英雄无敌3(跨平台含手机)

DjWarmonger a0f534146c Fixed underground Lava terrain. před 10 roky
AI 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. před 10 roky
Mods 7dc0fbcca7 Improved Quest Log window graphics před 10 roky
client 9600446cf9 +smart target, +hit animation před 10 roky
cmake_modules 941dcee0f5 Fix AI and VCAI CMakeLists.txt před 11 roky
config e9b7044c9b Fix mantis #1859, unknown pattern in underground před 10 roky
debian 356b6ab34a A bit delayed, but still - Linux version bump před 11 roky
editor b551bdb725 Final part of the merge před 11 roky
launcher a3d4f9d22f Fixed conversion warnings caused by Qt před 11 roky
lib a0f534146c Fixed underground Lava terrain. před 10 roky
osx 145df56126 different data file locations for different iso files před 11 roky
rpm fe1b16a7ec Some preparation towards mantis #1743: před 11 roky
scripting febd4595dc [ERM] Less heavy includes in header před 10 roky
server 8820bc05a9 MSVS compiler doesn't allow default arguments for Lambdas. před 10 roky
test dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types před 10 roky
.gitignore dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types před 10 roky
.travis.yml 275c35491b Update FFmpeg ppa před 10 roky
AUTHORS a741c5fefd Added myself to AUTHORS file před 10 roky
CCallback.cpp ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports před 10 roky
CCallback.h 21aaad6972 MoveHero: add transit movement option před 10 roky
CMakeLists.txt 356b6ab34a A bit delayed, but still - Linux version bump před 11 roky
ChangeLog f3cdadf142 Update ChangeLog před 10 roky
Global.h 826a64b579 Pack of tiny code improvements for @alexvins request před 10 roky
README.linux 5001fee1c7 Update F21 dependency před 11 roky
README.md a5998353c6 Update year to 2015 in readme před 10 roky
VCMI_VS10.sln b1428bcd24 - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder před 12 roky
VCMI_VS11.sln 9e7013de77 Backup for my own MVS project configuration před 11 roky
VCMI_global.props a50e9219c2 Launcher works for me. před 12 roky
VCMI_global_debug.props 6ac70d6a0b Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) před 12 roky
VCMI_global_release.props bcf8cab19a Project files update/cleanup. před 13 roky
VCMI_global_user.props a50e9219c2 Launcher works for me. před 12 roky
license.txt 645ed84978 * license (GPL v2 or later) před 17 roky
vcmi.workspace 4c5c83aa1f Re add ERM to workspace před 11 roky
vcmibuilder e946769b42 let data, maps and mp3 directory be truly case insensitive před 11 roky
vcmimanual.tex 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 před 11 roky

README.linux

This readme covers VCMI compilation on Unix-like systems.

To run the game you will need:
1) Heroes 3 data files (SoD or Complete editions);
2) VCMI data pack (http://download.vcmi.eu/core.zip)
All of them can be installed manually or using vcmibuilder script

For complete installation instructions see VCMI wiki:
http://wiki.vcmi.eu/index.php?title=Installation_on_Linux#Preparing_data

I. Prerequisites

To compile, the following packages (and their development counterparts) are needed to build:
* libstdc++ devel
* CMake build system
* SDL and SDL-devel
* SDL_mixer and SDL_mixer-devel
* SDL_image and SDL_image-devel
* SDL_ttf and SDL_ttf-devel
* zlib and zlib-devel
* (optional) Qt 5, widget and network modules
* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
* boost c++ libraries v1.48+ (www.boost.org):
- program-options
- filesystem
- system
- thread
- locale

On Debian-based systems (e.g. Ubuntu) run:
sudo apt-get install cmake g++ libsdl1.2debian libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev libboost-locale-dev qtbase5-dev

On RPM-based distributions (e.g. Fedora) run:
sudo yum install cmake gcc-c++ SDL2-devel SDL2_image-devel SDL2_ttf-devel SDL2_mixer-devel boost boost-devel boost-filesystem boost-system boost-thread boost-program-options boost-locale zlib-devel ffmpeg-devel ffmpeg-libs qt5-qtbase-devel

II. Getting the sources

VCMI is still in development. We recommend the following initial directory structure:
trunk
trunk/vcmi -> contains sources and is under git control
trunk/build -> contains build output, makefiles, object files,...

You can get latest sources with subversion:
git clone https://github.com/vcmi/vcmi.git

III. Compilation

Run configure:
mkdir build && cd build
cmake ../vcmi

Additional options that you may want to use:
To enable debugging: -DCMAKE_BUILD_TYPE=Debug
To change installation directory: -DCMAKE_INSTALL_PREFIX=$absolute_path_to_directory

Notice:
The ../vcmi/ is not a typo, it will place makefile scripts into the build dir
as the build dir is your working dir when calling CMake.

Then build vcmi:
make -j2 (j2 = compile with 2 threads, you can specify any value)

That will generate vcmiclient, vcmiserver, vcmilauncher as well as 3 .so libraries.

III. Installing binaries

To install VCMI you can use "make install" command however generation of distribution-specific packages is usually a better idea. In most cases this can be achieved using tool called "checkinstall"

If you're compiling vcmi for development puposes, the easiest is to use cmake prefix and then make install:

# mkdir .../trunk/install
# cmake -DCMAKE_INSTALL_PREFIX=.../trunk/install ../vcmi
# make && make install
# .../trunk/install/bin/vcmiclient


it's better to use links instead.
Go to /BIN_PATH/, and type:

ln -s .../trunk/build/client/vcmiclient
ln -s .../trunk/build/server/vcmiserver
ln -s .../trunk/build/launcher/vcmilauncher

Go to /LIB_PATH/vcmi, and type:

ln -s .../trunk/build/lib/libvcmi.so libvcmi.so

Go to /LIB_PATH/vcmi/AI, and type:
ln -s .../trunk/build/AI/VCAI/VCAI.so
ln -s .../trunk/build/AI/StupidAI/StupidAI.so
ln -s .../trunk/build/AI/BattleAI/BattleAI.so

Go to /DATA_PATH/vcmi, and type:
ln -s .../trunk/source/config
ln -s .../trunk/source/Mods