CRewardableObject.cpp 30 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "CObjectClassesHandler.h"
  18. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  19. {
  20. if (dayOfWeek != 0)
  21. {
  22. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  23. return false;
  24. }
  25. for (auto & reqStack : creatures)
  26. {
  27. size_t count = 0;
  28. for (auto slot : hero->Slots())
  29. {
  30. const CStackInstance * heroStack = slot.second;
  31. if (heroStack->type == reqStack.type)
  32. count += heroStack->count;
  33. }
  34. if (count < reqStack.count) //not enough creatures of this kind
  35. return false;
  36. }
  37. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  38. return false;
  39. if (minLevel > hero->level)
  40. return false;
  41. for (size_t i=0; i<primary.size(); i++)
  42. {
  43. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  44. return false;
  45. }
  46. for (auto & skill : secondary)
  47. {
  48. if (skill.second > hero->getSecSkillLevel(skill.first))
  49. return false;
  50. }
  51. for (auto & art : artifacts)
  52. {
  53. if (!hero->hasArt(art))
  54. return false;
  55. }
  56. return true;
  57. }
  58. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  59. {
  60. std::vector<ui32> ret;
  61. for (size_t i=0; i<info.size(); i++)
  62. {
  63. const CVisitInfo & visit = info[i];
  64. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  65. {
  66. ret.push_back(i);
  67. }
  68. }
  69. return ret;
  70. }
  71. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  72. {
  73. auto grantRewardWithMessage = [&](int index) -> void
  74. {
  75. grantReward(index, h);
  76. // show message only if it is not empty
  77. if (!info[index].message.toString().empty())
  78. {
  79. InfoWindow iw;
  80. iw.player = h->tempOwner;
  81. iw.soundID = soundID;
  82. iw.text = info[index].message;
  83. info[index].reward.loadComponents(iw.components);
  84. cb->showInfoDialog(&iw);
  85. }
  86. };
  87. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  88. {
  89. BlockingDialog sd(canRefuse, rewards.size() > 1);
  90. sd.player = h->tempOwner;
  91. sd.soundID = soundID;
  92. sd.text = onSelect;
  93. for (auto index : rewards)
  94. sd.components.push_back(info[index].reward.getDisplayedComponent());
  95. cb->showBlockingDialog(&sd);
  96. };
  97. if (!wasVisited(h))
  98. {
  99. auto rewards = getAvailableRewards(h);
  100. switch (rewards.size())
  101. {
  102. case 0: // no available rewards, e.g. empty flotsam
  103. {
  104. InfoWindow iw;
  105. iw.player = h->tempOwner;
  106. iw.soundID = soundID;
  107. if (!onEmpty.toString().empty())
  108. iw.text = onEmpty;
  109. else
  110. iw.text = onVisited;
  111. cb->showInfoDialog(&iw);
  112. break;
  113. }
  114. case 1: // one reward. Just give it with message
  115. {
  116. if (canRefuse)
  117. selectRewardsMessage(rewards);
  118. else
  119. grantRewardWithMessage(rewards[0]);
  120. break;
  121. }
  122. default: // multiple rewards. Act according to select mode
  123. {
  124. switch (selectMode) {
  125. case SELECT_PLAYER: // player must select
  126. selectRewardsMessage(rewards);
  127. break;
  128. case SELECT_FIRST: // give first available
  129. grantRewardWithMessage(rewards[0]);
  130. break;
  131. case SELECT_RANDOM: // select one randomly //TODO: use weights
  132. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  133. break;
  134. }
  135. return;
  136. }
  137. }
  138. }
  139. else
  140. {
  141. InfoWindow iw;
  142. iw.player = h->tempOwner;
  143. iw.soundID = soundID;
  144. if (!onVisited.toString().empty())
  145. iw.text = onVisited;
  146. else
  147. iw.text = onEmpty;
  148. cb->showInfoDialog(&iw);
  149. }
  150. }
  151. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  152. {
  153. grantRewardAfterLevelup(info[selectedReward], hero);
  154. }
  155. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  156. {
  157. if (answer == 0)
  158. return; // player refused
  159. if (answer > 0 && answer-1 < info.size())
  160. {
  161. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  162. auto list = getAvailableRewards(hero);
  163. grantReward(list[answer - 1], hero);
  164. }
  165. else
  166. {
  167. throw std::runtime_error("Unhandled choice");
  168. }
  169. }
  170. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  171. {
  172. // no implementation, virtual function for overrides
  173. }
  174. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  175. {
  176. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  177. cb->sendAndApply(&cov);
  178. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  179. grantRewardBeforeLevelup(info[rewardID], hero);
  180. }
  181. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  182. {
  183. assert(hero);
  184. assert(hero->tempOwner.isValidPlayer());
  185. assert(stacks.empty());
  186. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  187. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  188. cb->giveResources(hero->tempOwner, info.reward.resources);
  189. for (auto & entry : info.reward.secondary)
  190. {
  191. int current = hero->getSecSkillLevel(entry.first);
  192. if( (current != 0 && current < entry.second) ||
  193. (hero->canLearnSkill() ))
  194. {
  195. cb->changeSecSkill(hero, entry.first, entry.second);
  196. }
  197. }
  198. for(int i=0; i< info.reward.primary.size(); i++)
  199. if(info.reward.primary[i] > 0)
  200. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  201. si64 expToGive = 0;
  202. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  203. expToGive += hero->calculateXp(info.reward.gainedExp);
  204. if (expToGive)
  205. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  206. // hero is not blocked by levelup dialog - grant remainer immediately
  207. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  208. {
  209. grantRewardAfterLevelup(info, hero);
  210. }
  211. }
  212. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  213. {
  214. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  215. {
  216. si32 mana = hero->mana;
  217. if (info.reward.manaPercentage >= 0)
  218. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  219. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  220. }
  221. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  222. {
  223. SetMovePoints smp;
  224. smp.hid = hero->id;
  225. smp.val = hero->movement;
  226. if (info.reward.movePercentage >= 0) // percent from max
  227. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  228. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  229. cb->setMovePoints(&smp);
  230. }
  231. for (const Bonus & bonus : info.reward.bonuses)
  232. {
  233. GiveBonus gb;
  234. gb.bonus = bonus;
  235. gb.id = hero->id.getNum();
  236. cb->giveHeroBonus(&gb);
  237. }
  238. for (ArtifactID art : info.reward.artifacts)
  239. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  240. if (!info.reward.spells.empty())
  241. {
  242. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  243. cb->changeSpells(hero, true, spellsToGive);
  244. }
  245. if (!info.reward.creatures.empty())
  246. {
  247. CCreatureSet creatures;
  248. for (auto & crea : info.reward.creatures)
  249. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  250. cb->giveCreatures(this, hero, creatures, false);
  251. }
  252. onRewardGiven(hero);
  253. if (info.reward.removeObject)
  254. cb->removeObject(this);
  255. }
  256. bool CRewardableObject::wasVisited (PlayerColor player) const
  257. {
  258. switch (visitMode)
  259. {
  260. case VISIT_UNLIMITED:
  261. return false;
  262. case VISIT_ONCE:
  263. for (auto & visit : info)
  264. {
  265. if (visit.numOfGrants != 0)
  266. return true;
  267. }
  268. case VISIT_HERO:
  269. return false;
  270. case VISIT_PLAYER:
  271. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  272. default:
  273. return false;
  274. }
  275. }
  276. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  277. {
  278. switch (visitMode)
  279. {
  280. case VISIT_HERO:
  281. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
  282. default:
  283. return wasVisited(h->tempOwner);
  284. }
  285. }
  286. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  287. {
  288. for (auto comp : extraComponents)
  289. comps.push_back(comp);
  290. for (size_t i=0; i<resources.size(); i++)
  291. {
  292. if (resources[i] !=0)
  293. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  294. }
  295. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  296. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  297. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  298. for (size_t i=0; i<primary.size(); i++)
  299. {
  300. if (primary[i] !=0)
  301. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  302. }
  303. for (auto & entry : secondary)
  304. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  305. for (auto & entry : artifacts)
  306. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  307. for (auto & entry : spells)
  308. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  309. for (auto & entry : creatures)
  310. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  311. }
  312. Component CRewardInfo::getDisplayedComponent() const
  313. {
  314. std::vector<Component> comps;
  315. loadComponents(comps);
  316. assert(!comps.empty());
  317. return comps.front();
  318. }
  319. // FIXME: copy-pasted from CObjectHandler
  320. static std::string & visitedTxt(const bool visited)
  321. {
  322. int id = visited ? 352 : 353;
  323. return VLC->generaltexth->allTexts[id];
  324. }
  325. std::string CRewardableObject::getHoverText(PlayerColor player) const
  326. {
  327. if(visitMode != VISIT_UNLIMITED)
  328. return getObjectName() + " " + visitedTxt(wasVisited(player));
  329. return getObjectName();
  330. }
  331. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  332. {
  333. if(visitMode != VISIT_UNLIMITED)
  334. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  335. return getObjectName();
  336. }
  337. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  338. {
  339. switch (what)
  340. {
  341. case ObjProperty::REWARD_RESET:
  342. for (auto & visit : info)
  343. visit.numOfGrants = 0;
  344. break;
  345. case ObjProperty::REWARD_SELECT:
  346. selectedReward = val;
  347. info[val].numOfGrants++;
  348. break;
  349. }
  350. }
  351. void CRewardableObject::newTurn() const
  352. {
  353. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  354. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  355. }
  356. CRewardableObject::CRewardableObject():
  357. soundID(soundBase::invalid),
  358. selectMode(0),
  359. selectedReward(0),
  360. resetDuration(0),
  361. canRefuse(false)
  362. {}
  363. ///////////////////////////////////////////////////////////////////////////////////////////////////
  364. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  365. ///////////////////////////////////////////////////////////////////////////////////////////////////
  366. /// Helper, selects random art class based on weights
  367. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  368. {
  369. int total = treasure + minor + major + relic;
  370. assert(total != 0);
  371. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  372. if(hlp < treasure)
  373. return CArtifact::ART_TREASURE;
  374. if(hlp < treasure + minor)
  375. return CArtifact::ART_MINOR;
  376. if(hlp < treasure + minor + major)
  377. return CArtifact::ART_MAJOR;
  378. return CArtifact::ART_RELIC;
  379. }
  380. /// Helper, adds random artifact to reward selecting class based on weights
  381. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  382. {
  383. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  384. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  385. info.reward.artifacts.push_back(artID);
  386. }
  387. CGPickable::CGPickable()
  388. {
  389. visitMode = VISIT_UNLIMITED;
  390. selectMode = SELECT_PLAYER;
  391. }
  392. void CGPickable::initObj()
  393. {
  394. blockVisit = true;
  395. switch(ID)
  396. {
  397. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  398. {
  399. soundID = soundBase::experience;
  400. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  401. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  402. info.resize(1);
  403. info[0].reward.resources[givenRes] = givenAmm;
  404. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  405. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  406. info[0].reward.removeObject = true;
  407. break;
  408. }
  409. case Obj::FLOTSAM:
  410. {
  411. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  412. soundID = soundBase::GENIE;
  413. switch(type)
  414. {
  415. case 0:
  416. info.resize(1);
  417. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  418. info[0].reward.removeObject = true;
  419. case 1:
  420. {
  421. info.resize(1);
  422. info[0].reward.resources[Res::WOOD] = 5;
  423. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  424. info[0].reward.removeObject = true;
  425. break;
  426. }
  427. case 2:
  428. {
  429. info.resize(1);
  430. info[0].reward.resources[Res::WOOD] = 5;
  431. info[0].reward.resources[Res::GOLD] = 200;
  432. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  433. info[0].reward.removeObject = true;
  434. break;
  435. }
  436. case 3:
  437. {
  438. info.resize(1);
  439. info[0].reward.resources[Res::WOOD] = 10;
  440. info[0].reward.resources[Res::GOLD] = 500;
  441. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  442. info[0].reward.removeObject = true;
  443. break;
  444. }
  445. }
  446. break;
  447. }
  448. case Obj::SEA_CHEST:
  449. {
  450. soundID = soundBase::chest;
  451. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  452. if(hlp < 20)
  453. {
  454. info.resize(1);
  455. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  456. info[0].reward.removeObject = true;
  457. }
  458. else if(hlp < 90)
  459. {
  460. info.resize(1);
  461. info[0].reward.resources[Res::GOLD] = 1500;
  462. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  463. info[0].reward.removeObject = true;
  464. }
  465. else
  466. {
  467. info.resize(1);
  468. loadRandomArtifact(info[0], 100, 0, 0, 0);
  469. info[0].reward.resources[Res::GOLD] = 1000;
  470. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  471. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  472. info[0].reward.removeObject = true;
  473. }
  474. }
  475. break;
  476. case Obj::SHIPWRECK_SURVIVOR:
  477. {
  478. soundID = soundBase::experience;
  479. info.resize(1);
  480. loadRandomArtifact(info[0], 55, 20, 20, 5);
  481. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  482. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  483. info[0].reward.removeObject = true;
  484. }
  485. break;
  486. case Obj::TREASURE_CHEST:
  487. {
  488. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  489. if(hlp >= 95)
  490. {
  491. soundID = soundBase::treasure;
  492. info.resize(1);
  493. loadRandomArtifact(info[0], 100, 0, 0, 0);
  494. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  495. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  496. info[0].reward.removeObject = true;
  497. return;
  498. }
  499. else if (hlp >= 65)
  500. {
  501. soundID = soundBase::chest;
  502. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  503. info.resize(2);
  504. info[0].reward.resources[Res::GOLD] = 2000;
  505. info[1].reward.gainedExp = 1500;
  506. info[0].reward.removeObject = true;
  507. info[1].reward.removeObject = true;
  508. }
  509. else if(hlp >= 33)
  510. {
  511. soundID = soundBase::chest;
  512. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  513. info.resize(2);
  514. info[0].reward.resources[Res::GOLD] = 1500;
  515. info[1].reward.gainedExp = 1000;
  516. info[0].reward.removeObject = true;
  517. info[1].reward.removeObject = true;
  518. }
  519. else
  520. {
  521. soundID = soundBase::chest;
  522. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  523. info.resize(2);
  524. info[0].reward.resources[Res::GOLD] = 1000;
  525. info[1].reward.gainedExp = 500;
  526. info[0].reward.removeObject = true;
  527. info[1].reward.removeObject = true;
  528. }
  529. }
  530. break;
  531. }
  532. }
  533. ///////////////////////////////////////////////////////////////////////////////////////////////////
  534. CGBonusingObject::CGBonusingObject()
  535. {
  536. visitMode = VISIT_UNLIMITED;
  537. selectMode = SELECT_FIRST;
  538. }
  539. void CGBonusingObject::initObj()
  540. {
  541. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  542. {
  543. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  544. visit.reward.bonuses.push_back(b);
  545. if (type == Bonus::MORALE)
  546. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  547. if (type == Bonus::LUCK)
  548. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  549. };
  550. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  551. {
  552. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  553. };
  554. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  555. {
  556. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  557. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  558. soundID = sound;
  559. };
  560. info.resize(1);
  561. switch(ID)
  562. {
  563. case Obj::BUOY:
  564. blockVisit = true;
  565. configureMessage(info[0], 21, 22, soundBase::MORALE);
  566. configureBonus(info[0], Bonus::MORALE, +1, 94);
  567. break;
  568. case Obj::SWAN_POND:
  569. configureMessage(info[0], 29, 30, soundBase::LUCK);
  570. configureBonus(info[0], Bonus::LUCK, 2, 67);
  571. info[0].reward.movePercentage = 0;
  572. break;
  573. case Obj::FAERIE_RING:
  574. configureMessage(info[0], 49, 50, soundBase::LUCK);
  575. configureBonus(info[0], Bonus::LUCK, 2, 71);
  576. break;
  577. case Obj::FOUNTAIN_OF_FORTUNE:
  578. selectMode = SELECT_RANDOM;
  579. info.resize(5);
  580. for (int i=0; i<5; i++)
  581. {
  582. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  583. configureMessage(info[i], 55, 56, soundBase::LUCK);
  584. }
  585. break;
  586. case Obj::IDOL_OF_FORTUNE:
  587. info.resize(7);
  588. for (int i=0; i<6; i++)
  589. {
  590. info[i].limiter.dayOfWeek = i+1;
  591. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  592. configureMessage(info[i], 62, 63, soundBase::experience);
  593. }
  594. info.back().limiter.dayOfWeek = 7;
  595. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  596. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  597. configureMessage(info.back(), 62, 63, soundBase::experience);
  598. break;
  599. case Obj::MERMAID:
  600. blockVisit = true;
  601. configureMessage(info[0], 83, 82, soundBase::LUCK);
  602. configureBonus(info[0], Bonus::LUCK, 1, 72);
  603. break;
  604. case Obj::RALLY_FLAG:
  605. configureMessage(info[0], 111, 110, soundBase::MORALE);
  606. configureBonus(info[0], Bonus::MORALE, 1, 102);
  607. configureBonus(info[0], Bonus::LUCK, 1, 102);
  608. info[0].reward.movePoints = 400;
  609. break;
  610. case Obj::OASIS:
  611. configureMessage(info[0], 95, 94, soundBase::MORALE);
  612. configureBonus(info[0], Bonus::MORALE, 1, 95);
  613. info[0].reward.movePoints = 800;
  614. break;
  615. case Obj::TEMPLE:
  616. info[0].limiter.dayOfWeek = 7;
  617. info.resize(2);
  618. configureBonus(info[0], Bonus::MORALE, 2, 96);
  619. configureBonus(info[1], Bonus::MORALE, 1, 97);
  620. configureMessage(info[0], 140, 141, soundBase::temple);
  621. configureMessage(info[1], 140, 141, soundBase::temple);
  622. break;
  623. case Obj::WATERING_HOLE:
  624. configureMessage(info[0], 166, 167, soundBase::MORALE);
  625. configureBonus(info[0], Bonus::MORALE, 1, 100);
  626. info[0].reward.movePoints = 400;
  627. break;
  628. case Obj::FOUNTAIN_OF_YOUTH:
  629. configureMessage(info[0], 57, 58, soundBase::MORALE);
  630. configureBonus(info[0], Bonus::MORALE, 1, 103);
  631. info[0].reward.movePoints = 400;
  632. break;
  633. case Obj::STABLES:
  634. configureMessage(info[0], 137, 136, soundBase::STORE);
  635. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  636. info[0].reward.movePoints = 600;
  637. //TODO: upgrade champions to cavaliers
  638. /*
  639. bool someUpgradeDone = false;
  640. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  641. {
  642. if(i->second->type->idNumber == CreatureID::CAVALIER)
  643. {
  644. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  645. someUpgradeDone = true;
  646. }
  647. }
  648. if (someUpgradeDone)
  649. {
  650. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  651. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  652. }*/
  653. break;
  654. }
  655. }
  656. ///////////////////////////////////////////////////////////////////////////////////////////////////
  657. CGOnceVisitable::CGOnceVisitable()
  658. {
  659. visitMode = VISIT_ONCE;
  660. selectMode = SELECT_FIRST;
  661. }
  662. void CGOnceVisitable::initObj()
  663. {
  664. switch(ID)
  665. {
  666. case Obj::CORPSE:
  667. {
  668. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  669. soundID = soundBase::MYSTERY;
  670. blockVisit = true;
  671. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  672. {
  673. info.resize(1);
  674. loadRandomArtifact(info[0], 10, 10, 10, 0);
  675. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  676. }
  677. }
  678. break;
  679. case Obj::LEAN_TO:
  680. {
  681. soundID = soundBase::GENIE;
  682. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  683. info.resize(1);
  684. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  685. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  686. info[0].reward.resources[type] = value;
  687. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  688. }
  689. break;
  690. case Obj::WARRIORS_TOMB:
  691. {
  692. soundID = soundBase::GRAVEYARD;
  693. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  694. info.resize(2);
  695. loadRandomArtifact(info[0], 30, 50, 25, 5);
  696. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  697. info[0].reward.bonuses.push_back(bonus);
  698. info[1].reward.bonuses.push_back(bonus);
  699. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  700. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  701. }
  702. break;
  703. case Obj::WAGON:
  704. {
  705. soundID = soundBase::GENIE;
  706. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  707. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  708. if(hlp < 40) //minor or treasure art
  709. {
  710. info.resize(1);
  711. loadRandomArtifact(info[0], 10, 10, 0, 0);
  712. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  713. }
  714. else if(hlp < 90) //2 - 5 of non-gold resource
  715. {
  716. info.resize(1);
  717. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  718. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  719. info[0].reward.resources[type] = value;
  720. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  721. }
  722. // or nothing
  723. }
  724. break;
  725. }
  726. }
  727. ///////////////////////////////////////////////////////////////////////////////////////////////////
  728. CGVisitableOPH::CGVisitableOPH()
  729. {
  730. visitMode = VISIT_HERO;
  731. selectMode = SELECT_PLAYER;
  732. }
  733. void CGVisitableOPH::initObj()
  734. {
  735. switch(ID)
  736. {
  737. case Obj::ARENA:
  738. soundID = soundBase::NOMAD;
  739. info.resize(2);
  740. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  741. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  742. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  743. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  744. canRefuse = true;
  745. break;
  746. case Obj::MERCENARY_CAMP:
  747. info.resize(1);
  748. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  749. soundID = soundBase::NOMAD;
  750. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  751. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  752. break;
  753. case Obj::MARLETTO_TOWER:
  754. info.resize(1);
  755. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  756. soundID = soundBase::NOMAD;
  757. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  758. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  759. break;
  760. case Obj::STAR_AXIS:
  761. info.resize(1);
  762. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  763. soundID = soundBase::gazebo;
  764. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  765. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  766. break;
  767. case Obj::GARDEN_OF_REVELATION:
  768. info.resize(1);
  769. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  770. soundID = soundBase::GETPROTECTION;
  771. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  772. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  773. break;
  774. case Obj::LEARNING_STONE:
  775. info.resize(1);
  776. info[0].reward.gainedExp = 1000;
  777. soundID = soundBase::gazebo;
  778. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  779. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  780. break;
  781. case Obj::TREE_OF_KNOWLEDGE:
  782. soundID = soundBase::gazebo;
  783. info.resize(1);
  784. canRefuse = true;
  785. info[0].reward.gainedLevels = 1;
  786. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  787. info.resize(1);
  788. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  789. {
  790. case 0: // free
  791. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  792. break;
  793. case 1:
  794. info[0].limiter.resources[Res::GOLD] = 2000;
  795. info[0].reward.resources[Res::GOLD] = -2000;
  796. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  797. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  798. break;
  799. case 2:
  800. info[0].limiter.resources[Res::GEMS] = 10;
  801. info[0].reward.resources[Res::GEMS] = -10;
  802. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  803. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  804. break;
  805. }
  806. break;
  807. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  808. {
  809. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  810. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  811. // Don't like this one but don't see any easier approach
  812. CVisitInfo visit;
  813. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  814. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  815. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  816. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  817. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  818. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  819. {
  820. visit.limiter.minLevel = 10 - i * 2;
  821. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  822. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  823. info.push_back(visit);
  824. }
  825. soundID = soundBase::gazebo;
  826. break;
  827. }
  828. case Obj::SCHOOL_OF_MAGIC:
  829. info.resize(2);
  830. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  831. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  832. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  833. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  834. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  835. soundID = soundBase::faerie;
  836. canRefuse = true;
  837. break;
  838. case Obj::SCHOOL_OF_WAR:
  839. info.resize(2);
  840. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  841. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  842. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  843. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  844. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  845. soundID = soundBase::MILITARY;
  846. canRefuse = true;
  847. break;
  848. }
  849. }
  850. //TODO: re-enable. Probably in some different form but still necessary
  851. /*
  852. const std::string & CGVisitableOPH::getHoverText() const
  853. {
  854. int pom = -1;
  855. switch(ID)
  856. {
  857. case Obj::ARENA:
  858. pom = -1;
  859. break;
  860. case Obj::MERCENARY_CAMP:
  861. pom = 8;
  862. break;
  863. case Obj::MARLETTO_TOWER:
  864. pom = 7;
  865. break;
  866. case Obj::STAR_AXIS:
  867. pom = 11;
  868. break;
  869. case Obj::GARDEN_OF_REVELATION:
  870. pom = 4;
  871. break;
  872. case Obj::LEARNING_STONE:
  873. pom = 5;
  874. break;
  875. case Obj::TREE_OF_KNOWLEDGE:
  876. pom = 18;
  877. break;
  878. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  879. break;
  880. case Obj::SCHOOL_OF_MAGIC:
  881. pom = 9;
  882. break;
  883. case Obj::SCHOOL_OF_WAR:
  884. pom = 10;
  885. break;
  886. default:
  887. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  888. }
  889. hoverName = VLC->objtypeh->getObjectName(ID);
  890. if(pom >= 0)
  891. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  892. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  893. if(h)
  894. {
  895. hoverName += "\n\n";
  896. bool visited = vstd::contains (visitors, h->id);
  897. hoverName += visitedTxt (visited);
  898. }
  899. return hoverName;
  900. }
  901. */
  902. ///////////////////////////////////////////////////////////////////////////////////////////////////
  903. CGVisitableOPW::CGVisitableOPW()
  904. {
  905. visitMode = VISIT_ONCE;
  906. selectMode = SELECT_RANDOM;
  907. resetDuration = 7;
  908. }
  909. void CGVisitableOPW::initObj()
  910. {
  911. switch (ID)
  912. {
  913. case Obj::MYSTICAL_GARDEN:
  914. soundID = soundBase::experience;
  915. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  916. info.resize(2);
  917. info[0].reward.resources[Res::GEMS] = 5;
  918. info[1].reward.resources[Res::GOLD] = 500;
  919. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  920. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  921. break;
  922. case Obj::WINDMILL:
  923. soundID = soundBase::GENIE;
  924. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  925. // 3-6 of any resource but wood and gold
  926. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  927. {
  928. for (int val = 3; val <=6; val++)
  929. {
  930. CVisitInfo visit;
  931. visit.reward.resources[resID] = val;
  932. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  933. info.push_back(visit);
  934. }
  935. }
  936. break;
  937. case Obj::WATER_WHEEL:
  938. soundID = soundBase::GENIE;
  939. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  940. info.resize(2);
  941. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  942. info[0].reward.resources[Res::GOLD] = 1000;
  943. info[1].reward.resources[Res::GOLD] = 500;
  944. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  945. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  946. break;
  947. }
  948. }
  949. ///////////////////////////////////////////////////////////////////////////////////////////////////
  950. void CGMagicSpring::initObj()
  951. {
  952. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  953. visit.reward.manaPercentage = 200;
  954. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  955. info.push_back(visit); // two rewards, one for each entrance
  956. info.push_back(visit);
  957. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  958. soundID = soundBase::GENIE;
  959. }
  960. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  961. {
  962. std::vector <int3> visitableTiles;
  963. for(int y = 0; y < 6; y++)
  964. for (int x = 0; x < 8; x++) //starting from left
  965. if (appearance.isVisitableAt(x, y))
  966. visitableTiles.push_back (int3(x, y , 0));
  967. return visitableTiles;
  968. }
  969. int3 CGMagicSpring::getVisitableOffset() const
  970. {
  971. auto visitableTiles = getVisitableOffsets();
  972. if (visitableTiles.size() != info.size())
  973. {
  974. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  975. return int3(-1,-1,-1);
  976. }
  977. for (size_t i=0; i<visitableTiles.size(); i++)
  978. {
  979. if (info[i].numOfGrants == 0)
  980. return visitableTiles[i];
  981. }
  982. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  983. }
  984. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  985. {
  986. auto tiles = getVisitableOffsets();
  987. for (size_t i=0; i<tiles.size(); i++)
  988. {
  989. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  990. {
  991. return std::vector<ui32>(1, i);
  992. }
  993. }
  994. // hero is either not on visitable tile (should not happen) or tile is already used
  995. return std::vector<ui32>();
  996. }