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- /*
- * Buttons.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Buttons.h"
- #include "Images.h"
- #include "TextControls.h"
- #include "../CMusicHandler.h"
- #include "../CGameInfo.h"
- #include "../CPlayerInterface.h"
- #include "../battle/CBattleInterface.h"
- #include "../battle/CBattleInterfaceClasses.h"
- #include "../gui/CAnimation.h"
- #include "../gui/CGuiHandler.h"
- #include "../windows/InfoWindows.h"
- #include "../../lib/CConfigHandler.h"
- void CButton::update()
- {
- if (overlay)
- {
- if (state == PRESSED)
- overlay->moveTo(overlay->pos.centerIn(pos).topLeft() + Point(1,1));
- else
- overlay->moveTo(overlay->pos.centerIn(pos).topLeft());
- }
- int newPos = stateToIndex[int(state)];
- if(animateLonelyFrame)
- {
- if(state == PRESSED)
- image->moveBy(Point(1,1));
- else
- image->moveBy(Point(-1,-1));
- }
- if (newPos < 0)
- newPos = 0;
- if (state == HIGHLIGHTED && image->size() < 4)
- newPos = (int)image->size()-1;
- image->setFrame(newPos);
- if (active)
- redraw();
- }
- void CButton::setBorderColor(boost::optional<SDL_Color> borderColor)
- {
- setBorderColor(borderColor, borderColor, borderColor, borderColor);
- }
- void CButton::setBorderColor(boost::optional<SDL_Color> normalBorderColor,
- boost::optional<SDL_Color> pressedBorderColor,
- boost::optional<SDL_Color> blockedBorderColor,
- boost::optional<SDL_Color> highlightedBorderColor)
- {
- stateToBorderColor[NORMAL] = normalBorderColor;
- stateToBorderColor[PRESSED] = pressedBorderColor;
- stateToBorderColor[BLOCKED] = blockedBorderColor;
- stateToBorderColor[HIGHLIGHTED] = highlightedBorderColor;
- update();
- }
- void CButton::addCallback(std::function<void()> callback)
- {
- this->callback += callback;
- }
- void CButton::addTextOverlay(const std::string & Text, EFonts font, SDL_Color color)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, CENTER, color, Text));
- update();
- }
- void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
- {
- overlay = newOverlay;
- addChild(newOverlay.get());
- overlay->moveTo(overlay->pos.centerIn(pos).topLeft());
- update();
- }
- void CButton::addImage(std::string filename)
- {
- imageNames.push_back(filename);
- }
- void CButton::addHoverText(ButtonState state, std::string text)
- {
- hoverTexts[state] = text;
- }
- void CButton::setImageOrder(int state1, int state2, int state3, int state4)
- {
- stateToIndex[0] = state1;
- stateToIndex[1] = state2;
- stateToIndex[2] = state3;
- stateToIndex[3] = state4;
- update();
- }
- void CButton::setAnimateLonelyFrame(bool agreement)
- {
- animateLonelyFrame = agreement;
- }
- void CButton::setState(ButtonState newState)
- {
- if (state == newState)
- return;
- state = newState;
- update();
- }
- CButton::ButtonState CButton::getState()
- {
- return state;
- }
- bool CButton::isBlocked()
- {
- return state == BLOCKED;
- }
- bool CButton::isHighlighted()
- {
- return state == HIGHLIGHTED;
- }
- void CButton::block(bool on)
- {
- if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
- setState(on ? BLOCKED : NORMAL);
- }
- void CButton::onButtonClicked()
- {
- // debug logging to figure out pressed button (and as result - player actions) in case of crash
- logAnim->trace("Button clicked at %dx%d", pos.x, pos.y);
- CIntObject * parent = this->parent;
- std::string prefix = "Parent is";
- while (parent)
- {
- logAnim->trace("%s%s at %dx%d", prefix, typeid(*parent).name(), parent->pos.x, parent->pos.y);
- parent = parent->parent;
- prefix = '\t' + prefix;
- }
- callback();
- }
- void CButton::clickLeft(tribool down, bool previousState)
- {
- if(isBlocked())
- return;
- if (down)
- {
- if (!soundDisabled)
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- }
- else if(hoverable && hovered)
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- if (actOnDown && down)
- {
- onButtonClicked();
- }
- else if (!actOnDown && previousState && (down==false))
- {
- onButtonClicked();
- }
- }
- void CButton::clickRight(tribool down, bool previousState)
- {
- if(down && helpBox.size()) //there is no point to show window with nothing inside...
- CRClickPopup::createAndPush(helpBox);
- }
- void CButton::hover (bool on)
- {
- if(hoverable && !isBlocked())
- {
- if(on)
- setState(HIGHLIGHTED);
- else
- setState(NORMAL);
- }
- /*if(pressedL && on) // WTF is this? When this is used?
- setState(PRESSED);*/
- std::string name = hoverTexts[getState()].empty()
- ? hoverTexts[0]
- : hoverTexts[getState()];
- if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
- {
- if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
- {
- if(on && LOCPLINT->battleInt->console->alterTxt == "")
- {
- LOCPLINT->battleInt->console->alterTxt = name;
- LOCPLINT->battleInt->console->whoSetAlter = 1;
- }
- else if (LOCPLINT->battleInt->console->alterTxt == name)
- {
- LOCPLINT->battleInt->console->alterTxt = "";
- LOCPLINT->battleInt->console->whoSetAlter = 0;
- }
- }
- else if(GH.statusbar) //for other buttons
- {
- if (on)
- GH.statusbar->setText(name);
- else if ( GH.statusbar->getText()==(name) )
- GH.statusbar->clear();
- }
- }
- }
- CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, int key, bool playerColoredButton):
- CKeyShortcut(key),
- callback(Callback)
- {
- defActions = 255-DISPOSE;
- addUsedEvents(LCLICK | RCLICK | HOVER | KEYBOARD);
- stateToIndex[0] = 0;
- stateToIndex[1] = 1;
- stateToIndex[2] = 2;
- stateToIndex[3] = 3;
- state=NORMAL;
- currentImage = -1;
- hoverable = actOnDown = soundDisabled = false;
- hoverTexts[0] = help.first;
- helpBox=help.second;
- pos.x += position.x;
- pos.y += position.y;
- if (!defName.empty())
- {
- imageNames.push_back(defName);
- setIndex(0, playerColoredButton);
- }
- }
- void CButton::setIndex(size_t index, bool playerColoredButton)
- {
- if (index == currentImage || index>=imageNames.size())
- return;
- currentImage = index;
- auto anim = std::make_shared<CAnimation>(imageNames[index]);
- setImage(anim, playerColoredButton);
- }
- void CButton::setImage(std::shared_ptr<CAnimation> anim, bool playerColoredButton, int animFlags)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
- if (playerColoredButton)
- image->playerColored(LOCPLINT->playerID);
- pos = image->pos;
- }
- void CButton::setPlayerColor(PlayerColor player)
- {
- if (image)
- image->playerColored(player);
- }
- void CButton::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- auto borderColor = stateToBorderColor[getState()];
- if (borderColor && borderColor->a == 0)
- CSDL_Ext::drawBorder(to, pos.x-1, pos.y-1, pos.w+2, pos.h+2, int3(borderColor->r, borderColor->g, borderColor->b));
- }
- std::pair<std::string, std::string> CButton::tooltip()
- {
- return std::pair<std::string, std::string>();
- }
- std::pair<std::string, std::string> CButton::tooltip(const JsonNode & localizedTexts)
- {
- return std::make_pair(localizedTexts["label"].String(), localizedTexts["help"].String());
- }
- std::pair<std::string, std::string> CButton::tooltip(const std::string & hover, const std::string & help)
- {
- return std::make_pair(hover, help);
- }
- CToggleBase::CToggleBase(CFunctionList<void (bool)> callback):
- callback(callback),
- selected(false),
- allowDeselection(true)
- {
- }
- CToggleBase::~CToggleBase() = default;
- void CToggleBase::doSelect(bool on)
- {
- // for overrides
- }
- void CToggleBase::setEnabled(bool enabled)
- {
- // for overrides
- }
- void CToggleBase::setSelected(bool on)
- {
- bool changed = (on != selected);
- selected = on;
- doSelect(on);
- if (changed)
- callback(on);
- }
- bool CToggleBase::canActivate()
- {
- if (selected && !allowDeselection)
- return false;
- return true;
- }
- void CToggleBase::addCallback(std::function<void(bool)> function)
- {
- callback += function;
- }
- CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
- CFunctionList<void(bool)> callback, int key, bool playerColoredButton):
- CButton(position, defName, help, 0, key, playerColoredButton),
- CToggleBase(callback)
- {
- allowDeselection = true;
- }
- void CToggleButton::doSelect(bool on)
- {
- if (on)
- {
- setState(HIGHLIGHTED);
- }
- else
- {
- setState(NORMAL);
- }
- }
- void CToggleButton::setEnabled(bool enabled)
- {
- setState(enabled ? NORMAL : BLOCKED);
- }
- void CToggleButton::clickLeft(tribool down, bool previousState)
- {
- // force refresh
- hover(false);
- hover(true);
- if(isBlocked())
- return;
- if (down && canActivate())
- {
- CCS->soundh->playSound(soundBase::button);
- setState(PRESSED);
- }
- if(previousState)//mouse up
- {
- if(down == false && getState() == PRESSED && canActivate())
- {
- onButtonClicked();
- setSelected(!selected);
- }
- else
- doSelect(selected); // restore
- }
- }
- void CToggleGroup::addCallback(std::function<void(int)> callback)
- {
- onChange += callback;
- }
- void CToggleGroup::resetCallback()
- {
- onChange.clear();
- }
- void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button)
- {
- if(auto intObj = std::dynamic_pointer_cast<CIntObject>(button)) // hack-ish workagound to avoid diamond problem with inheritance
- {
- addChild(intObj.get());
- }
- button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
- button->allowDeselection = false;
- if(buttons.count(identifier)>0)
- logAnim->error("Duplicated toggle button id %d", identifier);
- buttons[identifier] = button;
- }
- CToggleGroup::CToggleGroup(const CFunctionList<void(int)> &OnChange)
- : onChange(OnChange), selectedID(-2)
- {
- }
- void CToggleGroup::setSelected(int id)
- {
- selectionChanged(id);
- }
- void CToggleGroup::setSelectedOnly(int id)
- {
- for(auto it = buttons.begin(); it != buttons.end(); it++)
- {
- int buttonId = it->first;
- buttons[buttonId]->setEnabled(buttonId == id);
- }
- selectionChanged(id);
- }
- void CToggleGroup::selectionChanged(int to)
- {
- if (to == selectedID)
- return;
- int oldSelection = selectedID;
- selectedID = to;
- if (buttons.count(oldSelection))
- buttons[oldSelection]->setSelected(false);
- if (buttons.count(to))
- buttons[to]->setSelected(true);
- onChange(to);
- if (parent)
- parent->redraw();
- }
- CVolumeSlider::CVolumeSlider(const Point & position, const std::string & defName, const int value, const std::pair<std::string, std::string> * const help)
- : CIntObject(LCLICK | RCLICK | WHEEL),
- value(value),
- helpHandlers(help)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- animImage = std::make_shared<CAnimImage>(std::make_shared<CAnimation>(defName), 0, 0, position.x, position.y),
- pos.x += position.x;
- pos.y += position.y;
- pos.w = (animImage->pos.w + 1) * (int)animImage->size();
- pos.h = animImage->pos.h;
- type |= REDRAW_PARENT;
- setVolume(value);
- }
- void CVolumeSlider::setVolume(int value_)
- {
- value = value_;
- moveTo((int)(value * static_cast<double>(animImage->size()) / 100.0));
- }
- void CVolumeSlider::moveTo(int id)
- {
- vstd::abetween(id, 0, animImage->size() - 1);
- animImage->setFrame(id);
- animImage->moveTo(Point(pos.x + (animImage->pos.w + 1) * id, pos.y));
- if (active)
- redraw();
- }
- void CVolumeSlider::addCallback(std::function<void(int)> callback)
- {
- onChange += callback;
- }
- void CVolumeSlider::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- double px = GH.current->motion.x - pos.x;
- double rx = px / static_cast<double>(pos.w);
- // setVolume is out of 100
- setVolume((int)(rx * 100));
- // Volume config is out of 100, set to increments of 5ish roughly based on the half point of the indicator
- // 0.0 -> 0, 0.05 -> 5, 0.09 -> 5,...,
- // 0.1 -> 10, ..., 0.19 -> 15, 0.2 -> 20, ...,
- // 0.28 -> 25, 0.29 -> 30, 0.3 -> 30, ...,
- // 0.85 -> 85, 0.86 -> 90, ..., 0.87 -> 90,...,
- // 0.95 -> 95, 0.96 -> 100, 0.99 -> 100
- int volume = 5 * int(rx * (2 * animImage->size() + 1));
- onChange(volume);
- }
- }
- void CVolumeSlider::clickRight(tribool down, bool previousState)
- {
- if (down)
- {
- double px = GH.current->motion.x - pos.x;
- int index = static_cast<int>(px / static_cast<double>(pos.w) * animImage->size());
- std::string hoverText = helpHandlers[index].first;
- std::string helpBox = helpHandlers[index].second;
- if(!helpBox.empty())
- CRClickPopup::createAndPush(helpBox);
- if(GH.statusbar)
- GH.statusbar->setText(helpBox);
- }
- }
- void CVolumeSlider::wheelScrolled(bool down, bool in)
- {
- if (in)
- {
- int volume = value + 3 * (down ? 1 : -1);
- vstd::abetween(volume, 0, 100);
- setVolume(volume);
- onChange(volume);
- }
- }
- void CSlider::sliderClicked()
- {
- if(!(active & MOVE))
- addUsedEvents(MOVE);
- }
- void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- double v = 0;
- if(horizontal)
- {
- if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
- return;
- v = sEvent.x - pos.x - 24;
- v *= positions;
- v /= (pos.w - 48);
- }
- else
- {
- if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
- return;
- v = sEvent.y - pos.y - 24;
- v *= positions;
- v /= (pos.h - 48);
- }
- v += 0.5;
- if(v!=value)
- {
- moveTo((int)v);
- }
- }
- void CSlider::setScrollStep(int to)
- {
- scrollStep = to;
- }
- int CSlider::getAmount()
- {
- return amount;
- }
- int CSlider::getValue()
- {
- return value;
- }
- void CSlider::moveLeft()
- {
- moveTo(value-1);
- }
- void CSlider::moveRight()
- {
- moveTo(value+1);
- }
- void CSlider::moveBy(int amount)
- {
- moveTo(value + amount);
- }
- void CSlider::updateSliderPos()
- {
- if(horizontal)
- {
- if(positions)
- {
- double part = static_cast<double>(value) / positions;
- part*=(pos.w-48);
- int newPos = static_cast<int>(part + pos.x + 16 - slider->pos.x);
- slider->moveBy(Point(newPos, 0));
- }
- else
- slider->moveTo(Point(pos.x+16, pos.y));
- }
- else
- {
- if(positions)
- {
- double part = static_cast<double>(value) / positions;
- part*=(pos.h-48);
- int newPos = static_cast<int>(part + pos.y + 16 - slider->pos.y);
- slider->moveBy(Point(0, newPos));
- }
- else
- slider->moveTo(Point(pos.x, pos.y+16));
- }
- }
- void CSlider::moveTo(int to)
- {
- vstd::amax(to, 0);
- vstd::amin(to, positions);
- //same, old position?
- if(value == to)
- return;
- value = to;
- updateSliderPos();
- moved(to);
- }
- void CSlider::clickLeft(tribool down, bool previousState)
- {
- if(down && !slider->isBlocked())
- {
- double pw = 0;
- double rw = 0;
- if(horizontal)
- {
- pw = GH.current->motion.x-pos.x-25;
- rw = pw / static_cast<double>(pos.w - 48);
- }
- else
- {
- pw = GH.current->motion.y-pos.y-24;
- rw = pw / (pos.h-48);
- }
- if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
- return;
- // if (rw>1) return;
- // if (rw<0) return;
- slider->clickLeft(true, slider->mouseState(EIntObjMouseBtnType::LEFT));
- moveTo((int)(rw * positions + 0.5));
- return;
- }
- if(active & MOVE)
- removeUsedEvents(MOVE);
- }
- CSlider::CSlider(Point position, int totalw, std::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, CSlider::EStyle style)
- : CIntObject(LCLICK | RCLICK | WHEEL),
- capacity(Capacity),
- horizontal(Horizontal),
- amount(Amount),
- value(Value),
- scrollStep(1),
- moved(Moved)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- setAmount(amount);
- vstd::amax(value, 0);
- vstd::amin(value, positions);
- strongInterest = true;
- pos.x += position.x;
- pos.y += position.y;
- if(style == BROWN)
- {
- std::string name = horizontal ? "IGPCRDIV.DEF" : "OVBUTN2.DEF";
- //NOTE: this images do not have "blocked" frames. They should be implemented somehow (e.g. palette transform or something...)
- left = std::make_shared<CButton>(Point(), name, CButton::tooltip());
- right = std::make_shared<CButton>(Point(), name, CButton::tooltip());
- slider = std::make_shared<CButton>(Point(), name, CButton::tooltip());
- left->setImageOrder(0, 1, 1, 1);
- right->setImageOrder(2, 3, 3, 3);
- slider->setImageOrder(4, 4, 4, 4);
- }
- else
- {
- left = std::make_shared<CButton>(Point(), horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", CButton::tooltip());
- right = std::make_shared<CButton>(Point(), horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", CButton::tooltip());
- slider = std::make_shared<CButton>(Point(), "SCNRBSL.DEF", CButton::tooltip());
- }
- slider->actOnDown = true;
- slider->soundDisabled = true;
- left->soundDisabled = true;
- right->soundDisabled = true;
- if (horizontal)
- right->moveBy(Point(totalw - right->pos.w, 0));
- else
- right->moveBy(Point(0, totalw - right->pos.h));
- left->addCallback(std::bind(&CSlider::moveLeft,this));
- right->addCallback(std::bind(&CSlider::moveRight,this));
- slider->addCallback(std::bind(&CSlider::sliderClicked,this));
- if(horizontal)
- {
- pos.h = slider->pos.h;
- pos.w = totalw;
- }
- else
- {
- pos.w = slider->pos.w;
- pos.h = totalw;
- }
- updateSliderPos();
- }
- CSlider::~CSlider() = default;
- void CSlider::block( bool on )
- {
- left->block(on);
- right->block(on);
- slider->block(on);
- }
- void CSlider::setAmount( int to )
- {
- amount = to;
- positions = to - capacity;
- vstd::amax(positions, 0);
- }
- void CSlider::showAll(SDL_Surface * to)
- {
- CSDL_Ext::fillRectBlack(to, &pos);
- CIntObject::showAll(to);
- }
- void CSlider::wheelScrolled(bool down, bool in)
- {
- moveTo(value + 3 * (down ? +scrollStep : -scrollStep));
- }
- void CSlider::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED) return;
- int moveDest = value;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- if (!horizontal)
- moveDest = value - scrollStep;
- break;
- case SDLK_LEFT:
- if (horizontal)
- moveDest = value - scrollStep;
- break;
- case SDLK_DOWN:
- if (!horizontal)
- moveDest = value + scrollStep;
- break;
- case SDLK_RIGHT:
- if (horizontal)
- moveDest = value + scrollStep;
- break;
- case SDLK_PAGEUP:
- moveDest = value - capacity + scrollStep;
- break;
- case SDLK_PAGEDOWN:
- moveDest = value + capacity - scrollStep;
- break;
- case SDLK_HOME:
- moveDest = 0;
- break;
- case SDLK_END:
- moveDest = amount - capacity;
- break;
- default:
- return;
- }
- moveTo(moveDest);
- }
- void CSlider::moveToMin()
- {
- moveTo(0);
- }
- void CSlider::moveToMax()
- {
- moveTo(amount);
- }
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