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							- /*
 
-  * QuickRecruitmentWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "QuickRecruitmentWindow.h"
 
- #include "../../lib/mapObjects/CGTownInstance.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../gui/CGuiHandler.h"
 
- #include "../../CCallback.h"
 
- #include "../CreatureCostBox.h"
 
- #include "../../lib/ResourceSet.h"
 
- #include "../../lib/CCreatureHandler.h"
 
- #include "CreaturePurchaseCard.h"
 
- void QuickRecruitmentWindow::setButtons()
 
- {
 
- 	setCancelButton();
 
- 	setBuyButton();
 
- 	setMaxButton();
 
- }
 
- void QuickRecruitmentWindow::setCancelButton()
 
- {
 
- 	cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), "ICN6432.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_ESCAPE);
 
- 	cancelButton->setImageOrder(0, 1, 2, 3);
 
- }
 
- void QuickRecruitmentWindow::setBuyButton()
 
- {
 
- 	buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), "IBY6432.DEF", CButton::tooltip(), [&](){ purchaseUnits(); }, SDLK_RETURN);
 
- 	cancelButton->assignedKeys.insert(SDLK_ESCAPE);
 
- 	buyButton->setImageOrder(0, 1, 2, 3);
 
- }
 
- void QuickRecruitmentWindow::setMaxButton()
 
- {
 
- 	maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), "IRCBTNS.DEF", CButton::tooltip(), [&](){ maxAllCards(cards); }, SDLK_m);
 
- 	maxButton->setImageOrder(0, 1, 2, 3);
 
- }
 
- void QuickRecruitmentWindow::setCreaturePurchaseCards()
 
- {
 
- 	int availableAmount = getAvailableCreatures();
 
- 	Point position = Point((pos.w - 100*availableAmount - 8*(availableAmount-1))/2,64);
 
- 	for (int i = 0; i < GameConstants::CREATURES_PER_TOWN; i++)
 
- 	{
 
- 		if(!town->town->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
 
- 		{
 
- 			cards.push_back(std::make_shared<CreaturePurchaseCard>(town->creatures[i].second, position, town->creatures[i].first, this));
 
- 			position.x += 108;
 
- 		}
 
- 	}
 
- 	totalCost = std::make_shared<CreatureCostBox>(Rect((this->pos.w/2)-45, position.y+260, 97, 74), "");
 
- }
 
- void QuickRecruitmentWindow::initWindow(Rect startupPosition)
 
- {
 
- 	pos.x = startupPosition.x + 238;
 
- 	pos.y = startupPosition.y + 45;
 
- 	pos.w = 332;
 
- 	pos.h = 461;
 
- 	int creaturesAmount = getAvailableCreatures();
 
- 	if(creaturesAmount > 3)
 
- 	{
 
- 		pos.w += 108 * (creaturesAmount - 3);
 
- 		pos.x -= 55 * (creaturesAmount - 3);
 
- 	}
 
- 	backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK.pcx", Rect(0, 0, pos.w, pos.h));
 
- 	costBackground = std::make_shared<CPicture>("QuickRecruitmentWindow/costBackground.png", pos.w/2-113, 335);
 
- }
 
- void QuickRecruitmentWindow::maxAllCards(std::vector<std::shared_ptr<CreaturePurchaseCard> > cards)
 
- {
 
- 	auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
 
- 	for(auto i : boost::adaptors::reverse(cards))
 
- 	{
 
- 		si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
 
- 		vstd::amin(maxAmount, i->maxAmount);
 
- 		i->slider->setAmount(maxAmount);
 
- 		if(i->slider->getValue() != maxAmount)
 
- 			i->slider->moveTo(maxAmount);
 
- 		else
 
- 			i->sliderMoved(maxAmount);
 
- 		i->slider->moveToMax();
 
- 		allAvailableResources -= (i->creatureOnTheCard->cost * maxAmount);
 
- 	}
 
- 	maxButton->block(allAvailableResources == LOCPLINT->cb->getResourceAmount());
 
- }
 
- void QuickRecruitmentWindow::purchaseUnits()
 
- {
 
- 	for(auto selected : cards)
 
- 	{
 
- 		if(selected->slider->getValue())
 
- 		{
 
- 			auto onRecruit = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, selected->creatureOnTheCard->level-1); };
 
- 			CreatureID crid =  selected->creatureOnTheCard->idNumber;
 
- 			SlotID dstslot = town -> getSlotFor(crid);
 
- 			if(!dstslot.validSlot())
 
- 				continue;
 
- 			onRecruit(crid, selected->slider->getValue());
 
- 		}
 
- 	}
 
- 	close();
 
- }
 
- int QuickRecruitmentWindow::getAvailableCreatures()
 
- {
 
- 	int creaturesAmount = 0;
 
- 	for (int i=0; i< GameConstants::CREATURES_PER_TOWN; i++)
 
- 		if(!town->town->creatures.at(i).empty() && !town->creatures.at(i).second.empty() && town->creatures[i].first)
 
- 			creaturesAmount++;
 
- 	return creaturesAmount;
 
- }
 
- void QuickRecruitmentWindow::updateAllSliders()
 
- {
 
- 	auto allAvailableResources = LOCPLINT->cb->getResourceAmount();
 
- 	for(auto i : boost::adaptors::reverse(cards))
 
- 		allAvailableResources -= (i->creatureOnTheCard->cost * i->slider->getValue());
 
- 	for(auto i : cards)
 
- 	{
 
- 		si32 maxAmount = i->creatureOnTheCard->maxAmount(allAvailableResources);
 
- 		vstd::amin(maxAmount, i->maxAmount);
 
- 		if(maxAmount < 0)
 
- 			continue;
 
- 		if(i->slider->getValue() + maxAmount < i->maxAmount)
 
- 			i->slider->setAmount(i->slider->getValue() + maxAmount);
 
- 		else
 
- 			i->slider->setAmount(i->maxAmount);
 
- 		i->slider->moveTo(i->slider->getValue());
 
- 	}
 
- 	totalCost->createItems(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
 
- 	totalCost->set(LOCPLINT->cb->getResourceAmount() - allAvailableResources);
 
- }
 
- QuickRecruitmentWindow::QuickRecruitmentWindow(const CGTownInstance * townd, Rect startupPosition)
 
- 	: CWindowObject(PLAYER_COLORED | BORDERED),
 
- 	town(townd)
 
- {
 
- 	OBJECT_CONSTRUCTION_CAPTURING(ACTIVATE + DEACTIVATE + UPDATE + SHOWALL);
 
- 	initWindow(startupPosition);
 
- 	setButtons();
 
- 	setCreaturePurchaseCards();
 
- 	maxAllCards(cards);
 
- }
 
 
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