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- /*
- * CBattleInterfaceClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBattleInterfaceClasses.h"
- #include "CBattleInterface.h"
- #include "../CBitmapHandler.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CVideoHandler.h"
- #include "../Graphics.h"
- #include "../gui/CAnimation.h"
- #include "../gui/CCursorHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/TextControls.h"
- #include "../windows/CCreatureWindow.h"
- #include "../windows/CSpellWindow.h"
- #include "../../CCallback.h"
- #include "../../lib/CStack.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CGameState.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/NetPacks.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/CondSh.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- void CBattleConsole::showAll(SDL_Surface * to)
- {
- Point textPos(pos.x + pos.w/2, pos.y + 17);
- if(ingcAlter.size())
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(ingcAlter, pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else if(alterTxt.size())
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(alterTxt, pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else if(texts.size())
- {
- if(texts.size()==1)
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- else
- {
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- textPos.y += 16;
- graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(texts[lastShown], pos.w, FONT_SMALL), Colors::WHITE, textPos);
- }
- }
- }
- bool CBattleConsole::addText(const std::string & text)
- {
- logGlobal->trace("CBattleConsole message: %s", text);
- if(text.size()>70)
- return false; //text too long!
- int firstInToken = 0;
- for(size_t i = 0; i < text.size(); ++i) //tokenize
- {
- if(text[i] == 10)
- {
- texts.push_back( text.substr(firstInToken, i-firstInToken) );
- firstInToken = (int)i+1;
- }
- }
- texts.push_back( text.substr(firstInToken, text.size()) );
- lastShown = (int)texts.size()-1;
- return true;
- }
- void CBattleConsole::alterText(const std::string &text)
- {
- //char buf[500];
- //sprintf(buf, text.c_str());
- //alterTxt = buf;
- alterTxt = text;
- }
- void CBattleConsole::eraseText(ui32 pos)
- {
- if(pos < texts.size())
- {
- texts.erase(texts.begin() + pos);
- if(lastShown == texts.size())
- --lastShown;
- }
- }
- void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
- {
- if(pos >= texts.size()) //no such pos
- return;
- texts[pos] = text;
- }
- void CBattleConsole::scrollUp(ui32 by)
- {
- if(lastShown > static_cast<int>(by))
- lastShown -= by;
- }
- void CBattleConsole::scrollDown(ui32 by)
- {
- if(lastShown + by < texts.size())
- lastShown += by;
- }
- CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt(""), whoSetAlter(0)
- {}
- void CBattleHero::show(SDL_Surface * to)
- {
- auto flagFrame = flagAnimation->getImage(flagAnim, 0, true);
- if(!flagFrame)
- return;
- //animation of flag
- SDL_Rect temp_rect;
- if(flip)
- {
- temp_rect = genRect(
- flagFrame->height(),
- flagFrame->width(),
- pos.x + 61,
- pos.y + 39);
- }
- else
- {
- temp_rect = genRect(
- flagFrame->height(),
- flagFrame->width(),
- pos.x + 72,
- pos.y + 39);
- }
- flagFrame->draw(screen, &temp_rect, nullptr); //FIXME: why screen?
- //animation of hero
- SDL_Rect rect = pos;
- auto heroFrame = animation->getImage(currentFrame, phase, true);
- if(!heroFrame)
- return;
- heroFrame->draw(to, &rect, nullptr);
- if(++animCount >= 4)
- {
- animCount = 0;
- if(++flagAnim >= flagAnimation->size(0))
- flagAnim = 0;
- if(++currentFrame >= lastFrame)
- switchToNextPhase();
- }
- }
- void CBattleHero::setPhase(int newPhase)
- {
- nextPhase = newPhase;
- switchToNextPhase(); //immediately switch to next phase and then restore idling phase
- nextPhase = 0;
- }
- void CBattleHero::hover(bool on)
- {
- //TODO: Make lines below work properly
- if (on)
- CCS->curh->changeGraphic(ECursor::COMBAT, 5);
- else
- CCS->curh->changeGraphic(ECursor::COMBAT, 0);
- }
- void CBattleHero::clickLeft(tribool down, bool previousState)
- {
- if(myOwner->spellDestSelectMode) //we are casting a spell
- return;
- if(boost::logic::indeterminate(down))
- return;
- if(!myHero || down || !myOwner->myTurn)
- return;
- if(myOwner->getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
- {
- for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
- {
- if(myOwner->bfield[it]->hovered && myOwner->bfield[it]->strictHovered)
- return;
- }
- CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
- GH.pushIntT<CSpellWindow>(myHero, myOwner->getCurrentPlayerInterface());
- }
- }
- void CBattleHero::clickRight(tribool down, bool previousState)
- {
- if(boost::logic::indeterminate(down))
- return;
- Point windowPosition;
- windowPosition.x = (!flip) ? myOwner->pos.topLeft().x + 1 : myOwner->pos.topRight().x - 79;
- windowPosition.y = myOwner->pos.y + 135;
- InfoAboutHero targetHero;
- if(down && (myOwner->myTurn || settings["session"]["spectate"].Bool()))
- {
- auto h = flip ? myOwner->defendingHeroInstance : myOwner->attackingHeroInstance;
- targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
- GH.pushIntT<CHeroInfoWindow>(targetHero, &windowPosition);
- }
- }
- void CBattleHero::switchToNextPhase()
- {
- if(phase != nextPhase)
- {
- phase = nextPhase;
- firstFrame = 0;
- lastFrame = static_cast<int>(animation->size(phase));
- }
- currentFrame = firstFrame;
- }
- CBattleHero::CBattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const CBattleInterface * owner):
- flip(flipG),
- myHero(hero),
- myOwner(owner),
- phase(1),
- nextPhase(0),
- flagAnim(0),
- animCount(0)
- {
- animation = std::make_shared<CAnimation>(animationPath);
- animation->preload();
- if(flipG)
- animation->verticalFlip();
- if(flip)
- flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
- else
- flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
- flagAnimation->preload();
- flagAnimation->playerColored(player);
- addUsedEvents(LCLICK | RCLICK | HOVER);
- switchToNextPhase();
- }
- CBattleHero::~CBattleHero() = default;
- CHeroInfoWindow::CHeroInfoWindow(const InfoAboutHero & hero, Point * position)
- : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if (position != nullptr)
- moveTo(*position);
- background->colorize(hero.owner); //maybe add this functionality to base class?
- auto attack = hero.details->primskills[0];
- auto defense = hero.details->primskills[1];
- auto power = hero.details->primskills[2];
- auto knowledge = hero.details->primskills[3];
- auto morale = hero.details->morale;
- auto luck = hero.details->luck;
- auto currentSpellPoints = hero.details->mana;
- auto maxSpellPoints = hero.details->manaLimit;
- icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
- //primary stats
- labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
- labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
- labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
- labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
- labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, EAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
- //morale+luck
- labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
- labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
- icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
- icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
- //spell points
- labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
- labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
- }
- CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos = position;
- background = std::make_shared<CPicture>("comopbck.bmp");
- background->colorize(owner->getCurrentPlayerInterface()->playerID);
- auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [=](bool on){owner->setPrintCellBorders(on);} );
- viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
- toggles.push_back(viewGrid);
- auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [=](bool on){owner->setPrintStackRange(on);});
- movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
- toggles.push_back(movementShadow);
- auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [=](bool on){owner->setPrintMouseShadow(on);});
- mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
- toggles.push_back(mouseShadow);
- animSpeeds = std::make_shared<CToggleGroup>([=](int value){ owner->setAnimSpeed(value);});
- std::shared_ptr<CToggleButton> toggle;
- toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
- animSpeeds->addToggle(40, toggle);
- toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
- animSpeeds->addToggle(63, toggle);
- toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
- animSpeeds->addToggle(100, toggle);
- animSpeeds->setSelected(owner->getAnimSpeed());
- setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
- setToDefault->setImageOrder(1, 0, 2, 3);
- exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
- exit->setImageOrder(1, 0, 2, 3);
- //creating labels
- labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
- labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
- labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
- labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
- labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
- labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
- //auto - combat options
- labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
- labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
- labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
- labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
- labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
- //creature info
- labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
- labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
- //general options
- labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
- labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
- labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
- labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
- }
- void CBattleOptionsWindow::bDefaultf()
- {
- //TODO: implement
- }
- void CBattleOptionsWindow::bExitf()
- {
- close();
- }
- CBattleResultWindow::CBattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
- : owner(_owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
- background = std::make_shared<CPicture>("CPRESULT");
- background->colorize(owner.playerID);
- exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
- exit->setBorderColor(Colors::METALLIC_GOLD);
- if(br.winner==0) //attacker won
- {
- labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
- labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
- }
- else //if(br.winner==1)
- {
- labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
- labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
- }
- labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
- labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
- labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
- std::string sideNames[2] = {"N/A", "N/A"};
- for(int i = 0; i < 2; i++)
- {
- auto heroInfo = owner.cb->battleGetHeroInfo(i);
- const int xs[] = {21, 392};
- if(heroInfo.portrait >= 0) //attacking hero
- {
- icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
- sideNames[i] = heroInfo.name;
- }
- else
- {
- auto stacks = owner.cb->battleGetAllStacks();
- vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
- {
- return stack->side != i || !stack->base;
- });
- auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
- {
- return stack->type->AIValue;
- });
- if(best != stacks.end()) //should be always but to be safe...
- {
- icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->idNumber+2, 0, xs[i], 38));
- sideNames[i] = CGI->creh->creatures[(*best)->type->idNumber]->namePl;
- }
- }
- }
- //printing attacker and defender's names
- labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, TOPLEFT, Colors::WHITE, sideNames[0]));
- labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
- //printing casualties
- for(int step = 0; step < 2; ++step)
- {
- if(br.casualties[step].size()==0)
- {
- labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
- }
- else
- {
- int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
- int yPos = 344 + step * 97;
- for(auto & elem : br.casualties[step])
- {
- icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creh->creatures[elem.first]->iconIndex, 0, xPos, yPos));
- std::ostringstream amount;
- amount<<elem.second;
- labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, CENTER, Colors::WHITE, amount.str()));
- xPos += 42;
- }
- }
- }
- //printing result description
- bool weAreAttacker = !(owner.cb->battleGetMySide());
- if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
- {
- int text = 304;
- switch(br.result)
- {
- case BattleResult::NORMAL:
- break;
- case BattleResult::ESCAPE:
- text = 303;
- break;
- case BattleResult::SURRENDER:
- text = 302;
- break;
- default:
- logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
- break;
- }
- CCS->musich->playMusic("Music/Win Battle", false);
- CCS->videoh->open("WIN3.BIK");
- std::string str = CGI->generaltexth->allTexts[text];
- const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
- if (ourHero)
- {
- str += CGI->generaltexth->allTexts[305];
- boost::algorithm::replace_first(str, "%s", ourHero->name);
- boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
- }
- description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
- }
- else // we lose
- {
- int text = 311;
- std::string musicName = "Music/LoseCombat";
- std::string videoName = "LBSTART.BIK";
- switch(br.result)
- {
- case BattleResult::NORMAL:
- break;
- case BattleResult::ESCAPE:
- musicName = "Music/Retreat Battle";
- videoName = "RTSTART.BIK";
- text = 310;
- break;
- case BattleResult::SURRENDER:
- musicName = "Music/Surrender Battle";
- videoName = "SURRENDER.BIK";
- text = 309;
- break;
- default:
- logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
- break;
- }
- CCS->musich->playMusic(musicName, false);
- CCS->videoh->open(videoName);
- labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
- }
- }
- CBattleResultWindow::~CBattleResultWindow() = default;
- void CBattleResultWindow::activate()
- {
- owner.showingDialog->set(true);
- CIntObject::activate();
- }
- void CBattleResultWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
- }
- void CBattleResultWindow::bExitf()
- {
- CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
- close();
- if(dynamic_cast<CBattleInterface*>(GH.topInt().get()))
- GH.popInts(1); //pop battle interface if present
- //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
- //so we can be sure that there is no dialogs left on GUI stack.
- intTmp.showingDialog->setn(false);
- CCS->videoh->close();
- }
- Point CClickableHex::getXYUnitAnim(BattleHex hexNum, const CStack * stack, CBattleInterface * cbi)
- {
- assert(cbi);
- Point ret(-500, -500); //returned value
- if(stack && stack->initialPosition < 0) //creatures in turrets
- {
- switch(stack->initialPosition)
- {
- case -2: //keep
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[18];
- break;
- case -3: //lower turret
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[19];
- break;
- case -4: //upper turret
- ret = cbi->siegeH->town->town->clientInfo.siegePositions[20];
- break;
- }
- }
- else
- {
- static const Point basePos(-190, -139); // position of creature in topleft corner
- static const int imageShiftX = 30; // X offset to base pos for facing right stacks, negative for facing left
- ret.x = basePos.x + 22 * ( (hexNum.getY() + 1)%2 ) + 44 * hexNum.getX();
- ret.y = basePos.y + 42 * hexNum.getY();
- if (stack)
- {
- if(cbi->creDir[stack->ID])
- ret.x += imageShiftX;
- else
- ret.x -= imageShiftX;
- //shifting position for double - hex creatures
- if(stack->doubleWide())
- {
- if(stack->side == BattleSide::ATTACKER)
- {
- if(cbi->creDir[stack->ID])
- ret.x -= 44;
- }
- else
- {
- if(!cbi->creDir[stack->ID])
- ret.x += 44;
- }
- }
- }
- }
- //returning
- return ret + CPlayerInterface::battleInt->pos;
- }
- void CClickableHex::hover(bool on)
- {
- hovered = on;
- //Hoverable::hover(on);
- if(!on && setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), strictHovered(false), myInterface(nullptr)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
- }
- void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
- {
- if(myInterface->cellShade)
- {
- if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
- {
- strictHovered = false;
- }
- else //hovered pixel is inside hex
- {
- strictHovered = true;
- }
- }
- if(hovered && strictHovered) //print attacked creature to console
- {
- const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
- if(myInterface->console->alterTxt.size() == 0 &&attackedStack != nullptr &&
- attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
- attackedStack->alive())
- {
- MetaString text;
- text.addTxt(MetaString::GENERAL_TXT, 220);
- attackedStack->addNameReplacement(text);
- myInterface->console->alterTxt = text.toString();
- setAlterText = true;
- }
- }
- else if(setAlterText)
- {
- myInterface->console->alterTxt = std::string();
- setAlterText = false;
- }
- }
- void CClickableHex::clickLeft(tribool down, bool previousState)
- {
- if(!down && hovered && strictHovered) //we've been really clicked!
- {
- myInterface->hexLclicked(myNumber);
- }
- }
- void CClickableHex::clickRight(tribool down, bool previousState)
- {
- const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
- if(hovered && strictHovered && myst!=nullptr)
- {
- if(!myst->alive()) return;
- if(down)
- {
- GH.pushIntT<CStackWindow>(myst, true);
- }
- }
- }
- CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
- : embedded(Embedded),
- owner(_owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if(embedded)
- {
- pos.w = QUEUE_SIZE * 37;
- pos.h = 46;
- pos.x = screen->w/2 - pos.w/2;
- pos.y = (screen->h - 600)/2 + 10;
- icons = std::make_shared<CAnimation>("CPRSMALL");
- stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
- }
- else
- {
- pos.w = 800;
- pos.h = 85;
- background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
- icons = std::make_shared<CAnimation>("TWCRPORT");
- stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
- //TODO: where use big icons?
- //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
- }
- stateIcons->preload();
- stackBoxes.resize(QUEUE_SIZE);
- for (int i = 0; i < stackBoxes.size(); i++)
- {
- stackBoxes[i] = std::make_shared<StackBox>(this);
- stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
- }
- }
- CStackQueue::~CStackQueue() = default;
- void CStackQueue::update()
- {
- std::vector<battle::Units> queueData;
- owner->getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
- size_t boxIndex = 0;
- for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
- {
- for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
- stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
- }
- for(; boxIndex < stackBoxes.size(); boxIndex++)
- stackBoxes[boxIndex]->setUnit(nullptr);
- }
- CStackQueue::StackBox::StackBox(CStackQueue * owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- if(owner->embedded)
- {
- icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, CENTER, Colors::WHITE);
- }
- else
- {
- icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
- amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, CENTER, Colors::WHITE);
- int icon_x = pos.w - 17;
- int icon_y = pos.h - 18;
- stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
- stateIcon->visible = false;
- }
- }
- void CStackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
- {
- if(unit)
- {
- background->colorize(unit->unitOwner());
- icon->visible = true;
- icon->setFrame(unit->creatureIconIndex());
- amount->setText(makeNumberShort(unit->getCount()));
- if(stateIcon)
- {
- if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
- {
- stateIcon->setFrame(0, 0);
- stateIcon->visible = true;
- }
- else if(unit->waited((int)turn))
- {
- stateIcon->setFrame(1, 0);
- stateIcon->visible = true;
- }
- else
- {
- stateIcon->visible = false;
- }
- }
- }
- else
- {
- background->colorize(PlayerColor::NEUTRAL);
- icon->visible = false;
- icon->setFrame(0);
- amount->setText("");
- if(stateIcon)
- stateIcon->visible = false;
- }
- }
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