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							- /*
 
-  * CSpellWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CSpellWindow.h"
 
- #include "../../lib/ScopeGuard.h"
 
- #include "CAdvmapInterface.h"
 
- #include "GUIClasses.h"
 
- #include "InfoWindows.h"
 
- #include "CCastleInterface.h"
 
- #include "../CGameInfo.h"
 
- #include "../CMessage.h"
 
- #include "../CMT.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CVideoHandler.h"
 
- #include "../Graphics.h"
 
- #include "../battle/CBattleInterface.h"
 
- #include "../gui/CAnimation.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../gui/SDL_Extensions.h"
 
- #include "../widgets/MiscWidgets.h"
 
- #include "../widgets/CComponent.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../../CCallback.h"
 
- #include "../../lib/CConfigHandler.h"
 
- #include "../../lib/CGeneralTextHandler.h"
 
- #include "../../lib/spells/CSpellHandler.h"
 
- #include "../../lib/spells/Problem.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/mapObjects/CGHeroInstance.h"
 
- CSpellWindow::InteractiveArea::InteractiveArea(const SDL_Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos = myRect;
 
- 	onLeft = funcL;
 
- 	hoverText = CGI->generaltexth->zelp[helpTextId].first;
 
- 	helpText = CGI->generaltexth->zelp[helpTextId].second;
 
- 	owner = _owner;
 
- }
 
- void CSpellWindow::InteractiveArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down)
 
- 		onLeft();
 
- }
 
- void CSpellWindow::InteractiveArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(helpText, down);
 
- }
 
- void CSpellWindow::InteractiveArea::hover(bool on)
 
- {
 
- 	if(on)
 
- 		owner->statusBar->setText(hoverText);
 
- 	else
 
- 		owner->statusBar->clear();
 
- }
 
- class SpellbookSpellSorter
 
- {
 
- public:
 
- 	bool operator()(const CSpell * A, const CSpell * B)
 
- 	{
 
- 		if(A->level < B->level)
 
- 			return true;
 
- 		if(A->level > B->level)
 
- 			return false;
 
- 		for(ui8 schoolId = 0; schoolId < 4; schoolId++)
 
- 		{
 
- 			if(A->school.at((ESpellSchool)schoolId) && !B->school.at((ESpellSchool)schoolId))
 
- 				return true;
 
- 			if(!A->school.at((ESpellSchool)schoolId) && B->school.at((ESpellSchool)schoolId))
 
- 				return false;
 
- 		}
 
- 		return A->name < B->name;
 
- 	}
 
- } spellsorter;
 
- CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
 
-     CWindowObject(PLAYER_COLORED, "SpelBack"),
 
- 	battleSpellsOnly(openOnBattleSpells),
 
- 	selectedTab(4),
 
- 	currentPage(0),
 
- 	myHero(_myHero),
 
- 	myInt(_myInt)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	//initializing castable spells
 
- 	mySpells.reserve(CGI->spellh->objects.size());
 
- 	for(const CSpell * spell : CGI->spellh->objects)
 
- 	{
 
- 		if(!spell->isCreatureAbility() && myHero->canCastThisSpell(spell))
 
- 			mySpells.push_back(spell);
 
- 	}
 
- 	std::sort(mySpells.begin(), mySpells.end(), spellsorter);
 
- 	//initializing sizes of spellbook's parts
 
- 	for(auto & elem : sitesPerTabAdv)
 
- 		elem = 0;
 
- 	for(auto & elem : sitesPerTabBattle)
 
- 		elem = 0;
 
- 	for(const auto spell : mySpells)
 
- 	{
 
- 		int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
 
- 		++sitesPerOurTab[4];
 
- 		spell->forEachSchool([&sitesPerOurTab](const spells::SchoolInfo & school, bool & stop)
 
- 		{
 
- 			++sitesPerOurTab[(ui8)school.id];
 
- 		});
 
- 	}
 
- 	if(sitesPerTabAdv[4] % 12 == 0)
 
- 		sitesPerTabAdv[4]/=12;
 
- 	else
 
- 		sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
 
- 	for(int v=0; v<4; ++v)
 
- 	{
 
- 		if(sitesPerTabAdv[v] <= 10)
 
- 			sitesPerTabAdv[v] = 1;
 
- 		else
 
- 		{
 
- 			if((sitesPerTabAdv[v] - 10) % 12 == 0)
 
- 				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
 
- 			else
 
- 				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
 
- 		}
 
- 	}
 
- 	if(sitesPerTabBattle[4] % 12 == 0)
 
- 		sitesPerTabBattle[4]/=12;
 
- 	else
 
- 		sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
 
- 	for(int v=0; v<4; ++v)
 
- 	{
 
- 		if(sitesPerTabBattle[v] <= 10)
 
- 			sitesPerTabBattle[v] = 1;
 
- 		else
 
- 		{
 
- 			if((sitesPerTabBattle[v] - 10) % 12 == 0)
 
- 				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
 
- 			else
 
- 				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
 
- 		}
 
- 	}
 
- 	//numbers of spell pages computed
 
- 	leftCorner = std::make_shared<CPicture>("SpelTrnL.bmp", 97, 77);
 
- 	rightCorner = std::make_shared<CPicture>("SpelTrnR.bmp", 487, 72);
 
- 	spellIcons = std::make_shared<CAnimation>("Spells");
 
- 	schoolTab = std::make_shared<CAnimImage>("SpelTab", selectedTab, 0, 524, 88);
 
- 	schoolPicture = std::make_shared<CAnimImage>("Schools", 0, 0, 117, 74);
 
- 	schoolBorders[0] = std::make_shared<CAnimation>("SplevA.def");
 
- 	schoolBorders[1] = std::make_shared<CAnimation>("SplevF.def");
 
- 	schoolBorders[2] = std::make_shared<CAnimation>("SplevW.def");
 
- 	schoolBorders[3] = std::make_shared<CAnimation>("SplevE.def");
 
- 	for(auto item : schoolBorders)
 
- 		item->preload();
 
- 	mana = std::make_shared<CLabel>(435, 426, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
 
- 	statusBar = CGStatusBar::create(7, 569, "Spelroll.bmp");
 
- 	SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fexitb, this), 460, this));
 
- 	temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
 
- 	temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
 
- 	temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
 
- 	temp_rect = genRect(leftCorner->bg->h, leftCorner->bg->w, 97 + pos.x, 77 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), 450, this));
 
- 	temp_rect = genRect(rightCorner->bg->h, rightCorner->bg->w, 487 + pos.x, 72 + pos.y);
 
- 	interactiveAreas.push_back(std::make_shared<InteractiveArea>(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), 451, this));
 
- 	//areas for spells
 
- 	int xpos = 117 + pos.x, ypos = 90 + pos.y;
 
- 	for(int v=0; v<12; ++v)
 
- 	{
 
- 		temp_rect = genRect(65, 78, xpos, ypos);
 
- 		spellAreas[v] = std::make_shared<SpellArea>(temp_rect, this);
 
- 		if(v == 5) //to right page
 
- 		{
 
- 			xpos = 336 + pos.x; ypos = 90 + pos.y;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(v%2 == 0)
 
- 			{
 
- 				xpos+=85;
 
- 			}
 
- 			else
 
- 			{
 
- 				xpos -= 85; ypos+=97;
 
- 			}
 
- 		}
 
- 	}
 
- 	selectedTab = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap;
 
- 	schoolTab->setFrame(selectedTab, 0);
 
- 	int cp = battleSpellsOnly ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap;
 
- 	// spellbook last page battle index is not reset after battle, so this needs to stay here
 
- 	vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
 
- 	setCurrentPage(cp);
 
- 	computeSpellsPerArea();
 
- 	addUsedEvents(KEYBOARD);
 
- }
 
- CSpellWindow::~CSpellWindow()
 
- {
 
- }
 
- void CSpellWindow::fexitb()
 
- {
 
- 	(myInt->battleInt ? myInt->spellbookSettings.spellbookLastTabBattle : myInt->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
 
- 	(myInt->battleInt ? myInt->spellbookSettings.spellbookLastPageBattle : myInt->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
 
- 	close();
 
- }
 
- void CSpellWindow::fadvSpellsb()
 
- {
 
- 	if(battleSpellsOnly == true)
 
- 	{
 
- 		turnPageRight();
 
- 		battleSpellsOnly = false;
 
- 		setCurrentPage(0);
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fbattleSpellsb()
 
- {
 
- 	if(battleSpellsOnly == false)
 
- 	{
 
- 		turnPageLeft();
 
- 		battleSpellsOnly = true;
 
- 		setCurrentPage(0);
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fmanaPtsb()
 
- {
 
- }
 
- void CSpellWindow::selectSchool(int school)
 
- {
 
- 	if(selectedTab != school)
 
- 	{
 
- 		if(selectedTab < school)
 
- 			turnPageLeft();
 
- 		else
 
- 			turnPageRight();
 
- 		selectedTab = school;
 
- 		schoolTab->setFrame(selectedTab, 0);
 
- 		setCurrentPage(0);
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fLcornerb()
 
- {
 
- 	if(currentPage>0)
 
- 	{
 
- 		turnPageLeft();
 
- 		setCurrentPage(currentPage - 1);
 
- 	}
 
- 	computeSpellsPerArea();
 
- 	GH.breakEventHandling();
 
- }
 
- void CSpellWindow::fRcornerb()
 
- {
 
- 	if((currentPage + 1) < (pagesWithinCurrentTab()))
 
- 	{
 
- 		turnPageRight();
 
- 		setCurrentPage(currentPage + 1);
 
- 	}
 
- 	computeSpellsPerArea();
 
- 	GH.breakEventHandling();
 
- }
 
- void CSpellWindow::show(SDL_Surface * to)
 
- {
 
- 	statusBar->show(to);
 
- }
 
- void CSpellWindow::computeSpellsPerArea()
 
- {
 
- 	std::vector<const CSpell *> spellsCurSite;
 
- 	spellsCurSite.reserve(mySpells.size());
 
- 	for(const CSpell * spell : mySpells)
 
- 	{
 
- 		if(spell->isCombat() ^ !battleSpellsOnly
 
- 			&& ((selectedTab == 4) || spell->school.at((ESpellSchool)selectedTab))
 
- 			)
 
- 		{
 
- 			spellsCurSite.push_back(spell);
 
- 		}
 
- 	}
 
- 	if(selectedTab == 4)
 
- 	{
 
- 		if(spellsCurSite.size() > 12)
 
- 		{
 
- 			spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
 
- 			if(spellsCurSite.size() > 12)
 
- 			{
 
- 				spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
 
- 			}
 
- 		}
 
- 	}
 
- 	else //selectedTab == 0, 1, 2 or 3
 
- 	{
 
- 		if(spellsCurSite.size() > 10)
 
- 		{
 
- 			if(currentPage == 0)
 
- 			{
 
- 				spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
 
- 			}
 
- 			else
 
- 			{
 
- 				spellsCurSite = std::vector<const CSpell *>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
 
- 				if(spellsCurSite.size() > 12)
 
- 				{
 
- 					spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//applying
 
- 	if(selectedTab == 4 || currentPage != 0)
 
- 	{
 
- 		for(size_t c=0; c<12; ++c)
 
- 		{
 
- 			if(c < spellsCurSite.size())
 
- 			{
 
- 				spellAreas[c]->setSpell(spellsCurSite[c]);
 
- 			}
 
- 			else
 
- 			{
 
- 				spellAreas[c]->setSpell(nullptr);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		spellAreas[0]->setSpell(nullptr);
 
- 		spellAreas[1]->setSpell(nullptr);
 
- 		for(size_t c=0; c<10; ++c)
 
- 		{
 
- 			if(c < spellsCurSite.size())
 
- 				spellAreas[c+2]->setSpell(spellsCurSite[c]);
 
- 			else
 
- 				spellAreas[c+2]->setSpell(nullptr);
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void CSpellWindow::setCurrentPage(int value)
 
- {
 
- 	currentPage = value;
 
- 	schoolPicture->visible = selectedTab!=4 && currentPage == 0;
 
- 	if(selectedTab != 4)
 
- 		schoolPicture->setFrame(selectedTab, 0);
 
- 	leftCorner->visible = currentPage != 0;
 
- 	rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
 
- 	mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
 
- }
 
- void CSpellWindow::turnPageLeft()
 
- {
 
- 	if(settings["video"]["spellbookAnimation"].Bool())
 
- 		CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15);
 
- }
 
- void CSpellWindow::turnPageRight()
 
- {
 
- 	if(settings["video"]["spellbookAnimation"].Bool())
 
- 		CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);
 
- }
 
- void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.keysym.sym == SDLK_ESCAPE ||  key.keysym.sym == SDLK_RETURN)
 
- 	{
 
- 		fexitb();
 
- 		return;
 
- 	}
 
- 	if(key.state == SDL_PRESSED)
 
- 	{
 
- 		switch(key.keysym.sym)
 
- 		{
 
- 		case SDLK_LEFT:
 
- 			fLcornerb();
 
- 			break;
 
- 		case SDLK_RIGHT:
 
- 			fRcornerb();
 
- 			break;
 
- 		case SDLK_UP:
 
- 		case SDLK_DOWN:
 
- 		{
 
- 			bool down = key.keysym.sym == SDLK_DOWN;
 
- 			static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
 
- 			int index = -1;
 
- 			while(schoolsOrder[++index] != selectedTab);
 
- 			index += (down ? 1 : -1);
 
- 			vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
 
- 			if(selectedTab != schoolsOrder[index])
 
- 				selectSchool(schoolsOrder[index]);
 
- 			break;
 
- 		}
 
- 		case SDLK_c:
 
- 			fbattleSpellsb();
 
- 			break;
 
- 		case SDLK_a:
 
- 			fadvSpellsb();
 
- 			break;
 
- 		default://to get rid of warnings
 
- 			break;
 
- 		}
 
- 		//alt + 1234567890-= casts spell from 1 - 12 slot
 
- 		if(myInt->altPressed())
 
- 		{
 
- 			SDL_Keycode hlpKey = key.keysym.sym;
 
- 			if(CGuiHandler::isNumKey(hlpKey, false))
 
- 			{
 
- 				if(hlpKey == SDLK_KP_PLUS)
 
- 					hlpKey = SDLK_EQUALS;
 
- 				else
 
- 					hlpKey = CGuiHandler::numToDigit(hlpKey);
 
- 			}
 
- 			static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
 
- 			int index = -1;
 
- 			while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
 
- 			if(index >= ARRAY_COUNT(spellSelectors))
 
- 				return;
 
- 			//try casting spell
 
- 			spellAreas[index]->clickLeft(false, true);
 
- 		}
 
- 	}
 
- }
 
- int CSpellWindow::pagesWithinCurrentTab()
 
- {
 
- 	return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
 
- }
 
- CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
 
- {
 
- 	this->pos = pos;
 
- 	this->owner = owner;
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	schoolLevel = -1;
 
- 	mySpell = nullptr;
 
- 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 	image = std::make_shared<CAnimImage>(owner->spellIcons, 0, 0);
 
- 	image->visible = false;
 
- 	name = std::make_shared<CLabel>(39, 70, FONT_TINY, ETextAlignment::CENTER);
 
- 	level = std::make_shared<CLabel>(39, 82, FONT_TINY, ETextAlignment::CENTER);
 
- 	cost = std::make_shared<CLabel>(39, 94, FONT_TINY, ETextAlignment::CENTER);
 
- 	for(auto l : {name, level, cost})
 
- 		l->autoRedraw = false;
 
- }
 
- CSpellWindow::SpellArea::~SpellArea() = default;
 
- void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(mySpell && !down)
 
- 	{
 
- 		auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
 
- 		if(spellCost > owner->myHero->mana) //insufficient mana
 
- 		{
 
- 			owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[206]) % spellCost % owner->myHero->mana));
 
- 			return;
 
- 		}
 
- 		//anything that is not combat spell is adventure spell
 
- 		//this not an error in general to cast even creature ability with hero
 
- 		const bool combatSpell = mySpell->isCombat();
 
- 		if(combatSpell == mySpell->isAdventure())
 
- 		{
 
- 			logGlobal->error("Spell have invalid flags");
 
- 			return;
 
- 		}
 
- 		const bool inCombat = owner->myInt->battleInt != nullptr;
 
- 		const bool inCastle = owner->myInt->castleInt != nullptr;
 
- 		//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
 
- 		if((combatSpell ^ inCombat) || inCastle)
 
- 		{
 
- 			std::vector<std::shared_ptr<CComponent>> hlp(1, std::make_shared<CComponent>(CComponent::spell, mySpell->id, 0));
 
- 			owner->myInt->showInfoDialog(mySpell->getLevelDescription(schoolLevel), hlp);
 
- 		}
 
- 		else if(combatSpell)
 
- 		{
 
- 			spells::detail::ProblemImpl problem;
 
- 			if(mySpell->canBeCast(problem, owner->myInt->cb.get(), spells::Mode::HERO, owner->myHero))
 
- 			{
 
- 				owner->myInt->battleInt->castThisSpell(mySpell->id);
 
- 				owner->fexitb();
 
- 			}
 
- 			else
 
- 			{
 
- 				std::vector<std::string> texts;
 
- 				problem.getAll(texts);
 
- 				if(!texts.empty())
 
- 					owner->myInt->showInfoDialog(texts.front());
 
- 				else
 
- 					owner->myInt->showInfoDialog(CGI->generaltexth->localizedTexts["adventureMap"]["spellUnknownProblem"].String());
 
- 			}
 
- 		}
 
- 		else //adventure spell
 
- 		{
 
- 			const CGHeroInstance * h = owner->myHero;
 
- 			GH.popInts(1);
 
- 			auto guard = vstd::makeScopeGuard([this]()
 
- 			{
 
- 				owner->myInt->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
 
- 				owner->myInt->spellbookSettings.spellbokLastPageAdvmap = owner->currentPage;
 
- 			});
 
- 			if(mySpell->getTargetType() == spells::AimType::LOCATION)
 
- 				adventureInt->enterCastingMode(mySpell);
 
- 			else if(mySpell->getTargetType() == spells::AimType::NO_TARGET)
 
- 				owner->myInt->cb->castSpell(h, mySpell->id);
 
- 			else
 
- 				logGlobal->error("Invalid spell target type");
 
- 		}
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(mySpell && down)
 
- 	{
 
- 		std::string dmgInfo;
 
- 		auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
 
- 		if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
 
- 			dmgInfo.clear();
 
- 		else
 
- 		{
 
- 			dmgInfo = CGI->generaltexth->allTexts[343];
 
- 			boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
 
- 		}
 
- 		CRClickPopup::createAndPush(mySpell->getLevelDescription(schoolLevel) + dmgInfo, std::make_shared<CComponent>(CComponent::spell, mySpell->id));
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::hover(bool on)
 
- {
 
- 	if(mySpell)
 
- 	{
 
- 		if(on)
 
- 			owner->statusBar->setText(boost::to_string(boost::format("%s (%s)") % mySpell->name % CGI->generaltexth->allTexts[171+mySpell->level]));
 
- 		else
 
- 			owner->statusBar->clear();
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
 
- {
 
- 	schoolBorder.reset();
 
- 	image->visible = false;
 
- 	name->setText("");
 
- 	level->setText("");
 
- 	cost->setText("");
 
- 	mySpell = spell;
 
- 	if(mySpell)
 
- 	{
 
- 		int32_t whichSchool = 0; //0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic,
 
- 		schoolLevel = owner->myHero->getSpellSchoolLevel(mySpell, &whichSchool);
 
- 		auto spellCost = owner->myInt->cb->getSpellCost(mySpell, owner->myHero);
 
- 		image->setFrame(mySpell->id);
 
- 		image->visible = true;
 
- 		{
 
- 			OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
- 			schoolBorder = std::make_shared<CAnimImage>(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab], schoolLevel);
 
- 		}
 
- 		SDL_Color firstLineColor, secondLineColor;
 
- 		if(spellCost > owner->myHero->mana) //hero cannot cast this spell
 
- 		{
 
- 			static const SDL_Color unavailableSpell = {239, 189, 33, 0};
 
- 			firstLineColor = Colors::WHITE;
 
- 			secondLineColor = unavailableSpell;
 
- 		}
 
- 		else
 
- 		{
 
- 			firstLineColor = Colors::YELLOW;
 
- 			secondLineColor = Colors::WHITE;
 
- 		}
 
- 		name->color = firstLineColor;
 
- 		name->setText(mySpell->name);
 
- 		level->color = secondLineColor;
 
- 		if(schoolLevel > 0)
 
- 		{
 
- 			boost::format fmt("%s/%s");
 
- 			fmt % CGI->generaltexth->allTexts[171 + mySpell->level];
 
- 			fmt % CGI->generaltexth->levels.at(3+(schoolLevel-1));//lines 4-6
 
- 			level->setText(fmt.str());
 
- 		}
 
- 		else
 
- 			level->setText(CGI->generaltexth->allTexts[171 + mySpell->level]);
 
- 		cost->color = secondLineColor;
 
- 		boost::format costfmt("%s: %d");
 
- 		costfmt % CGI->generaltexth->allTexts[387] % spellCost;
 
- 		cost->setText(costfmt.str());
 
- 	}
 
- }
 
 
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