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- /*
- * MiscWidgets.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MiscWidgets.h"
- #include "CComponent.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/CCursorHandler.h"
- #include "../CBitmapHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CMessage.h"
- #include "../CGameInfo.h"
- #include "../windows/CAdvmapInterface.h"
- #include "../windows/CCastleInterface.h"
- #include "../windows/InfoWindows.h"
- #include "../../CCallback.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CModHandler.h"
- #include "../../lib/CGameState.h"
- void CHoverableArea::hover (bool on)
- {
- if (on)
- GH.statusbar->setText(hoverText);
- else if (GH.statusbar->getText()==hoverText)
- GH.statusbar->clear();
- }
- CHoverableArea::CHoverableArea()
- {
- addUsedEvents(HOVER);
- }
- CHoverableArea::~CHoverableArea()
- {
- }
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
- {
- if(!down && previousState && !text.empty())
- {
- LOCPLINT->showInfoDialog(text);
- }
- }
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
- {
- if (!text.empty())
- adventureInt->handleRightClick(text, down);
- }
- LRClickableAreaWText::LRClickableAreaWText()
- {
- init();
- }
- LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
- {
- init();
- pos = Pos + pos;
- hoverText = HoverText;
- text = ClickText;
- }
- LRClickableAreaWText::~LRClickableAreaWText()
- {
- }
- void LRClickableAreaWText::init()
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- }
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState)
- {
- std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
- LOCPLINT->showInfoDialog(text, comp);
- }
- }
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
- : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
- {
- type = -1;
- }
- std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
- {
- if(baseType >= 0)
- return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
- else
- return std::shared_ptr<CComponent>();
- }
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- if(auto comp = createComponent())
- {
- CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
- return;
- }
- }
- LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
- }
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
- : CIntObject(LCLICK | RCLICK | HOVER),
- hero(_hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x += x;
- pos.w = 58;
- pos.y += y;
- pos.h = 64;
- if(hero)
- portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
- }
- void CHeroArea::clickLeft(tribool down, bool previousState)
- {
- if(hero && (!down) && previousState)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::clickRight(tribool down, bool previousState)
- {
- if(hero && (!down) && previousState)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::hover(bool on)
- {
- if (on && hero)
- GH.statusbar->setText(hero->getObjectName());
- else
- GH.statusbar->clear();
- }
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
- {
- if(town && (!down) && previousState)
- {
- LOCPLINT->openTownWindow(town);
- if ( type == 2 )
- LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
- else if ( type == 3 && town->fortLevel() )
- LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
- }
- }
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
- {
- if(town && (!down) && previousState)
- LOCPLINT->openTownWindow(town);//TODO: popup?
- }
- LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
- : LRClickableAreaWTextComp(Pos, -1), town(Town)
- {
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- }
- void CMinorResDataBar::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
- {
- std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
- graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
- }
- std::vector<std::string> temp;
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
- temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
- std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
- + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
- graphics->fonts[FONT_SMALL]->renderTextCenter(to, CSDL_Ext::processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x = 7;
- pos.y = 575;
- background = std::make_shared<CPicture>("KRESBAR.bmp");
- background->colorize(LOCPLINT->playerID);
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- }
- CMinorResDataBar::~CMinorResDataBar() = default;
- void CArmyTooltip::init(const InfoAboutArmy &army)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- title = std::make_shared<CLabel>(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
- std::vector<Point> slotsPos;
- slotsPos.push_back(Point(36, 73));
- slotsPos.push_back(Point(72, 73));
- slotsPos.push_back(Point(108, 73));
- slotsPos.push_back(Point(18, 122));
- slotsPos.push_back(Point(54, 122));
- slotsPos.push_back(Point(90, 122));
- slotsPos.push_back(Point(126, 122));
- for(auto & slot : army.army)
- {
- if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
- {
- logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
- continue;
- }
- icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
- std::string subtitle;
- if(army.army.isDetailed)
- {
- subtitle = boost::lexical_cast<std::string>(slot.second.count);
- }
- else
- {
- //if =0 - we have no information about stack size at all
- if(slot.second.count)
- subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
- }
- subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle));
- }
- }
- CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
- CIntObject(0, pos)
- {
- init(army);
- }
- CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
- CIntObject(0, pos)
- {
- init(InfoAboutArmy(army, true));
- }
- void CHeroTooltip::init(const InfoAboutHero & hero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
- if(hero.details)
- {
- for(size_t i = 0; i < hero.details->primskills.size(); i++)
- labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(hero.details->primskills[i])));
- labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(hero.details->mana)));
- morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
- luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
- }
- }
- CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
- CArmyTooltip(pos, hero)
- {
- init(hero);
- }
- CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
- CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
- {
- init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
- }
- void CTownTooltip::init(const InfoAboutTown & town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- //order of icons in def: fort, citadel, castle, no fort
- size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
- fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
- assert(town.tType);
- size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
- build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
- if(town.details)
- {
- fort = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
- if(town.details->goldIncome)
- {
- income = std::make_shared<CLabel>(157, 58, FONT_TINY, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(town.details->goldIncome));
- }
- if(town.details->garrisonedHero) //garrisoned hero icon
- garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
- if(town.details->customRes)//silo is built
- {
- if(town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
- {
- res1 = std::make_shared<CAnimImage>("SMALRES", Res::WOOD, 0, 7, 75);
- res2 = std::make_shared<CAnimImage>("SMALRES", Res::ORE , 0, 7, 88);
- }
- else
- {
- res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
- }
- }
- }
- }
- CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
- : CArmyTooltip(pos, town)
- {
- init(town);
- }
- CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
- : CArmyTooltip(pos, InfoAboutTown(town, true))
- {
- init(InfoAboutTown(town, true));
- }
- void MoraleLuckBox::set(const IBonusBearer * node)
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
- const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
- const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
- const int componentType[] = {CComponent::luck, CComponent::morale};
- const int hoverTextBase[] = {7, 4};
- const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
- int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
- TConstBonusListPtr modifierList(new BonusList());
- if(node)
- {
- modifierList = node->getBonuses(Selector::type(bonusType[morale]));
- bonusValue = (node->*getValue[morale])();
- }
- else
- {
- bonusValue = 0;
- }
- int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
- hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
- baseType = componentType[morale];
- text = CGI->generaltexth->arraytxt[textId[morale]];
- boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
- if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
- || node->hasBonusOfType(Bonus::BLOCK_MORALE)
- || node->hasBonusOfType(Bonus::NON_LIVING)))
- {
- text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
- bonusValue = 0;
- }
- else if(!morale && node && node->hasBonusOfType(Bonus::BLOCK_LUCK))
- {
- // TODO: there is no text like "Unaffected by luck" so probably we need own text
- text += CGI->generaltexth->arraytxt[noneTxtId];
- bonusValue = 0;
- }
- else if(morale && node && node->hasBonusOfType(Bonus::NO_MORALE))
- {
- auto noMorale = node->getBonus(Selector::type(Bonus::NO_MORALE));
- text += "\n" + noMorale->Description();
- bonusValue = 0;
- }
- else if (!morale && node && node->hasBonusOfType(Bonus::NO_LUCK))
- {
- auto noLuck = node->getBonus(Selector::type(Bonus::NO_LUCK));
- text += "\n" + noLuck->Description();
- bonusValue = 0;
- }
- else if(modifierList->empty())
- text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
- else
- {
- for(auto& elem : *modifierList)
- {
- if(elem->val != 0)
- //no bonuses with value 0
- text += "\n" + elem->Description();
- }
- }
- std::string imageName;
- if (small)
- imageName = morale ? "IMRL30": "ILCK30";
- else
- imageName = morale ? "IMRL42" : "ILCK42";
- image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
- image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
- }
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
- : morale(Morale),
- small(Small)
- {
- bonusValue = 0;
- pos = r + pos;
- defActions = 255-DISPOSE;
- }
- CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x+=x;
- pos.y+=y;
- TFaction faction = cre->faction;
- assert(CGI->townh->factions.size() > faction);
- if(Big)
- bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg130);
- else
- bg = std::make_shared<CPicture>(CGI->townh->factions[faction]->creatureBg120);
- anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
- anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
- anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
- amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- }
- void CCreaturePic::show(SDL_Surface * to)
- {
- // redraw everything in a proper order
- bg->showAll(to);
- anim->show(to);
- amount->showAll(to);
- }
- void CCreaturePic::setAmount(int newAmount)
- {
- if(newAmount != 0)
- amount->setText(boost::lexical_cast<std::string>(newAmount));
- else
- amount->setText("");
- }
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