CCallback.cpp 20 KB

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  1. #include "stdafx.h"
  2. #include "CAdvmapInterface.h"
  3. #include "CCallback.h"
  4. #include "CGameInfo.h"
  5. #include "CGameState.h"
  6. #include "CPathfinder.h"
  7. #include "CPlayerInterface.h"
  8. #include "CPlayerInterface.h"
  9. #include "client/Client.h"
  10. #include "hch/CAmbarCendamo.h"
  11. #include "hch/CBuildingHandler.h"
  12. #include "hch/CDefObjInfoHandler.h"
  13. #include "hch/CGeneralTextHandler.h"
  14. #include "hch/CHeroHandler.h"
  15. #include "hch/CObjectHandler.h"
  16. #include "hch/CTownHandler.h"
  17. #include "lib/Connection.h"
  18. #include "lib/NetPacks.h"
  19. #include "mapHandler.h"
  20. #include <boost/foreach.hpp>
  21. #include <boost/thread.hpp>
  22. #include <boost/thread/shared_mutex.hpp>
  23. #ifdef min
  24. #undef min
  25. #endif
  26. #ifdef max
  27. #undef max
  28. #endif
  29. extern CSharedCond<std::set<CPack*> > mess;
  30. int gcd(int x, int y)
  31. {
  32. int temp;
  33. if (y > x)
  34. std::swap(x,y);
  35. while (y != 0)
  36. {
  37. temp = y;
  38. y = x-y;
  39. x = temp;
  40. if (y > x)
  41. std::swap(x,y);
  42. }
  43. return x;
  44. }
  45. HeroMoveDetails::HeroMoveDetails(int3 Src, int3 Dst, CGHeroInstance*Ho)
  46. :src(Src),dst(Dst),ho(Ho)
  47. {
  48. owner = ho->getOwner();
  49. };
  50. template <ui16 N> bool isType(CPack *pack)
  51. {
  52. return pack->getType() == N;
  53. }
  54. bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType)
  55. {
  56. CGHeroInstance * hero = NULL;
  57. if (idtype==0)
  58. {
  59. if (player==-1)
  60. hero=gs->players[player+1].heroes[ID];
  61. else
  62. hero=gs->players[player].heroes[ID];
  63. }
  64. else if (idtype==1 && player>=0) //looking for it in local area
  65. {
  66. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  67. {
  68. if (gs->players[player].heroes[i]->type->ID == ID)
  69. hero = gs->players[player].heroes[i];
  70. }
  71. }
  72. else //idtype==1; player<0
  73. {
  74. for(std::map<ui8, PlayerState>::iterator j=gs->players.begin(); j!=gs->players.end(); ++j)
  75. {
  76. for (size_t i=0; i < (*j).second.heroes.size(); ++i)
  77. {
  78. if ((*j).second.heroes[i]->type->ID == ID)
  79. {
  80. hero = (*j).second.heroes[i];
  81. }
  82. }
  83. }
  84. }
  85. if (!hero)
  86. return false; //can't find hero
  87. if(!verifyPath(path,!hero->canWalkOnSea()))//TODO: not check sea, if hero has flying or walking on water
  88. return false; //invalid path
  89. //check path format
  90. if (pathType==0)
  91. CPathfinder::convertPath(path,pathType);
  92. if (pathType>1)
  93. throw std::string("Unknown path format");
  94. CPath * ourPath = path;
  95. if(!ourPath)
  96. return false;
  97. for(int i=ourPath->nodes.size()-1; i>0; i--)
  98. {
  99. int3 stpos(ourPath->nodes[i].coord.x, ourPath->nodes[i].coord.y, hero->pos.z),
  100. endpos(ourPath->nodes[i-1].coord.x, ourPath->nodes[i-1].coord.y, hero->pos.z);
  101. HeroMoveDetails curd(stpos,endpos,hero);
  102. *cl->serv << &MoveHero(endpos,hero->id);
  103. {//wait till there is server answer
  104. boost::unique_lock<boost::mutex> lock(*mess.mx);
  105. while(std::find_if(mess.res->begin(),mess.res->end(),&isType<501>) == mess.res->end())
  106. mess.cv->wait(lock);
  107. std::set<CPack*>::iterator itr = std::find_if(mess.res->begin(),mess.res->end(),&isType<501>);
  108. TryMoveHero *tmh = dynamic_cast<TryMoveHero*>(*itr);
  109. mess.res->erase(itr);
  110. if(!tmh->result)
  111. {
  112. delete tmh;
  113. return false;
  114. }
  115. delete tmh;
  116. }
  117. }
  118. return true;
  119. }
  120. void CCallback::selectionMade(int selection, int asker)
  121. {
  122. *cl->serv << &QueryReply(asker,selection);
  123. }
  124. void CCallback::recruitCreatures(const CGObjectInstance *obj, ui32 ID, ui32 amount)
  125. {
  126. if(player!=obj->tempOwner) return;
  127. *cl->serv << &RecruitCreatures(obj->id,ID,amount);
  128. }
  129. bool CCallback::dismissCreature(const CArmedInstance *obj, int stackPos)
  130. {
  131. if(((player>=0) && obj->tempOwner != player) || obj->army.slots.size()<2)
  132. return false;
  133. *cl->serv << &DisbandCreature(stackPos,obj->id);
  134. return true;
  135. }
  136. bool CCallback::upgradeCreature(const CArmedInstance *obj, int stackPos, int newID)
  137. {
  138. *cl->serv << &UpgradeCreature(stackPos,obj->id,newID);
  139. return false;
  140. }
  141. void CCallback::endTurn()
  142. {
  143. tlog5 << "Player "<<(unsigned)player<<" end his turn."<<std::endl;
  144. *cl->serv << &EndTurn(); //report that we ended turn
  145. }
  146. UpgradeInfo CCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos) const
  147. {
  148. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  149. return gs->getUpgradeInfo(const_cast<CArmedInstance*>(obj),stackPos);
  150. }
  151. const StartInfo * CCallback::getStartInfo() const
  152. {
  153. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  154. return gs->scenarioOps;
  155. }
  156. int CCallback::howManyTowns() const
  157. {
  158. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  159. return gs->players[player].towns.size();
  160. }
  161. const CGTownInstance * CCallback::getTownInfo(int val, bool mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  162. {
  163. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  164. if (!mode)
  165. return gs->players[gs->currentPlayer].towns[val];
  166. else
  167. {
  168. //TODO: add some smart ID to the CTownInstance
  169. //for (int i=0; i<gs->players[gs->currentPlayer].towns.size();i++)
  170. //{
  171. // if (gs->players[gs->currentPlayer].towns[i]->someID==val)
  172. // return gs->players[gs->currentPlayer].towns[i];
  173. //}
  174. return NULL;
  175. }
  176. return NULL;
  177. }
  178. int CCallback::howManyHeroes() const
  179. {
  180. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  181. return gs->players[player].heroes.size();
  182. }
  183. const CGHeroInstance * CCallback::getHeroInfo(int val, int mode) const //mode = 0 -> val = serial; mode = 1 -> val = ID
  184. {
  185. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  186. //if (gs->currentPlayer!=player) //TODO: checking if we are allowed to give that info
  187. // return NULL;
  188. if (!mode) //esrial id
  189. {
  190. if(val<gs->players[player].heroes.size())
  191. {
  192. return gs->players[player].heroes[val];
  193. }
  194. else
  195. {
  196. return NULL;
  197. }
  198. }
  199. else if(mode==1) //it's hero type id
  200. {
  201. for (size_t i=0; i < gs->players[player].heroes.size(); ++i)
  202. {
  203. if (gs->players[player].heroes[i]->type->ID==val)
  204. {
  205. return gs->players[player].heroes[i];
  206. }
  207. }
  208. }
  209. else //object id
  210. {
  211. return static_cast<CGHeroInstance*>(gs->map->objects[val]);
  212. }
  213. return NULL;
  214. }
  215. int CCallback::getResourceAmount(int type) const
  216. {
  217. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  218. return gs->players[player].resources[type];
  219. }
  220. std::vector<si32> CCallback::getResourceAmount() const
  221. {
  222. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  223. return gs->players[player].resources;
  224. }
  225. int CCallback::getDate(int mode) const
  226. {
  227. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  228. return gs->getDate(mode);
  229. }
  230. std::vector < std::string > CCallback::getObjDescriptions(int3 pos) const
  231. {
  232. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  233. std::vector<std::string> ret;
  234. if(!isVisible(pos,player))
  235. return ret;
  236. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  237. ret.push_back(obj->getHoverText());
  238. return ret;
  239. }
  240. bool CCallback::verifyPath(CPath * path, bool blockSea) const
  241. {
  242. for (size_t i=0; i < path->nodes.size(); ++i)
  243. {
  244. if ( CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->blocked
  245. && (! (CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->visitable)))
  246. return false; //path is wrong - one of the tiles is blocked
  247. if (blockSea)
  248. {
  249. if (i==0)
  250. continue;
  251. if (
  252. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype==water)
  253. &&
  254. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype!=water))
  255. ||
  256. ((CGI->mh->ttiles[path->nodes[i].coord.x][path->nodes[i].coord.y][path->nodes[i].coord.z].tileInfo->tertype!=water)
  257. &&
  258. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==water))
  259. ||
  260. (CGI->mh->ttiles[path->nodes[i-1].coord.x][path->nodes[i-1].coord.y][path->nodes[i-1].coord.z].tileInfo->tertype==rock)
  261. )
  262. return false;
  263. }
  264. }
  265. return true;
  266. }
  267. std::vector< std::vector< std::vector<unsigned char> > > & CCallback::getVisibilityMap() const
  268. {
  269. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  270. return gs->players[player].fogOfWarMap;
  271. }
  272. bool CCallback::isVisible(int3 pos, int Player) const
  273. {
  274. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  275. return gs->players[Player].fogOfWarMap[pos.x][pos.y][pos.z];
  276. }
  277. std::vector < const CGTownInstance *> CCallback::getTownsInfo(bool onlyOur) const
  278. {
  279. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  280. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  281. for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  282. {
  283. for (size_t j=0; j < (*i).second.towns.size(); ++j)
  284. {
  285. if ( ( isVisible((*i).second.towns[j],player) ) || (*i).first==player)
  286. {
  287. ret.push_back((*i).second.towns[j]);
  288. }
  289. }
  290. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  291. return ret;
  292. }
  293. std::vector < const CGHeroInstance *> CCallback::getHeroesInfo(bool onlyOur) const
  294. {
  295. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  296. std::vector < const CGHeroInstance *> ret;
  297. for(size_t i=0;i<gs->map->heroes.size();i++)
  298. {
  299. if( (gs->map->heroes[i]->tempOwner==player) ||
  300. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  301. {
  302. ret.push_back(gs->map->heroes[i]);
  303. }
  304. }
  305. return ret;
  306. }
  307. bool CCallback::isVisible(int3 pos) const
  308. {
  309. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  310. return isVisible(pos,player);
  311. }
  312. bool CCallback::isVisible( CGObjectInstance *obj, int Player ) const
  313. {
  314. //object is visible when at least one blocked tile is visible
  315. for(int fx=0; fx<8; ++fx)
  316. {
  317. for(int fy=0; fy<6; ++fy)
  318. {
  319. int3 pos = obj->pos + int3(fx-7,fy-5,0);
  320. if(gs->map->isInTheMap(pos)
  321. && !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1)
  322. && isVisible(pos,Player) )
  323. return true;
  324. }
  325. }
  326. return false;
  327. }
  328. int CCallback::getMyColor() const
  329. {
  330. return player;
  331. }
  332. int CCallback::getHeroSerial(const CGHeroInstance * hero) const
  333. {
  334. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  335. for (size_t i=0; i<gs->players[player].heroes.size();i++)
  336. {
  337. if (gs->players[player].heroes[i]==hero)
  338. return i;
  339. }
  340. return -1;
  341. }
  342. const CCreatureSet* CCallback::getGarrison(const CGObjectInstance *obj) const
  343. {
  344. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  345. if(!obj)
  346. return NULL;
  347. if(obj->ID == HEROI_TYPE)
  348. return &(dynamic_cast<const CGHeroInstance*>(obj))->army;
  349. else if(obj->ID == TOWNI_TYPE)
  350. return &(dynamic_cast<const CGTownInstance*>(obj)->army);
  351. else return NULL;
  352. }
  353. int CCallback::swapCreatures(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  354. {
  355. if(s1->tempOwner != player || s2->tempOwner != player)
  356. return -1;
  357. *cl->serv << &ArrangeStacks(1,p1,p2,s1->id,s2->id,0);
  358. return 0;
  359. }
  360. int CCallback::mergeStacks(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2)
  361. {
  362. if ((s1->tempOwner!= player || s2->tempOwner!=player))
  363. {
  364. return -1;
  365. }
  366. *cl->serv << &ArrangeStacks(2,p1,p2,s1->id,s2->id,0);
  367. return 0;
  368. }
  369. int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2, int p1, int p2, int val)
  370. {
  371. if (s1->tempOwner!= player || s2->tempOwner!=player || (!val))
  372. {
  373. return -1;
  374. }
  375. *cl->serv << &ArrangeStacks(3,p1,p2,s1->id,s2->id,val);
  376. return 0;
  377. }
  378. bool CCallback::dismissHero(const CGHeroInstance *hero)
  379. {
  380. if(player!=hero->tempOwner) return false;
  381. *cl->serv << &DismissHero(hero->id);
  382. return true;
  383. }
  384. int CCallback::getMySerial() const
  385. {
  386. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  387. return gs->players[player].serial;
  388. }
  389. bool CCallback::swapArifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)
  390. {
  391. if(player!=hero1->tempOwner || player!=hero2->tempOwner)
  392. return false;
  393. *cl->serv << ui16(509) << hero1->id << pos1 << hero2->id << pos2;
  394. return true;
  395. }
  396. bool CCallback::buildBuilding(const CGTownInstance *town, si32 buildingID)
  397. {
  398. CGTownInstance * t = const_cast<CGTownInstance *>(town);
  399. if(town->tempOwner!=player)
  400. return false;
  401. CBuilding *b = CGI->buildh->buildings[t->subID][buildingID];
  402. for(int i=0;i<7;i++)
  403. if(b->resources[i] > gs->players[player].resources[i])
  404. return false; //lack of resources
  405. *cl->serv << &BuildStructure(town->id,buildingID);
  406. return true;
  407. }
  408. int CCallback::battleGetBattlefieldType()
  409. {
  410. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  411. return gs->battleGetBattlefieldType();
  412. }
  413. int CCallback::battleGetObstaclesAtTile(int tile) //returns bitfield
  414. {
  415. //TODO - write
  416. return -1;
  417. }
  418. std::vector<CObstacleInstance> CCallback::battleGetAllObstacles()
  419. {
  420. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  421. if(gs->curB)
  422. return gs->curB->obstacles;
  423. else
  424. return std::vector<CObstacleInstance>();
  425. }
  426. int CCallback::battleGetStack(int pos)
  427. {
  428. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  429. return gs->battleGetStack(pos);
  430. }
  431. CStack* CCallback::battleGetStackByID(int ID)
  432. {
  433. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  434. if(!gs->curB) return NULL;
  435. return gs->curB->getStack(ID);
  436. }
  437. int CCallback::battleMakeAction(BattleAction* action)
  438. {
  439. *cl->serv << &MakeAction(*action);
  440. return 0;
  441. }
  442. CStack* CCallback::battleGetStackByPos(int pos)
  443. {
  444. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  445. return battleGetStackByID(battleGetStack(pos));
  446. }
  447. int CCallback::battleGetPos(int stack)
  448. {
  449. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  450. if(!gs->curB)
  451. {
  452. tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
  453. return -1;
  454. }
  455. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  456. {
  457. if(gs->curB->stacks[g]->ID == stack)
  458. return gs->curB->stacks[g]->position;
  459. }
  460. return -1;
  461. }
  462. std::map<int, CStack> CCallback::battleGetStacks()
  463. {
  464. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  465. std::map<int, CStack> ret;
  466. if(!gs->curB) //there is no battle
  467. {
  468. return ret;
  469. }
  470. for(size_t g=0; g<gs->curB->stacks.size(); ++g)
  471. {
  472. ret[gs->curB->stacks[g]->ID] = *(gs->curB->stacks[g]);
  473. }
  474. return ret;
  475. }
  476. std::vector<CStack> CCallback::battleGetStackQueue()
  477. {
  478. if(!gs->curB)
  479. {
  480. tlog2<<"battleGetStackQueue called when there is not battle!"<<std::endl;
  481. return std::vector<CStack>();
  482. }
  483. return gs->curB->getStackQueue();
  484. }
  485. CCreature CCallback::battleGetCreature(int number)
  486. {
  487. boost::shared_lock<boost::shared_mutex> lock(*gs->mx); //TODO use me?
  488. if(!gs->curB)
  489. {
  490. tlog2<<"battleGetCreature called when there is no battle!"<<std::endl;
  491. }
  492. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  493. {
  494. if(gs->curB->stacks[h]->ID == number) //creature found
  495. return *(gs->curB->stacks[h]->creature);
  496. }
  497. #ifndef __GNUC__
  498. throw new std::exception("Cannot find the creature");
  499. #else
  500. throw new std::exception();
  501. #endif
  502. }
  503. std::vector<int> CCallback::battleGetAvailableHexes(int ID, bool addOccupiable)
  504. {
  505. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  506. if(!gs->curB)
  507. {
  508. tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
  509. return std::vector<int>();
  510. }
  511. return gs->curB->getAccessibility(ID, addOccupiable);
  512. //return gs->battleGetRange(ID);
  513. }
  514. bool CCallback::battleIsStackMine(int ID)
  515. {
  516. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  517. if(!gs->curB)
  518. {
  519. tlog2<<"battleIsStackMine called when there is no battle!"<<std::endl;
  520. return false;
  521. }
  522. for(size_t h=0; h<gs->curB->stacks.size(); ++h)
  523. {
  524. if(gs->curB->stacks[h]->ID == ID) //creature found
  525. return gs->curB->stacks[h]->owner == player;
  526. }
  527. return false;
  528. }
  529. bool CCallback::battleCanShoot(int ID, int dest)
  530. {
  531. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  532. CStack *our = battleGetStackByID(ID), *dst = battleGetStackByPos(dest);
  533. if(!our || !dst || !gs->curB) return false;
  534. for(size_t g=0; g<our->effects.size(); ++g)
  535. {
  536. if(61 == our->effects[g].id) //forgetfulness
  537. return false;
  538. }
  539. if(vstd::contains(our->abilities,SHOOTER)//it's shooter
  540. && our->owner != dst->owner
  541. && dst->alive()
  542. && !gs->curB->isStackBlocked(ID)
  543. && our->shots
  544. )
  545. return true;
  546. return false;
  547. }
  548. void CCallback::swapGarrisonHero( const CGTownInstance *town )
  549. {
  550. if(town->tempOwner != player) return;
  551. *cl->serv << &GarrisonHeroSwap(town->id);
  552. }
  553. void CCallback::buyArtifact(const CGHeroInstance *hero, int aid)
  554. {
  555. if(hero->tempOwner != player) return;
  556. *cl->serv << &BuyArtifact(hero->id,aid);
  557. }
  558. std::vector < const CGObjectInstance * > CCallback::getBlockingObjs( int3 pos ) const
  559. {
  560. std::vector<const CGObjectInstance *> ret;
  561. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  562. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  563. return ret;
  564. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].blockingObjects)
  565. ret.push_back(obj);
  566. return ret;
  567. }
  568. std::vector < const CGObjectInstance * > CCallback::getVisitableObjs( int3 pos ) const
  569. {
  570. std::vector<const CGObjectInstance *> ret;
  571. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  572. if(!gs->map->isInTheMap(pos) || !isVisible(pos))
  573. return ret;
  574. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->terrain[pos.x][pos.y][pos.z].visitableObjects)
  575. ret.push_back(obj);
  576. return ret;
  577. }
  578. void CCallback::getMarketOffer( int t1, int t2, int &give, int &rec, int mode/*=0*/ ) const
  579. {
  580. if(mode) return; //TODO - support
  581. boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  582. //if(gs->resVals[t1] >= gs->resVals[t2])
  583. float r = gs->resVals[t1],
  584. g = gs->resVals[t2] / gs->getMarketEfficiency(player,mode);
  585. if(r>g)
  586. {
  587. rec = ceil(r / g);
  588. give = 1;
  589. }
  590. else
  591. {
  592. give = ceil(g / r);
  593. rec = 1;
  594. }
  595. }
  596. std::vector < const CGObjectInstance * > CCallback::getFlaggableObjects(int3 pos) const
  597. {
  598. if(!isVisible(pos))
  599. return std::vector < const CGObjectInstance * >();
  600. std::vector < const CGObjectInstance * > ret;
  601. std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  602. for(size_t b=0; b<objs.size(); ++b)
  603. {
  604. if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  605. ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  606. }
  607. return ret;
  608. }
  609. int3 CCallback::getMapSize() const
  610. {
  611. return CGI->mh->sizes;
  612. }
  613. void CCallback::trade( int mode, int id1, int id2, int val1 )
  614. {
  615. int p1, p2;
  616. getMarketOffer(id1,id2,p1,p2,mode);
  617. *cl->serv << &TradeOnMarketplace(player,mode,id1,id2,val1);
  618. }
  619. void CCallback::setFormation(const CGHeroInstance * hero, bool tight)
  620. {
  621. const_cast<CGHeroInstance*>(hero)->army.formation = tight;
  622. *cl->serv << &SetFormation(hero->id,tight);
  623. }
  624. void CCallback::setSelection(const CArmedInstance * obj)
  625. {
  626. SetSelection ss;
  627. ss.player = player;
  628. ss.id = obj->id;
  629. *cl->serv << &ss;
  630. }
  631. void CCallback::recruitHero(const CGTownInstance *town, const CGHeroInstance *hero)
  632. {
  633. ui8 i=0;
  634. for(; i<gs->players[player].availableHeroes.size(); i++)
  635. {
  636. if(gs->players[player].availableHeroes[i] == hero)
  637. {
  638. *cl->serv << &HireHero(town->id,i);
  639. return;
  640. }
  641. }
  642. }
  643. std::vector<const CGHeroInstance *> CCallback::getAvailableHeroes(const CGTownInstance * town) const
  644. {
  645. std::vector<const CGHeroInstance *> ret(gs->players[player].availableHeroes.size());
  646. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  647. return ret;
  648. }
  649. const TerrainTile * CCallback::getTileInfo( int3 tile )
  650. {
  651. return &gs->map->getTile(tile);
  652. }
  653. int CCallback::canBuildStructure( const CGTownInstance *t, int ID )
  654. {
  655. return gs->canBuildStructure(t,ID);
  656. }