MiscWidgets.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484
  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CCursorHandler.h"
  15. #include "../CBitmapHandler.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../CMessage.h"
  18. #include "../CGameInfo.h"
  19. #include "../windows/CAdvmapInterface.h"
  20. #include "../windows/CCastleInterface.h"
  21. #include "../windows/InfoWindows.h"
  22. #include "../../CCallback.h"
  23. #include "../../lib/mapObjects/CGHeroInstance.h"
  24. #include "../../lib/mapObjects/CGTownInstance.h"
  25. #include "../../lib/CGeneralTextHandler.h"
  26. #include "../../lib/CModHandler.h"
  27. #include "../../lib/CGameState.h"
  28. void CHoverableArea::hover (bool on)
  29. {
  30. if (on)
  31. GH.statusbar->setText(hoverText);
  32. else if (GH.statusbar->getText()==hoverText)
  33. GH.statusbar->clear();
  34. }
  35. CHoverableArea::CHoverableArea()
  36. {
  37. addUsedEvents(HOVER);
  38. }
  39. CHoverableArea::~CHoverableArea()
  40. {
  41. }
  42. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  43. {
  44. if(!down && previousState && !text.empty())
  45. {
  46. LOCPLINT->showInfoDialog(text);
  47. }
  48. }
  49. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  50. {
  51. if (!text.empty())
  52. adventureInt->handleRightClick(text, down);
  53. }
  54. LRClickableAreaWText::LRClickableAreaWText()
  55. {
  56. init();
  57. }
  58. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  59. {
  60. init();
  61. pos = Pos + pos;
  62. hoverText = HoverText;
  63. text = ClickText;
  64. }
  65. LRClickableAreaWText::~LRClickableAreaWText()
  66. {
  67. }
  68. void LRClickableAreaWText::init()
  69. {
  70. addUsedEvents(LCLICK | RCLICK | HOVER);
  71. }
  72. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  73. {
  74. if((!down) && previousState)
  75. {
  76. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  77. LOCPLINT->showInfoDialog(text, comp);
  78. }
  79. }
  80. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  81. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  82. {
  83. type = -1;
  84. }
  85. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  86. {
  87. if(baseType >= 0)
  88. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  89. else
  90. return std::shared_ptr<CComponent>();
  91. }
  92. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  93. {
  94. if(down)
  95. {
  96. if(auto comp = createComponent())
  97. {
  98. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  99. return;
  100. }
  101. }
  102. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  103. }
  104. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
  105. : CIntObject(LCLICK | RCLICK | HOVER),
  106. hero(_hero)
  107. {
  108. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  109. pos.x += x;
  110. pos.w = 58;
  111. pos.y += y;
  112. pos.h = 64;
  113. if(hero)
  114. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
  115. }
  116. void CHeroArea::clickLeft(tribool down, bool previousState)
  117. {
  118. if(hero && (!down) && previousState)
  119. LOCPLINT->openHeroWindow(hero);
  120. }
  121. void CHeroArea::clickRight(tribool down, bool previousState)
  122. {
  123. if(hero && (!down) && previousState)
  124. LOCPLINT->openHeroWindow(hero);
  125. }
  126. void CHeroArea::hover(bool on)
  127. {
  128. if (on && hero)
  129. GH.statusbar->setText(hero->getObjectName());
  130. else
  131. GH.statusbar->clear();
  132. }
  133. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  134. {
  135. if(town && (!down) && previousState)
  136. {
  137. LOCPLINT->openTownWindow(town);
  138. if ( type == 2 )
  139. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  140. else if ( type == 3 && town->fortLevel() )
  141. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  142. }
  143. }
  144. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  145. {
  146. if(town && (!down) && previousState)
  147. LOCPLINT->openTownWindow(town);//TODO: popup?
  148. }
  149. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  150. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  151. {
  152. }
  153. void CMinorResDataBar::show(SDL_Surface * to)
  154. {
  155. }
  156. void CMinorResDataBar::showAll(SDL_Surface * to)
  157. {
  158. CIntObject::showAll(to);
  159. for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
  160. {
  161. std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
  162. graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
  163. }
  164. std::vector<std::string> temp;
  165. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
  166. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
  167. temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
  168. std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
  169. + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
  170. graphics->fonts[FONT_SMALL]->renderTextCenter(to, CSDL_Ext::processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
  171. }
  172. CMinorResDataBar::CMinorResDataBar()
  173. {
  174. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  175. pos.x = 7;
  176. pos.y = 575;
  177. background = std::make_shared<CPicture>("KRESBAR.bmp");
  178. background->colorize(LOCPLINT->playerID);
  179. pos.w = background->pos.w;
  180. pos.h = background->pos.h;
  181. }
  182. CMinorResDataBar::~CMinorResDataBar() = default;
  183. void CArmyTooltip::init(const InfoAboutArmy &army)
  184. {
  185. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  186. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
  187. std::vector<Point> slotsPos;
  188. slotsPos.push_back(Point(36, 73));
  189. slotsPos.push_back(Point(72, 73));
  190. slotsPos.push_back(Point(108, 73));
  191. slotsPos.push_back(Point(18, 122));
  192. slotsPos.push_back(Point(54, 122));
  193. slotsPos.push_back(Point(90, 122));
  194. slotsPos.push_back(Point(126, 122));
  195. for(auto & slot : army.army)
  196. {
  197. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  198. {
  199. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  200. continue;
  201. }
  202. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  203. std::string subtitle;
  204. if(army.army.isDetailed)
  205. {
  206. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  207. }
  208. else
  209. {
  210. //if =0 - we have no information about stack size at all
  211. if(slot.second.count)
  212. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  213. }
  214. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle));
  215. }
  216. }
  217. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  218. CIntObject(0, pos)
  219. {
  220. init(army);
  221. }
  222. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  223. CIntObject(0, pos)
  224. {
  225. init(InfoAboutArmy(army, true));
  226. }
  227. void CHeroTooltip::init(const InfoAboutHero & hero)
  228. {
  229. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  230. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  231. if(hero.details)
  232. {
  233. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  234. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, CENTER, Colors::WHITE,
  235. boost::lexical_cast<std::string>(hero.details->primskills[i])));
  236. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(hero.details->mana)));
  237. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  238. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  239. }
  240. }
  241. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  242. CArmyTooltip(pos, hero)
  243. {
  244. init(hero);
  245. }
  246. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  247. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  248. {
  249. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  250. }
  251. void CTownTooltip::init(const InfoAboutTown & town)
  252. {
  253. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  254. //order of icons in def: fort, citadel, castle, no fort
  255. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  256. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  257. assert(town.tType);
  258. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  259. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  260. if(town.details)
  261. {
  262. fort = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  263. if(town.details->goldIncome)
  264. {
  265. income = std::make_shared<CLabel>(157, 58, FONT_TINY, CENTER, Colors::WHITE,
  266. boost::lexical_cast<std::string>(town.details->goldIncome));
  267. }
  268. if(town.details->garrisonedHero) //garrisoned hero icon
  269. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  270. if(town.details->customRes)//silo is built
  271. {
  272. if(town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
  273. {
  274. res1 = std::make_shared<CAnimImage>("SMALRES", Res::WOOD, 0, 7, 75);
  275. res2 = std::make_shared<CAnimImage>("SMALRES", Res::ORE , 0, 7, 88);
  276. }
  277. else
  278. {
  279. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  280. }
  281. }
  282. }
  283. }
  284. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  285. : CArmyTooltip(pos, town)
  286. {
  287. init(town);
  288. }
  289. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  290. : CArmyTooltip(pos, InfoAboutTown(town, true))
  291. {
  292. init(InfoAboutTown(town, true));
  293. }
  294. void MoraleLuckBox::set(const IBonusBearer * node)
  295. {
  296. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  297. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  298. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  299. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  300. const int componentType[] = {CComponent::luck, CComponent::morale};
  301. const int hoverTextBase[] = {7, 4};
  302. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  303. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  304. TConstBonusListPtr modifierList(new BonusList());
  305. if(node)
  306. {
  307. modifierList = node->getBonuses(Selector::type(bonusType[morale]));
  308. bonusValue = (node->*getValue[morale])();
  309. }
  310. else
  311. {
  312. bonusValue = 0;
  313. }
  314. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  315. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  316. baseType = componentType[morale];
  317. text = CGI->generaltexth->arraytxt[textId[morale]];
  318. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  319. if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
  320. || node->hasBonusOfType(Bonus::BLOCK_MORALE)
  321. || node->hasBonusOfType(Bonus::NON_LIVING)))
  322. {
  323. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  324. bonusValue = 0;
  325. }
  326. else if(!morale && node && node->hasBonusOfType(Bonus::BLOCK_LUCK))
  327. {
  328. // TODO: there is no text like "Unaffected by luck" so probably we need own text
  329. text += CGI->generaltexth->arraytxt[noneTxtId];
  330. bonusValue = 0;
  331. }
  332. else if(morale && node && node->hasBonusOfType(Bonus::NO_MORALE))
  333. {
  334. auto noMorale = node->getBonus(Selector::type(Bonus::NO_MORALE));
  335. text += "\n" + noMorale->Description();
  336. bonusValue = 0;
  337. }
  338. else if (!morale && node && node->hasBonusOfType(Bonus::NO_LUCK))
  339. {
  340. auto noLuck = node->getBonus(Selector::type(Bonus::NO_LUCK));
  341. text += "\n" + noLuck->Description();
  342. bonusValue = 0;
  343. }
  344. else if(modifierList->empty())
  345. text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
  346. else
  347. {
  348. for(auto& elem : *modifierList)
  349. {
  350. if(elem->val != 0)
  351. //no bonuses with value 0
  352. text += "\n" + elem->Description();
  353. }
  354. }
  355. std::string imageName;
  356. if (small)
  357. imageName = morale ? "IMRL30": "ILCK30";
  358. else
  359. imageName = morale ? "IMRL42" : "ILCK42";
  360. image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
  361. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  362. }
  363. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  364. : morale(Morale),
  365. small(Small)
  366. {
  367. bonusValue = 0;
  368. pos = r + pos;
  369. defActions = 255-DISPOSE;
  370. }
  371. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  372. {
  373. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  374. pos.x+=x;
  375. pos.y+=y;
  376. TFaction faction = cre->faction;
  377. assert(CGI->townh->factions.size() > faction);
  378. if(Big)
  379. bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg130);
  380. else
  381. bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg120);
  382. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  383. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  384. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  385. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  386. pos.w = bg->pos.w;
  387. pos.h = bg->pos.h;
  388. }
  389. void CCreaturePic::show(SDL_Surface * to)
  390. {
  391. // redraw everything in a proper order
  392. bg->showAll(to);
  393. anim->show(to);
  394. amount->showAll(to);
  395. }
  396. void CCreaturePic::setAmount(int newAmount)
  397. {
  398. if(newAmount != 0)
  399. amount->setText(boost::lexical_cast<std::string>(newAmount));
  400. else
  401. amount->setText("");
  402. }