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- /*
- * CHeroHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CHeroHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/Filesystem.h"
- #include "VCMI_Lib.h"
- #include "JsonNode.h"
- #include "StringConstants.h"
- #include "battle/BattleHex.h"
- #include "CCreatureHandler.h"
- #include "CModHandler.h"
- #include "CTownHandler.h"
- #include "mapObjects/CObjectHandler.h" //for hero specialty
- #include "CSkillHandler.h"
- #include <math.h>
- #include "mapObjects/CObjectClassesHandler.h"
- SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles, CRandomGenerator & rand) const //picks secondary skill out from given possibilities
- {
- int totalProb = 0;
- for(auto & possible : possibles)
- {
- totalProb += secSkillProbability[possible];
- }
- if (totalProb != 0) // may trigger if set contains only banned skills (0 probability)
- {
- auto ran = rand.nextInt(totalProb - 1);
- for(auto & possible : possibles)
- {
- ran -= secSkillProbability[possible];
- if(ran < 0)
- {
- return possible;
- }
- }
- }
- // FIXME: select randomly? How H3 handles such rare situation?
- return *possibles.begin();
- }
- bool CHeroClass::isMagicHero() const
- {
- return affinity == MAGIC;
- }
- EAlignment::EAlignment CHeroClass::getAlignment() const
- {
- return EAlignment::EAlignment(VLC->townh->factions[faction]->alignment);
- }
- CHeroClass::CHeroClass()
- : faction(0), id(0), affinity(0), defaultTavernChance(0), commander(nullptr)
- {
- }
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
- {
- std::vector<BattleHex> ret;
- if(isAbsoluteObstacle)
- {
- assert(!hex.isValid());
- range::copy(blockedTiles, std::back_inserter(ret));
- return ret;
- }
- for(int offset : blockedTiles)
- {
- BattleHex toBlock = hex + offset;
- if((hex.getY() & 1) && !(toBlock.getY() & 1))
- toBlock += BattleHex::LEFT;
- if(!toBlock.isValid())
- logGlobal->error("Misplaced obstacle!");
- else
- ret.push_back(toBlock);
- }
- return ret;
- }
- bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield) const
- {
- if(specialBattlefield != -1)
- return vstd::contains(allowedSpecialBfields, specialBattlefield);
- return vstd::contains(allowedTerrains, terrainType);
- }
- CHeroClass * CHeroClassHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
- {
- std::string affinityStr[2] = { "might", "magic" };
- auto heroClass = new CHeroClass();
- heroClass->identifier = identifier;
- heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
- heroClass->imageBattleMale = node["animation"]["battle"]["male"].String();
- //MODS COMPATIBILITY FOR 0.96
- heroClass->imageMapFemale = node["animation"]["map"]["female"].String();
- heroClass->imageMapMale = node["animation"]["map"]["male"].String();
- heroClass->name = node["name"].String();
- heroClass->affinity = vstd::find_pos(affinityStr, node["affinity"].String());
- for(const std::string & pSkill : PrimarySkill::names)
- {
- heroClass->primarySkillInitial.push_back((int)node["primarySkills"][pSkill].Float());
- heroClass->primarySkillLowLevel.push_back((int)node["lowLevelChance"][pSkill].Float());
- heroClass->primarySkillHighLevel.push_back((int)node["highLevelChance"][pSkill].Float());
- }
- for(auto skillPair : node["secondarySkills"].Struct())
- {
- int probability = static_cast<int>(skillPair.second.Integer());
- VLC->modh->identifiers.requestIdentifier(skillPair.second.meta, "skill", skillPair.first, [heroClass, probability](si32 skillID)
- {
- if(heroClass->secSkillProbability.size() <= skillID)
- heroClass->secSkillProbability.resize(skillID + 1, -1); // -1 = override with default later
- heroClass->secSkillProbability[skillID] = probability;
- });
- }
- VLC->modh->identifiers.requestIdentifier ("creature", node["commander"],
- [=](si32 commanderID)
- {
- heroClass->commander = VLC->creh->creatures[commanderID];
- });
- heroClass->defaultTavernChance = static_cast<ui32>(node["defaultTavern"].Float());
- for(auto & tavern : node["tavern"].Struct())
- {
- int value = static_cast<int>(tavern.second.Float());
- VLC->modh->identifiers.requestIdentifier(tavern.second.meta, "faction", tavern.first,
- [=](si32 factionID)
- {
- heroClass->selectionProbability[factionID] = value;
- });
- }
- VLC->modh->identifiers.requestIdentifier("faction", node["faction"],
- [=](si32 factionID)
- {
- heroClass->faction = factionID;
- });
- return heroClass;
- }
- std::vector<JsonNode> CHeroClassHandler::loadLegacyData(size_t dataSize)
- {
- heroClasses.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
- parser.endLine(); // header
- parser.endLine();
- for (size_t i=0; i<dataSize; i++)
- {
- JsonNode entry;
- entry["name"].String() = parser.readString();
- parser.readNumber(); // unused aggression
- for (auto & name : PrimarySkill::names)
- entry["primarySkills"][name].Float() = parser.readNumber();
- for (auto & name : PrimarySkill::names)
- entry["lowLevelChance"][name].Float() = parser.readNumber();
- for (auto & name : PrimarySkill::names)
- entry["highLevelChance"][name].Float() = parser.readNumber();
- for (auto & name : NSecondarySkill::names)
- entry["secondarySkills"][name].Float() = parser.readNumber();
- for(auto & name : ETownType::names)
- entry["tavern"][name].Float() = parser.readNumber();
- parser.endLine();
- h3Data.push_back(entry);
- }
- return h3Data;
- }
- void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->id = static_cast<ui8>(heroClasses.size());
- heroClasses.push_back(object);
- VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
- {
- JsonNode classConf = data["mapObject"];
- classConf["heroClass"].String() = name;
- classConf.setMeta(scope);
- VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
- });
- VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
- }
- void CHeroClassHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->id = static_cast<ui8>(index);
- assert(heroClasses[index] == nullptr); // ensure that this id was not loaded before
- heroClasses[index] = object;
- VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
- {
- JsonNode classConf = data["mapObject"];
- classConf["heroClass"].String() = name;
- classConf.setMeta(scope);
- VLC->objtypeh->loadSubObject(name, classConf, index, object->id);
- });
- VLC->modh->identifiers.registerObject(scope, "heroClass", name, object->id);
- }
- void CHeroClassHandler::afterLoadFinalization()
- {
- // for each pair <class, town> set selection probability if it was not set before in tavern entries
- for (CHeroClass * heroClass : heroClasses)
- {
- for (CFaction * faction : VLC->townh->factions)
- {
- if (!faction->town)
- continue;
- if (heroClass->selectionProbability.count(faction->index))
- continue;
- float chance = static_cast<float>(heroClass->defaultTavernChance * faction->town->defaultTavernChance);
- heroClass->selectionProbability[faction->index] = static_cast<int>(sqrt(chance) + 0.5); //FIXME: replace with std::round once MVS supports it
- }
- // set default probabilities for gaining secondary skills where not loaded previously
- heroClass->secSkillProbability.resize(VLC->skillh->size(), -1);
- for(int skillID = 0; skillID < VLC->skillh->size(); skillID++)
- {
- if(heroClass->secSkillProbability[skillID] < 0)
- {
- const CSkill * skill = (*VLC->skillh)[SecondarySkill(skillID)];
- logMod->trace("%s: no probability for %s, using default", heroClass->identifier, skill->identifier);
- heroClass->secSkillProbability[skillID] = skill->gainChance[heroClass->affinity];
- }
- }
- }
- for (CHeroClass * hc : heroClasses)
- {
- if (!hc->imageMapMale.empty())
- {
- JsonNode templ;
- templ["animation"].String() = hc->imageMapMale;
- VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
- }
- }
- }
- std::vector<bool> CHeroClassHandler::getDefaultAllowed() const
- {
- return std::vector<bool>(heroClasses.size(), true);
- }
- CHeroClassHandler::~CHeroClassHandler()
- {
- for(auto heroClass : heroClasses)
- {
- delete heroClass.get();
- }
- }
- CHeroHandler::~CHeroHandler()
- {
- for(auto hero : heroes)
- delete hero.get();
- }
- CHeroHandler::CHeroHandler()
- {
- VLC->heroh = this;
- loadObstacles();
- loadTerrains();
- for (int i = 0; i < GameConstants::TERRAIN_TYPES; ++i)
- {
- VLC->modh->identifiers.registerObject("core", "terrain", GameConstants::TERRAIN_NAMES[i], i);
- }
- loadBallistics();
- loadExperience();
- }
- CHero * CHeroHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
- {
- auto hero = new CHero();
- hero->identifier = identifier;
- hero->sex = node["female"].Bool();
- hero->special = node["special"].Bool();
- hero->name = node["texts"]["name"].String();
- hero->biography = node["texts"]["biography"].String();
- hero->specName = node["texts"]["specialty"]["name"].String();
- hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
- hero->specDescr = node["texts"]["specialty"]["description"].String();
- hero->iconSpecSmall = node["images"]["specialtySmall"].String();
- hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
- hero->portraitSmall = node["images"]["small"].String();
- hero->portraitLarge = node["images"]["large"].String();
- hero->battleImage = node["battleImage"].String();
- loadHeroArmy(hero, node);
- loadHeroSkills(hero, node);
- loadHeroSpecialty(hero, node);
- VLC->modh->identifiers.requestIdentifier("heroClass", node["class"],
- [=](si32 classID)
- {
- hero->heroClass = classes.heroClasses[classID];
- });
- return hero;
- }
- void CHeroHandler::loadHeroArmy(CHero * hero, const JsonNode & node)
- {
- assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
- hero->initialArmy.resize(node["army"].Vector().size());
- for (size_t i=0; i< hero->initialArmy.size(); i++)
- {
- const JsonNode & source = node["army"].Vector()[i];
- hero->initialArmy[i].minAmount = static_cast<ui32>(source["min"].Float());
- hero->initialArmy[i].maxAmount = static_cast<ui32>(source["max"].Float());
- assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
- VLC->modh->identifiers.requestIdentifier("creature", source["creature"], [=](si32 creature)
- {
- hero->initialArmy[i].creature = CreatureID(creature);
- });
- }
- }
- void CHeroHandler::loadHeroSkills(CHero * hero, const JsonNode & node)
- {
- for(const JsonNode &set : node["skills"].Vector())
- {
- int skillLevel = static_cast<int>(boost::range::find(NSecondarySkill::levels, set["level"].String()) - std::begin(NSecondarySkill::levels));
- if (skillLevel < SecSkillLevel::LEVELS_SIZE)
- {
- size_t currentIndex = hero->secSkillsInit.size();
- hero->secSkillsInit.push_back(std::make_pair(SecondarySkill(-1), skillLevel));
- VLC->modh->identifiers.requestIdentifier("skill", set["skill"], [=](si32 id)
- {
- hero->secSkillsInit[currentIndex].first = SecondarySkill(id);
- });
- }
- else
- {
- logMod->error("Unknown skill level: %s", set["level"].String());
- }
- }
- // spellbook is considered present if hero have "spellbook" entry even when this is an empty set (0 spells)
- hero->haveSpellBook = !node["spellbook"].isNull();
- for(const JsonNode & spell : node["spellbook"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("spell", spell,
- [=](si32 spellID)
- {
- hero->spells.insert(SpellID(spellID));
- });
- }
- }
- // add standard creature specialty to result
- void AddSpecialtyForCreature(int creatureID, std::shared_ptr<Bonus> bonus, std::vector<std::shared_ptr<Bonus>> &result)
- {
- const CCreature &specBaseCreature = *VLC->creh->creatures[creatureID]; //base creature in which we have specialty
- bonus->limiter.reset(new CCreatureTypeLimiter(specBaseCreature, true));
- bonus->type = Bonus::STACKS_SPEED;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->val = 1;
- result.push_back(bonus);
- // attack and defense may differ for upgraded creatures => separate bonuses
- std::vector<int> specTargets;
- specTargets.push_back(creatureID);
- specTargets.insert(specTargets.end(), specBaseCreature.upgrades.begin(), specBaseCreature.upgrades.end());
- for(int cid : specTargets)
- {
- const CCreature &specCreature = *VLC->creh->creatures[cid];
- bonus = std::make_shared<Bonus>(*bonus);
- bonus->limiter.reset(new CCreatureTypeLimiter(specCreature, false));
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->val = 0;
- int stepSize = specCreature.level ? specCreature.level : 5;
- bonus->subtype = PrimarySkill::ATTACK;
- bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getAttack(false), stepSize));
- result.push_back(bonus);
- bonus = std::make_shared<Bonus>(*bonus);
- bonus->subtype = PrimarySkill::DEFENSE;
- bonus->updater.reset(new GrowsWithLevelUpdater(specCreature.getDefence(false), stepSize));
- result.push_back(bonus);
- }
- }
- // convert deprecated format
- std::vector<std::shared_ptr<Bonus>> SpecialtyInfoToBonuses(const SSpecialtyInfo & spec, int sid)
- {
- std::vector<std::shared_ptr<Bonus>> result;
- std::shared_ptr<Bonus> bonus = std::make_shared<Bonus>();
- bonus->duration = Bonus::PERMANENT;
- bonus->source = Bonus::HERO_SPECIAL;
- bonus->sid = sid;
- bonus->val = spec.val;
- switch (spec.type)
- {
- case 1: //creature specialty
- AddSpecialtyForCreature(spec.additionalinfo, bonus, result);
- break;
- case 2: //secondary skill
- bonus->type = Bonus::SECONDARY_SKILL_PREMY;
- bonus->valType = Bonus::PERCENT_TO_BASE;
- bonus->subtype = spec.subtype;
- bonus->updater.reset(new TimesHeroLevelUpdater());
- result.push_back(bonus);
- break;
- case 3: //spell damage bonus, level dependent but calculated elsewhere
- bonus->type = Bonus::SPECIAL_SPELL_LEV;
- bonus->subtype = spec.subtype;
- bonus->updater.reset(new TimesHeroLevelUpdater());
- result.push_back(bonus);
- break;
- case 4: //creature stat boost
- switch (spec.subtype)
- {
- case 1:
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2:
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- case 3:
- bonus->type = Bonus::CREATURE_DAMAGE;
- bonus->subtype = 0; //both min and max
- break;
- case 4:
- bonus->type = Bonus::STACK_HEALTH;
- break;
- case 5:
- bonus->type = Bonus::STACKS_SPEED;
- break;
- default:
- logMod->warn("Unknown subtype for specialty 4");
- return result;
- }
- bonus->valType = Bonus::ADDITIVE_VALUE;
- bonus->limiter.reset(new CCreatureTypeLimiter(*VLC->creh->creatures[spec.additionalinfo], true));
- result.push_back(bonus);
- break;
- case 5: //spell damage bonus in percent
- bonus->type = Bonus::SPECIFIC_SPELL_DAMAGE;
- bonus->valType = Bonus::BASE_NUMBER; //current spell system is screwed
- bonus->subtype = spec.subtype; //spell id
- result.push_back(bonus);
- break;
- case 6: //damage bonus for bless (Adela)
- bonus->type = Bonus::SPECIAL_BLESS_DAMAGE;
- bonus->subtype = spec.subtype; //spell id if you ever wanted to use it otherwise
- bonus->additionalInfo = spec.additionalinfo; //damage factor
- bonus->updater.reset(new TimesHeroLevelUpdater());
- result.push_back(bonus);
- break;
- case 7: //maxed mastery for spell
- bonus->type = Bonus::MAXED_SPELL;
- bonus->subtype = spec.subtype; //spell id
- result.push_back(bonus);
- break;
- case 8: //peculiar spells - enchantments
- bonus->type = Bonus::SPECIAL_PECULIAR_ENCHANT;
- bonus->subtype = spec.subtype; //spell id
- bonus->additionalInfo = spec.additionalinfo; //0, 1 for Coronius
- result.push_back(bonus);
- break;
- case 9: //upgrade creatures
- {
- const auto &creatures = VLC->creh->creatures;
- bonus->type = Bonus::SPECIAL_UPGRADE;
- bonus->subtype = spec.subtype; //base id
- bonus->additionalInfo = spec.additionalinfo; //target id
- result.push_back(bonus);
- //propagate for regular upgrades of base creature
- for(auto cre_id : creatures[spec.subtype]->upgrades)
- {
- std::shared_ptr<Bonus> upgradeUpgradedVersion = std::make_shared<Bonus>(*bonus);
- upgradeUpgradedVersion->subtype = cre_id;
- result.push_back(upgradeUpgradedVersion);
- }
- }
- break;
- case 10: //resource generation
- bonus->type = Bonus::GENERATE_RESOURCE;
- bonus->subtype = spec.subtype;
- result.push_back(bonus);
- break;
- case 11: //starting skill with mastery (Adrienne)
- logMod->warn("Secondary skill mastery is no longer supported as specialty.");
- break;
- case 12: //army speed
- bonus->type = Bonus::STACKS_SPEED;
- result.push_back(bonus);
- break;
- case 13: //Dragon bonuses (Mutare)
- bonus->type = Bonus::PRIMARY_SKILL;
- bonus->valType = Bonus::ADDITIVE_VALUE;
- switch(spec.subtype)
- {
- case 1:
- bonus->subtype = PrimarySkill::ATTACK;
- break;
- case 2:
- bonus->subtype = PrimarySkill::DEFENSE;
- break;
- }
- bonus->limiter.reset(new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
- result.push_back(bonus);
- break;
- default:
- logMod->warn("Unknown hero specialty %d", spec.type);
- break;
- }
- return result;
- }
- // convert deprecated format
- std::vector<std::shared_ptr<Bonus>> SpecialtyBonusToBonuses(const SSpecialtyBonus & spec, int sid)
- {
- std::vector<std::shared_ptr<Bonus>> result;
- for(std::shared_ptr<Bonus> oldBonus : spec.bonuses)
- {
- oldBonus->sid = sid;
- if(oldBonus->type == Bonus::SPECIAL_SPELL_LEV || oldBonus->type == Bonus::SPECIAL_BLESS_DAMAGE)
- {
- // these bonuses used to auto-scale with hero level
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
- newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
- result.push_back(newBonus);
- }
- else if(spec.growsWithLevel)
- {
- std::shared_ptr<Bonus> newBonus = std::make_shared<Bonus>(*oldBonus);
- switch(newBonus->type)
- {
- case Bonus::SECONDARY_SKILL_PREMY:
- break; // ignore - used to be overwritten based on SPECIAL_SECONDARY_SKILL
- case Bonus::SPECIAL_SECONDARY_SKILL:
- newBonus->type = Bonus::SECONDARY_SKILL_PREMY;
- newBonus->updater = std::make_shared<TimesHeroLevelUpdater>();
- result.push_back(newBonus);
- break;
- case Bonus::PRIMARY_SKILL:
- if((newBonus->subtype == PrimarySkill::ATTACK || newBonus->subtype == PrimarySkill::DEFENSE) && newBonus->limiter)
- {
- std::shared_ptr<CCreatureTypeLimiter> creatureLimiter = std::dynamic_pointer_cast<CCreatureTypeLimiter>(newBonus->limiter);
- if(creatureLimiter)
- {
- const CCreature * cre = creatureLimiter->creature;
- int creStat = newBonus->subtype == PrimarySkill::ATTACK ? cre->getAttack(false) : cre->getDefence(false);
- int creLevel = cre->level ? cre->level : 5;
- newBonus->updater = std::make_shared<GrowsWithLevelUpdater>(creStat, creLevel);
- }
- result.push_back(newBonus);
- }
- break;
- default:
- result.push_back(newBonus);
- }
- }
- else
- {
- result.push_back(oldBonus);
- }
- }
- return result;
- }
- void CHeroHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" specialty info
- JsonNode & specialtyNode = object["specialty"];
- if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- const JsonNode & base = specialtyNode["base"];
- if(!base.isNull())
- {
- if(specialtyNode["bonuses"].isNull())
- {
- logMod->warn("specialty has base without bonuses");
- }
- else
- {
- JsonMap & bonuses = specialtyNode["bonuses"].Struct();
- for(std::pair<std::string, JsonNode> keyValue : bonuses)
- JsonUtils::inherit(bonuses[keyValue.first], base);
- }
- }
- }
- }
- void CHeroHandler::loadHeroSpecialty(CHero * hero, const JsonNode & node)
- {
- int sid = hero->ID.getNum();
- auto prepSpec = [=](std::shared_ptr<Bonus> bonus)
- {
- bonus->duration = Bonus::PERMANENT;
- bonus->source = Bonus::HERO_SPECIAL;
- bonus->sid = sid;
- return bonus;
- };
- //deprecated, used only for original specialties
- const JsonNode & specialtiesNode = node["specialties"];
- if (!specialtiesNode.isNull())
- {
- logMod->warn("Hero %s has deprecated specialties format.", hero->identifier);
- for(const JsonNode &specialty : specialtiesNode.Vector())
- {
- SSpecialtyInfo spec;
- spec.type = static_cast<si32>(specialty["type"].Integer());
- spec.val = static_cast<si32>(specialty["val"].Integer());
- spec.subtype = static_cast<si32>(specialty["subtype"].Integer());
- spec.additionalinfo = static_cast<si32>(specialty["info"].Integer());
- //we convert after loading completes, to have all identifiers for json logging
- hero->specDeprecated.push_back(spec);
- }
- }
- //new(er) format, using bonus system
- const JsonNode & specialtyNode = node["specialty"];
- if(specialtyNode.getType() == JsonNode::JsonType::DATA_VECTOR)
- {
- //deprecated middle-aged format
- for(const JsonNode & specialty : node["specialty"].Vector())
- {
- SSpecialtyBonus hs;
- hs.growsWithLevel = specialty["growsWithLevel"].Bool();
- for (const JsonNode & bonus : specialty["bonuses"].Vector())
- hs.bonuses.push_back(prepSpec(JsonUtils::parseBonus(bonus)));
- hero->specialtyDeprecated.push_back(hs);
- }
- }
- else if(specialtyNode.getType() == JsonNode::JsonType::DATA_STRUCT)
- {
- //creature specialty - alias for simplicity
- if(!specialtyNode["creature"].isNull())
- {
- VLC->modh->identifiers.requestIdentifier("creature", specialtyNode["creature"], [hero](si32 creature) {
- // use legacy format for delayed conversion (must have all creature data loaded, also for upgrades)
- SSpecialtyInfo spec;
- spec.type = 1;
- spec.additionalinfo = creature;
- hero->specDeprecated.push_back(spec);
- });
- }
- if(!specialtyNode["bonuses"].isNull())
- {
- //proper new format
- for(auto keyValue : specialtyNode["bonuses"].Struct())
- hero->specialty.push_back(prepSpec(JsonUtils::parseBonus(keyValue.second)));
- }
- }
- }
- void CHeroHandler::loadExperience()
- {
- expPerLevel.push_back(0);
- expPerLevel.push_back(1000);
- expPerLevel.push_back(2000);
- expPerLevel.push_back(3200);
- expPerLevel.push_back(4600);
- expPerLevel.push_back(6200);
- expPerLevel.push_back(8000);
- expPerLevel.push_back(10000);
- expPerLevel.push_back(12200);
- expPerLevel.push_back(14700);
- expPerLevel.push_back(17500);
- expPerLevel.push_back(20600);
- expPerLevel.push_back(24320);
- expPerLevel.push_back(28784);
- expPerLevel.push_back(34140);
- while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
- {
- auto i = expPerLevel.size() - 1;
- auto diff = expPerLevel[i] - expPerLevel[i-1];
- diff += diff / 5;
- expPerLevel.push_back (expPerLevel[i] + diff);
- }
- expPerLevel.pop_back();//last value is broken
- }
- void CHeroHandler::loadObstacles()
- {
- auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
- {
- for(const JsonNode &obs : node.Vector())
- {
- int ID = static_cast<int>(obs["id"].Float());
- CObstacleInfo & obi = out[ID];
- obi.ID = ID;
- obi.defName = obs["defname"].String();
- obi.width = static_cast<si32>(obs["width"].Float());
- obi.height = static_cast<si32>(obs["height"].Float());
- obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
- obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
- obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
- obi.isAbsoluteObstacle = absolute;
- }
- };
- const JsonNode config(ResourceID("config/obstacles.json"));
- loadObstacles(config["obstacles"], false, obstacles);
- loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
- //loadObstacles(config["moats"], true, moats);
- }
- /// convert h3-style ID (e.g. Gobin Wolf Rider) to vcmi (e.g. goblinWolfRider)
- static std::string genRefName(std::string input)
- {
- boost::algorithm::replace_all(input, " ", ""); //remove spaces
- input[0] = std::tolower(input[0]); // to camelCase
- return input;
- }
- void CHeroHandler::loadBallistics()
- {
- CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
- ballParser.endLine(); //header
- ballParser.endLine();
- do
- {
- ballParser.readString();
- ballParser.readString();
- CHeroHandler::SBallisticsLevelInfo bli;
- bli.keep = static_cast<ui8>(ballParser.readNumber());
- bli.tower = static_cast<ui8>(ballParser.readNumber());
- bli.gate = static_cast<ui8>(ballParser.readNumber());
- bli.wall = static_cast<ui8>(ballParser.readNumber());
- bli.shots = static_cast<ui8>(ballParser.readNumber());
- bli.noDmg = static_cast<ui8>(ballParser.readNumber());
- bli.oneDmg = static_cast<ui8>(ballParser.readNumber());
- bli.twoDmg = static_cast<ui8>(ballParser.readNumber());
- bli.sum = static_cast<ui8>(ballParser.readNumber());
- ballistics.push_back(bli);
- assert(bli.noDmg + bli.oneDmg + bli.twoDmg == 100 && bli.sum == 100);
- }
- while (ballParser.endLine());
- }
- std::vector<JsonNode> CHeroHandler::loadLegacyData(size_t dataSize)
- {
- heroes.resize(dataSize);
- std::vector<JsonNode> h3Data;
- h3Data.reserve(dataSize);
- CLegacyConfigParser specParser("DATA/HEROSPEC.TXT");
- CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
- CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
- parser.endLine(); //ignore header
- parser.endLine();
- specParser.endLine(); //ignore header
- specParser.endLine();
- for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
- {
- JsonNode heroData;
- heroData["texts"]["name"].String() = parser.readString();
- heroData["texts"]["biography"].String() = bioParser.readString();
- heroData["texts"]["specialty"]["name"].String() = specParser.readString();
- heroData["texts"]["specialty"]["tooltip"].String() = specParser.readString();
- heroData["texts"]["specialty"]["description"].String() = specParser.readString();
- for(int x=0;x<3;x++)
- {
- JsonNode armySlot;
- armySlot["min"].Float() = parser.readNumber();
- armySlot["max"].Float() = parser.readNumber();
- armySlot["creature"].String() = genRefName(parser.readString());
- heroData["army"].Vector().push_back(armySlot);
- }
- parser.endLine();
- specParser.endLine();
- bioParser.endLine();
- h3Data.push_back(heroData);
- }
- return h3Data;
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->ID = HeroTypeID((si32)heroes.size());
- object->imageIndex = (si32)heroes.size() + GameConstants::HERO_PORTRAIT_SHIFT; // 2 special frames + some extra portraits
- heroes.push_back(object);
- VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
- }
- void CHeroHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
- {
- auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
- object->ID = HeroTypeID((si32)index);
- object->imageIndex = static_cast<si32>(index);
- assert(heroes[index] == nullptr); // ensure that this id was not loaded before
- heroes[index] = object;
- VLC->modh->identifiers.registerObject(scope, "hero", name, object->ID.getNum());
- }
- void CHeroHandler::afterLoadFinalization()
- {
- for(ConstTransitivePtr<CHero> hero : heroes)
- {
- for(auto bonus : hero->specialty)
- {
- bonus->sid = hero->ID.getNum();
- }
- if(hero->specDeprecated.size() > 0 || hero->specialtyDeprecated.size() > 0)
- {
- logMod->debug("Converting specialty format for hero %s(%s)", hero->identifier, VLC->townh->encodeFaction(hero->heroClass->faction));
- std::vector<std::shared_ptr<Bonus>> convertedBonuses;
- for(const SSpecialtyInfo & spec : hero->specDeprecated)
- {
- for(std::shared_ptr<Bonus> b : SpecialtyInfoToBonuses(spec, hero->ID.getNum()))
- convertedBonuses.push_back(b);
- }
- for(const SSpecialtyBonus & spec : hero->specialtyDeprecated)
- {
- for(std::shared_ptr<Bonus> b : SpecialtyBonusToBonuses(spec, hero->ID.getNum()))
- convertedBonuses.push_back(b);
- }
- hero->specDeprecated.clear();
- hero->specialtyDeprecated.clear();
- // store and create json for logging
- std::vector<JsonNode> specVec;
- std::vector<std::string> specNames;
- for(std::shared_ptr<Bonus> bonus : convertedBonuses)
- {
- hero->specialty.push_back(bonus);
- specVec.push_back(bonus->toJsonNode());
- // find fitting & unique bonus name
- std::string bonusName = bonus->nameForBonus();
- if(vstd::contains(specNames, bonusName))
- {
- int suffix = 2;
- while(vstd::contains(specNames, bonusName + std::to_string(suffix)))
- suffix++;
- bonusName += std::to_string(suffix);
- }
- specNames.push_back(bonusName);
- }
- // log new format for easy copy-and-paste
- JsonNode specNode(JsonNode::JsonType::DATA_STRUCT);
- if(specVec.size() > 1)
- {
- JsonNode base = JsonUtils::intersect(specVec);
- if(base.containsBaseData())
- {
- specNode["base"] = base;
- for(JsonNode & node : specVec)
- node = JsonUtils::difference(node, base);
- }
- }
- // add json for bonuses
- specNode["bonuses"].Struct();
- for(int i = 0; i < specVec.size(); i++)
- specNode["bonuses"][specNames[i]] = specVec[i];
- logMod->trace("\"specialty\" : %s", specNode.toJson(true));
- }
- }
- }
- ui32 CHeroHandler::level (ui64 experience) const
- {
- return static_cast<ui32>(boost::range::upper_bound(expPerLevel, experience) - std::begin(expPerLevel));
- }
- ui64 CHeroHandler::reqExp (ui32 level) const
- {
- if(!level)
- return 0;
- if (level <= expPerLevel.size())
- {
- return expPerLevel[level-1];
- }
- else
- {
- logGlobal->warn("A hero has reached unsupported amount of experience");
- return expPerLevel[expPerLevel.size()-1];
- }
- }
- void CHeroHandler::loadTerrains()
- {
- const JsonNode config(ResourceID("config/terrains.json"));
- terrCosts.reserve(GameConstants::TERRAIN_TYPES);
- for(const std::string & name : GameConstants::TERRAIN_NAMES)
- terrCosts.push_back((int)config[name]["moveCost"].Float());
- }
- std::vector<bool> CHeroHandler::getDefaultAllowed() const
- {
- // Look Data/HOTRAITS.txt for reference
- std::vector<bool> allowedHeroes;
- allowedHeroes.reserve(heroes.size());
- for(const CHero * hero : heroes)
- {
- allowedHeroes.push_back(!hero->special);
- }
- return allowedHeroes;
- }
- si32 CHeroHandler::decodeHero(const std::string & identifier)
- {
- auto rawId = VLC->modh->identifiers.getIdentifier("core", "hero", identifier);
- if(rawId)
- return rawId.get();
- else
- return -1;
- }
- std::string CHeroHandler::encodeHero(const si32 index)
- {
- return VLC->heroh->heroes.at(index)->identifier;
- }
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