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| #include "stdafx.h"#include "mapHandler.h"#include "SDL_Extensions.h"#include "CGameInfo.h"#include <cstdlib>#include "hch/CLodHandler.h"#include "hch/CDefObjInfoHandler.h"#include <algorithm>#include "CGameState.h"#include "hch/CHeroHandler.h"#include "hch/CTownHandler.h"#include "client/Graphics.h"#include <iomanip>#include <sstream>#include "hch/CObjectHandler.h"#include "map.h"#include "hch/CDefHandler.h"extern SDL_Surface * screen;std::string nameFromType (int typ){	switch((EterrainType)typ)	{		case dirt:		{			return std::string("DIRTTL.DEF");			break;		}		case sand:		{			return std::string("SANDTL.DEF");			break;		}		case grass:		{			return std::string("GRASTL.DEF");			break;		}		case snow:		{			return std::string("SNOWTL.DEF");			break;		}		case swamp:		{			return std::string("SWMPTL.DEF");						break;		}		case rough:		{			return std::string("ROUGTL.DEF");					break;		}		case subterranean:		{			return std::string("SUBBTL.DEF");					break;		}		case lava:		{			return std::string("LAVATL.DEF");					break;		}		case water:		{			return std::string("WATRTL.DEF");			break;		}		case rock:		{			return std::string("ROCKTL.DEF");					break;		}                case border:                    //TODO use me                    break;                default:                        //TODO do something here                break;	}	return std::string();}struct OCM_HLP{	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)	{		return (*a.first)<(*b.first);	}} ocmptwo ;void alphaTransformDef(CGDefInfo * defInfo){		SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);	for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)	{		defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);		defInfo->handler->alphaTransformed = true;	}	SDL_FreeSurface(alphaTransSurf);}void CMapHandler::prepareFOWDefs(){	fullHide = CDefHandler::giveDef("TSHRC.DEF");	partialHide = CDefHandler::giveDef("TSHRE.DEF");	//adding necessary rotations	Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);	partialHide->ourImages.push_back(nw);	//necessaary rotations added	for(size_t i=0; i<partialHide->ourImages.size(); ++i)	{		CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);	}	hideBitmap.resize(CGI->mh->map->width);	for (size_t i=0;i<hideBitmap.size();i++)	{		hideBitmap[i].resize(CGI->mh->map->height);	}	for (size_t i=0; i<hideBitmap.size(); ++i)	{		for (int j=0; j < CGI->mh->map->height; ++j)		{			hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);			for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)			{				hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();			}		}	}}void CMapHandler::roadsRiverTerrainInit(){	//initializing road's and river's DefHandlers	roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));	roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));	roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));	staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));	staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));	staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));	staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));	for(size_t g=0; g<staticRiverDefs.size(); ++g)	{		for(size_t h=0; h < staticRiverDefs[g]->ourImages.size(); ++h)		{			CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);		}	}	for(size_t g=0; g<roadDefs.size(); ++g)	{		for(size_t h=0; h < roadDefs[g]->ourImages.size(); ++h)		{			CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);		}	}	sizes.x = CGI->mh->map->width;	sizes.y = CGI->mh->map->height;	sizes.z = CGI->mh->map->twoLevel+1;	ttiles.resize(CGI->mh->map->width,Woff);	for (int i=0-Woff;i<ttiles.size()-Woff;i++)	{		ttiles[i].resize(CGI->mh->map->height,Hoff);	}	for (int i=0-Woff;i<ttiles.size()-Woff;i++)	{		for (int j=0-Hoff;j<(int)CGI->mh->map->height+Hoff;j++)			ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);	}	for (int i=0; i<map->width; i++) //jest po szeroko�ci	{		for (int j=0; j<map->height;j++) //po wysoko�ci		{			for (int k=0; k<=map->twoLevel; ++k)			{				TerrainTile2 &pom(ttiles[i][j][k]);				pom.pos = int3(i, j, k);				pom.tileInfo = &(map->terrain[i][j][k]);				if(pom.tileInfo->malle)				{					int cDir;					bool rotV, rotH;					int roadpom = pom.tileInfo->malle-1,						impom = pom.tileInfo->roadDir;					SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;					ttiles[i][j][k].roadbitmap.push_back(pom1);					cDir = pom.tileInfo->roadDir;					rotH = (pom.tileInfo->siodmyTajemniczyBajt >> 5) & 1;					rotV = (pom.tileInfo->siodmyTajemniczyBajt >> 4) & 1;					if(rotH)					{						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);					}					if(rotV)					{						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);					}					if(rotH || rotV)					{						ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);					}				}			}		}	}	for (int i=0; i<map->width; i++) //jest po szeroko�ci	{		for (int j=0; j<map->height;j++) //po wysoko�ci		{			for(int k=0; k<=map->twoLevel; ++k)			{				if(map->terrain[i][j][k].nuine)				{					int cDir;					bool rotH, rotV;					ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j][k].nuine-1]->ourImages[map->terrain[i][j][k].rivDir].bitmap);					cDir = map->terrain[i][j][k].rivDir;					rotH = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 3) & 1;					rotV = (map->terrain[i][j][k].siodmyTajemniczyBajt >> 2) & 1;					if(rotH)					{						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);					}					if(rotV)					{						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);					}					if(rotH || rotV)					{						ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);					}				}			}		}	}}void CMapHandler::borderAndTerrainBitmapInit(){	CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");	bord->notFreeImgs =  true;	terrainGraphics.resize(10);	for (int i = 0; i < 10 ; i++)	{		CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));		terrainGraphics[i].resize(hlp->ourImages.size());		hlp->notFreeImgs = true;		for(size_t j=0; j < hlp->ourImages.size(); ++j)			terrainGraphics[i][j] = hlp->ourImages[j].bitmap;		delete hlp;	}	for (int i=0-Woff; i<map->width+Woff; i++) //jest po szeroko�ci	{		for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysoko�ci		{			for(int k=0; k<=map->twoLevel; ++k)			{				if(i < 0 || i > (map->width-1) || j < 0  || j > (map->height-1))				{					if(i==-1 && j==-1)					{						ttiles[i][j][k].terbitmap = bord->ourImages[16].bitmap;						continue;					}					else if(i==-1 && j==(map->height))					{						ttiles[i][j][k].terbitmap = bord->ourImages[19].bitmap;						continue;					}					else if(i==(map->width) && j==-1)					{						ttiles[i][j][k].terbitmap = bord->ourImages[17].bitmap;						continue;					}					else if(i==(map->width) && j==(map->height))					{						ttiles[i][j][k].terbitmap = bord->ourImages[18].bitmap;						continue;					}					else if(j == -1 && i > -1 && i < map->height)					{						ttiles[i][j][k].terbitmap = bord->ourImages[22+rand()%2].bitmap;						continue;					}					else if(i == -1 && j > -1 && j < map->height)					{						ttiles[i][j][k].terbitmap = bord->ourImages[33+rand()%2].bitmap;						continue;					}					else if(j == map->height && i >-1 && i < map->width)					{						ttiles[i][j][k].terbitmap = bord->ourImages[29+rand()%2].bitmap;						continue;					}					else if(i == map->width && j > -1 && j < map->height)					{						ttiles[i][j][k].terbitmap = bord->ourImages[25+rand()%2].bitmap;						continue;					}					else					{						ttiles[i][j][k].terbitmap = bord->ourImages[rand()%16].bitmap;						continue;					}				}			}		}	}	delete bord;}void CMapHandler::initObjectRects(){	//initializing objects / rects	for(size_t f=0; f < map->objects.size(); ++f)	{		if(!map->objects[f]) continue;		if((map->objects[f]->ID==HEROI_TYPE && static_cast<CGHeroInstance*>(map->objects[f])->inTownGarrison)			|| !map->objects[f]->defInfo)		{			continue;		}		CDefHandler * curd = map->objects[f]->defInfo->handler;		if(curd)		{			for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32			{				for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32				{					SDL_Rect cr;					cr.w = 32;					cr.h = 32;					cr.x = fx<<5; //fx*32					cr.y = fy<<5; //fy*32					std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);										if(    (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)  >=  0 						&& (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)  <  ttiles.size() - Woff 						&& (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)  >=  0 						&& (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)  <  ttiles[0].size() - Hoff					  )					{						//TerrainTile2 & curt =						//	ttiles						//	[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]						//[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]						//[map->objects[f]->pos.z];						ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);					}				} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)			} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)		}//if curd	} // for(int f=0; f<map->objects.size(); ++f)	for(int ix=0; ix<ttiles.size()-Woff; ++ix)	{		for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)		{			for(int iz=0; iz<ttiles[0][0].size(); ++iz)			{				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);			}		}	}}void processDef (CGDefInfo* def){	if(def->id == 26)		return;	if(!def->handler) //if object has already set handler (eg. heroes) it should not be overwritten	{		if(def->name.size())		{			def->handler = CDefHandler::giveDef(def->name);		}		else		{			tlog2 << "No def name for " << def->id << "  " << def->subid << std::endl;			def->handler = NULL;			return;		}		def->width = def->handler->ourImages[0].bitmap->w/32;		def->height = def->handler->ourImages[0].bitmap->h/32;	}	CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];	if(pom && def->id!=TOWNI_TYPE)	{		pom->handler = def->handler;		pom->width = pom->handler->ourImages[0].bitmap->w/32;		pom->height = pom->handler->ourImages[0].bitmap->h/32;	}	else if(def->id != HEROI_TYPE && def->id != TOWNI_TYPE)		tlog3 << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;	if(!def->handler->alphaTransformed)	{		for(size_t yy=0; yy < def->handler->ourImages.size(); ++yy)		{			def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);			def->handler->alphaTransformed = true;		}	}}void CMapHandler::initHeroDef(CGHeroInstance * h){	h->defInfo->handler = graphics->flags1[0];	h->defInfo->width = h->defInfo->handler->ourImages[0].bitmap->w/32;	h->defInfo->height = h->defInfo->handler->ourImages[0].bitmap->h/32;}void CMapHandler::init(){	timeHandler th;	th.getDif();	std::ifstream ifs("config/townsDefs.txt");	int ccc;	ifs>>ccc;	for(int i=0;i<ccc*2;i++)	{		CGDefInfo *n;		if(i<ccc)		{			n = CGI->state->villages[i];			map->defy.push_back(CGI->state->forts[i]);		}		else 			n = CGI->state->capitols[i%ccc];		ifs >> n->name;		if(!n)			tlog1 << "*HUGE* Warning - missing town def for " << i << std::endl;		else			map->defy.push_back(n);	} 	tlog0<<"\tLoading town def info: "<<th.getDif()<<std::endl;	for(int i=0;i<map->heroes.size();i++)	{		if(!map->heroes[i]->defInfo->handler)		{			initHeroDef(map->heroes[i]);		}	}	std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs	tlog0<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;	for(int i=0;i<PLAYER_LIMIT;i++)	{		for(size_t j=0; j < map->players[i].heroesNames.size(); ++j)		{			usedHeroes.insert(map->players[i].heroesNames[j].heroID);		}	}	tlog0<<"\tChecking used heroes: "<<th.getDif()<<std::endl;	for(size_t h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info	{		CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));	tlog0<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;	prepareFOWDefs();	roadsRiverTerrainInit();	//road's and river's DefHandlers; and simple values initialization	borderAndTerrainBitmapInit();	tlog0<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;	initObjectRects();	tlog0<<"\tMaking object rects: "<<th.getDif()<<std::endl;}SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY, bool smooth){	if(!otherHeroAnim)		heroAnim = anim; //the same, as it should be	//setting surface to blit at	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);	if(extSurf)	{		su = extSurf;	}	else	{		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);	}	SDL_Rect prevClip;	SDL_GetClipRect(su, &prevClip);	if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )		throw std::string("terrainRect: out of range");	////printing terrain	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1); by<dy+(smooth?1:0); by++)		{			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];			SDL_Rect sr;			if(smooth)			{				sr.y=by*32 + moveY + extRect->y;				sr.x=bx*32 + moveX + extRect->x;				sr.h=sr.w=32;			}			else			{				sr.y=by*32;				sr.x=bx*32;				sr.h=sr.w=32;				validateRectTerr(&sr, extRect);			}			if(tile.terbitmap)			{				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);			}			else			{				if(smooth)				{					switch(tile.tileInfo->siodmyTajemniczyBajt%4)					{					case 0:						SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					case 1:						CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					case 2:						CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					default:						CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					}				}				else				{					switch(tile.tileInfo->siodmyTajemniczyBajt%4)					{					case 0:						SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					case 1:						CSDL_Ext::blitWithRotate1(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					case 2:						CSDL_Ext::blitWithRotate2(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					default:						CSDL_Ext::blitWithRotate3(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],							&genRect(sr.h, sr.w, 0, 0),su,&sr);						break;					}				}			}		}	}	////terrain printed	////printing rivers	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1); by<dy+(smooth?1:0); by++)		{			SDL_Rect sr;			if(smooth)			{				sr.y=by*32 + moveY + extRect->y;				sr.x=bx*32 + moveX + extRect->x;				sr.h=sr.w=32;			}			else			{				sr.y=by*32;				sr.x=bx*32;				sr.h=sr.w=32;				validateRectTerr(&sr, extRect);			}			if(ttiles[x+bx][y+by][level].rivbitmap.size())			{				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);			}		}	}	////rivers printed	////printing roads	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy+(smooth?1:0); by++)		{			if(y+by<=-4)				continue;			SDL_Rect sr;			if(smooth)			{				sr.y=by*32+16 + moveY + extRect->y;				sr.x=bx*32 + moveX + extRect->x;				sr.h=sr.w=32;			}			else			{				sr.y=by*32+16;				sr.x=bx*32;				sr.h=sr.w=32;				validateRectTerr(&sr, extRect);			}			if(ttiles[x+bx][y+by][level].roadbitmap.size())			{				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);			}		}	}	////roads printed	////printing objects	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1); by<dy+(smooth?1:0); by++)		{			for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)			{				SDL_Rect sr;				if(smooth)				{					sr.w = 32;					sr.h = 32;					sr.x = (bx)*32 + moveX + extRect->x;					sr.y = (by)*32 + moveY + extRect->y;				}				else				{					sr.w = 32;					sr.h = 32;					sr.x = (bx)*32;					sr.y = (by)*32;					validateRectTerr(&sr, extRect);				}								SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;				pp.h = sr.h;				pp.w = sr.w;				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison				{					int imgVal = 8;					SDL_Surface * tb;					if(themp->type==NULL)						continue;					std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;                    size_t gg;					for(gg=0; gg<iv.size(); ++gg)					{						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))						{							tb = iv[gg+heroAnim%imgVal].bitmap;							break;						}					}					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);					pp.y+=imgVal*2-32;					sr.y-=16;					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);				}				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)				{					int imgVal = 8;					SDL_Surface * tb;					if(themp->type==NULL)						continue;					std::vector<Cimage> & iv = graphics->heroAnims[themp->type->heroType]->ourImages;                    size_t gg;					for(gg=0; gg < iv.size(); ++gg)					{						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))						{							tb = iv[gg].bitmap;							break;						}					}					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);					if(themp->pos.x==x+bx && themp->pos.y==y+by)					{						SDL_Rect bufr = sr;						bufr.x-=2*32;						bufr.y-=1*32;						bufr.h = 64;						bufr.w = 96;						if(bufr.x-extRect->x>-64)							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);					}				}				else				{					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;					//setting appropriate flag color					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);										CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);				}			}		}	}	////objects printed, printing shadow	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1); by<dy+(smooth?1:0); by++)		{			SDL_Rect sr;			if(smooth)			{				sr.y=by*32 + moveY + extRect->y;				sr.x=bx*32 + moveX + extRect->x;				sr.h=sr.w=32;			}			else			{				sr.y=by*32;				sr.x=bx*32;				sr.h=sr.w=32;				validateRectTerr(&sr, extRect);			}						if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])			{				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);			}		}	}	////shadow printed	//printing borders	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+(smooth?1:0); bx++)	{		for (int by=(moveY <= 0 ? 0 : -1); by<dy+(smooth?1:0); by++)		{			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))			{				SDL_Rect sr;				if(smooth)				{					sr.y=by*32 + moveY + extRect->y;					sr.x=bx*32 + moveX + extRect->x;					sr.h=sr.w=32;				}				else				{					sr.y=by*32;					sr.x=bx*32;					sr.h=sr.w=32;					validateRectTerr(&sr, extRect);				}				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);			}			else 			{#ifdef MARK_BLOCKED_POSITIONS				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions				{					SDL_Rect sr;					if(smooth)					{						sr.y=by*32 + moveY;						sr.x=bx*32 + moveX;						sr.h=sr.w=32;					}					else					{						sr.y=by*32;						sr.x=bx*32;						sr.h=sr.w=32;						validateRectTerr(&sr, extRect);					}					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);					for(int f=0; f<ns->w*ns->h*4; ++f)					{						*((unsigned char*)(ns->pixels) + f) = 128;					}					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);					SDL_FreeSurface(ns);				}#endif#ifdef MARK_VISITABLE_POSITIONS				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions				{					SDL_Rect sr;					if(smooth)					{						sr.y=by*32 + moveY;						sr.x=bx*32 + moveX;						sr.h=sr.w=32;					}					else					{						sr.y=by*32;						sr.x=bx*32;						sr.h=sr.w=32;						validateRectTerr(&sr, extRect);					}					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);					for(int f=0; f<ns->w*ns->h*4; ++f)					{						*((unsigned char*)(ns->pixels) + f) = 128;					}					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);					SDL_FreeSurface(ns);				}#endif			}		}	}	SDL_SetClipRect(su, &prevClip); //restoring clip_rect	//borders printed	return su;}SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl){	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)	bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0,	//789		d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0,			//456		d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123		d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,		d5 = visibilityMap[x][y][lvl], //TODO use me - OMFG		d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,		d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,		d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,		d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)	{		return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden	}	else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)	{		return partialHide->ourImages[22].bitmap; //visible right bottom corner	}	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)	{		return partialHide->ourImages[15].bitmap; //visible right top corner	}	else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner		return partialHide->ourImages[34].bitmap; //visible left bottom corner	}	else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner		return partialHide->ourImages[35].bitmap;	}	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)	{		//return partialHide->ourImages[rand()%2].bitmap; //visible top		return partialHide->ourImages[0].bitmap; //visible top	}	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)	{		//return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom		return partialHide->ourImages[4].bitmap; //visble bottom	}	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left		//return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left		return partialHide->ourImages[36].bitmap;	}	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)	{		//return partialHide->ourImages[2+rand()%2].bitmap; //visible right		return partialHide->ourImages[2].bitmap; //visible right	}	else if(d2 && d6 && !d4 && !d8 && !d7)	{		//return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden		return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden	}	else if(!d2 && d6 && !d4 && d8 && !d1)	{		return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden	}	else if(!d2 && !d6 && d4 && d8 && !d3)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden		return partialHide->ourImages[37].bitmap;	}	else if(d2 && !d6 && d4 && !d8 && !d9)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden		//return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden		return partialHide->ourImages[38].bitmap;	}	else if(d2 && d6 && d4 && d8)	{		return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top	}	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)	{		return partialHide->ourImages[16].bitmap; //visible right corners	}	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)	{		return partialHide->ourImages[18].bitmap; //visible top corners	}	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners		return partialHide->ourImages[39].bitmap;	}	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)	{		//return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners		return partialHide->ourImages[40].bitmap;	}	if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)	{		return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners	}	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)	{		//return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners		return partialHide->ourImages[41].bitmap;	}	if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)	{		return partialHide->ourImages[19].bitmap; //visible corners without left top	}	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)	{		return partialHide->ourImages[20].bitmap; //visible corners without left bottom	}	if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom		return partialHide->ourImages[42].bitmap;	}	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top		return partialHide->ourImages[43].bitmap;	}	if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)	{		return partialHide->ourImages[21].bitmap; //visible all corners only	}	if(d2 && d6 && d4 && !d8)	{		return partialHide->ourImages[6].bitmap; //hidden top	}	if(d2 && !d6 && d4 && d8)	{		return partialHide->ourImages[7].bitmap; //hidden right	}	if(!d2 && d6 && d4 && d8)	{		return partialHide->ourImages[8].bitmap; //hidden bottom	}	if(d2 && d6 && !d4 && d8)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left		return partialHide->ourImages[44].bitmap;	}	if(!d2 && d6 && d4 && !d8)	{		return partialHide->ourImages[9].bitmap; //hidden top and bottom	}	if(d2 && !d6 && !d4 && d8)	{		return partialHide->ourImages[29].bitmap;  //hidden left and right	}	if(!d2 && !d6 && !d4 && d8 && d3 && !d1)	{		return partialHide->ourImages[24].bitmap; //visible top and right bottom corner	}	if(!d2 && !d6 && !d4 && d8 && !d3 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner		return partialHide->ourImages[45].bitmap;	}	if(!d2 && !d6 && !d4 && d8 && d3 && d1)	{		return partialHide->ourImages[33].bitmap; //visible top and bottom corners	}	if(!d2 && !d6 && d4 && !d8 && !d3 && d9)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner		return partialHide->ourImages[46].bitmap;	}	if(!d2 && !d6 && d4 && !d8 && d3 && !d9)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner		return partialHide->ourImages[47].bitmap;	}	if(!d2 && !d6 && d4 && !d8 && d3 && d9)	{		return partialHide->ourImages[32].bitmap; //visible left and right corners	}	if(d2 && !d6 && !d4 && !d8 && d7 && !d9)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner		return partialHide->ourImages[48].bitmap;	}	if(d2 && !d6 && !d4 && !d8 && !d7 && d9)	{		return partialHide->ourImages[30].bitmap; //visible bottom and right top corner	}	if(d2 && !d6 && !d4 && !d8 && d7 && d9)	{		return partialHide->ourImages[31].bitmap; //visible bottom and top corners	}	if(!d2 && d6 && !d4 && !d8 && !d7 && d1)	{		return partialHide->ourImages[25].bitmap; //visible right and left bottom corner	}	if(!d2 && d6 && !d4 && !d8 && d7 && !d1)	{		return partialHide->ourImages[26].bitmap; //visible right and left top corner	}	if(!d2 && d6 && !d4 && !d8 && d7 && d1)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres		return partialHide->ourImages[49].bitmap;	}	if(d2 && d6 && !d4 && !d8 && d7)	{		return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible	}	else if(!d2 && d6 && !d4 && d8 && d1)	{		return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible	}	else if(!d2 && !d6 && d4 && d8 && d3)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible		return partialHide->ourImages[50].bitmap;	}	else if(d2 && !d6 && d4 && !d8 && d9)	{		//return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible		return partialHide->ourImages[51].bitmap;	}	//newly added	else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr	{		return partialHide->ourImages[0].bitmap;	}	else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl	{		return partialHide->ourImages[1].bitmap;	}	else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br	{		return partialHide->ourImages[4].bitmap;	}	else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl	{		return partialHide->ourImages[5].bitmap;	}	else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl	{		return partialHide->ourImages[36].bitmap;	}	else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl	{		return partialHide->ourImages[36].bitmap;	}	else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr	{		return partialHide->ourImages[2].bitmap;	}	else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br	{		return partialHide->ourImages[3].bitmap;	}	return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....}int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero){	int ret=-1;	if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].tileInfo->malle];	else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].tileInfo->malle];	else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].tileInfo->malle];	else		ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].tileInfo->malle];	if(!(a.x==b.x || a.y==b.y))		ret*=1.41421;	//TODO: use hero's pathfinding skill during calculating cost	return ret;}//std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)//{//	std::vector < CGObjectInstance * > ret;//	for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)//	{//		CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;//		if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))//			ret.push_back(curi);//	}//	return ret;//}std::string CMapHandler::getDefName(int id, int subid){	CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];	if(temp)		return temp->name;	throw std::string("Def not found.");}bool CMapHandler::printObject(const CGObjectInstance *obj){	CDefHandler * curd = obj->defInfo->handler;	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)	{		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)		{			SDL_Rect cr;			cr.w = 32;			cr.h = 32;			cr.x = fx*32;			cr.y = fy*32;			std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)			{				TerrainTile2 & curt = //TODO use me 					ttiles					  [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]				      [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]					  [obj->pos.z];				ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);			}		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)	return true;}bool CMapHandler::hideObject(const CGObjectInstance *obj){	CDefHandler * curd = obj->defInfo->handler;	for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)	{		for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)		{			if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)			{				std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;				for(size_t dd=0; dd < ctile.size(); ++dd)				{					if(ctile[dd].first->id==obj->id)						ctile.erase(ctile.begin() + dd);				}			}		} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)	} //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)	return true;}bool CMapHandler::removeObject(CGObjectInstance *obj){	hideObject(obj);	return true;}unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const{	if(isMoving)	{		switch(dir)		{		case 1:			return 10;		case 2:			return 5;		case 3:			return 6;		case 4:			return 7;		case 5:			return 8;		case 6:			return 9;		case 7:			return 12;		case 8:			return 11;		default:			throw std::string("Something very wrong1.");		}	}	else //if(isMoving)	{		switch(dir)		{		case 1:			return 13;		case 2:			return 0;		case 3:			return 1;		case 4:			return 2;		case 5:			return 3;		case 6:			return 4;		case 7:			return 15;		case 8:			return 14;		default:			throw std::string("Something very wrong2.");		}	}}void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext){	if(ext)	{		if(val->x<0)		{			val->w += val->x;			val->x = ext->x;		}		else		{			val->x += ext->x;		}		if(val->y<0)		{			val->h += val->y;			val->y = ext->y;		}		else		{			val->y += ext->y;		}		if(val->x+val->w > ext->x+ext->w)		{			val->w = ext->x+ext->w-val->x;		}		if(val->y+val->h > ext->y+ext->h)		{			val->h = ext->y+ext->h-val->y;		}		//for sign problems		if(val->h > 20000 || val->w > 20000)		{			val->h = val->w = 0;		}	}}unsigned char CMapHandler::getDir(const int3 &a, const int3 &b){	if(a.z!=b.z)		return -1; //error!	if(a.x==b.x+1 && a.y==b.y+1) //lt	{		return 0;	}	else if(a.x==b.x && a.y==b.y+1) //t	{		return 1;	}	else if(a.x==b.x-1 && a.y==b.y+1) //rt	{		return 2;	}	else if(a.x==b.x-1 && a.y==b.y) //r	{		return 3;	}	else if(a.x==b.x-1 && a.y==b.y-1) //rb	{		return 4;	}	else if(a.x==b.x && a.y==b.y-1) //b	{		return 5;	}	else if(a.x==b.x+1 && a.y==b.y-1) //lb	{		return 6;	}	else if(a.x==b.x+1 && a.y==b.y) //l	{		return 7;	}	return -2; //shouldn't happen}void CMapHandler::updateWater() //shift colors in palettes of water tiles{	SDL_Color palette[14];	for(size_t j=0; j < terrainGraphics[8].size(); ++j)	{		for(int i=0; i<12; ++i)		{			palette[(i+1)%12] = terrainGraphics[8][j]->format->palette->colors[229 + i];		}		SDL_SetColors(terrainGraphics[8][j],palette,229,12);		for(int i=0; i<14; ++i)		{			palette[(i+1)%14] = terrainGraphics[8][j]->format->palette->colors[242 + i];		}		SDL_SetColors(terrainGraphics[8][j],palette,242,14);	}}CMapHandler::~CMapHandler(){	delete fullHide;	delete partialHide;	for(int i=0; i < map->defy.size(); i++)		delete map->defy[i];	for(int i=0; i < roadDefs.size(); i++)		delete roadDefs[i];	for(int i=0; i < staticRiverDefs.size(); i++)		delete staticRiverDefs[i];	//TODO: delete border graphics}CMapHandler::CMapHandler(){	fullHide = NULL;	partialHide = NULL;}TerrainTile2::TerrainTile2():terbitmap(0),tileInfo(0){}
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