OptionsTab.cpp 17 KB

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  1. /*
  2. * OptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "OptionsTab.h"
  13. #include "../CBitmapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../CServerHandler.h"
  16. #include "../gui/CAnimation.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/MiscWidgets.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../windows/GUIClasses.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/NetPacksLobby.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. #include "../../lib/CArtHandler.h"
  28. #include "../../lib/CTownHandler.h"
  29. #include "../../lib/CHeroHandler.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../../lib/mapping/CMapInfo.h"
  32. OptionsTab::OptionsTab()
  33. {
  34. recActions = 0;
  35. OBJ_CONSTRUCTION;
  36. background = std::make_shared<CPicture>("ADVOPTBK", 0, 6);
  37. pos = background->pos;
  38. labelTitle = std::make_shared<CLabel>(222, 30, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[515]);
  39. labelSubTitle = std::make_shared<CMultiLineLabel>(Rect(60, 44, 320, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[516]);
  40. labelPlayerNameAndHandicap = std::make_shared<CMultiLineLabel>(Rect(58, 86, 100, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[517]);
  41. labelStartingTown = std::make_shared<CMultiLineLabel>(Rect(163, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[518]);
  42. labelStartingHero = std::make_shared<CMultiLineLabel>(Rect(239, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[519]);
  43. labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
  44. if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
  45. {
  46. sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE);
  47. labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
  48. labelTurnDurationValue = std::make_shared<CLabel>(319, 559, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  49. }
  50. }
  51. void OptionsTab::recreate()
  52. {
  53. entries.clear();
  54. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  55. for(auto & pInfo : SEL->getStartInfo()->playerInfos)
  56. {
  57. entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second)));
  58. }
  59. if(sliderTurnDuration)
  60. {
  61. sliderTurnDuration->moveTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTime));
  62. labelTurnDurationValue->setText(CGI->generaltexth->turnDurations[sliderTurnDuration->getValue()]);
  63. }
  64. }
  65. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  66. {
  67. enum EBonusSelection //frames of bonuses file
  68. {
  69. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  70. MERCURY = 3, SULFUR = 5, GOLD = 8,
  71. ARTIFACT = 9, RANDOM = 10,
  72. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  73. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  74. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  75. };
  76. switch(type)
  77. {
  78. case TOWN:
  79. switch(settings.castle)
  80. {
  81. case PlayerSettings::NONE:
  82. return TOWN_NONE;
  83. case PlayerSettings::RANDOM:
  84. return TOWN_RANDOM;
  85. default:
  86. return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  87. }
  88. case HERO:
  89. switch(settings.hero)
  90. {
  91. case PlayerSettings::NONE:
  92. return HERO_NONE;
  93. case PlayerSettings::RANDOM:
  94. return HERO_RANDOM;
  95. default:
  96. {
  97. if(settings.heroPortrait >= 0)
  98. return settings.heroPortrait;
  99. return CGI->heroh->heroes[settings.hero]->imageIndex;
  100. }
  101. }
  102. case BONUS:
  103. {
  104. switch(settings.bonus)
  105. {
  106. case PlayerSettings::RANDOM:
  107. return RANDOM;
  108. case PlayerSettings::ARTIFACT:
  109. return ARTIFACT;
  110. case PlayerSettings::GOLD:
  111. return GOLD;
  112. case PlayerSettings::RESOURCE:
  113. {
  114. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  115. {
  116. case Res::WOOD_AND_ORE:
  117. return WOOD_ORE;
  118. case Res::WOOD:
  119. return WOOD;
  120. case Res::MERCURY:
  121. return MERCURY;
  122. case Res::ORE:
  123. return ORE;
  124. case Res::SULFUR:
  125. return SULFUR;
  126. case Res::CRYSTAL:
  127. return CRYSTAL;
  128. case Res::GEMS:
  129. return GEM;
  130. case Res::GOLD:
  131. return GOLD;
  132. case Res::MITHRIL:
  133. return MITHRIL;
  134. }
  135. }
  136. }
  137. }
  138. }
  139. return 0;
  140. }
  141. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  142. {
  143. switch(type)
  144. {
  145. case OptionsTab::TOWN:
  146. return "ITPA";
  147. case OptionsTab::HERO:
  148. return "PortraitsSmall";
  149. case OptionsTab::BONUS:
  150. return "SCNRSTAR";
  151. }
  152. return "";
  153. }
  154. std::string OptionsTab::CPlayerSettingsHelper::getName()
  155. {
  156. switch(type)
  157. {
  158. case TOWN:
  159. {
  160. switch(settings.castle)
  161. {
  162. case PlayerSettings::NONE:
  163. return CGI->generaltexth->allTexts[523];
  164. case PlayerSettings::RANDOM:
  165. return CGI->generaltexth->allTexts[522];
  166. default:
  167. return CGI->townh->factions[settings.castle]->name;
  168. }
  169. }
  170. case HERO:
  171. {
  172. switch(settings.hero)
  173. {
  174. case PlayerSettings::NONE:
  175. return CGI->generaltexth->allTexts[523];
  176. case PlayerSettings::RANDOM:
  177. return CGI->generaltexth->allTexts[522];
  178. default:
  179. {
  180. if(!settings.heroName.empty())
  181. return settings.heroName;
  182. return CGI->heroh->heroes[settings.hero]->name;
  183. }
  184. }
  185. }
  186. case BONUS:
  187. {
  188. switch(settings.bonus)
  189. {
  190. case PlayerSettings::RANDOM:
  191. return CGI->generaltexth->allTexts[522];
  192. default:
  193. return CGI->generaltexth->arraytxt[214 + settings.bonus];
  194. }
  195. }
  196. }
  197. return "";
  198. }
  199. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  200. {
  201. switch(type)
  202. {
  203. case OptionsTab::TOWN:
  204. return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  205. case OptionsTab::HERO:
  206. return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  207. case OptionsTab::BONUS:
  208. {
  209. switch(settings.bonus)
  210. {
  211. case PlayerSettings::RANDOM:
  212. return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  213. case PlayerSettings::ARTIFACT:
  214. return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  215. case PlayerSettings::GOLD:
  216. return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  217. case PlayerSettings::RESOURCE:
  218. return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  219. }
  220. }
  221. }
  222. return "";
  223. }
  224. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  225. {
  226. switch(type)
  227. {
  228. case TOWN:
  229. return getName();
  230. case HERO:
  231. {
  232. if(settings.hero >= 0)
  233. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  234. return getName();
  235. }
  236. case BONUS:
  237. {
  238. switch(settings.bonus)
  239. {
  240. case PlayerSettings::GOLD:
  241. return CGI->generaltexth->allTexts[87]; //500-1000
  242. case PlayerSettings::RESOURCE:
  243. {
  244. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  245. {
  246. case Res::MERCURY:
  247. return CGI->generaltexth->allTexts[694];
  248. case Res::SULFUR:
  249. return CGI->generaltexth->allTexts[695];
  250. case Res::CRYSTAL:
  251. return CGI->generaltexth->allTexts[692];
  252. case Res::GEMS:
  253. return CGI->generaltexth->allTexts[693];
  254. case Res::WOOD_AND_ORE:
  255. return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  256. }
  257. }
  258. }
  259. }
  260. }
  261. return "";
  262. }
  263. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  264. {
  265. switch(type)
  266. {
  267. case TOWN:
  268. return CGI->generaltexth->allTexts[104];
  269. case HERO:
  270. return CGI->generaltexth->allTexts[102];
  271. case BONUS:
  272. {
  273. switch(settings.bonus)
  274. {
  275. case PlayerSettings::RANDOM:
  276. return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  277. case PlayerSettings::ARTIFACT:
  278. return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  279. case PlayerSettings::GOLD:
  280. return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  281. case PlayerSettings::RESOURCE:
  282. {
  283. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  284. {
  285. case Res::MERCURY:
  286. return CGI->generaltexth->allTexts[690];
  287. case Res::SULFUR:
  288. return CGI->generaltexth->allTexts[691];
  289. case Res::CRYSTAL:
  290. return CGI->generaltexth->allTexts[688];
  291. case Res::GEMS:
  292. return CGI->generaltexth->allTexts[689];
  293. case Res::WOOD_AND_ORE:
  294. return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  295. }
  296. }
  297. }
  298. }
  299. }
  300. return "";
  301. }
  302. OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
  303. : CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
  304. {
  305. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  306. int value = PlayerSettings::NONE;
  307. switch(CPlayerSettingsHelper::type)
  308. {
  309. break;
  310. case TOWN:
  311. value = settings.castle;
  312. break;
  313. case HERO:
  314. value = settings.hero;
  315. break;
  316. case BONUS:
  317. value = settings.bonus;
  318. }
  319. if(value == PlayerSettings::RANDOM)
  320. genBonusWindow();
  321. else if(CPlayerSettingsHelper::type == BONUS)
  322. genBonusWindow();
  323. else if(CPlayerSettingsHelper::type == HERO)
  324. genHeroWindow();
  325. else if(CPlayerSettingsHelper::type == TOWN)
  326. genTownWindow();
  327. center();
  328. }
  329. void OptionsTab::CPlayerOptionTooltipBox::genHeader()
  330. {
  331. backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  332. updateShadow();
  333. labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  334. labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  335. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  336. }
  337. void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
  338. {
  339. pos = Rect(0, 0, 228, 290);
  340. genHeader();
  341. labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  342. std::vector<std::shared_ptr<CComponent>> components;
  343. const CTown * town = CGI->townh->factions[settings.castle]->town;
  344. for(auto & elem : town->creatures)
  345. {
  346. if(!elem.empty())
  347. components.push_back(std::make_shared<CComponent>(CComponent::creature, elem.front(), 0, CComponent::tiny));
  348. }
  349. boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140));
  350. }
  351. void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
  352. {
  353. pos = Rect(0, 0, 292, 226);
  354. genHeader();
  355. labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  356. imageSpeciality = std::make_shared<CAnimImage>("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  357. labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  358. }
  359. void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
  360. {
  361. pos = Rect(0, 0, 228, 162);
  362. genHeader();
  363. textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  364. }
  365. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  366. : CIntObject(RCLICK, position), CPlayerSettingsHelper(settings, type)
  367. {
  368. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  369. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
  370. subtitle = std::make_shared<CLabel>(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  371. pos = image->pos;
  372. }
  373. void OptionsTab::SelectedBox::update()
  374. {
  375. image->setFrame(getImageIndex());
  376. subtitle->setText(getName());
  377. }
  378. void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
  379. {
  380. if(down)
  381. {
  382. // cases when we do not need to display a message
  383. if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
  384. return;
  385. if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  386. return;
  387. GH.pushIntT<CPlayerOptionTooltipBox>(*this);
  388. }
  389. }
  390. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S)
  391. : pi(SEL->getPlayerInfo(S.color.getNum())), s(S)
  392. {
  393. OBJ_CONSTRUCTION;
  394. defActions |= SHARE_POS;
  395. int serial = 0;
  396. for(int g = 0; g < s.color.getNum(); ++g)
  397. {
  398. auto itred = SEL->getPlayerInfo(g);
  399. if(itred.canComputerPlay || itred.canHumanPlay)
  400. serial++;
  401. }
  402. pos.x += 54;
  403. pos.y += 122 + serial * 50;
  404. assert(CSH->mi && CSH->mi->mapHeader);
  405. const PlayerInfo & p = SEL->getPlayerInfo(s.color.getNum());
  406. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  407. if(p.canHumanPlay && p.canComputerPlay)
  408. whoCanPlay = HUMAN_OR_CPU;
  409. else if(p.canComputerPlay)
  410. whoCanPlay = CPU;
  411. else
  412. whoCanPlay = HUMAN;
  413. static const char * flags[] =
  414. {
  415. "AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  416. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
  417. };
  418. static const char * bgs[] =
  419. {
  420. "ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  421. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
  422. };
  423. background = std::make_shared<CPicture>(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  424. labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, EAlignment::CENTER, Colors::WHITE, s.name);
  425. labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
  426. if(SEL->screenType == ESelectionScreen::newGame)
  427. {
  428. buttonTownLeft = std::make_shared<CButton>(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s.color));
  429. buttonTownRight = std::make_shared<CButton>(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s.color));
  430. buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s.color));
  431. buttonHeroRight = std::make_shared<CButton>(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s.color));
  432. buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s.color));
  433. buttonBonusRight = std::make_shared<CButton>(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s.color));
  434. }
  435. hideUnavailableButtons();
  436. if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s.color.getNum()).canHumanPlay)
  437. {
  438. flag = std::make_shared<CButton>(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&IServerAPI::setPlayer, CSH, s.color));
  439. flag->hoverable = true;
  440. flag->block(CSH->isGuest());
  441. }
  442. else
  443. flag = nullptr;
  444. town = std::make_shared<SelectedBox>(Point(119, 2), s, TOWN);
  445. hero = std::make_shared<SelectedBox>(Point(195, 2), s, HERO);
  446. bonus = std::make_shared<SelectedBox>(Point(271, 2), s, BONUS);
  447. }
  448. void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
  449. {
  450. if(!buttonTownLeft)
  451. return;
  452. const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s.color);
  453. if((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer)
  454. {
  455. buttonTownLeft->disable();
  456. buttonTownRight->disable();
  457. }
  458. else
  459. {
  460. buttonTownLeft->enable();
  461. buttonTownRight->enable();
  462. }
  463. if((pi.defaultHero() != -1 || s.castle < 0) //fixed hero
  464. || foreignPlayer) //or not our player
  465. {
  466. buttonHeroLeft->disable();
  467. buttonHeroRight->disable();
  468. }
  469. else
  470. {
  471. buttonHeroLeft->enable();
  472. buttonHeroRight->enable();
  473. }
  474. if(foreignPlayer)
  475. {
  476. buttonBonusLeft->disable();
  477. buttonBonusRight->disable();
  478. }
  479. else
  480. {
  481. buttonBonusLeft->enable();
  482. buttonBonusRight->enable();
  483. }
  484. }