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							- /*
 
-  * CPlayerState.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CPlayerState.h"
 
- #include "CGameStateFwd.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- PlayerState::PlayerState()
 
-  : color(-1), human(false), enteredWinningCheatCode(false),
 
-    enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
 
- {
 
- 	setNodeType(PLAYER);
 
- }
 
- PlayerState::PlayerState(PlayerState && other) noexcept:
 
- 	CBonusSystemNode(std::move(other)),
 
- 	color(other.color),
 
- 	human(other.human),
 
- 	team(other.team),
 
- 	resources(other.resources),
 
- 	enteredWinningCheatCode(other.enteredWinningCheatCode),
 
- 	enteredLosingCheatCode(other.enteredLosingCheatCode),
 
- 	status(other.status),
 
- 	daysWithoutCastle(other.daysWithoutCastle)
 
- {
 
- 	std::swap(visitedObjects, other.visitedObjects);
 
- 	std::swap(heroes, other.heroes);
 
- 	std::swap(towns, other.towns);
 
- 	std::swap(availableHeroes, other.availableHeroes);
 
- 	std::swap(dwellings, other.dwellings);
 
- 	std::swap(quests, other.quests);
 
- }
 
- std::string PlayerState::nodeName() const
 
- {
 
- 	return "Player " + color.getStrCap(false);
 
- }
 
- PlayerColor PlayerState::getColor() const
 
- {
 
- 	return color;
 
- }
 
- TeamID PlayerState::getTeam() const
 
- {
 
- 	return team;
 
- }
 
- bool PlayerState::isHuman() const
 
- {
 
- 	return human;
 
- }
 
- const IBonusBearer * PlayerState::accessBonuses() const
 
- {
 
- 	return this;
 
- }
 
- int PlayerState::getResourceAmount(int type) const
 
- {
 
- 	return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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