CSpellHandler.h 9.7 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. struct CPackForClient;
  24. struct SpellSchoolInfo
  25. {
  26. ESpellSchool id; //backlink
  27. Bonus::BonusType damagePremyBonus;
  28. Bonus::BonusType immunityBonus;
  29. std::string jsonName;
  30. };
  31. static SpellSchoolInfo spellSchoolConfig[4] =
  32. {
  33. {
  34. ESpellSchool::AIR,
  35. Bonus::AIR_SPELL_DMG_PREMY,
  36. Bonus::AIR_IMMUNITY,
  37. "air"
  38. },
  39. {
  40. ESpellSchool::FIRE,
  41. Bonus::FIRE_SPELL_DMG_PREMY,
  42. Bonus::FIRE_IMMUNITY,
  43. "fire"
  44. },
  45. {
  46. ESpellSchool::WATER,
  47. Bonus::WATER_SPELL_DMG_PREMY,
  48. Bonus::WATER_IMMUNITY,
  49. "water"
  50. },
  51. {
  52. ESpellSchool::EARTH,
  53. Bonus::EARTH_SPELL_DMG_PREMY,
  54. Bonus::EARTH_IMMUNITY,
  55. "earth"
  56. }
  57. };
  58. ///callback to be provided by server
  59. class DLL_LINKAGE SpellCastEnvironment
  60. {
  61. public:
  62. virtual void sendAndApply(CPackForClient * info) = 0;
  63. };
  64. ///helper struct
  65. struct DLL_LINKAGE SpellCastContext
  66. {
  67. public:
  68. SpellCastEnvironment * env;
  69. int spellLvl;
  70. // BattleHex destination;
  71. ui8 casterSide;
  72. PlayerColor casterColor;
  73. CGHeroInstance * caster;
  74. CGHeroInstance * secHero;
  75. int usedSpellPower;
  76. ECastingMode::ECastingMode mode;
  77. CStack * targetStack;
  78. CStack * selectedStack;
  79. };
  80. class DLL_LINKAGE CSpell
  81. {
  82. public:
  83. struct LevelInfo
  84. {
  85. std::string description; //descriptions of spell for skill level
  86. si32 cost; //per skill level: 0 - none, 1 - basic, etc
  87. si32 power; //per skill level: 0 - none, 1 - basic, etc
  88. si32 AIValue; //AI values: per skill level: 0 - none, 1 - basic, etc
  89. bool smartTarget;
  90. std::string range;
  91. std::vector<Bonus> effects;
  92. LevelInfo();
  93. ~LevelInfo();
  94. template <typename Handler> void serialize(Handler &h, const int version)
  95. {
  96. h & description & cost & power & AIValue & smartTarget & range & effects;
  97. }
  98. };
  99. /** \brief Low level accessor. Don`t use it if absolutely necessary
  100. *
  101. * \param level. spell school level
  102. * \return Spell level info structure
  103. *
  104. */
  105. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  106. public:
  107. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE};
  108. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  109. struct TargetInfo
  110. {
  111. ETargetType type;
  112. bool smart;
  113. bool massive;
  114. bool onlyAlive;
  115. ///no immunity on primary target (mostly spell-like attack)
  116. bool alwaysHitDirectly;
  117. };
  118. SpellID id;
  119. std::string identifier; //???
  120. std::string name;
  121. si32 level;
  122. bool earth; //deprecated
  123. bool water; //deprecated
  124. bool fire; //deprecated
  125. bool air; //deprecated
  126. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  127. si32 power; //spell's power
  128. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  129. bool combatSpell; //is this spell combat (true) or adventure (false)
  130. bool creatureAbility; //if true, only creatures can use this spell
  131. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  132. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  133. CSpell();
  134. ~CSpell();
  135. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  136. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
  137. ETargetType getTargetType() const; //deprecated
  138. CSpell::TargetInfo getTargetInfo(const int level) const;
  139. CSpell::TargetInfo getTargetInfoEx(const int level, ECastingMode::ECastingMode mode) const;
  140. bool isCombatSpell() const;
  141. bool isAdventureSpell() const;
  142. bool isCreatureAbility() const;
  143. bool isPositive() const;
  144. bool isNegative() const;
  145. bool isNeutral() const;
  146. bool isDamageSpell() const;
  147. bool isHealingSpell() const;
  148. bool isRisingSpell() const;
  149. bool isOffensiveSpell() const;
  150. bool isSpecialSpell() const;
  151. bool hasEffects() const;
  152. void getEffects(std::vector<Bonus> &lst, const int level) const;
  153. //internal, for use only by Mechanics classes
  154. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  155. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  156. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  157. //internal, for use only by Mechanics classes. applying secondary skills
  158. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  159. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  160. ///calculate healed HP for all spells casted by hero
  161. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  162. ///selects from allStacks actually affected stacks
  163. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  164. si32 getCost(const int skillLevel) const;
  165. /**
  166. * Returns spell level power, base power ignored
  167. */
  168. si32 getPower(const int skillLevel) const;
  169. // /**
  170. // * Returns spell power, taking base power into account
  171. // */
  172. // si32 calculatePower(const int skillLevel) const;
  173. si32 getProbability(const TFaction factionId) const;
  174. /**
  175. * Returns resource name of icon for SPELL_IMMUNITY bonus
  176. */
  177. const std::string& getIconImmune() const;
  178. const std::string& getCastSound() const;
  179. template <typename Handler> void serialize(Handler &h, const int version)
  180. {
  181. h & identifier & id & name & level & earth & water & fire & air & power
  182. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  183. h & isRising & isDamage & isOffensive;
  184. h & targetType;
  185. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  186. h & iconImmune;
  187. h & defaultProbability;
  188. h & isSpecial;
  189. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  190. h & levels;
  191. if(!h.saving)
  192. setup();
  193. }
  194. friend class CSpellHandler;
  195. friend class Graphics;
  196. private:
  197. void setIsOffensive(const bool val);
  198. void setIsRising(const bool val);
  199. //call this after load or deserialization. cant be done in constructor.
  200. void setup();
  201. void setupMechanics();
  202. private:
  203. si32 defaultProbability;
  204. bool isRising;
  205. bool isDamage;
  206. bool isOffensive;
  207. bool isSpecial;
  208. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  209. ETargetType targetType;
  210. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  211. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  212. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  213. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  214. ///graphics related stuff
  215. std::string iconImmune;
  216. std::string iconBook;
  217. std::string iconEffect;
  218. std::string iconScenarioBonus;
  219. std::string iconScroll;
  220. ///sound related stuff
  221. std::string castSound;
  222. std::vector<LevelInfo> levels;
  223. ISpellMechanics * mechanics;//(!) do not serialize
  224. };
  225. class DLL_LINKAGE ISpellMechanics
  226. {
  227. public:
  228. struct SpellTargetingContext
  229. {
  230. CBattleInfoCallback * cb;
  231. CSpell::TargetInfo ti;
  232. };
  233. public:
  234. ISpellMechanics(CSpell * s);
  235. virtual ~ISpellMechanics(){};
  236. virtual std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const = 0;
  237. virtual ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const = 0;
  238. /** \brief
  239. *
  240. * \param
  241. * \return true if no error
  242. *
  243. */
  244. virtual bool adventureCast(SpellCastContext & context) const = 0;
  245. virtual bool battleCast(SpellCastContext & context) const = 0;
  246. protected:
  247. CSpell * owner;
  248. };
  249. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  250. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  251. {
  252. public:
  253. CSpellHandler();
  254. virtual ~CSpellHandler();
  255. ///IHandler base
  256. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  257. void afterLoadFinalization() override;
  258. void beforeValidate(JsonNode & object) override;
  259. /**
  260. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  261. *
  262. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  263. */
  264. std::vector<bool> getDefaultAllowed() const override;
  265. const std::string getTypeName() const override;
  266. template <typename Handler> void serialize(Handler &h, const int version)
  267. {
  268. h & objects ;
  269. }
  270. protected:
  271. CSpell * loadFromJson(const JsonNode & json) override;
  272. };