CSelectionBase.cpp 13 KB

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  1. /*
  2. * CSelectionBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "CBonusSelection.h"
  13. #include "CLobbyScreen.h"
  14. #include "OptionsTab.h"
  15. #include "RandomMapTab.h"
  16. #include "SelectionTab.h"
  17. #include "../../CCallback.h"
  18. #include "../CGameInfo.h"
  19. #include "../CPlayerInterface.h"
  20. #include "../CMessage.h"
  21. #include "../CBitmapHandler.h"
  22. #include "../CMusicHandler.h"
  23. #include "../CVideoHandler.h"
  24. #include "../CPlayerInterface.h"
  25. #include "../CServerHandler.h"
  26. #include "../gui/CAnimation.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../mainmenu/CMainMenu.h"
  29. #include "../widgets/CComponent.h"
  30. #include "../widgets/Buttons.h"
  31. #include "../widgets/MiscWidgets.h"
  32. #include "../widgets/ObjectLists.h"
  33. #include "../widgets/TextControls.h"
  34. #include "../windows/GUIClasses.h"
  35. #include "../windows/InfoWindows.h"
  36. #include "../../lib/NetPacksLobby.h"
  37. #include "../../lib/CGeneralTextHandler.h"
  38. #include "../../lib/CHeroHandler.h"
  39. #include "../../lib/CThreadHelper.h"
  40. #include "../../lib/filesystem/Filesystem.h"
  41. #include "../../lib/mapping/CMapInfo.h"
  42. #include "../../lib/serializer/Connection.h"
  43. ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
  44. : screenType(ScreenType)
  45. {
  46. assert(!SEL);
  47. SEL = this;
  48. }
  49. ISelectionScreenInfo::~ISelectionScreenInfo()
  50. {
  51. assert(SEL == this);
  52. SEL = nullptr;
  53. }
  54. int ISelectionScreenInfo::getCurrentDifficulty()
  55. {
  56. return getStartInfo()->difficulty;
  57. }
  58. PlayerInfo ISelectionScreenInfo::getPlayerInfo(int color)
  59. {
  60. return getMapInfo()->mapHeader->players[color];
  61. }
  62. CSelectionBase::CSelectionBase(ESelectionScreen type)
  63. : CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
  64. {
  65. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  66. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  67. pos.w = 762;
  68. pos.h = 584;
  69. if(screenType == ESelectionScreen::campaignList)
  70. {
  71. setBackground("CamCust.bmp");
  72. }
  73. else
  74. {
  75. const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
  76. setBackground(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String());
  77. }
  78. pos = background->center();
  79. card = std::make_shared<InfoCard>();
  80. buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
  81. }
  82. void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
  83. {
  84. if(curTab && curTab->active)
  85. {
  86. curTab->deactivate();
  87. curTab->recActions = 0;
  88. }
  89. if(curTab != tab)
  90. {
  91. tab->recActions = 255 - DISPOSE;
  92. tab->activate();
  93. curTab = tab;
  94. }
  95. else
  96. {
  97. curTab.reset();
  98. }
  99. GH.totalRedraw();
  100. }
  101. InfoCard::InfoCard()
  102. : showChat(true)
  103. {
  104. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  105. CIntObject::type |= REDRAW_PARENT;
  106. pos.x += 393;
  107. pos.y += 6;
  108. labelSaveDate = std::make_shared<CLabel>(158, 19, FONT_SMALL, TOPLEFT, Colors::WHITE);
  109. mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, TOPLEFT, Colors::YELLOW);
  110. Rect descriptionRect(26, 149, 320, 115);
  111. mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
  112. playerListBg = std::make_shared<CPicture>("CHATPLUG.bmp", 16, 276);
  113. chat = std::make_shared<CChatBox>(Rect(26, 132, 340, 132));
  114. if(SEL->screenType == ESelectionScreen::campaignList)
  115. {
  116. labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  117. }
  118. else
  119. {
  120. background = std::make_shared<CPicture>("GSELPOP1.bmp", 0, 0);
  121. parent->addChild(background.get());
  122. auto it = vstd::find(parent->children, this); //our position among parent children
  123. parent->children.insert(it, background.get()); //put BG before us
  124. parent->children.pop_back();
  125. pos.w = background->pos.w;
  126. pos.h = background->pos.h;
  127. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 318, 22); //let it be custom size (frame 4) by default
  128. iconDifficulty = std::make_shared<CToggleGroup>(0);
  129. {
  130. static const char * difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  131. for(int i = 0; i < 5; i++)
  132. {
  133. auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), difButns[i], CGI->generaltexth->zelp[24 + i]);
  134. iconDifficulty->addToggle(i, button);
  135. if(SEL->screenType != ESelectionScreen::newGame)
  136. button->block(true);
  137. }
  138. }
  139. flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
  140. labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
  141. labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
  142. labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
  143. labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
  144. labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  145. labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
  146. labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
  147. iconsVictoryCondition = std::make_shared<CAnimImage>("SCNRVICT", 0, 0, 24, 302);
  148. iconsLossCondition = std::make_shared<CAnimImage>("SCNRLOSS", 0, 0, 24, 359);
  149. labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, TOPLEFT, Colors::WHITE);
  150. labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, TOPLEFT, Colors::WHITE);
  151. labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, CENTER, Colors::WHITE);
  152. labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, CENTER, Colors::WHITE);
  153. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  154. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  155. disableLabelRedraws();
  156. }
  157. setChat(false);
  158. }
  159. void InfoCard::disableLabelRedraws()
  160. {
  161. labelSaveDate->setAutoRedraw(false);
  162. mapName->setAutoRedraw(false);
  163. mapDescription->label->setAutoRedraw(false);
  164. labelVictoryConditionText->setAutoRedraw(false);
  165. labelLossConditionText->setAutoRedraw(false);
  166. labelDifficulty->setAutoRedraw(false);
  167. labelDifficultyPercent->setAutoRedraw(false);
  168. }
  169. void InfoCard::changeSelection()
  170. {
  171. auto mapInfo = SEL->getMapInfo();
  172. if(!mapInfo)
  173. return;
  174. labelSaveDate->setText(mapInfo->date);
  175. mapName->setText(mapInfo->getName());
  176. mapDescription->setText(mapInfo->getDescription());
  177. mapDescription->label->scrollTextTo(0, false);
  178. if(mapDescription->slider)
  179. mapDescription->slider->moveToMin();
  180. if(SEL->screenType == ESelectionScreen::campaignList)
  181. return;
  182. iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
  183. const CMapHeader * header = mapInfo->mapHeader.get();
  184. iconsVictoryCondition->setFrame(header->victoryIconIndex);
  185. labelVictoryConditionText->setText(header->victoryMessage);
  186. iconsLossCondition->setFrame(header->defeatIconIndex);
  187. labelLossConditionText->setText(header->defeatMessage);
  188. flagbox->recreate();
  189. labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + mapInfo->mapHeader->difficulty]);
  190. iconDifficulty->setSelected(SEL->getCurrentDifficulty());
  191. const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
  192. labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
  193. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  194. // FIXME: We recreate them each time because CLabelGroup don't use smart pointers
  195. labelGroupPlayersAssigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  196. labelGroupPlayersUnassigned = std::make_shared<CLabelGroup>(FONT_SMALL, TOPLEFT, Colors::WHITE);
  197. if(!showChat)
  198. {
  199. labelGroupPlayersAssigned->disable();
  200. labelGroupPlayersUnassigned->disable();
  201. }
  202. for(auto & p : CSH->playerNames)
  203. {
  204. const auto pset = CSH->si->getPlayersSettings(p.first);
  205. int pid = p.first;
  206. if(pset)
  207. {
  208. auto name = boost::str(boost::format("%s (%d-%d %s)") % p.second.name % p.second.connection % pid % pset->color.getStr());
  209. labelGroupPlayersAssigned->add(24, 285 + (int)labelGroupPlayersAssigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  210. }
  211. else
  212. {
  213. auto name = boost::str(boost::format("%s (%d-%d)") % p.second.name % p.second.connection % pid);
  214. labelGroupPlayersUnassigned->add(193, 285 + (int)labelGroupPlayersUnassigned->currentSize()*(int)graphics->fonts[FONT_SMALL]->getLineHeight(), name);
  215. }
  216. }
  217. }
  218. void InfoCard::toggleChat()
  219. {
  220. setChat(!showChat);
  221. }
  222. void InfoCard::setChat(bool activateChat)
  223. {
  224. if(showChat == activateChat)
  225. return;
  226. if(activateChat)
  227. {
  228. if(SEL->screenType == ESelectionScreen::campaignList)
  229. {
  230. labelCampaignDescription->disable();
  231. }
  232. else
  233. {
  234. labelScenarioDescription->disable();
  235. labelVictoryCondition->disable();
  236. labelLossCondition->disable();
  237. iconsVictoryCondition->disable();
  238. labelVictoryConditionText->disable();
  239. iconsLossCondition->disable();
  240. labelLossConditionText->disable();
  241. labelGroupPlayersAssigned->enable();
  242. labelGroupPlayersUnassigned->enable();
  243. }
  244. mapDescription->disable();
  245. chat->enable();
  246. playerListBg->enable();
  247. }
  248. else
  249. {
  250. mapDescription->enable();
  251. chat->disable();
  252. playerListBg->disable();
  253. if(SEL->screenType == ESelectionScreen::campaignList)
  254. {
  255. labelCampaignDescription->enable();
  256. }
  257. else
  258. {
  259. labelScenarioDescription->enable();
  260. labelVictoryCondition->enable();
  261. labelLossCondition->enable();
  262. iconsVictoryCondition->enable();
  263. iconsLossCondition->enable();
  264. labelVictoryConditionText->enable();
  265. labelLossConditionText->enable();
  266. labelGroupPlayersAssigned->disable();
  267. labelGroupPlayersUnassigned->disable();
  268. }
  269. }
  270. showChat = activateChat;
  271. GH.totalRedraw();
  272. }
  273. CChatBox::CChatBox(const Rect & rect)
  274. : CIntObject(KEYBOARD | TEXTINPUT)
  275. {
  276. OBJ_CONSTRUCTION;
  277. pos += rect;
  278. captureAllKeys = true;
  279. type |= REDRAW_PARENT;
  280. const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
  281. inputBox = std::make_shared<CTextInput>(Rect(0, rect.h - height, rect.w, height));
  282. inputBox->removeUsedEvents(KEYBOARD);
  283. chatHistory = std::make_shared<CTextBox>("", Rect(0, 0, rect.w, rect.h - height), 1);
  284. chatHistory->label->color = Colors::GREEN;
  285. }
  286. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  287. {
  288. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  289. {
  290. CSH->sendMessage(inputBox->text);
  291. inputBox->setText("");
  292. }
  293. else
  294. inputBox->keyPressed(key);
  295. }
  296. void CChatBox::addNewMessage(const std::string & text)
  297. {
  298. CCS->soundh->playSound("CHAT");
  299. chatHistory->setText(chatHistory->label->text + text + "\n");
  300. if(chatHistory->slider)
  301. chatHistory->slider->moveToMax();
  302. }
  303. CFlagBox::CFlagBox(const Rect & rect)
  304. : CIntObject(RCLICK)
  305. {
  306. pos += rect;
  307. pos.w = rect.w;
  308. pos.h = rect.h;
  309. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  310. labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
  311. labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
  312. iconsTeamFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  313. iconsTeamFlags->preload();
  314. }
  315. void CFlagBox::recreate()
  316. {
  317. flagsAllies.clear();
  318. flagsEnemies.clear();
  319. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  320. const int alliesX = 5 + (int)labelAllies->getWidth();
  321. const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
  322. for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
  323. {
  324. auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
  325. if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
  326. {
  327. flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
  328. flagsAllies.push_back(flag);
  329. }
  330. else
  331. {
  332. flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
  333. flagsEnemies.push_back(flag);
  334. }
  335. }
  336. }
  337. void CFlagBox::clickRight(tribool down, bool previousState)
  338. {
  339. if(down && SEL->getMapInfo())
  340. GH.pushIntT<CFlagBoxTooltipBox>(iconsTeamFlags);
  341. }
  342. CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
  343. : CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, "DIBOXBCK")
  344. {
  345. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  346. pos.w = 256;
  347. pos.h = 90 + 50 * SEL->getMapInfo()->mapHeader->howManyTeams;
  348. labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
  349. labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  350. for(int i = 0; i < SEL->getMapInfo()->mapHeader->howManyTeams; i++)
  351. {
  352. std::vector<ui8> flags;
  353. labelGroupTeams->add(128, 65 + 50 * i, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (i+1)));
  354. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  355. {
  356. if((SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
  357. && SEL->getPlayerInfo(j).team == TeamID(i))
  358. {
  359. flags.push_back(j);
  360. }
  361. }
  362. int curx = 128 - 9 * (int)flags.size();
  363. for(auto & flag : flags)
  364. {
  365. iconsFlags.push_back(std::make_shared<CAnimImage>(icons, flag, 0, curx, 75 + 50 * i));
  366. curx += 18;
  367. }
  368. }
  369. background->scaleTo(Point(pos.w, pos.h));
  370. center();
  371. }