CBonusSelection.cpp 16 KB

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  1. /*
  2. * CBonusSelection.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CBonusSelection.h"
  12. #include <vcmi/spells/Spell.h>
  13. #include <vcmi/spells/Service.h>
  14. #include "CSelectionBase.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CVideoHandler.h"
  18. #include "../CPlayerInterface.h"
  19. #include "../CServerHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../mainmenu/CPrologEpilogVideo.h"
  22. #include "../widgets/CComponent.h"
  23. #include "../widgets/Buttons.h"
  24. #include "../widgets/MiscWidgets.h"
  25. #include "../widgets/ObjectLists.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../render/IImage.h"
  30. #include "../render/CAnimation.h"
  31. #include "../gui/CGuiHandler.h"
  32. #include "../gui/Shortcut.h"
  33. #include "../gui/WindowHandler.h"
  34. #include "../../lib/filesystem/Filesystem.h"
  35. #include "../../lib/CGeneralTextHandler.h"
  36. #include "../../lib/CBuildingHandler.h"
  37. #include "../../lib/CSkillHandler.h"
  38. #include "../../lib/CTownHandler.h"
  39. #include "../../lib/CHeroHandler.h"
  40. #include "../../lib/CCreatureHandler.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/campaign/CampaignState.h"
  43. #include "../../lib/mapping/CMapService.h"
  44. #include "../../lib/mapping/CMapInfo.h"
  45. #include "../../lib/mapObjects/CGHeroInstance.h"
  46. std::shared_ptr<CampaignState> CBonusSelection::getCampaign()
  47. {
  48. return CSH->si->campState;
  49. }
  50. CBonusSelection::CBonusSelection()
  51. : CWindowObject(BORDERED)
  52. {
  53. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  54. std::string bgName = getCampaign()->getHeader().campaignRegions.campPrefix + "_BG.BMP";
  55. setBackground(bgName);
  56. panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
  57. buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
  58. buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
  59. buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
  60. campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
  61. iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
  62. labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
  63. campaignDescription = std::make_shared<CTextBox>(getCampaign()->getHeader().description, Rect(480, 86, 286, 117), 1);
  64. mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
  65. labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
  66. mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
  67. labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
  68. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  69. flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
  70. std::vector<std::string> difficulty;
  71. std::string difficultyString = CGI->generaltexth->allTexts[492];
  72. boost::split(difficulty, difficultyString, boost::is_any_of(" "));
  73. labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
  74. for(size_t b = 0; b < difficultyIcons.size(); ++b)
  75. {
  76. difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
  77. }
  78. if(getCampaign()->getHeader().difficultyChoosenByPlayer)
  79. {
  80. buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  81. buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  82. }
  83. for(auto scenarioID : getCampaign()->allScenarios())
  84. {
  85. if(getCampaign()->isAvailable(scenarioID))
  86. regions.push_back(std::make_shared<CRegion>(scenarioID, true, true, getCampaign()->getHeader().campaignRegions));
  87. else if(getCampaign()->isConquered(scenarioID)) //display as striped
  88. regions.push_back(std::make_shared<CRegion>(scenarioID, false, false, getCampaign()->getHeader().campaignRegions));
  89. }
  90. }
  91. void CBonusSelection::createBonusesIcons()
  92. {
  93. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  94. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  95. const std::vector<CampaignBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  96. groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
  97. static const char * bonusPics[] =
  98. {
  99. "SPELLBON.DEF", // Spell
  100. "TWCRPORT.DEF", // Monster
  101. "", // Building - BO*.BMP
  102. "ARTIFBON.DEF", // Artifact
  103. "SPELLBON.DEF", // Spell scroll
  104. "PSKILBON.DEF", // Primary skill
  105. "SSKILBON.DEF", // Secondary skill
  106. "BORES.DEF", // Resource
  107. "PORTRAITSLARGE", // Hero HPL*.BMP
  108. "PORTRAITSLARGE"
  109. // Player - CREST58.DEF
  110. };
  111. for(int i = 0; i < bonDescs.size(); i++)
  112. {
  113. int bonusType = static_cast<size_t>(bonDescs[i].type);
  114. std::string picName = bonusPics[bonusType];
  115. size_t picNumber = bonDescs[i].info2;
  116. std::string desc;
  117. switch(bonDescs[i].type)
  118. {
  119. case CampaignBonusType::SPELL:
  120. desc = CGI->generaltexth->allTexts[715];
  121. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  122. break;
  123. case CampaignBonusType::MONSTER:
  124. picNumber = bonDescs[i].info2 + 2;
  125. desc = CGI->generaltexth->allTexts[717];
  126. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
  127. boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
  128. break;
  129. case CampaignBonusType::BUILDING:
  130. {
  131. int faction = -1;
  132. for(auto & elem : CSH->si->playerInfos)
  133. {
  134. if(elem.second.isControlledByHuman())
  135. {
  136. faction = elem.second.castle;
  137. break;
  138. }
  139. }
  140. assert(faction != -1);
  141. BuildingID buildID;
  142. if(getCampaign()->getHeader().version == CampaignVersion::VCMI)
  143. buildID = BuildingID(bonDescs[i].info1);
  144. else
  145. buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  146. picName = graphics->ERMUtoPicture[faction][buildID];
  147. picNumber = -1;
  148. if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
  149. desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
  150. break;
  151. }
  152. case CampaignBonusType::ARTIFACT:
  153. desc = CGI->generaltexth->allTexts[715];
  154. boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  155. break;
  156. case CampaignBonusType::SPELL_SCROLL:
  157. desc = CGI->generaltexth->allTexts[716];
  158. boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
  159. break;
  160. case CampaignBonusType::PRIMARY_SKILL:
  161. {
  162. int leadingSkill = -1;
  163. std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
  164. const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
  165. for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
  166. {
  167. if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  168. {
  169. leadingSkill = g;
  170. }
  171. if(ptr[g] != 0)
  172. {
  173. toPrint.push_back(std::make_pair(g, ptr[g]));
  174. }
  175. }
  176. picNumber = leadingSkill;
  177. desc = CGI->generaltexth->allTexts[715];
  178. std::string substitute; //text to be printed instead of %s
  179. for(int v = 0; v < toPrint.size(); ++v)
  180. {
  181. substitute += std::to_string(toPrint[v].second);
  182. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  183. if(v != toPrint.size() - 1)
  184. {
  185. substitute += ", ";
  186. }
  187. }
  188. boost::algorithm::replace_first(desc, "%s", substitute);
  189. break;
  190. }
  191. case CampaignBonusType::SECONDARY_SKILL:
  192. desc = CGI->generaltexth->allTexts[718];
  193. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  194. boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
  195. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  196. break;
  197. case CampaignBonusType::RESOURCE:
  198. {
  199. int serialResID = 0;
  200. switch(bonDescs[i].info1)
  201. {
  202. case 0:
  203. case 1:
  204. case 2:
  205. case 3:
  206. case 4:
  207. case 5:
  208. case 6:
  209. serialResID = bonDescs[i].info1;
  210. break;
  211. case 0xFD: //wood + ore
  212. serialResID = 7;
  213. break;
  214. case 0xFE: //rare resources
  215. serialResID = 8;
  216. break;
  217. }
  218. picNumber = serialResID;
  219. desc = CGI->generaltexth->allTexts[717];
  220. boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
  221. std::string replacement;
  222. if(serialResID <= 6)
  223. {
  224. replacement = CGI->generaltexth->restypes[serialResID];
  225. }
  226. else
  227. {
  228. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  229. }
  230. boost::algorithm::replace_first(desc, "%s", replacement);
  231. break;
  232. }
  233. case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
  234. {
  235. auto superhero = getCampaign()->strongestHero(static_cast<CampaignScenarioID>(bonDescs[i].info2), PlayerColor(bonDescs[i].info1));
  236. if(!superhero)
  237. logGlobal->warn("No superhero! How could it be transferred?");
  238. picNumber = superhero ? superhero->portrait : 0;
  239. desc = CGI->generaltexth->allTexts[719];
  240. boost::algorithm::replace_first(desc, "%s", getCampaign()->scenario(static_cast<CampaignScenarioID>(bonDescs[i].info2)).scenarioName);
  241. break;
  242. }
  243. case CampaignBonusType::HERO:
  244. desc = CGI->generaltexth->allTexts[718];
  245. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  246. if(bonDescs[i].info2 == 0xFFFF)
  247. {
  248. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  249. picNumber = -1;
  250. picName = "CBONN1A3.BMP";
  251. }
  252. else
  253. {
  254. boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
  255. }
  256. break;
  257. }
  258. std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
  259. if(picNumber != -1)
  260. picName += ":" + std::to_string(picNumber);
  261. auto anim = std::make_shared<CAnimation>();
  262. anim->setCustom(picName, 0);
  263. bonusButton->setImage(anim);
  264. if(CSH->campaignBonus == i)
  265. bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
  266. groupBonuses->addToggle(i, bonusButton);
  267. }
  268. if(getCampaign()->getBonusID(CSH->campaignMap))
  269. groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap));
  270. }
  271. void CBonusSelection::updateAfterStateChange()
  272. {
  273. if(CSH->state != EClientState::GAMEPLAY)
  274. {
  275. buttonRestart->disable();
  276. buttonStart->enable();
  277. if(!getCampaign()->conqueredScenarios().empty())
  278. buttonBack->block(true);
  279. else
  280. buttonBack->block(false);
  281. }
  282. else
  283. {
  284. buttonStart->disable();
  285. buttonRestart->enable();
  286. buttonBack->block(false);
  287. if(buttonDifficultyLeft)
  288. buttonDifficultyLeft->disable();
  289. if(buttonDifficultyRight)
  290. buttonDifficultyRight->disable();
  291. }
  292. if(CSH->campaignBonus == -1)
  293. {
  294. buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size());
  295. }
  296. else if(buttonStart->isBlocked())
  297. {
  298. buttonStart->block(false);
  299. }
  300. for(auto region : regions)
  301. region->updateState();
  302. if(!CSH->mi)
  303. return;
  304. iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
  305. mapDescription->setText(CSH->mi->getDescription());
  306. for(size_t i = 0; i < difficultyIcons.size(); i++)
  307. {
  308. if(i == CSH->si->difficulty)
  309. difficultyIcons[i]->enable();
  310. else
  311. difficultyIcons[i]->disable();
  312. }
  313. flagbox->recreate();
  314. createBonusesIcons();
  315. }
  316. void CBonusSelection::goBack()
  317. {
  318. if(CSH->state != EClientState::GAMEPLAY)
  319. {
  320. GH.windows().popWindows(2);
  321. }
  322. else
  323. {
  324. close();
  325. }
  326. // TODO: we can actually only pop bonus selection interface for custom campaigns
  327. // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
  328. /*
  329. else
  330. {
  331. close();
  332. CSH->state = EClientState::LOBBY;
  333. }
  334. */
  335. }
  336. void CBonusSelection::startMap()
  337. {
  338. auto showPrologVideo = [=]()
  339. {
  340. auto exitCb = [=]()
  341. {
  342. logGlobal->info("Starting scenario %d", static_cast<int>(CSH->campaignMap));
  343. CSH->sendStartGame();
  344. };
  345. const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap);
  346. if(scenario.prolog.hasPrologEpilog)
  347. {
  348. GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
  349. }
  350. else
  351. {
  352. exitCb();
  353. }
  354. };
  355. //block buttons immediately
  356. buttonStart->block(true);
  357. buttonRestart->block(true);
  358. buttonBack->block(true);
  359. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  360. {
  361. close();
  362. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  363. {
  364. showPrologVideo();
  365. }, 0);
  366. }
  367. else
  368. {
  369. showPrologVideo();
  370. }
  371. }
  372. void CBonusSelection::restartMap()
  373. {
  374. close();
  375. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  376. {
  377. GH.pushUserEvent(EUserEvent::RESTART_GAME);
  378. }, 0);
  379. }
  380. void CBonusSelection::increaseDifficulty()
  381. {
  382. CSH->setDifficulty(CSH->si->difficulty + 1);
  383. }
  384. void CBonusSelection::decreaseDifficulty()
  385. {
  386. // avoid negative overflow (0 - 1 = 255)
  387. if (CSH->si->difficulty > 0)
  388. CSH->setDifficulty(CSH->si->difficulty - 1);
  389. }
  390. CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, const CampaignRegions & campDsc)
  391. : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
  392. {
  393. OBJ_CONSTRUCTION;
  394. static const std::string colors[2][8] =
  395. {
  396. {"R", "B", "N", "G", "O", "V", "T", "P"},
  397. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
  398. };
  399. const CampaignRegions::RegionDescription & desc = campDsc.regions[static_cast<int>(idOfMapAndRegion)];
  400. pos.x += desc.xpos;
  401. pos.y += desc.ypos;
  402. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  403. std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->scenario(idOfMapAndRegion).regionColor];
  404. graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
  405. graphicsNotSelected->disable();
  406. graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
  407. graphicsSelected->disable();
  408. graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
  409. graphicsStriped->disable();
  410. pos.w = graphicsNotSelected->pos.w;
  411. pos.h = graphicsNotSelected->pos.h;
  412. }
  413. void CBonusSelection::CRegion::updateState()
  414. {
  415. if(!accessible)
  416. {
  417. graphicsNotSelected->disable();
  418. graphicsSelected->disable();
  419. graphicsStriped->enable();
  420. }
  421. else if(CSH->campaignMap == idOfMapAndRegion)
  422. {
  423. graphicsNotSelected->disable();
  424. graphicsSelected->enable();
  425. graphicsStriped->disable();
  426. }
  427. else
  428. {
  429. graphicsNotSelected->enable();
  430. graphicsSelected->disable();
  431. graphicsStriped->disable();
  432. }
  433. }
  434. void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
  435. {
  436. //select if selectable & clicked inside our graphic
  437. if(indeterminate(down))
  438. return;
  439. if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
  440. {
  441. CSH->setCampaignMap(idOfMapAndRegion);
  442. }
  443. }
  444. void CBonusSelection::CRegion::showPopupWindow()
  445. {
  446. // FIXME: For some reason "down" is only ever contain indeterminate_value
  447. auto text = CSH->si->campState->scenario(idOfMapAndRegion).regionText;
  448. if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
  449. {
  450. CRClickPopup::createAndPush(text);
  451. }
  452. }