SelectionTab.cpp 18 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CMessage.h"
  16. #include "../CBitmapHandler.h"
  17. #include "../CPlayerInterface.h"
  18. #include "../CServerHandler.h"
  19. #include "../gui/CAnimation.h"
  20. #include "../gui/CGuiHandler.h"
  21. #include "../widgets/CComponent.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/TextControls.h"
  26. #include "../windows/GUIClasses.h"
  27. #include "../windows/InfoWindows.h"
  28. #include "../../CCallback.h"
  29. #include "../../lib/NetPacksLobby.h"
  30. #include "../../lib/CGeneralTextHandler.h"
  31. #include "../../lib/CModHandler.h"
  32. #include "../../lib/filesystem/Filesystem.h"
  33. #include "../../lib/mapping/CMapInfo.h"
  34. #include "../../lib/serializer/Connection.h"
  35. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  36. {
  37. auto a = aaa->mapHeader.get();
  38. auto b = bbb->mapHeader.get();
  39. if(a && b) //if we are sorting scenarios
  40. {
  41. switch(sortBy)
  42. {
  43. case _format: //by map format (RoE, WoG, etc)
  44. return (a->version < b->version);
  45. break;
  46. case _loscon: //by loss conditions
  47. return (a->defeatMessage < b->defeatMessage);
  48. break;
  49. case _playerAm: //by player amount
  50. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  51. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  52. for(int i = 0; i < 8; i++)
  53. {
  54. if(a->players[i].canHumanPlay)
  55. {
  56. playerAmntA++;
  57. humenPlayersA++;
  58. }
  59. else if(a->players[i].canComputerPlay)
  60. {
  61. playerAmntA++;
  62. }
  63. if(b->players[i].canHumanPlay)
  64. {
  65. playerAmntB++;
  66. humenPlayersB++;
  67. }
  68. else if(b->players[i].canComputerPlay)
  69. {
  70. playerAmntB++;
  71. }
  72. }
  73. if(playerAmntB != playerAmntA)
  74. return (playerAmntA < playerAmntB);
  75. else
  76. return (humenPlayersA < humenPlayersB);
  77. break;
  78. case _size: //by size of map
  79. return (a->width < b->width);
  80. break;
  81. case _viccon: //by victory conditions
  82. return (a->victoryMessage < b->victoryMessage);
  83. break;
  84. case _name: //by name
  85. return boost::ilexicographical_compare(a->name, b->name);
  86. case _fileName: //by filename
  87. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  88. default:
  89. return boost::ilexicographical_compare(a->name, b->name);
  90. }
  91. }
  92. else //if we are sorting campaigns
  93. {
  94. switch(sortBy)
  95. {
  96. case _numOfMaps: //by number of maps in campaign
  97. return CGI->generaltexth->campaignRegionNames[aaa->campaignHeader->mapVersion].size() <
  98. CGI->generaltexth->campaignRegionNames[bbb->campaignHeader->mapVersion].size();
  99. break;
  100. case _name: //by name
  101. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  102. default:
  103. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  104. }
  105. }
  106. }
  107. SelectionTab::SelectionTab(ESelectionScreen Type)
  108. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true)
  109. {
  110. OBJ_CONSTRUCTION;
  111. if(tabType != ESelectionScreen::campaignList)
  112. {
  113. sortingBy = _format;
  114. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  115. pos = background->pos;
  116. inputName = std::make_shared<CTextInput>(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  117. inputName->filters += CTextInput::filenameFilter;
  118. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  119. int sizes[] = {36, 72, 108, 144, 0};
  120. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  121. for(int i = 0; i < 5; i++)
  122. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  123. int xpos[] = {23, 55, 88, 121, 306, 339};
  124. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  125. for(int i = 0; i < 6; i++)
  126. {
  127. ESortBy criteria = (ESortBy)i;
  128. if(criteria == _name)
  129. criteria = generalSortingBy;
  130. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  131. }
  132. }
  133. int positionsToShow = 18;
  134. std::string tabTitle;
  135. switch(tabType)
  136. {
  137. case ESelectionScreen::newGame:
  138. generalSortingBy = ESortBy::_name;
  139. tabTitle = CGI->generaltexth->arraytxt[229];
  140. break;
  141. case ESelectionScreen::loadGame:
  142. generalSortingBy = ESortBy::_fileName;
  143. tabTitle = CGI->generaltexth->arraytxt[230];
  144. break;
  145. case ESelectionScreen::saveGame:
  146. positionsToShow = 16;
  147. generalSortingBy = ESortBy::_fileName;
  148. tabTitle = CGI->generaltexth->arraytxt[231];
  149. break;
  150. case ESelectionScreen::campaignList:
  151. generalSortingBy = ESortBy::_name;
  152. tabTitle = CGI->generaltexth->allTexts[726];
  153. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  154. pos.w = parent->pos.w;
  155. pos.h = parent->pos.h;
  156. pos.x += 3;
  157. pos.y += 6;
  158. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  159. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  160. break;
  161. default:
  162. assert(0);
  163. break;
  164. }
  165. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  166. iconsMapFormats->preload();
  167. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  168. iconsVictoryCondition->preload();
  169. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  170. iconsLossCondition->preload();
  171. for(int i = 0; i < positionsToShow; i++)
  172. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  173. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, EAlignment::CENTER, Colors::YELLOW, tabTitle);
  174. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  175. filter(0);
  176. }
  177. void SelectionTab::toggleMode()
  178. {
  179. if(CSH->isGuest())
  180. {
  181. allItems.clear();
  182. curItems.clear();
  183. if(slider)
  184. slider->block(true);
  185. }
  186. else
  187. {
  188. switch(tabType)
  189. {
  190. case ESelectionScreen::newGame:
  191. inputName->disable();
  192. parseMaps(getFiles("Maps/", EResType::MAP));
  193. break;
  194. case ESelectionScreen::loadGame:
  195. inputName->disable();
  196. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  197. break;
  198. case ESelectionScreen::saveGame:
  199. parseSaves(getFiles("Saves/", EResType::CLIENT_SAVEGAME));
  200. inputName->enable();
  201. restoreLastSelection();
  202. break;
  203. case ESelectionScreen::campaignList:
  204. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  205. break;
  206. default:
  207. assert(0);
  208. break;
  209. }
  210. if(slider)
  211. {
  212. slider->block(false);
  213. filter(0);
  214. }
  215. if(CSH->campaignStateToSend)
  216. {
  217. CSH->setCampaignState(CSH->campaignStateToSend);
  218. CSH->campaignStateToSend.reset();
  219. }
  220. else
  221. {
  222. restoreLastSelection();
  223. }
  224. }
  225. slider->setAmount((int)curItems.size());
  226. updateListItems();
  227. redraw();
  228. }
  229. void SelectionTab::clickLeft(tribool down, bool previousState)
  230. {
  231. if(down)
  232. {
  233. int line = getLine();
  234. if(line != -1)
  235. select(line);
  236. }
  237. }
  238. void SelectionTab::keyPressed(const SDL_KeyboardEvent & key)
  239. {
  240. if(key.state != SDL_PRESSED)
  241. return;
  242. int moveBy = 0;
  243. switch(key.keysym.sym)
  244. {
  245. case SDLK_UP:
  246. moveBy = -1;
  247. break;
  248. case SDLK_DOWN:
  249. moveBy = +1;
  250. break;
  251. case SDLK_PAGEUP:
  252. moveBy = -(int)listItems.size() + 1;
  253. break;
  254. case SDLK_PAGEDOWN:
  255. moveBy = +(int)listItems.size() - 1;
  256. break;
  257. case SDLK_HOME:
  258. select(-slider->getValue());
  259. return;
  260. case SDLK_END:
  261. select((int)curItems.size() - slider->getValue());
  262. return;
  263. default:
  264. return;
  265. }
  266. select((int)selectionPos - slider->getValue() + moveBy);
  267. }
  268. void SelectionTab::onDoubleClick()
  269. {
  270. if(getLine() != -1) //double clicked scenarios list
  271. {
  272. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  273. }
  274. }
  275. // A new size filter (Small, Medium, ...) has been selected. Populate
  276. // selMaps with the relevant data.
  277. void SelectionTab::filter(int size, bool selectFirst)
  278. {
  279. curItems.clear();
  280. if(tabType == ESelectionScreen::campaignList)
  281. {
  282. for(auto elem : allItems)
  283. curItems.push_back(elem);
  284. }
  285. else
  286. {
  287. for(auto elem : allItems)
  288. {
  289. if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
  290. curItems.push_back(elem);
  291. }
  292. }
  293. if(curItems.size())
  294. {
  295. slider->block(false);
  296. slider->setAmount((int)curItems.size());
  297. sort();
  298. if(selectFirst)
  299. {
  300. slider->moveTo(0);
  301. callOnSelect(curItems[0]);
  302. selectAbs(0);
  303. }
  304. }
  305. else
  306. {
  307. slider->block(true);
  308. if(callOnSelect)
  309. callOnSelect(nullptr);
  310. }
  311. }
  312. void SelectionTab::sortBy(int criteria)
  313. {
  314. if(criteria == sortingBy)
  315. {
  316. sortModeAscending = !sortModeAscending;
  317. }
  318. else
  319. {
  320. sortingBy = (ESortBy)criteria;
  321. sortModeAscending = true;
  322. }
  323. sort();
  324. selectAbs(0);
  325. }
  326. void SelectionTab::sort()
  327. {
  328. if(sortingBy != generalSortingBy)
  329. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  330. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  331. if(!sortModeAscending)
  332. std::reverse(curItems.begin(), curItems.end());
  333. updateListItems();
  334. redraw();
  335. }
  336. void SelectionTab::select(int position)
  337. {
  338. if(!curItems.size())
  339. return;
  340. // New selection. py is the index in curItems.
  341. int py = position + slider->getValue();
  342. vstd::amax(py, 0);
  343. vstd::amin(py, curItems.size() - 1);
  344. selectionPos = py;
  345. if(position < 0)
  346. slider->moveBy(position);
  347. else if(position >= listItems.size())
  348. slider->moveBy(position - (int)listItems.size() + 1);
  349. rememberCurrentSelection();
  350. if(inputName && inputName->active)
  351. {
  352. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  353. inputName->setText(filename.stem().string());
  354. }
  355. updateListItems();
  356. if(callOnSelect)
  357. callOnSelect(curItems[py]);
  358. }
  359. void SelectionTab::selectAbs(int position)
  360. {
  361. select(position - slider->getValue());
  362. }
  363. void SelectionTab::sliderMove(int slidPos)
  364. {
  365. if(!slider)
  366. return; // ignore spurious call when slider is being created
  367. updateListItems();
  368. redraw();
  369. }
  370. void SelectionTab::updateListItems()
  371. {
  372. // elemIdx is the index of the maps or saved game to display on line 0
  373. // slider->capacity contains the number of available screen lines
  374. // slider->positionsAmnt is the number of elements after filtering
  375. int elemIdx = slider->getValue();
  376. for(auto item : listItems)
  377. {
  378. if(elemIdx < curItems.size())
  379. {
  380. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  381. elemIdx++;
  382. }
  383. else
  384. {
  385. item->updateItem();
  386. }
  387. }
  388. }
  389. int SelectionTab::getLine()
  390. {
  391. int line = -1;
  392. Point clickPos(GH.current->button.x, GH.current->button.y);
  393. clickPos = clickPos - pos.topLeft();
  394. // Ignore clicks on save name area
  395. int maxPosY;
  396. if(tabType == ESelectionScreen::saveGame)
  397. maxPosY = 516;
  398. else
  399. maxPosY = 564;
  400. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  401. {
  402. line = (clickPos.y - 115) / 25; //which line
  403. }
  404. return line;
  405. }
  406. void SelectionTab::selectFileName(std::string fname)
  407. {
  408. boost::to_upper(fname);
  409. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  410. {
  411. if(curItems[i]->fileURI == fname)
  412. {
  413. slider->moveTo(i);
  414. selectAbs(i);
  415. return;
  416. }
  417. }
  418. selectAbs(0);
  419. }
  420. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  421. {
  422. return curItems.empty() ? nullptr : curItems[selectionPos];
  423. }
  424. void SelectionTab::rememberCurrentSelection()
  425. {
  426. // TODO: this can be more elegant
  427. if(tabType == ESelectionScreen::newGame)
  428. {
  429. Settings lastMap = settings.write["general"]["lastMap"];
  430. lastMap->String() = getSelectedMapInfo()->fileURI;
  431. }
  432. else if(tabType == ESelectionScreen::loadGame)
  433. {
  434. Settings lastSave = settings.write["general"]["lastSave"];
  435. lastSave->String() = getSelectedMapInfo()->fileURI;
  436. }
  437. else if(tabType == ESelectionScreen::campaignList)
  438. {
  439. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  440. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  441. }
  442. }
  443. void SelectionTab::restoreLastSelection()
  444. {
  445. switch(tabType)
  446. {
  447. case ESelectionScreen::newGame:
  448. selectFileName(settings["general"]["lastMap"].String());
  449. break;
  450. case ESelectionScreen::campaignList:
  451. selectFileName(settings["general"]["lastCampaign"].String());
  452. break;
  453. case ESelectionScreen::loadGame:
  454. case ESelectionScreen::saveGame:
  455. selectFileName(settings["general"]["lastSave"].String());
  456. }
  457. }
  458. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  459. {
  460. logGlobal->debug("Parsing %d maps", files.size());
  461. allItems.clear();
  462. for(auto & file : files)
  463. {
  464. try
  465. {
  466. auto mapInfo = std::make_shared<CMapInfo>();
  467. mapInfo->mapInit(file.getName());
  468. // ignore unsupported map versions (e.g. WoG maps without WoG)
  469. // but accept VCMI maps
  470. if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  471. allItems.push_back(mapInfo);
  472. }
  473. catch(std::exception & e)
  474. {
  475. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  476. }
  477. }
  478. }
  479. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  480. {
  481. for(auto & file : files)
  482. {
  483. try
  484. {
  485. auto mapInfo = std::make_shared<CMapInfo>();
  486. mapInfo->saveInit(file);
  487. // Filter out other game modes
  488. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  489. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  490. switch(CSH->getLoadMode())
  491. {
  492. case ELoadMode::SINGLE:
  493. if(isMultiplayer || isCampaign)
  494. mapInfo->mapHeader.reset();
  495. break;
  496. case ELoadMode::CAMPAIGN:
  497. if(!isCampaign)
  498. mapInfo->mapHeader.reset();
  499. break;
  500. default:
  501. if(!isMultiplayer)
  502. mapInfo->mapHeader.reset();
  503. break;
  504. }
  505. allItems.push_back(mapInfo);
  506. }
  507. catch(const std::exception & e)
  508. {
  509. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  510. }
  511. }
  512. }
  513. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  514. {
  515. allItems.reserve(files.size());
  516. for(auto & file : files)
  517. {
  518. auto info = std::make_shared<CMapInfo>();
  519. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  520. info->fileURI = file.getName();
  521. info->campaignInit();
  522. allItems.push_back(info);
  523. }
  524. }
  525. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  526. {
  527. boost::to_upper(dirURI);
  528. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  529. {
  530. return boost::algorithm::starts_with(mount, dirURI);
  531. });
  532. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  533. {
  534. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  535. });
  536. return ret;
  537. }
  538. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  539. : CIntObject(LCLICK, position)
  540. {
  541. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  542. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  543. labelName->setAutoRedraw(false);
  544. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  545. labelAmountOfPlayers->setAutoRedraw(false);
  546. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  547. labelNumberOfCampaignMaps->setAutoRedraw(false);
  548. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  549. labelMapSizeLetter->setAutoRedraw(false);
  550. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  551. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  552. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  553. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  554. }
  555. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  556. {
  557. if(!info)
  558. {
  559. labelAmountOfPlayers->disable();
  560. labelMapSizeLetter->disable();
  561. iconFormat->disable();
  562. iconVictoryCondition->disable();
  563. iconLossCondition->disable();
  564. labelNumberOfCampaignMaps->disable();
  565. labelName->disable();
  566. return;
  567. }
  568. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  569. if(info->campaignHeader)
  570. {
  571. labelAmountOfPlayers->disable();
  572. labelMapSizeLetter->disable();
  573. iconFormat->disable();
  574. iconVictoryCondition->disable();
  575. iconLossCondition->disable();
  576. labelNumberOfCampaignMaps->enable();
  577. std::ostringstream ostr(std::ostringstream::out);
  578. ostr << CGI->generaltexth->campaignRegionNames[info->campaignHeader->mapVersion].size();
  579. labelNumberOfCampaignMaps->setText(ostr.str());
  580. labelNumberOfCampaignMaps->setColor(color);
  581. }
  582. else
  583. {
  584. labelNumberOfCampaignMaps->disable();
  585. std::ostringstream ostr(std::ostringstream::out);
  586. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  587. labelAmountOfPlayers->enable();
  588. labelAmountOfPlayers->setText(ostr.str());
  589. labelAmountOfPlayers->setColor(color);
  590. labelMapSizeLetter->enable();
  591. labelMapSizeLetter->setText(info->getMapSizeName());
  592. labelMapSizeLetter->setColor(color);
  593. iconFormat->enable();
  594. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  595. iconVictoryCondition->enable();
  596. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  597. iconLossCondition->enable();
  598. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  599. }
  600. labelName->enable();
  601. labelName->setText(info->getNameForList());
  602. labelName->setColor(color);
  603. }