; i++)
- {
- std::string dllname;
- PlayerColor pid;
- bool isHuman = false;
- h & pid;
- h & dllname;
- h & isHuman;
- assert(dllname.length() == 0 || !isHuman);
- if(pid == PlayerColor::NEUTRAL)
- {
- logGlobal->trace("Neutral battle interfaces are not serialized.");
- continue;
- }
- logGlobal->trace("Loading player %s interface", pid);
- std::shared_ptr<CGameInterface> nInt;
- if(dllname.length())
- nInt = CDynLibHandler::getNewAI(dllname);
- else
- nInt = std::make_shared<CPlayerInterface>(pid);
- nInt->dllName = dllname;
- nInt->human = isHuman;
- nInt->playerID = pid;
- nInt->loadGame(h, version);
- // Client no longer handle this player at all
- if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
- {
- logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
- }
- else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
- {
- logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
- }
- else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
- {
- logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
- }
- else
- {
- installNewPlayerInterface(nInt, pid);
- continue;
- }
- nInt.reset();
- }
- logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
- }
- void CClient::save(const std::string & fname)
- {
- if(gs->curB)
- {
- logNetwork->error("Game cannot be saved during battle!");
- return;
- }
- SaveGame save_game(fname);
- sendRequest(&save_game, PlayerColor::NEUTRAL);
- }
- void CClient::endGame()
- {
- //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
- for(auto & i : playerint)
- i.second->finish();
- GH.curInt = nullptr;
- {
- boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
- logNetwork->info("Ending current game!");
- if(GH.topInt())
- {
- GH.topInt()->deactivate();
- }
- GH.listInt.clear();
- GH.objsToBlit.clear();
- GH.statusbar = nullptr;
- logNetwork->info("Removed GUI.");
- vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
- vstd::clear_pointer(gs);
- logNetwork->info("Deleted mapHandler and gameState.");
- LOCPLINT = nullptr;
- }
- playerint.clear();
- battleints.clear();
- callbacks.clear();
- battleCallbacks.clear();
- logNetwork->info("Deleted playerInts.");
- logNetwork->info("Client stopped.");
- }
- void CClient::initMapHandler()
- {
- // TODO: CMapHandler initialization can probably go somewhere else
- // It's can't be before initialization of interfaces
- // During loading CPlayerInterface from serialized state it's depend on MH
- if(!settings["session"]["headless"].Bool())
- {
- const_cast<CGameInfo *>(CGI)->mh = new CMapHandler();
- CGI->mh->map = gs->map;
- logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
- CGI->mh->init();
- logNetwork->trace("Initializing mapHandler (together): %d ms", CSH->th->getDiff());
- }
- pathCache.clear();
- }
- void CClient::initPlayerInterfaces()
- {
- for(auto & elem : gs->scenarioOps->playerInfos)
- {
- PlayerColor color = elem.first;
- if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
- continue;
- if(vstd::contains(playerint, color))
- continue;
- logNetwork->trace("Preparing interface for player %s", color.getStr());
- if(elem.second.isControlledByAI())
- {
- auto AiToGive = aiNameForPlayer(elem.second, false);
- logNetwork->info("Player %s will be lead by %s", color, AiToGive);
- installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
- }
- else
- {
- installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
- }
- }
- if(settings["session"]["spectate"].Bool())
- {
- installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
- }
- if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
- installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
- logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
- }
- std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
- {
- if(ps.name.size())
- {
- const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
- if(boost::filesystem::exists(aiPath))
- return ps.name;
- }
- return aiNameForPlayer(battleAI);
- }
- std::string CClient::aiNameForPlayer(bool battleAI)
- {
- const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
- std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
- std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
- //TODO what about human players
- if(battleints.size() >= sensibleAILimit)
- return badAI;
- return goodAI;
- }
- void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color, bool battlecb)
- {
- boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
- PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
- if(!color)
- privilegedGameEventReceivers.push_back(gameInterface);
- playerint[colorUsed] = gameInterface;
- logGlobal->trace("\tInitializing the interface for player %s", colorUsed);
- auto cb = std::make_shared<CCallback>(gs, color, this);
- callbacks[colorUsed] = cb;
- battleCallbacks[colorUsed] = cb;
- gameInterface->init(cb);
- installNewBattleInterface(gameInterface, color, battlecb);
- }
- void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback)
- {
- boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
- PlayerColor colorUsed = color.get_value_or(PlayerColor::UNFLAGGABLE);
- if(!color)
- privilegedBattleEventReceivers.push_back(battleInterface);
- battleints[colorUsed] = battleInterface;
- if(needCallback)
- {
- logGlobal->trace("\tInitializing the battle interface for player %s", *color);
- auto cbc = std::make_shared<CBattleCallback>(color, this);
- battleCallbacks[colorUsed] = cbc;
- battleInterface->init(cbc);
- }
- }
- void CClient::handlePack(CPack * pack)
- {
- CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
- if(apply)
- {
- boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
- apply->applyOnClBefore(this, pack);
- logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
- gs->apply(pack);
- logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
- apply->applyOnClAfter(this, pack);
- logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
- }
- else
- {
- logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
- }
- delete pack;
- }
- void CClient::commitPackage(CPackForClient * pack)
- {
- CommitPackage cp;
- cp.freePack = false;
- cp.packToCommit = pack;
- sendRequest(&cp, PlayerColor::NEUTRAL);
- }
- int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
- {
- static ui32 requestCounter = 0;
- ui32 requestID = requestCounter++;
- logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
- waitingRequest.pushBack(requestID);
- request->requestID = requestID;
- request->player = player;
- CSH->c->sendPack(request);
- if(vstd::contains(playerint, player))
- playerint[player]->requestSent(request, requestID);
- return requestID;
- }
- void CClient::battleStarted(const BattleInfo * info)
- {
- for(auto & battleCb : battleCallbacks)
- {
- if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
- || battleCb.first >= PlayerColor::PLAYER_LIMIT)
- {
- battleCb.second->setBattle(info);
- }
- }
- // for(ui8 side : info->sides)
- // if(battleCallbacks.count(side))
- // battleCallbacks[side]->setBattle(info);
- std::shared_ptr<CPlayerInterface> att, def;
- auto & leftSide = info->sides[0], & rightSide = info->sides[1];
- //If quick combat is not, do not prepare interfaces for battleint
- if(!settings["adventure"]["quickCombat"].Bool())
- {
- if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
- att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);
- if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
- def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
- }
- if(!settings["session"]["headless"].Bool())
- {
- Rect battleIntRect((screen->w - 800)/2, (screen->h - 600)/2, 800, 600);
- if(!!att || !!def)
- {
- boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
- GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def);
- }
- else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
- {
- //TODO: This certainly need improvement
- auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
- spectratorInt->cb->setBattle(info);
- boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
- GH.pushIntT<CBattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, battleIntRect, att, def, spectratorInt);
- }
- }
- auto callBattleStart = [&](PlayerColor color, ui8 side)
- {
- if(vstd::contains(battleints, color))
- battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
- };
- callBattleStart(leftSide.color, 0);
- callBattleStart(rightSide.color, 1);
- callBattleStart(PlayerColor::UNFLAGGABLE, 1);
- if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
- callBattleStart(PlayerColor::SPECTATOR, 1);
- if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
- {
- boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
- }
- }
- void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
- {
- setThreadName("CClient::commenceTacticPhaseForInt");
- try
- {
- battleInt->yourTacticPhase(gs->curB->tacticDistance);
- if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
- {
- MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
- sendRequest(&ma, battleInt->playerID);
- }
- }
- catch(...)
- {
- handleException();
- }
- }
- void CClient::battleFinished()
- {
- stopAllBattleActions();
- for(auto & side : gs->curB->sides)
- if(battleCallbacks.count(side.color))
- battleCallbacks[side.color]->setBattle(nullptr);
- if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
- battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
- }
- void CClient::startPlayerBattleAction(PlayerColor color)
- {
- stopPlayerBattleAction(color);
- if(vstd::contains(battleints, color))
- {
- auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
- playerActionThreads[color] = thread;
- }
- }
- void CClient::stopPlayerBattleAction(PlayerColor color)
- {
- if(vstd::contains(playerActionThreads, color))
- {
- auto thread = playerActionThreads.at(color);
- if(thread->joinable())
- {
- thread->interrupt();
- thread->join();
- }
- playerActionThreads.erase(color);
- }
- }
- void CClient::stopAllBattleActions()
- {
- while(!playerActionThreads.empty())
- stopPlayerBattleAction(playerActionThreads.begin()->first);
- }
- void CClient::waitForMoveAndSend(PlayerColor color)
- {
- try
- {
- setThreadName("CClient::waitForMoveAndSend");
- assert(vstd::contains(battleints, color));
- BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
- if(ba.actionType != EActionType::CANCEL)
- {
- logNetwork->trace("Send battle action to server: %s", ba.toString());
- MakeAction temp_action(ba);
- sendRequest(&temp_action, color);
- }
- }
- catch(boost::thread_interrupted &)
- {
- logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
- }
- catch(...)
- {
- handleException();
- }
- }
- void CClient::invalidatePaths()
- {
- boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
- pathCache.clear();
- }
- std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
- {
- assert(h);
- boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
- auto iter = pathCache.find(h);
- if(iter == std::end(pathCache))
- {
- std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);
- gs->calculatePaths(h, *paths.get());
- pathCache[h] = paths;
- return paths;
- }
- else
- {
- return iter->second;
- }
- }
- PlayerColor CClient::getLocalPlayer() const
- {
- if(LOCPLINT)
- return LOCPLINT->playerID;
- return getCurrentPlayer();
- }
- #ifdef VCMI_ANDROID
- extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jobject cls)
- {
- logNetwork->info("Received server closed signal");
- if (CSH) {
- CSH->campaignServerRestartLock.setn(false);
- }
- }
- extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jobject cls)
- {
- logNetwork->info("Received server ready signal");
- androidTestServerReadyFlag.store(true);
- }
- extern "C" JNIEXPORT bool JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jobject cls)
- {
- logGlobal->info("Received emergency save game request");
- if(!LOCPLINT || !LOCPLINT->cb)
- {
- return false;
- }
- LOCPLINT->cb->save("Saves/_Android_Autosave");
- return true;
- }
- #endif
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