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							- #include "../lib/NetPacks.h"
 
- #include "../CCallback.h"
 
- #include "../client/Client.h"
 
- #include "../CPlayerInterface.h"
 
- #include "../CGameInfo.h"
 
- #include "../hch/CGeneralTextHandler.h"
 
- #include "../hch/CDefObjInfoHandler.h"
 
- #include "../hch/CHeroHandler.h"
 
- #include "../hch/CObjectHandler.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../map.h"
 
- #include "../hch/CSpellHandler.h"
 
- #include "../mapHandler.h"
 
- #include <boost/bind.hpp>
 
- #include <boost/foreach.hpp>
 
- #include <boost/thread.hpp>
 
- #include <boost/thread/shared_mutex.hpp>
 
- //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
 
- #define INTERFACE_CALL_IF_PRESENT(player,function,...) 	\
 
- 		if(vstd::contains(cl->playerint,player))		\
 
- 			cl->playerint[player]->function(__VA_ARGS__);
 
- CSharedCond<std::set<CPack*> > mess(new std::set<CPack*>);
 
- void SetResources::applyCl( CClient *cl )
 
- {
 
- 	cl->playerint[player]->receivedResource(-1,-1);
 
- }
 
- void SetResource::applyCl( CClient *cl )
 
- {
 
- 	cl->playerint[player]->receivedResource(resid,val);
 
- }
 
- void SetPrimSkill::applyCl( CClient *cl )
 
- {
 
- 	cl->playerint[GS(cl)->getHero(id)->tempOwner]->heroPrimarySkillChanged(GS(cl)->getHero(id),which,val);
 
- }
 
- void SetSecSkill::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void HeroVisitCastle::applyCl( CClient *cl )
 
- {
 
- 	if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
 
- 	{
 
- 		cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
 
- 	}
 
- }
 
- void ChangeSpells::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void SetMana::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 		cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
 
- }
 
- void SetMovePoints::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 		cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
 
- }
 
- void FoWChange::applyCl( CClient *cl )
 
- {
 
- 	if(!vstd::contains(cl->playerint,player))
 
- 		return;
 
- 	if(mode)
 
- 		cl->playerint[player]->tileRevealed(tiles);
 
- 	else
 
- 		cl->playerint[player]->tileHidden(tiles);
 
- }
 
- void SetAvailableHeroes::applyCl( CClient *cl )
 
- {
 
- 	//TODO: inform interface?
 
- }
 
- void GiveBonus::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(hid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 		cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
 
- }
 
- void ChangeObjPos::applyFirstCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->hideObject(obj);
 
- }
 
- void ChangeObjPos::applyCl( CClient *cl )
 
- {
 
- 	CGObjectInstance *obj = GS(cl)->map->objects[objid];
 
- 	if(flags & 1)
 
- 		CGI->mh->printObject(obj);
 
- }
 
- void RemoveObject::applyFirstCl( CClient *cl )
 
- {
 
- 	CGI->mh->hideObject(cl->getObj(id));
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	if(h)
 
- 	{
 
- 		if(vstd::contains(cl->playerint,h->tempOwner))
 
- 			cl->playerint[h->tempOwner]->heroKilled(h);
 
- 	}
 
- }
 
- void RemoveObject::applyCl( CClient *cl )
 
- {
 
- }
 
- void TryMoveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	if(result>1)
 
- 		CGI->mh->removeObject(GS(cl)->getHero(id));
 
- }
 
- void TryMoveHero::applyCl( CClient *cl )
 
- {
 
- 	HeroMoveDetails hmd(start,end,GS(cl)->getHero(id));
 
- 	hmd.style = result-1;
 
- 	hmd.successful = result;
 
- 	if(result>1)
 
- 		CGI->mh->printObject(hmd.ho);
 
- 	int player = hmd.ho->tempOwner;
 
- 	if(vstd::contains(cl->playerint,player))
 
- 	{
 
- 		cl->playerint[player]->tileRevealed(fowRevealed);
 
- 	}
 
- 	//notify interfaces about move
 
- 	for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
 
- 	{
 
- 		if(i->first >= PLAYER_LIMIT) continue;
 
- 		if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
 
- 		{
 
- 			i->second->heroMoved(hmd);
 
- 		}
 
- 	}
 
- 	//add info for callback
 
- 	if(result<2)
 
- 	{
 
- 		mess.mx->lock();
 
- 		mess.res->insert(new TryMoveHero(*this));
 
- 		mess.mx->unlock();
 
- 		mess.cv->notify_all();
 
- 	}
 
- }
 
- void SetGarrisons::applyCl( CClient *cl )
 
- {
 
- 	for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
 
- 		if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
 
- 			cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
 
- }
 
- void NewStructures::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *town = GS(cl)->getTown(tid);
 
- 	BOOST_FOREACH(si32 id, bid)
 
- 	{
 
- 		if(id==13) //fort or capitol
 
- 		{
 
- 			town->defInfo = GS(cl)->capitols[town->subID];
 
- 		}
 
- 		if(id ==7)
 
- 		{
 
- 			town->defInfo = GS(cl)->forts[town->subID];
 
- 		}
 
- 		if(vstd::contains(cl->playerint,town->tempOwner))
 
- 			cl->playerint[town->tempOwner]->buildChanged(town,id,1);
 
- 	}
 
- }
 
- void SetAvailableCreatures::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *t = GS(cl)->getTown(tid);
 
- 	if(vstd::contains(cl->playerint,t->tempOwner))
 
- 		cl->playerint[t->tempOwner]->availableCreaturesChanged(t);
 
- }
 
- void SetHeroesInTown::applyCl( CClient *cl )
 
- {
 
- 	CGTownInstance *t = GS(cl)->getTown(tid);
 
- 	if(vstd::contains(cl->playerint,t->tempOwner))
 
- 		cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
 
- }
 
- void SetHeroArtifacts::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *t = GS(cl)->getHero(hid);
 
- 	if(vstd::contains(cl->playerint,t->tempOwner))
 
- 		cl->playerint[t->tempOwner]->heroArtifactSetChanged(t);
 
- }
 
- void HeroRecruited::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->map->heroes.back();
 
- 	if(h->subID != hid)
 
- 	{
 
- 		tlog1 << "Something wrong with hero recruited!\n";
 
- 	}
 
- 	CGI->mh->initHeroDef(h);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		cl->playerint[h->tempOwner]->heroCreated(h);
 
- 		cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
 
- 	}
 
- }
 
- void GiveHero::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(id);
 
- 	CGI->mh->initHeroDef(h);
 
- 	CGI->mh->printObject(h);
 
- 	cl->playerint[h->tempOwner]->heroCreated(h);
 
- }
 
- void GiveHero::applyFirstCl( CClient *cl )
 
- {
 
- 	CGI->mh->hideObject(GS(cl)->getHero(id));
 
- }
 
- void InfoWindow::applyCl( CClient *cl )
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(size_t i=0;i<components.size();i++) 
 
- 	{
 
- 		comps.push_back(&components[i]);
 
- 	}
 
- 	std::string str = toString(text);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showInfoDialog(str,comps);
 
- 	else
 
- 		tlog2 << "We received InfoWindow for not our player...\n";
 
- }
 
- void HeroLevelUp::applyCl( CClient *cl )
 
- {
 
- 	CGHeroInstance *h = GS(cl)->getHero(heroid);
 
- 	if(vstd::contains(cl->playerint,h->tempOwner))
 
- 	{
 
- 		boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
 
- 		cl->playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)primskill,skills, callback);
 
- 	}
 
- }
 
- void SelectionDialog::applyCl( CClient *cl )
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(size_t i=0; i < components.size(); ++i) {
 
- 		comps.push_back(&components[i]);
 
- 	}
 
- 	std::string str = toString(text);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showSelDialog(str,comps,id);
 
- 	else
 
- 		tlog2 << "We received SelectionDialog for not our player...\n";
 
- }
 
- void YesNoDialog::applyCl( CClient *cl )
 
- {
 
- 	std::vector<Component*> comps;
 
- 	for(size_t i=0; i < components.size(); ++i) {
 
- 		comps.push_back(&components[i]);
 
- 	}
 
- 	std::string str = toString(text);
 
- 	if(vstd::contains(cl->playerint,player))
 
- 		cl->playerint[player]->showYesNoDialog(str,comps,id);
 
- 	else
 
- 		tlog2 << "We received YesNoDialog for not our player...\n";
 
- }
 
- void BattleStart::applyCl( CClient *cl )
 
- {
 
- 	if(vstd::contains(cl->playerint,info->side1))
 
- 		cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
 
- 	if(vstd::contains(cl->playerint,info->side2))
 
- 		cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
 
- }
 
- void BattleNextRound::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
 
- }
 
- void BattleSetActiveStack::applyCl( CClient *cl )
 
- {
 
- 	int owner = GS(cl)->curB->getStack(stack)->owner;
 
- 	if(vstd::contains(cl->playerint,owner))
 
- 		boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
 
- }
 
- void BattleResult::applyFirstCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
 
- }
 
- void BattleStackMoved::applyFirstCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance);
 
- }
 
- void BattleStackAttacked::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(this);
 
- }
 
- void BattleAttack::applyFirstCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
 
- }
 
- void BattleAttack::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleStackAttacked(&bsa);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleStackAttacked(&bsa);
 
- }
 
- void StartAction::applyFirstCl( CClient *cl )
 
- {
 
- 	cl->curbaction = new BattleAction(ba);
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
 
- }
 
- void SpellCasted::applyCl( CClient *cl )
 
- {
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(this);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(this);
 
- }
 
- void SetStackEffect::applyCl( CClient *cl )
 
- {
 
- 	SpellCasted sc;
 
- 	sc.id = effect.id;
 
- 	sc.side = 3; //doesn't matter
 
- 	sc.skill = effect.level;
 
- 	sc.tile = GS(cl)->curB->getStack(stack)->position;
 
- 	if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side1]->battleSpellCasted(&sc);
 
- 	if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
 
- 		cl->playerint[GS(cl)->curB->side2]->battleSpellCasted(&sc);
 
- }
 
- CGameState* CPackForClient::GS( CClient *cl )
 
- {
 
- 	return cl->gs;
 
- }
 
- void EndAction::applyCl( CClient *cl )
 
- {
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
 
- 	INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
 
- 	delete cl->curbaction;
 
- 	cl->curbaction = NULL;
 
- }
 
- void SystemMessage::applyCl( CClient *cl )
 
- {
 
- 	tlog4 << "System message from server: " << text << std::endl;
 
- }
 
- void YourTurn::applyCl( CClient *cl )
 
- {
 
- 	boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
 
- }
 
- void PlayerMessage::applyCl(CClient *cl)
 
- {
 
- 	tlog4 << "Player "<<(int)player<<" sends a message: " << text << std::endl;
 
- }
 
- void ShowInInfobox::applyCl(CClient *cl)
 
- {
 
- 	SComponent sc(c);
 
- 	sc.description = toString(text);
 
- 	if(cl->playerint[player]->human)
 
- 	{
 
- 		static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
 
- 	}
 
- }
 
 
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