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CDefObjInfoHandler.cpp 2.5 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "CDefObjInfoHandler.h"
  4. #include "../CGameInfo.h"
  5. #include "CLodHandler.h"
  6. #include <sstream>
  7. #include "../lib/VCMI_Lib.h"
  8. #include <set>
  9. extern CLodHandler * bitmaph;
  10. bool CGDefInfo::isVisitable()
  11. {
  12. for (int i=0; i<6; i++)
  13. {
  14. if (visitMap[i])
  15. return true;
  16. }
  17. return false;
  18. }
  19. CGDefInfo::CGDefInfo()
  20. {
  21. handler = NULL;
  22. serial = -1;
  23. visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
  24. }
  25. void CDefObjInfoHandler::load()
  26. {
  27. VLC->dobjinfo = this;
  28. nodrze<int> ideki;
  29. std::istringstream inp(bitmaph->getTextFile("ZOBJCTS.TXT"));
  30. int objNumber;
  31. inp>>objNumber;
  32. std::string mapStr;
  33. for(int hh=0; hh<objNumber; ++hh)
  34. {
  35. CGDefInfo* nobj = new CGDefInfo();
  36. nobj->handler = NULL;
  37. std::string dump;
  38. inp>>nobj->name;
  39. std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
  40. for(int o=0; o<6; ++o)
  41. {
  42. nobj->blockMap[o] = 0xff;
  43. nobj->visitMap[o] = 0x00;
  44. }
  45. inp>>mapStr;
  46. std::reverse(mapStr.begin(), mapStr.end());
  47. for(int v=0; v<mapStr.size(); ++v)
  48. {
  49. if(mapStr[v]=='0')
  50. {
  51. nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
  52. }
  53. }
  54. inp>>mapStr;
  55. std::reverse(mapStr.begin(), mapStr.end());
  56. for(int v=0; v<mapStr.size(); ++v)
  57. {
  58. if(mapStr[v]=='1')
  59. {
  60. nobj->visitMap[v/8] |= (128 >> (v%8));
  61. }
  62. }
  63. for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
  64. inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
  65. inp>>nobj->id;
  66. inp>>nobj->subid;
  67. inp>>nobj->type;
  68. nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
  69. if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
  70. {
  71. nobj->visitDir = 0xff;
  72. }
  73. else
  74. {
  75. static int visitableFromTop[] = {111,33,81,12,9,212,215}; //whirlpool, garrison, scholar, campfire, borderguard, bordergate, questguard
  76. for(int i=0; i < ARRAY_COUNT(visitableFromTop); i++)
  77. {
  78. if(visitableFromTop[i] == nobj->id)
  79. {
  80. nobj->visitDir = 0xff;
  81. break;
  82. }
  83. }
  84. }
  85. inp >> nobj->printPriority;
  86. gobjs[nobj->id][nobj->subid] = nobj;
  87. if(nobj->id==TOWNI_TYPE)
  88. castles[nobj->subid]=nobj;
  89. }
  90. }
  91. CDefObjInfoHandler::~CDefObjInfoHandler()
  92. {
  93. for(std::map<int,std::map<int,CGDefInfo*> >::iterator i=gobjs.begin(); i!=gobjs.end(); i++)
  94. for(std::map<int,CGDefInfo*>::iterator j=i->second.begin(); j!=i->second.end(); j++)
  95. delete j->second;
  96. }