MapFormatH3M.cpp 84 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../texts/CGeneralTextHandler.h"
  18. #include "../CSkillHandler.h"
  19. #include "../CStopWatch.h"
  20. #include "../IGameSettings.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../VCMI_Lib.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/hero/CHeroHandler.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjectConstructors/CommonConstructors.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/CGResource.h"
  34. #include "../mapObjects/MapObjects.h"
  35. #include "../mapObjects/ObjectTemplate.h"
  36. #include "../modding/ModScope.h"
  37. #include "../networkPacks/Component.h"
  38. #include "../networkPacks/ArtifactLocation.h"
  39. #include "../spells/CSpellHandler.h"
  40. #include "../texts/TextOperations.h"
  41. VCMI_LIB_NAMESPACE_BEGIN
  42. static std::string convertMapName(std::string input)
  43. {
  44. boost::algorithm::to_lower(input);
  45. boost::algorithm::trim(input);
  46. boost::algorithm::erase_all(input, ".");
  47. size_t slashPos = input.find_last_of('/');
  48. if(slashPos != std::string::npos)
  49. return input.substr(slashPos + 1);
  50. return input;
  51. }
  52. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  53. : map(nullptr)
  54. , reader(new MapReaderH3M(stream))
  55. , inputStream(stream)
  56. , mapName(convertMapName(mapName))
  57. , modName(modName)
  58. , fileEncoding(encodingName)
  59. {
  60. }
  61. //must be instantiated in .cpp file for access to complete types of all member fields
  62. CMapLoaderH3M::~CMapLoaderH3M() = default;
  63. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  64. {
  65. // Init map object by parsing the input buffer
  66. map = new CMap(cb);
  67. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  68. init();
  69. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  70. }
  71. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  72. {
  73. // Read header
  74. mapHeader = std::make_unique<CMapHeader>();
  75. readHeader();
  76. return std::move(mapHeader);
  77. }
  78. void CMapLoaderH3M::init()
  79. {
  80. inputStream->seek(0);
  81. readHeader();
  82. readDisposedHeroes();
  83. readMapOptions();
  84. readAllowedArtifacts();
  85. readAllowedSpellsAbilities();
  86. readRumors();
  87. readPredefinedHeroes();
  88. readTerrain();
  89. readObjectTemplates();
  90. readObjects();
  91. readEvents();
  92. map->calculateGuardingGreaturePositions();
  93. afterRead();
  94. //map->banWaterContent(); //Not sure if force this for custom scenarios
  95. }
  96. static MapIdentifiersH3M generateMapping(EMapFormat format)
  97. {
  98. auto features = MapFormatFeaturesH3M::find(format, 0);
  99. MapIdentifiersH3M identifierMapper;
  100. if(features.levelROE)
  101. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  102. if(features.levelAB)
  103. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  104. if(features.levelSOD)
  105. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  106. if(features.levelCHR)
  107. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_CHRONICLES));
  108. if(features.levelWOG)
  109. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  110. if(features.levelHOTA0)
  111. identifierMapper.loadMapping(VLC->engineSettings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  112. return identifierMapper;
  113. }
  114. static std::map<EMapFormat, MapIdentifiersH3M> generateMappings()
  115. {
  116. std::map<EMapFormat, MapIdentifiersH3M> result;
  117. auto addMapping = [&result](EMapFormat format)
  118. {
  119. try
  120. {
  121. result[format] = generateMapping(format);
  122. }
  123. catch(const std::runtime_error &)
  124. {
  125. // unsupported map format - skip
  126. }
  127. };
  128. addMapping(EMapFormat::ROE);
  129. addMapping(EMapFormat::AB);
  130. addMapping(EMapFormat::SOD);
  131. addMapping(EMapFormat::CHR);
  132. addMapping(EMapFormat::HOTA);
  133. addMapping(EMapFormat::WOG);
  134. return result;
  135. }
  136. void CMapLoaderH3M::readHeader()
  137. {
  138. // Map version
  139. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  140. if(mapHeader->version == EMapFormat::HOTA)
  141. {
  142. uint32_t hotaVersion = reader->readUInt32();
  143. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  144. reader->setFormatLevel(features);
  145. if(hotaVersion > 0)
  146. {
  147. bool isMirrorMap = reader->readBool();
  148. bool isArenaMap = reader->readBool();
  149. //TODO: HotA
  150. if (isMirrorMap)
  151. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  152. if (isArenaMap)
  153. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  154. }
  155. if(hotaVersion > 1)
  156. {
  157. int32_t terrainTypesCount = reader->readUInt32();
  158. assert(features.terrainsCount == terrainTypesCount);
  159. if (features.terrainsCount != terrainTypesCount)
  160. logGlobal->warn("Map '%s': Expected %d terrains, but %d found!", mapName, features.terrainsCount, terrainTypesCount);
  161. }
  162. if(hotaVersion > 4)
  163. {
  164. int32_t townTypesCount = reader->readUInt32();
  165. int8_t allowedDifficultiesMask = reader->readInt8Checked(0, 31);
  166. assert(features.factionsCount == townTypesCount);
  167. if (features.factionsCount != townTypesCount)
  168. logGlobal->warn("Map '%s': Expected %d factions, but %d found!", mapName, features.factionsCount, townTypesCount);
  169. if (allowedDifficultiesMask != 0)
  170. logGlobal->warn("Map '%s': List of allowed difficulties (%d) is not implemented!", mapName, allowedDifficultiesMask);
  171. }
  172. }
  173. else
  174. {
  175. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  176. reader->setFormatLevel(features);
  177. }
  178. // optimization - load mappings only once to avoid slow parsing of map headers for map list
  179. static const std::map<EMapFormat, MapIdentifiersH3M> identifierMappers = generateMappings();
  180. if (!identifierMappers.count(mapHeader->version))
  181. throw std::runtime_error("Unsupported map format! Format ID " + std::to_string(static_cast<int>(mapHeader->version)));
  182. const MapIdentifiersH3M & identifierMapper = identifierMappers.at(mapHeader->version);
  183. reader->setIdentifierRemapper(identifierMapper);
  184. // Read map name, description, dimensions,...
  185. mapHeader->areAnyPlayers = reader->readBool();
  186. mapHeader->height = mapHeader->width = reader->readInt32();
  187. mapHeader->twoLevel = reader->readBool();
  188. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  189. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  190. mapHeader->author.appendRawString("");
  191. mapHeader->authorContact.appendRawString("");
  192. mapHeader->mapVersion.appendRawString("");
  193. mapHeader->creationDateTime = 0;
  194. mapHeader->difficulty = static_cast<EMapDifficulty>(reader->readInt8Checked(0, 4));
  195. if(features.levelAB)
  196. mapHeader->levelLimit = reader->readInt8Checked(0, std::min(100u, VLC->heroh->maxSupportedLevel()));
  197. else
  198. mapHeader->levelLimit = 0;
  199. readPlayerInfo();
  200. readVictoryLossConditions();
  201. readTeamInfo();
  202. readAllowedHeroes();
  203. }
  204. void CMapLoaderH3M::readPlayerInfo()
  205. {
  206. for(int i = 0; i < mapHeader->players.size(); ++i)
  207. {
  208. auto & playerInfo = mapHeader->players[i];
  209. playerInfo.canHumanPlay = reader->readBool();
  210. playerInfo.canComputerPlay = reader->readBool();
  211. // If nobody can play with this player - skip loading of these properties
  212. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  213. {
  214. if(features.levelROE)
  215. reader->skipUnused(6);
  216. if(features.levelAB)
  217. reader->skipUnused(6);
  218. if(features.levelSOD)
  219. reader->skipUnused(1);
  220. continue;
  221. }
  222. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readInt8Checked(-1, 3));
  223. if(features.levelSOD)
  224. reader->skipUnused(1); //faction is selectable
  225. std::set<FactionID> allowedFactions;
  226. reader->readBitmaskFactions(allowedFactions, false);
  227. playerInfo.isFactionRandom = reader->readBool();
  228. const bool allFactionsAllowed = playerInfo.isFactionRandom && allowedFactions.size() == features.factionsCount;
  229. if(!allFactionsAllowed)
  230. playerInfo.allowedFactions = allowedFactions;
  231. playerInfo.hasMainTown = reader->readBool();
  232. if(playerInfo.hasMainTown)
  233. {
  234. if(features.levelAB)
  235. {
  236. playerInfo.generateHeroAtMainTown = reader->readBool();
  237. reader->skipUnused(1); // starting town type, unused
  238. }
  239. else
  240. {
  241. playerInfo.generateHeroAtMainTown = true;
  242. }
  243. playerInfo.posOfMainTown = reader->readInt3();
  244. }
  245. playerInfo.hasRandomHero = reader->readBool();
  246. playerInfo.mainCustomHeroId = reader->readHero();
  247. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  248. {
  249. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  250. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  251. }
  252. if(features.levelAB)
  253. {
  254. reader->skipUnused(1); //TODO: check meaning?
  255. size_t heroCount = reader->readUInt32();
  256. for(size_t pp = 0; pp < heroCount; ++pp)
  257. {
  258. SHeroName vv;
  259. vv.heroId = reader->readHero();
  260. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  261. playerInfo.heroesNames.push_back(vv);
  262. }
  263. }
  264. }
  265. }
  266. void CMapLoaderH3M::readVictoryLossConditions()
  267. {
  268. mapHeader->triggeredEvents.clear();
  269. mapHeader->victoryMessage.clear();
  270. mapHeader->defeatMessage.clear();
  271. auto vicCondition = static_cast<EVictoryConditionType>(reader->readInt8Checked(-1, 12));
  272. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  273. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  274. defeatCondition.value = 7;
  275. TriggeredEvent standardVictory;
  276. standardVictory.effect.type = EventEffect::VICTORY;
  277. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  278. standardVictory.identifier = "standardVictory";
  279. standardVictory.description.clear(); // TODO: display in quest window
  280. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  281. standardVictory.trigger = EventExpression(victoryCondition);
  282. TriggeredEvent standardDefeat;
  283. standardDefeat.effect.type = EventEffect::DEFEAT;
  284. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  285. standardDefeat.identifier = "standardDefeat";
  286. standardDefeat.description.clear(); // TODO: display in quest window
  287. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  288. standardDefeat.trigger = EventExpression(defeatCondition);
  289. // Specific victory conditions
  290. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  291. {
  292. // create normal condition
  293. mapHeader->triggeredEvents.push_back(standardVictory);
  294. mapHeader->victoryIconIndex = 11;
  295. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  296. }
  297. else
  298. {
  299. TriggeredEvent specialVictory;
  300. specialVictory.effect.type = EventEffect::VICTORY;
  301. specialVictory.identifier = "specialVictory";
  302. specialVictory.description.clear(); // TODO: display in quest window
  303. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  304. bool allowNormalVictory = reader->readBool();
  305. bool appliesToAI = reader->readBool();
  306. switch(vicCondition)
  307. {
  308. case EVictoryConditionType::ARTIFACT:
  309. {
  310. assert(allowNormalVictory == true); // not selectable in editor
  311. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  312. cond.objectType = reader->readArtifact();
  313. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  314. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  315. specialVictory.trigger = EventExpression(cond);
  316. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  317. break;
  318. }
  319. case EVictoryConditionType::GATHERTROOP:
  320. {
  321. EventCondition cond(EventCondition::HAVE_CREATURES);
  322. cond.objectType = reader->readCreature();
  323. cond.value = reader->readInt32();
  324. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  325. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  326. specialVictory.trigger = EventExpression(cond);
  327. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  328. break;
  329. }
  330. case EVictoryConditionType::GATHERRESOURCE:
  331. {
  332. EventCondition cond(EventCondition::HAVE_RESOURCES);
  333. cond.objectType = reader->readGameResID();
  334. cond.value = reader->readInt32();
  335. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  336. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  337. specialVictory.trigger = EventExpression(cond);
  338. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  339. break;
  340. }
  341. case EVictoryConditionType::BUILDCITY:
  342. {
  343. assert(appliesToAI == true); // not selectable in editor
  344. EventExpression::OperatorAll oper;
  345. EventCondition cond(EventCondition::HAVE_BUILDING);
  346. cond.position = reader->readInt3();
  347. cond.objectType = BuildingID::HALL_LEVEL(reader->readInt8Checked(0,3) + 1);
  348. oper.expressions.emplace_back(cond);
  349. cond.objectType = BuildingID::FORT_LEVEL(reader->readInt8Checked(0, 2));
  350. oper.expressions.emplace_back(cond);
  351. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  352. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  353. specialVictory.trigger = EventExpression(oper);
  354. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  355. break;
  356. }
  357. case EVictoryConditionType::BUILDGRAIL:
  358. {
  359. assert(allowNormalVictory == true); // not selectable in editor
  360. assert(appliesToAI == true); // not selectable in editor
  361. EventCondition cond(EventCondition::HAVE_BUILDING);
  362. cond.objectType = BuildingID(BuildingID::GRAIL);
  363. cond.position = reader->readInt3();
  364. if(cond.position.z > 2)
  365. cond.position = int3(-1, -1, -1);
  366. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  367. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  368. specialVictory.trigger = EventExpression(cond);
  369. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  370. break;
  371. }
  372. case EVictoryConditionType::BEATHERO:
  373. {
  374. if (!allowNormalVictory)
  375. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  376. allowNormalVictory = true; // H3 behavior
  377. assert(appliesToAI == false); // not selectable in editor
  378. EventCondition cond(EventCondition::DESTROY);
  379. cond.objectType = MapObjectID(MapObjectID::HERO);
  380. cond.position = reader->readInt3();
  381. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  382. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  383. specialVictory.trigger = EventExpression(cond);
  384. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  385. break;
  386. }
  387. case EVictoryConditionType::CAPTURECITY:
  388. {
  389. EventCondition cond(EventCondition::CONTROL);
  390. cond.objectType = MapObjectID(MapObjectID::TOWN);
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  396. break;
  397. }
  398. case EVictoryConditionType::BEATMONSTER:
  399. {
  400. assert(appliesToAI == true); // not selectable in editor
  401. EventCondition cond(EventCondition::DESTROY);
  402. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  403. cond.position = reader->readInt3();
  404. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  405. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  406. specialVictory.trigger = EventExpression(cond);
  407. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  408. break;
  409. }
  410. case EVictoryConditionType::TAKEDWELLINGS:
  411. {
  412. EventExpression::OperatorAll oper;
  413. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  414. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  415. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  416. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  417. specialVictory.trigger = EventExpression(oper);
  418. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  419. break;
  420. }
  421. case EVictoryConditionType::TAKEMINES:
  422. {
  423. EventCondition cond(EventCondition::CONTROL);
  424. cond.objectType = MapObjectID(MapObjectID::MINE);
  425. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  426. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  427. specialVictory.trigger = EventExpression(cond);
  428. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  429. break;
  430. }
  431. case EVictoryConditionType::TRANSPORTITEM:
  432. {
  433. assert(allowNormalVictory == true); // not selectable in editor
  434. EventCondition cond(EventCondition::TRANSPORT);
  435. cond.objectType = reader->readArtifact8();
  436. cond.position = reader->readInt3();
  437. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  438. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  439. specialVictory.trigger = EventExpression(cond);
  440. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  441. break;
  442. }
  443. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  444. {
  445. assert(appliesToAI == false); // not selectable in editor
  446. EventCondition cond(EventCondition::DESTROY);
  447. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  448. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  449. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  450. specialVictory.trigger = EventExpression(cond);
  451. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  452. mapHeader->victoryIconIndex = 12;
  453. break;
  454. }
  455. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  456. {
  457. assert(appliesToAI == false); // not selectable in editor
  458. EventCondition cond(EventCondition::DAYS_PASSED);
  459. cond.value = reader->readUInt32();
  460. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  461. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  462. specialVictory.trigger = EventExpression(cond);
  463. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  464. mapHeader->victoryIconIndex = 13;
  465. break;
  466. }
  467. default:
  468. assert(0);
  469. }
  470. if(allowNormalVictory)
  471. {
  472. size_t playersOnMap = boost::range::count_if(
  473. mapHeader->players,
  474. [](const PlayerInfo & info)
  475. {
  476. return info.canAnyonePlay();
  477. }
  478. );
  479. if(playersOnMap == 1)
  480. {
  481. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  482. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  483. }
  484. }
  485. // if condition is human-only turn it into following construction: AllOf(human, condition)
  486. if(!appliesToAI)
  487. {
  488. EventExpression::OperatorAll oper;
  489. EventCondition notAI(EventCondition::IS_HUMAN);
  490. notAI.value = 1;
  491. oper.expressions.emplace_back(notAI);
  492. oper.expressions.push_back(specialVictory.trigger.get());
  493. specialVictory.trigger = EventExpression(oper);
  494. }
  495. // if normal victory allowed - add one more quest
  496. if(allowNormalVictory)
  497. {
  498. mapHeader->victoryMessage.appendRawString(" / ");
  499. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  500. mapHeader->triggeredEvents.push_back(standardVictory);
  501. }
  502. mapHeader->triggeredEvents.push_back(specialVictory);
  503. }
  504. // Read loss conditions
  505. auto lossCond = static_cast<ELossConditionType>(reader->readInt8Checked(-1, 2));
  506. if(lossCond == ELossConditionType::LOSSSTANDARD)
  507. {
  508. mapHeader->defeatIconIndex = 3;
  509. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  510. }
  511. else
  512. {
  513. TriggeredEvent specialDefeat;
  514. specialDefeat.effect.type = EventEffect::DEFEAT;
  515. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  516. specialDefeat.identifier = "specialDefeat";
  517. specialDefeat.description.clear(); // TODO: display in quest window
  518. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  519. switch(lossCond)
  520. {
  521. case ELossConditionType::LOSSCASTLE:
  522. {
  523. EventExpression::OperatorNone noneOf;
  524. EventCondition cond(EventCondition::CONTROL);
  525. cond.objectType = Obj(Obj::TOWN);
  526. cond.position = reader->readInt3();
  527. noneOf.expressions.emplace_back(cond);
  528. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  529. specialDefeat.trigger = EventExpression(noneOf);
  530. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  531. break;
  532. }
  533. case ELossConditionType::LOSSHERO:
  534. {
  535. EventExpression::OperatorNone noneOf;
  536. EventCondition cond(EventCondition::CONTROL);
  537. cond.objectType = Obj(Obj::HERO);
  538. cond.position = reader->readInt3();
  539. noneOf.expressions.emplace_back(cond);
  540. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  541. specialDefeat.trigger = EventExpression(noneOf);
  542. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  543. break;
  544. }
  545. case ELossConditionType::TIMEEXPIRES:
  546. {
  547. EventCondition cond(EventCondition::DAYS_PASSED);
  548. cond.value = reader->readUInt16();
  549. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  550. specialDefeat.trigger = EventExpression(cond);
  551. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  552. break;
  553. }
  554. }
  555. // turn simple loss condition into complete one that can be evaluated later:
  556. // - any of :
  557. // - days without town: 7
  558. // - all of:
  559. // - is human
  560. // - (expression)
  561. EventExpression::OperatorAll allOf;
  562. EventCondition isHuman(EventCondition::IS_HUMAN);
  563. isHuman.value = 1;
  564. allOf.expressions.emplace_back(isHuman);
  565. allOf.expressions.push_back(specialDefeat.trigger.get());
  566. specialDefeat.trigger = EventExpression(allOf);
  567. mapHeader->triggeredEvents.push_back(specialDefeat);
  568. }
  569. mapHeader->triggeredEvents.push_back(standardDefeat);
  570. }
  571. void CMapLoaderH3M::readTeamInfo()
  572. {
  573. mapHeader->howManyTeams = reader->readUInt8();
  574. if(mapHeader->howManyTeams > 0)
  575. {
  576. // Teams
  577. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  578. mapHeader->players[i].team = TeamID(reader->readUInt8());
  579. }
  580. else
  581. {
  582. // No alliances
  583. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  584. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  585. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  586. }
  587. }
  588. void CMapLoaderH3M::readAllowedHeroes()
  589. {
  590. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  591. if(features.levelHOTA0)
  592. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  593. else
  594. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  595. if(features.levelAB)
  596. {
  597. size_t placeholdersQty = reader->readUInt32();
  598. for (size_t i = 0; i < placeholdersQty; ++i)
  599. {
  600. auto heroID = reader->readHero();
  601. mapHeader->reservedCampaignHeroes.insert(heroID);
  602. }
  603. }
  604. }
  605. void CMapLoaderH3M::readDisposedHeroes()
  606. {
  607. // Reading disposed heroes (20 bytes)
  608. if(features.levelSOD)
  609. {
  610. size_t disp = reader->readUInt8();
  611. map->disposedHeroes.resize(disp);
  612. for(size_t g = 0; g < disp; ++g)
  613. {
  614. map->disposedHeroes[g].heroId = reader->readHero();
  615. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  616. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  617. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  618. }
  619. }
  620. }
  621. void CMapLoaderH3M::readMapOptions()
  622. {
  623. //omitting NULLS
  624. reader->skipZero(31);
  625. if(features.levelHOTA0)
  626. {
  627. bool allowSpecialMonths = reader->readBool();
  628. map->overrideGameSetting(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, JsonNode(allowSpecialMonths));
  629. reader->skipZero(3);
  630. }
  631. if(features.levelHOTA1)
  632. {
  633. // Unknown, may be another "sized bitmap", e.g
  634. // 4 bytes - size of bitmap (16)
  635. // 2 bytes - bitmap data (16 bits / 2 bytes)
  636. // potentially - combo_artifact_count / combo_artifacts
  637. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  638. assert(unknownConstant == 16);
  639. reader->skipZero(5);
  640. }
  641. if(features.levelHOTA3)
  642. {
  643. //TODO: HotA
  644. int32_t roundLimit = reader->readInt32();
  645. if(roundLimit != -1)
  646. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  647. }
  648. if(features.levelHOTA5)
  649. {
  650. int32_t unknownA = reader->readInt32();
  651. int32_t unknownB = reader->readInt32();
  652. if (unknownA != 0)
  653. logGlobal->warn("Map '%s': unknown option A has been set to %d!!", mapName, unknownA);
  654. if (unknownB != 0)
  655. logGlobal->warn("Map '%s': unknown option B has been set to %d!!", mapName, unknownB);
  656. }
  657. }
  658. void CMapLoaderH3M::readAllowedArtifacts()
  659. {
  660. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  661. if(features.levelAB)
  662. {
  663. if(features.levelHOTA0)
  664. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  665. else
  666. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  667. }
  668. // ban combo artifacts
  669. if(!features.levelSOD)
  670. {
  671. for(auto const & artifact : VLC->arth->objects)
  672. if(artifact->isCombined())
  673. map->allowedArtifact.erase(artifact->getId());
  674. }
  675. if(!features.levelAB)
  676. {
  677. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  678. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  679. }
  680. // Messy, but needed
  681. for(TriggeredEvent & event : map->triggeredEvents)
  682. {
  683. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  684. {
  685. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  686. {
  687. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  688. }
  689. return cond;
  690. };
  691. event.trigger = event.trigger.morph(patcher);
  692. }
  693. }
  694. void CMapLoaderH3M::readAllowedSpellsAbilities()
  695. {
  696. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  697. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  698. if(features.levelSOD)
  699. {
  700. reader->readBitmaskSpells(map->allowedSpells, true);
  701. reader->readBitmaskSkills(map->allowedAbilities, true);
  702. }
  703. }
  704. void CMapLoaderH3M::readRumors()
  705. {
  706. size_t rumorsCount = reader->readUInt32();
  707. assert(rumorsCount < 1000); // sanity check
  708. for(size_t it = 0; it < rumorsCount; it++)
  709. {
  710. Rumor ourRumor;
  711. ourRumor.name = readBasicString();
  712. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  713. map->rumors.push_back(ourRumor);
  714. }
  715. }
  716. void CMapLoaderH3M::readPredefinedHeroes()
  717. {
  718. if(!features.levelSOD)
  719. return;
  720. uint32_t heroesCount = features.heroesCount;
  721. if(features.levelHOTA0)
  722. heroesCount = reader->readUInt32();
  723. assert(heroesCount <= features.heroesCount);
  724. for(int heroID = 0; heroID < heroesCount; heroID++)
  725. {
  726. bool custom = reader->readBool();
  727. if(!custom)
  728. continue;
  729. auto * hero = new CGHeroInstance(map->cb);
  730. hero->ID = Obj::HERO;
  731. hero->subID = heroID;
  732. bool hasExp = reader->readBool();
  733. if(hasExp)
  734. {
  735. hero->exp = reader->readUInt32();
  736. }
  737. else
  738. {
  739. hero->exp = 0;
  740. }
  741. bool hasSecSkills = reader->readBool();
  742. if(hasSecSkills)
  743. {
  744. uint32_t howMany = reader->readUInt32();
  745. hero->secSkills.resize(howMany);
  746. for(int yy = 0; yy < howMany; ++yy)
  747. {
  748. hero->secSkills[yy].first = reader->readSkill();
  749. hero->secSkills[yy].second = reader->readInt8Checked(1,3);
  750. }
  751. }
  752. loadArtifactsOfHero(hero);
  753. bool hasCustomBio = reader->readBool();
  754. if(hasCustomBio)
  755. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  756. // 0xFF is default, 00 male, 01 female
  757. hero->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  758. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  759. bool hasCustomSpells = reader->readBool();
  760. if(hasCustomSpells)
  761. reader->readBitmaskSpells(hero->spells, false);
  762. bool hasCustomPrimSkills = reader->readBool();
  763. if(hasCustomPrimSkills)
  764. {
  765. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  766. {
  767. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  768. }
  769. }
  770. map->predefinedHeroes.emplace_back(hero);
  771. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
  772. }
  773. if(features.levelHOTA5)
  774. {
  775. for(int heroID = 0; heroID < heroesCount; heroID++)
  776. {
  777. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  778. bool cannotGainXP = reader->readBool();
  779. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  780. assert(level > 0);
  781. if (!alwaysAddSkills)
  782. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, heroID);
  783. if (cannotGainXP)
  784. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, heroID);
  785. if (level > 1)
  786. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, heroID, level);
  787. }
  788. }
  789. }
  790. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  791. {
  792. bool hasArtSet = reader->readBool();
  793. // True if artifact set is not default (hero has some artifacts)
  794. if(!hasArtSet)
  795. return;
  796. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  797. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  798. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  799. {
  800. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
  801. hero->artifactsInBackpack.clear();
  802. while(!hero->artifactsWorn.empty())
  803. hero->removeArtifact(hero->artifactsWorn.begin()->first);
  804. }
  805. for(int i = 0; i < features.artifactSlotsCount; i++)
  806. loadArtifactToSlot(hero, i);
  807. // bag artifacts
  808. // number of artifacts in hero's bag
  809. size_t amount = reader->readUInt16();
  810. for(size_t i = 0; i < amount; ++i)
  811. {
  812. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  813. }
  814. }
  815. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  816. {
  817. ArtifactID artifactID = reader->readArtifact();
  818. SpellID scrollSpell = SpellID::NONE;
  819. if (features.levelHOTA5)
  820. scrollSpell = reader->readSpell16();
  821. if(artifactID == ArtifactID::NONE)
  822. return false;
  823. const Artifact * art = artifactID.toEntity(VLC);
  824. if(!art)
  825. {
  826. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  827. return false;
  828. }
  829. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  830. {
  831. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  832. return false;
  833. }
  834. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  835. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  836. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  837. if(ArtifactID(artifactID).toArtifact()->canBePutAt(hero, ArtifactPosition(slot)))
  838. {
  839. auto * artifact = ArtifactUtils::createArtifact(artifactID, scrollSpell);
  840. map->putArtifactInstance(*hero, artifact, slot);
  841. map->addNewArtifactInstance(artifact);
  842. }
  843. else
  844. {
  845. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, ArtifactID(artifactID).toArtifact()->getNameTranslated(), slot);
  846. return false;
  847. }
  848. return true;
  849. }
  850. void CMapLoaderH3M::readTerrain()
  851. {
  852. map->initTerrain();
  853. // Read terrain
  854. int3 pos;
  855. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  856. {
  857. //OH3 format is [z][y][x]
  858. for(pos.y = 0; pos.y < map->height; pos.y++)
  859. {
  860. for(pos.x = 0; pos.x < map->width; pos.x++)
  861. {
  862. auto & tile = map->getTile(pos);
  863. tile.terrainType = reader->readTerrain();
  864. tile.terView = reader->readUInt8();
  865. tile.riverType = reader->readRiver();
  866. tile.riverDir = reader->readUInt8();
  867. tile.roadType = reader->readRoad();
  868. tile.roadDir = reader->readUInt8();
  869. tile.extTileFlags = reader->readUInt8();
  870. }
  871. }
  872. }
  873. map->calculateWaterContent();
  874. }
  875. void CMapLoaderH3M::readObjectTemplates()
  876. {
  877. uint32_t defAmount = reader->readUInt32();
  878. originalTemplates.reserve(defAmount);
  879. remappedTemplates.reserve(defAmount);
  880. // Read custom defs
  881. for(int defID = 0; defID < defAmount; ++defID)
  882. {
  883. auto tmpl = reader->readObjectTemplate();
  884. originalTemplates.push_back(tmpl);
  885. auto remapped = std::make_shared<ObjectTemplate>(*tmpl);
  886. reader->remapTemplate(*remapped);
  887. remappedTemplates.push_back(remapped);
  888. if (!CResourceHandler::get()->existsResource(remapped->animationFile.addPrefix("SPRITES/")))
  889. logMod->warn("Template animation %s of type (%d %d) is missing!", remapped->animationFile.getOriginalName(), remapped->id, remapped->subid );
  890. }
  891. }
  892. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  893. {
  894. auto * object = new CGEvent(map->cb);
  895. readBoxContent(object, mapPosition, idToBeGiven);
  896. reader->readBitmaskPlayers(object->availableFor, false);
  897. object->computerActivate = reader->readBool();
  898. object->removeAfterVisit = reader->readBool();
  899. reader->skipZero(4);
  900. if(features.levelHOTA3)
  901. object->humanActivate = reader->readBool();
  902. else
  903. object->humanActivate = true;
  904. if(features.levelHOTA5)
  905. {
  906. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  907. int32_t movementAmount = reader->readInt32();
  908. assert(movementMode >= 0 && movementMode <= 4);
  909. if (movementMode != 0 || movementAmount != 0)
  910. logGlobal->warn("Map '%s': Even %s option to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);
  911. }
  912. if(features.levelHOTA6)
  913. {
  914. int32_t allowedDifficultiesMask = reader->readInt32();
  915. assert(allowedDifficultiesMask >= 0 && allowedDifficultiesMask < 32);
  916. if (allowedDifficultiesMask != 0)
  917. logGlobal->warn("Map '%s': Event %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);
  918. }
  919. return object;
  920. }
  921. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  922. {
  923. auto * object = new CGPandoraBox(map->cb);
  924. readBoxContent(object, mapPosition, idToBeGiven);
  925. if(features.levelHOTA5)
  926. {
  927. uint8_t unknown = reader->readUInt8();
  928. int32_t movementMode = reader->readInt32(); // Give, Take, Nullify, Set, Replenish
  929. int32_t movementAmount = reader->readInt32();
  930. assert(movementMode >= 0 && movementMode <= 4);
  931. assert(unknown == 0);
  932. if (unknown != 0)
  933. logGlobal->warn("Map '%s': Pandora %s Unknown option has been set!", mapName, mapPosition.toString());
  934. if (movementMode != 0 || movementAmount != 0)
  935. logGlobal->warn("Map '%s': Pandora %s ption to modify (mode %d) movement points by %d is not implemented!", mapName, mapPosition.toString(), movementMode, movementAmount);
  936. }
  937. if(features.levelHOTA6)
  938. {
  939. int32_t allowedDifficultiesMask = reader->readInt32();
  940. assert(allowedDifficultiesMask >= 0 && allowedDifficultiesMask < 32);
  941. if (allowedDifficultiesMask != 0)
  942. logGlobal->warn("Map '%s': Pandora %s availability by difficulty (mode %d) is not implemented!", mapName, mapPosition.toString(), allowedDifficultiesMask);
  943. }
  944. return object;
  945. }
  946. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  947. {
  948. readMessageAndGuards(object->message, object, mapPosition);
  949. Rewardable::VisitInfo vinfo;
  950. auto & reward = vinfo.reward;
  951. reward.heroExperience = reader->readUInt32();
  952. reward.manaDiff = reader->readInt32();
  953. if(auto val = reader->readInt8Checked(-3, 3))
  954. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  955. if(auto val = reader->readInt8Checked(-3, 3))
  956. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  957. reader->readResources(reward.resources);
  958. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  959. reward.primary.at(x) = reader->readUInt8();
  960. size_t gabn = reader->readUInt8(); //number of gained abilities
  961. for(size_t oo = 0; oo < gabn; ++oo)
  962. {
  963. auto rId = reader->readSkill();
  964. auto rVal = reader->readInt8Checked(1,3);
  965. reward.secondary[rId] = rVal;
  966. }
  967. size_t gart = reader->readUInt8(); //number of gained artifacts
  968. for(size_t oo = 0; oo < gart; ++oo)
  969. {
  970. reward.artifacts.push_back(reader->readArtifact());
  971. if (features.levelHOTA5)
  972. {
  973. SpellID scrollSpell = reader->readSpell16();
  974. if (reward.artifacts.back() == ArtifactID::SPELL_SCROLL)
  975. logGlobal->warn("Map '%s': Pandora/Event at %s Option to give spell scroll (%s) via event or pandora is not implemented!", mapName, mapPosition.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  976. }
  977. }
  978. size_t gspel = reader->readUInt8(); //number of gained spells
  979. for(size_t oo = 0; oo < gspel; ++oo)
  980. reward.spells.push_back(reader->readSpell());
  981. size_t gcre = reader->readUInt8(); //number of gained creatures
  982. for(size_t oo = 0; oo < gcre; ++oo)
  983. {
  984. auto rId = reader->readCreature();
  985. auto rVal = reader->readUInt16();
  986. reward.creatures.emplace_back(rId, rVal);
  987. }
  988. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  989. object->configuration.info.push_back(vinfo);
  990. reader->skipZero(8);
  991. }
  992. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  993. {
  994. auto * object = new CGCreature(map->cb);
  995. if(features.levelAB)
  996. {
  997. object->identifier = reader->readUInt32();
  998. map->questIdentifierToId[object->identifier] = objectInstanceID;
  999. }
  1000. auto * hlp = new CStackInstance();
  1001. hlp->count = reader->readUInt16();
  1002. //type will be set during initialization
  1003. object->putStack(SlotID(0), hlp);
  1004. object->character = reader->readInt8Checked(0, 4);
  1005. bool hasMessage = reader->readBool();
  1006. if(hasMessage)
  1007. {
  1008. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  1009. reader->readResources(object->resources);
  1010. object->gainedArtifact = reader->readArtifact();
  1011. }
  1012. object->neverFlees = reader->readBool();
  1013. object->notGrowingTeam = reader->readBool();
  1014. reader->skipZero(2);
  1015. if(features.levelHOTA3)
  1016. {
  1017. //TODO: HotA
  1018. int32_t aggressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  1019. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  1020. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on successful aggression check
  1021. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  1022. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  1023. if(aggressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  1024. logGlobal->warn(
  1025. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  1026. mapName,
  1027. mapPosition.toString(),
  1028. aggressionExact,
  1029. int(joinOnlyForMoney),
  1030. joinPercent,
  1031. upgradedStack,
  1032. stacksCount
  1033. );
  1034. }
  1035. if (features.levelHOTA5)
  1036. {
  1037. [[maybe_unused]] int8_t unknownA = reader->readInt8();
  1038. [[maybe_unused]] int32_t unknownB = reader->readInt32();
  1039. assert(unknownA == 0);
  1040. assert(unknownB == 0);
  1041. }
  1042. return object;
  1043. }
  1044. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  1045. {
  1046. auto * object = new CGSignBottle(map->cb);
  1047. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  1048. reader->skipZero(4);
  1049. return object;
  1050. }
  1051. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1052. {
  1053. auto * object = readGeneric(position, objectTemplate);
  1054. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1055. // AB and later maps have allowed abilities defined in H3M
  1056. if(features.levelAB)
  1057. {
  1058. std::set<SecondarySkill> allowedAbilities;
  1059. reader->readBitmaskSkills(allowedAbilities, false);
  1060. if (rewardable)
  1061. {
  1062. if(allowedAbilities.size() != 1)
  1063. {
  1064. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  1065. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  1066. if(defaultAllowed.count(skillID))
  1067. allowedAbilities.insert(SecondarySkill(skillID));
  1068. }
  1069. JsonNode variable;
  1070. if (allowedAbilities.size() == 1)
  1071. {
  1072. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  1073. }
  1074. else
  1075. {
  1076. JsonVector anyOfList;
  1077. for (auto const & skill : allowedAbilities)
  1078. {
  1079. JsonNode entry;
  1080. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  1081. anyOfList.push_back(entry);
  1082. }
  1083. variable["anyOf"].Vector() = anyOfList;
  1084. }
  1085. variable.setModScope(ModScope::scopeGame()); // list may include skills from all mods
  1086. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1087. }
  1088. else
  1089. {
  1090. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  1091. }
  1092. }
  1093. return object;
  1094. }
  1095. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1096. {
  1097. enum class ScholarBonusType : int8_t {
  1098. RANDOM = -1,
  1099. PRIM_SKILL = 0,
  1100. SECONDARY_SKILL = 1,
  1101. SPELL = 2,
  1102. };
  1103. auto * object = readGeneric(position, objectTemplate);
  1104. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1105. uint8_t bonusTypeRaw = reader->readInt8Checked(-1, 2);
  1106. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1107. auto bonusID = reader->readUInt8();
  1108. if (rewardable)
  1109. {
  1110. switch (bonusType)
  1111. {
  1112. case ScholarBonusType::PRIM_SKILL:
  1113. {
  1114. JsonNode variable;
  1115. JsonNode dice;
  1116. variable.String() = NPrimarySkill::names[bonusID];
  1117. variable.setModScope(ModScope::scopeGame());
  1118. dice.Integer() = 80;
  1119. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1120. rewardable->configuration.presetVariable("dice", "0", dice);
  1121. break;
  1122. }
  1123. case ScholarBonusType::SECONDARY_SKILL:
  1124. {
  1125. JsonNode variable;
  1126. JsonNode dice;
  1127. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1128. variable.setModScope(ModScope::scopeGame());
  1129. dice.Integer() = 50;
  1130. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1131. rewardable->configuration.presetVariable("dice", "0", dice);
  1132. break;
  1133. }
  1134. case ScholarBonusType::SPELL:
  1135. {
  1136. JsonNode variable;
  1137. JsonNode dice;
  1138. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1139. variable.setModScope(ModScope::scopeGame());
  1140. dice.Integer() = 20;
  1141. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1142. rewardable->configuration.presetVariable("dice", "0", dice);
  1143. break;
  1144. }
  1145. case ScholarBonusType::RANDOM:
  1146. break;// No-op
  1147. default:
  1148. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1149. }
  1150. }
  1151. else
  1152. {
  1153. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1154. }
  1155. reader->skipZero(6);
  1156. return object;
  1157. }
  1158. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1159. {
  1160. auto * object = new CGGarrison(map->cb);
  1161. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1162. readCreatureSet(object, 7);
  1163. if(features.levelAB)
  1164. object->removableUnits = reader->readBool();
  1165. else
  1166. object->removableUnits = true;
  1167. reader->skipZero(8);
  1168. return object;
  1169. }
  1170. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1171. {
  1172. ArtifactID artID = ArtifactID::NONE; //random, set later
  1173. auto * object = new CGArtifact(map->cb);
  1174. readMessageAndGuards(object->message, object, mapPosition);
  1175. //specific artifact
  1176. if(objectTemplate->id == Obj::ARTIFACT)
  1177. artID = ArtifactID(objectTemplate->subid);
  1178. if(features.levelHOTA5 && objectTemplate->id != Obj::SPELL_SCROLL)
  1179. {
  1180. uint32_t pickupMode = reader->readUInt32();
  1181. uint8_t pickupFlags = reader->readUInt8();
  1182. assert(pickupMode == 0 || pickupMode == 1 || pickupMode == 2); // DISABLED, RANDOM, CUSTOM
  1183. if (pickupMode != 0)
  1184. logGlobal->debug("Map '%s': Artifact %s: not implemented pickup mode %d (flags: %d)", mapName, mapPosition.toString(), pickupMode, pickupFlags);
  1185. }
  1186. object->storedArtifact = ArtifactUtils::createArtifact(artID, SpellID::NONE);
  1187. map->addNewArtifactInstance(object->storedArtifact);
  1188. return object;
  1189. }
  1190. CGObjectInstance * CMapLoaderH3M::readScroll(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1191. {
  1192. ArtifactID artID = ArtifactID::NONE; //random, set later
  1193. SpellID spellID = SpellID::NONE;
  1194. auto * object = new CGArtifact(map->cb);
  1195. readMessageAndGuards(object->message, object, mapPosition);
  1196. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1197. {
  1198. spellID = reader->readSpell32();
  1199. artID = ArtifactID::SPELL_SCROLL;
  1200. }
  1201. else if(objectTemplate->id == Obj::ARTIFACT)
  1202. {
  1203. //specific artifact
  1204. artID = ArtifactID(objectTemplate->subid);
  1205. }
  1206. if(features.levelHOTA5 && objectTemplate->id != Obj::SPELL_SCROLL)
  1207. {
  1208. [[maybe_unused]] uint32_t unknownA = reader->readUInt32();
  1209. [[maybe_unused]] uint8_t unknownB = reader->readUInt8();
  1210. // TODO
  1211. //assert(unknownA == 0);//pickup_mode (DISABLED=0, RANDOM=1, CUSTOM=2)
  1212. //assert(unknownB == 127);//pickup_conditions
  1213. }
  1214. object->storedArtifact = ArtifactUtils::createArtifact(artID, spellID.getNum());
  1215. map->addNewArtifactInstance(object->storedArtifact);
  1216. return object;
  1217. }
  1218. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1219. {
  1220. auto * object = new CGResource(map->cb);
  1221. readMessageAndGuards(object->message, object, mapPosition);
  1222. object->amount = reader->readUInt32();
  1223. if (objectTemplate->id != Obj::RANDOM_RESOURCE)
  1224. {
  1225. const auto & baseHandler = VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid);
  1226. const auto & ourHandler = std::dynamic_pointer_cast<ResourceInstanceConstructor>(baseHandler);
  1227. object->amount *= ourHandler->getAmountMultiplier();
  1228. }
  1229. reader->skipZero(4);
  1230. return object;
  1231. }
  1232. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition)
  1233. {
  1234. auto * object = new CGMine(map->cb);
  1235. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1236. return object;
  1237. }
  1238. CGObjectInstance * CMapLoaderH3M::readAbandonedMine(const int3 & mapPosition)
  1239. {
  1240. auto * object = new CGMine(map->cb);
  1241. object->setOwner(PlayerColor::NEUTRAL);
  1242. reader->readBitmaskResources(object->abandonedMineResources, false);
  1243. if(features.levelHOTA5)
  1244. {
  1245. bool customGuards = reader->readBool();
  1246. CreatureID guardsUnit = reader->readCreature32();
  1247. int32_t guardsMin = reader->readInt32();
  1248. int32_t guardsMax = reader->readInt32();
  1249. if (customGuards)
  1250. {
  1251. assert(guardsMin <= guardsMax);
  1252. assert(guardsUnit.hasValue());
  1253. logGlobal->debug("Map '%s': Abandoned Mine %s: not implemented guards of %d-%d %s", mapName, mapPosition.toString(), guardsMin, guardsMax, guardsUnit.toEntity(VLC)->getJsonKey());
  1254. }
  1255. }
  1256. return object;
  1257. }
  1258. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1259. {
  1260. auto * object = new CGDwelling(map->cb);
  1261. setOwnerAndValidate(position, object, reader->readPlayer32());
  1262. return object;
  1263. }
  1264. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1265. {
  1266. auto * object = new CGDwelling(map->cb);
  1267. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1268. object->randomizationInfo = CGDwellingRandomizationInfo();
  1269. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1270. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1271. if (hasFactionInfo)
  1272. {
  1273. object->randomizationInfo->identifier = reader->readUInt32();
  1274. if(object->randomizationInfo->identifier == 0)
  1275. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1276. }
  1277. else
  1278. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1279. if(hasLevelInfo)
  1280. {
  1281. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1282. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1283. }
  1284. else
  1285. {
  1286. object->randomizationInfo->minLevel = objectTemplate->subid;
  1287. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1288. }
  1289. return object;
  1290. }
  1291. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1292. {
  1293. auto * object = readGeneric(position, objectTemplate);
  1294. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1295. SpellID spell = reader->readSpell32();
  1296. if (rewardable)
  1297. {
  1298. if(spell != SpellID::NONE)
  1299. {
  1300. JsonNode variable;
  1301. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1302. variable.setModScope(ModScope::scopeGame()); // list may include spells from all mods
  1303. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1304. }
  1305. }
  1306. else
  1307. {
  1308. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1309. }
  1310. return object;
  1311. }
  1312. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1313. {
  1314. auto * object = new CGHeroPlaceholder(map->cb);
  1315. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1316. HeroTypeID htid = reader->readHero(); //hero type id
  1317. if(htid.getNum() == -1)
  1318. {
  1319. object->powerRank = reader->readUInt8();
  1320. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1321. }
  1322. else
  1323. {
  1324. object->heroType = htid;
  1325. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1326. }
  1327. if(features.levelHOTA5)
  1328. {
  1329. bool customizedStatingUnits = reader->readBool();
  1330. if (customizedStatingUnits)
  1331. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to customize starting units", mapName);
  1332. for (int i = 0; i < 7; ++i)
  1333. {
  1334. int32_t unitAmount = reader->readInt32();
  1335. int32_t unitToGive = reader->readInt32();
  1336. if (unitToGive != -1)
  1337. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to give %d units of type %d on map start to slot %d is not implemented!", mapName, unitAmount, unitToGive, i);
  1338. }
  1339. int32_t artifactsToGive = reader->readInt32();
  1340. assert(artifactsToGive >= 0);
  1341. assert(artifactsToGive < 100); // technically legal, but not possible in h3
  1342. for (int i = 0; i < artifactsToGive; ++i)
  1343. {
  1344. int32_t possiblyArtifactCustom = reader->readInt32();
  1345. if (possiblyArtifactCustom != 0)
  1346. logGlobal->debug("Map '%s': Hero placeholder: not implemented option to give hero artifact %d", mapName, possiblyArtifactCustom);
  1347. }
  1348. }
  1349. return object;
  1350. }
  1351. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition)
  1352. {
  1353. map->grailPos = mapPosition;
  1354. map->grailRadius = reader->readInt32();
  1355. return nullptr;
  1356. }
  1357. CGObjectInstance * CMapLoaderH3M::readHotaBattleLocation(const int3 & mapPosition)
  1358. {
  1359. // Battle location for arena mode in HotA
  1360. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1361. return nullptr;
  1362. }
  1363. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1364. {
  1365. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1366. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1367. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1368. return new CGObjectInstance(map->cb);
  1369. }
  1370. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1371. {
  1372. auto * guard = new CGQuestGuard(map->cb);
  1373. readQuest(guard, mapPosition);
  1374. return guard;
  1375. }
  1376. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1377. {
  1378. auto * object = readGeneric(mapPosition, objectTemplate);
  1379. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1380. return object;
  1381. }
  1382. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1383. {
  1384. auto * object = readGeneric(mapPosition, objectTemplate);
  1385. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1386. return object;
  1387. }
  1388. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1389. {
  1390. if(features.levelHOTA3)
  1391. {
  1392. //TODO: HotA
  1393. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1394. int32_t guardsPresetIndex = reader->readInt32();
  1395. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1396. int8_t upgradedStackPresence = reader->readInt8Checked(-1, 1);
  1397. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1398. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1399. // list of possible artifacts in reward
  1400. // - if list is empty, artifacts are either not present in reward or random
  1401. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1402. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1403. std::vector<ArtifactID> artifacts;
  1404. int artNumber = reader->readUInt32();
  1405. for(int yy = 0; yy < artNumber; ++yy)
  1406. {
  1407. artifacts.push_back(reader->readArtifact32());
  1408. }
  1409. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1410. logGlobal->warn(
  1411. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1412. mapName,
  1413. mapPosition.toString(),
  1414. guardsPresetIndex,
  1415. int(upgradedStackPresence),
  1416. artifacts.size()
  1417. );
  1418. }
  1419. return readGeneric(mapPosition, objectTemplate);
  1420. }
  1421. CGObjectInstance * CMapLoaderH3M::readTreasureChest(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1422. {
  1423. if(features.levelHOTA5)
  1424. {
  1425. int32_t content = reader->readInt32();
  1426. int32_t artifact = reader->readInt32();
  1427. logGlobal->warn("Map '%s: Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1428. }
  1429. return readGeneric(mapPosition, objectTemplate);
  1430. }
  1431. CGObjectInstance * CMapLoaderH3M::readBlackMarket(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1432. {
  1433. if(features.levelHOTA5)
  1434. {
  1435. for (int i = 0; i < 7; ++i)
  1436. {
  1437. ArtifactID artifact = reader->readArtifact();
  1438. SpellID spellID = reader->readSpell16();
  1439. if (artifact.hasValue())
  1440. {
  1441. if (artifact != ArtifactID::SPELL_SCROLL)
  1442. logGlobal->debug("Map '%s': Black Market at %s: option to sell artifact %s is not implemented", mapName, mapPosition.toString(), artifact.toEntity(VLC)->getJsonKey());
  1443. else
  1444. logGlobal->debug("Map '%s': Black Market at %s: option to sell scroll %s is not implemented", mapName, mapPosition.toString(), spellID.toEntity(VLC)->getJsonKey());
  1445. }
  1446. }
  1447. }
  1448. return readGeneric(mapPosition, objectTemplate);
  1449. }
  1450. CGObjectInstance * CMapLoaderH3M::readUniversity(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1451. {
  1452. if(features.levelHOTA5)
  1453. {
  1454. int32_t customized = reader->readInt32();
  1455. std::set<SecondarySkill> allowedSkills;
  1456. reader->readBitmaskSkills(allowedSkills, false);
  1457. assert(customized == -1 || customized == 0);
  1458. if (customized != -1)
  1459. logGlobal->debug("Map '%s': University at %s: option to give specific skills out of %d is not implemented", mapName, mapPosition.toString(), allowedSkills.size());
  1460. }
  1461. return readGeneric(mapPosition, objectTemplate);
  1462. }
  1463. CGObjectInstance * CMapLoaderH3M::readCampfire(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1464. {
  1465. if(features.levelHOTA5)
  1466. {
  1467. [[maybe_unused]] int32_t content = reader->readInt32();
  1468. [[maybe_unused]] int32_t artifact = reader->readInt32();
  1469. [[maybe_unused]] int32_t amount = reader->readInt32();
  1470. [[maybe_unused]] int32_t resourceID = reader->readInt32();
  1471. [[maybe_unused]] uint16_t unknown = reader->readUInt16();
  1472. logGlobal->warn("Map '%s: Object (%d) %s settings %d %d are not implemented!", mapName, objectTemplate->id, mapPosition.toString(), content, artifact);
  1473. }
  1474. return readGeneric(mapPosition, objectTemplate);
  1475. }
  1476. CGObjectInstance * CMapLoaderH3M::readObject(MapObjectID id, MapObjectSubID subid, std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1477. {
  1478. switch(id.toEnum())
  1479. {
  1480. case Obj::EVENT:
  1481. return readEvent(mapPosition, objectInstanceID);
  1482. case Obj::HERO:
  1483. case Obj::RANDOM_HERO:
  1484. case Obj::PRISON:
  1485. return readHero(mapPosition, objectInstanceID);
  1486. case Obj::MONSTER:
  1487. case Obj::RANDOM_MONSTER:
  1488. case Obj::RANDOM_MONSTER_L1:
  1489. case Obj::RANDOM_MONSTER_L2:
  1490. case Obj::RANDOM_MONSTER_L3:
  1491. case Obj::RANDOM_MONSTER_L4:
  1492. case Obj::RANDOM_MONSTER_L5:
  1493. case Obj::RANDOM_MONSTER_L6:
  1494. case Obj::RANDOM_MONSTER_L7:
  1495. return readMonster(mapPosition, objectInstanceID);
  1496. case Obj::OCEAN_BOTTLE:
  1497. case Obj::SIGN:
  1498. return readSign(mapPosition);
  1499. case Obj::SEER_HUT:
  1500. return readSeerHut(mapPosition, objectInstanceID);
  1501. case Obj::WITCH_HUT:
  1502. return readWitchHut(mapPosition, objectTemplate);
  1503. case Obj::SCHOLAR:
  1504. return readScholar(mapPosition, objectTemplate);
  1505. case Obj::GARRISON:
  1506. case Obj::GARRISON2:
  1507. return readGarrison(mapPosition);
  1508. case Obj::ARTIFACT:
  1509. case Obj::RANDOM_ART:
  1510. case Obj::RANDOM_TREASURE_ART:
  1511. case Obj::RANDOM_MINOR_ART:
  1512. case Obj::RANDOM_MAJOR_ART:
  1513. case Obj::RANDOM_RELIC_ART:
  1514. return readArtifact(mapPosition, objectTemplate);
  1515. case Obj::SPELL_SCROLL:
  1516. return readScroll(mapPosition, objectTemplate);
  1517. case Obj::RANDOM_RESOURCE:
  1518. case Obj::RESOURCE:
  1519. return readResource(mapPosition, objectTemplate);
  1520. case Obj::RANDOM_TOWN:
  1521. case Obj::TOWN:
  1522. return readTown(mapPosition, objectTemplate);
  1523. case Obj::MINE:
  1524. case Obj::ABANDONED_MINE:
  1525. if (subid < 7)
  1526. return readMine(mapPosition);
  1527. else
  1528. return readAbandonedMine(mapPosition);
  1529. case Obj::CREATURE_GENERATOR1:
  1530. case Obj::CREATURE_GENERATOR2:
  1531. case Obj::CREATURE_GENERATOR3:
  1532. case Obj::CREATURE_GENERATOR4:
  1533. return readDwelling(mapPosition);
  1534. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1535. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1536. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1537. return readShrine(mapPosition, objectTemplate);
  1538. case Obj::PANDORAS_BOX:
  1539. return readPandora(mapPosition, objectInstanceID);
  1540. case Obj::GRAIL:
  1541. if (subid < 1000)
  1542. return readGrail(mapPosition);
  1543. else
  1544. return readHotaBattleLocation(mapPosition);
  1545. case Obj::RANDOM_DWELLING:
  1546. case Obj::RANDOM_DWELLING_LVL:
  1547. case Obj::RANDOM_DWELLING_FACTION:
  1548. return readDwellingRandom(mapPosition, objectTemplate);
  1549. case Obj::QUEST_GUARD:
  1550. return readQuestGuard(mapPosition);
  1551. case Obj::SHIPYARD:
  1552. return readShipyard(mapPosition, objectTemplate);
  1553. case Obj::HERO_PLACEHOLDER:
  1554. return readHeroPlaceholder(mapPosition);
  1555. case Obj::LIGHTHOUSE:
  1556. return readLighthouse(mapPosition, objectTemplate);
  1557. case Obj::CREATURE_BANK:
  1558. case Obj::DERELICT_SHIP:
  1559. case Obj::DRAGON_UTOPIA:
  1560. case Obj::CRYPT:
  1561. case Obj::SHIPWRECK:
  1562. return readBank(mapPosition, objectTemplate);
  1563. case Obj::TREASURE_CHEST:
  1564. case Obj::CORPSE:
  1565. case Obj::SHIPWRECK_SURVIVOR:
  1566. case Obj::SEA_CHEST:
  1567. case Obj::FLOTSAM:
  1568. case Obj::TREE_OF_KNOWLEDGE:
  1569. case Obj::PYRAMID:
  1570. case Obj::WARRIORS_TOMB:
  1571. return readTreasureChest(mapPosition, objectTemplate);
  1572. case Obj::CAMPFIRE:
  1573. case Obj::WAGON:
  1574. case Obj::LEAN_TO:
  1575. return readCampfire(mapPosition, objectTemplate);
  1576. case Obj::BORDER_GATE:
  1577. if (subid == 1000) // HotA hacks - Quest Gate
  1578. return readQuestGuard(mapPosition);
  1579. if (subid == 1001) // HotA hacks - Grave
  1580. return readCampfire(mapPosition, objectTemplate);
  1581. return readGeneric(mapPosition, objectTemplate);
  1582. case Obj(145):// HOTA_CUSTOM_1
  1583. // 0 -> Ancient Lamp
  1584. // 1 -> Sea Barrel
  1585. // 2 -> Jetsam
  1586. // 3 -> Vial of Mana
  1587. if (subid == 0 || subid == 1)
  1588. return readCampfire(mapPosition, objectTemplate);
  1589. else
  1590. return readTreasureChest(mapPosition, objectTemplate);
  1591. case Obj(146):// HOTA_CUSTOM_2
  1592. if (subid == 0) // Seafaring Academy
  1593. return readUniversity(mapPosition, objectTemplate);
  1594. else
  1595. return readGeneric(mapPosition, objectTemplate);
  1596. case Obj::BLACK_MARKET:
  1597. return readBlackMarket(mapPosition, objectTemplate);
  1598. case Obj::UNIVERSITY:
  1599. return readUniversity(mapPosition, objectTemplate);
  1600. default: //any other object
  1601. return readGeneric(mapPosition, objectTemplate);
  1602. }
  1603. }
  1604. void CMapLoaderH3M::readObjects()
  1605. {
  1606. uint32_t objectsCount = reader->readUInt32();
  1607. for(uint32_t i = 0; i < objectsCount; ++i)
  1608. {
  1609. int3 mapPosition = reader->readInt3();
  1610. assert(map->isInTheMap(mapPosition) || map->isInTheMap(mapPosition - int3(0,8,0)) || map->isInTheMap(mapPosition - int3(8,0,0)) || map->isInTheMap(mapPosition - int3(8,8,0)));
  1611. uint32_t defIndex = reader->readUInt32();
  1612. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1613. std::shared_ptr<ObjectTemplate> originalTemplate = originalTemplates.at(defIndex);
  1614. std::shared_ptr<ObjectTemplate> remappedTemplate = remappedTemplates.at(defIndex);
  1615. auto originalID = originalTemplate->id;
  1616. auto originalSubID = originalTemplate->subid;
  1617. reader->skipZero(5);
  1618. CGObjectInstance * newObject = readObject(originalID, originalSubID, remappedTemplate, mapPosition, objectInstanceID);
  1619. if(!newObject)
  1620. continue;
  1621. newObject->setAnchorPos(mapPosition);
  1622. newObject->ID = remappedTemplate->id;
  1623. newObject->id = objectInstanceID;
  1624. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1625. {
  1626. newObject->subID = remappedTemplate->subid;
  1627. }
  1628. newObject->appearance = remappedTemplate;
  1629. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1630. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1631. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1632. {
  1633. //TODO: define valid typeName and subtypeName for H3M maps
  1634. //boost::format fmt("%s_%d");
  1635. //fmt % nobj->typeName % nobj->id.getNum();
  1636. boost::format fmt("obj_%d");
  1637. fmt % newObject->id.getNum();
  1638. newObject->instanceName = fmt.str();
  1639. }
  1640. map->addNewObject(newObject);
  1641. }
  1642. std::sort(
  1643. map->heroesOnMap.begin(),
  1644. map->heroesOnMap.end(),
  1645. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1646. {
  1647. return a->subID < b->subID;
  1648. }
  1649. );
  1650. }
  1651. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1652. {
  1653. for(int index = 0; index < number; ++index)
  1654. {
  1655. CreatureID creatureID = reader->readCreature();
  1656. int count = reader->readUInt16();
  1657. // Empty slot
  1658. if(creatureID == CreatureID::NONE)
  1659. continue;
  1660. auto * result = new CStackInstance();
  1661. result->count = count;
  1662. if(creatureID < CreatureID::NONE)
  1663. {
  1664. int value = -creatureID.getNum() - 2;
  1665. assert(value >= 0 && value < 14);
  1666. uint8_t level = value / 2;
  1667. uint8_t upgrade = value % 2;
  1668. //this will happen when random object has random army
  1669. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1670. }
  1671. else
  1672. {
  1673. result->setType(creatureID);
  1674. }
  1675. out->putStack(SlotID(index), result);
  1676. }
  1677. out->validTypes(true);
  1678. }
  1679. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1680. {
  1681. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1682. if(owner == PlayerColor::NEUTRAL)
  1683. {
  1684. object->setOwner(PlayerColor::NEUTRAL);
  1685. return;
  1686. }
  1687. if(!owner.isValidPlayer())
  1688. {
  1689. object->setOwner(PlayerColor::NEUTRAL);
  1690. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1691. return;
  1692. }
  1693. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1694. {
  1695. object->setOwner(PlayerColor::NEUTRAL);
  1696. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1697. );
  1698. return;
  1699. }
  1700. object->setOwner(owner);
  1701. }
  1702. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1703. {
  1704. auto * object = new CGHeroInstance(map->cb);
  1705. if(features.levelAB)
  1706. {
  1707. unsigned int identifier = reader->readUInt32();
  1708. map->questIdentifierToId[identifier] = objectInstanceID;
  1709. }
  1710. PlayerColor owner = reader->readPlayer();
  1711. object->subID = reader->readHero().getNum();
  1712. //If hero of this type has been predefined, use that as a base.
  1713. //Instance data will overwrite the predefined values where appropriate.
  1714. for(auto & elem : map->predefinedHeroes)
  1715. {
  1716. if(elem->subID == object->subID)
  1717. {
  1718. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1719. delete object;
  1720. object = elem;
  1721. break;
  1722. }
  1723. }
  1724. setOwnerAndValidate(mapPosition, object, owner);
  1725. for(auto & elem : map->disposedHeroes)
  1726. {
  1727. if(elem.heroId == object->getHeroTypeID())
  1728. {
  1729. object->nameCustomTextId = elem.name;
  1730. object->customPortraitSource = elem.portrait;
  1731. break;
  1732. }
  1733. }
  1734. bool hasName = reader->readBool();
  1735. if(hasName)
  1736. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
  1737. if(features.levelSOD)
  1738. {
  1739. bool hasCustomExperience = reader->readBool();
  1740. if(hasCustomExperience)
  1741. object->exp = reader->readUInt32();
  1742. }
  1743. else
  1744. {
  1745. object->exp = reader->readUInt32();
  1746. //0 means "not set" in <=AB maps
  1747. if(!object->exp)
  1748. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1749. }
  1750. bool hasPortrait = reader->readBool();
  1751. if(hasPortrait)
  1752. object->customPortraitSource = reader->readHeroPortrait();
  1753. bool hasSecSkills = reader->readBool();
  1754. if(hasSecSkills)
  1755. {
  1756. if(!object->secSkills.empty())
  1757. {
  1758. if(object->secSkills[0].first != SecondarySkill::NONE)
  1759. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1760. object->secSkills.clear();
  1761. }
  1762. uint32_t skillsCount = reader->readUInt32();
  1763. object->secSkills.resize(skillsCount);
  1764. for(int i = 0; i < skillsCount; ++i)
  1765. {
  1766. object->secSkills[i].first = reader->readSkill();
  1767. object->secSkills[i].second = reader->readInt8Checked(1,3);
  1768. }
  1769. }
  1770. bool hasGarison = reader->readBool();
  1771. if(hasGarison)
  1772. readCreatureSet(object, 7);
  1773. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  1774. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1775. loadArtifactsOfHero(object);
  1776. object->patrol.patrolRadius = reader->readUInt8();
  1777. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1778. if(features.levelAB)
  1779. {
  1780. bool hasCustomBiography = reader->readBool();
  1781. if(hasCustomBiography)
  1782. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1783. object->gender = static_cast<EHeroGender>(reader->readInt8Checked(-1, 1));
  1784. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1785. }
  1786. else
  1787. {
  1788. object->gender = EHeroGender::DEFAULT;
  1789. }
  1790. // Spells
  1791. if(features.levelSOD)
  1792. {
  1793. bool hasCustomSpells = reader->readBool();
  1794. if(hasCustomSpells)
  1795. {
  1796. if(!object->spells.empty())
  1797. {
  1798. object->spells.clear();
  1799. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1800. }
  1801. reader->readBitmaskSpells(object->spells, false);
  1802. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1803. }
  1804. }
  1805. else if(features.levelAB)
  1806. {
  1807. //we can read one spell
  1808. SpellID spell = reader->readSpell();
  1809. // workaround: VCMI uses 'PRESET' spell to indicate that spellbook has been preconfigured on map
  1810. // but H3 uses 'PRESET' spell (-2) to indicate that game should give standard spell to hero
  1811. if(spell == SpellID::NONE)
  1812. object->spells.insert(SpellID::PRESET); //spellbook is preconfigured to be empty
  1813. if (spell.hasValue())
  1814. object->spells.insert(spell);
  1815. }
  1816. if(features.levelSOD)
  1817. {
  1818. bool hasCustomPrimSkills = reader->readBool();
  1819. if(hasCustomPrimSkills)
  1820. {
  1821. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1822. if(ps->size())
  1823. {
  1824. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
  1825. for(const auto & b : *ps)
  1826. object->removeBonus(b);
  1827. }
  1828. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1829. {
  1830. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1831. }
  1832. }
  1833. }
  1834. if (object->subID != MapObjectSubID())
  1835. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1836. else
  1837. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1838. reader->skipZero(16);
  1839. if(features.levelHOTA5)
  1840. {
  1841. bool alwaysAddSkills = reader->readBool(); // prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level
  1842. bool cannotGainXP = reader->readBool();
  1843. int32_t level = reader->readInt32(); // Needs investigation how this interacts with usual setting of level via experience
  1844. assert(level > 0);
  1845. if (!alwaysAddSkills)
  1846. logGlobal->warn("Map '%s': Option to prevent hero %d from gaining skills on map start is not implemented!", mapName, object->subID.num);
  1847. if (cannotGainXP)
  1848. logGlobal->warn("Map '%s': Option to prevent hero %d from receiveing experience is not implemented!", mapName, object->subID.num);
  1849. if (level > 1)
  1850. logGlobal->warn("Map '%s': Option to set level of hero %d to %d is not implemented!", mapName, object->subID.num, level);
  1851. }
  1852. return object;
  1853. }
  1854. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1855. {
  1856. auto * hut = new CGSeerHut(map->cb);
  1857. uint32_t questsCount = 1;
  1858. if(features.levelHOTA3)
  1859. questsCount = reader->readUInt32();
  1860. //TODO: HotA
  1861. if(questsCount > 1)
  1862. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1863. for(size_t i = 0; i < questsCount; ++i)
  1864. readSeerHutQuest(hut, position, idToBeGiven);
  1865. if(features.levelHOTA3)
  1866. {
  1867. uint32_t repeateableQuestsCount = reader->readUInt32();
  1868. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1869. if(repeateableQuestsCount != 0)
  1870. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1871. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1872. readSeerHutQuest(hut, position, idToBeGiven);
  1873. }
  1874. reader->skipZero(2);
  1875. return hut;
  1876. }
  1877. enum class ESeerHutRewardType : uint8_t
  1878. {
  1879. NOTHING = 0,
  1880. EXPERIENCE = 1,
  1881. MANA_POINTS = 2,
  1882. MORALE = 3,
  1883. LUCK = 4,
  1884. RESOURCES = 5,
  1885. PRIMARY_SKILL = 6,
  1886. SECONDARY_SKILL = 7,
  1887. ARTIFACT = 8,
  1888. SPELL = 9,
  1889. CREATURE = 10,
  1890. };
  1891. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1892. {
  1893. EQuestMission missionType = EQuestMission::NONE;
  1894. if(features.levelAB)
  1895. {
  1896. missionType = readQuest(hut, position);
  1897. }
  1898. else
  1899. {
  1900. //RoE
  1901. auto artID = reader->readArtifact();
  1902. if(artID != ArtifactID::NONE)
  1903. {
  1904. //not none quest
  1905. hut->quest->mission.artifacts.push_back(artID);
  1906. missionType = EQuestMission::ARTIFACT;
  1907. }
  1908. hut->quest->lastDay = -1; //no timeout
  1909. hut->quest->isCustomFirst = false;
  1910. hut->quest->isCustomNext = false;
  1911. hut->quest->isCustomComplete = false;
  1912. }
  1913. if(missionType != EQuestMission::NONE)
  1914. {
  1915. auto rewardType = static_cast<ESeerHutRewardType>(reader->readInt8Checked(0, 10));
  1916. Rewardable::VisitInfo vinfo;
  1917. auto & reward = vinfo.reward;
  1918. switch(rewardType)
  1919. {
  1920. case ESeerHutRewardType::NOTHING:
  1921. {
  1922. // no-op
  1923. break;
  1924. }
  1925. case ESeerHutRewardType::EXPERIENCE:
  1926. {
  1927. reward.heroExperience = reader->readUInt32();
  1928. break;
  1929. }
  1930. case ESeerHutRewardType::MANA_POINTS:
  1931. {
  1932. reward.manaDiff = reader->readUInt32();
  1933. break;
  1934. }
  1935. case ESeerHutRewardType::MORALE:
  1936. {
  1937. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1938. break;
  1939. }
  1940. case ESeerHutRewardType::LUCK:
  1941. {
  1942. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readInt8Checked(-3, 3), BonusSourceID(idToBeGiven));
  1943. break;
  1944. }
  1945. case ESeerHutRewardType::RESOURCES:
  1946. {
  1947. auto rId = reader->readGameResID();
  1948. auto rVal = reader->readUInt32();
  1949. reward.resources[rId] = rVal;
  1950. break;
  1951. }
  1952. case ESeerHutRewardType::PRIMARY_SKILL:
  1953. {
  1954. auto rId = reader->readPrimary();
  1955. auto rVal = reader->readUInt8();
  1956. reward.primary.at(rId.getNum()) = rVal;
  1957. break;
  1958. }
  1959. case ESeerHutRewardType::SECONDARY_SKILL:
  1960. {
  1961. auto rId = reader->readSkill();
  1962. auto rVal = reader->readInt8Checked(1,3);
  1963. reward.secondary[rId] = rVal;
  1964. break;
  1965. }
  1966. case ESeerHutRewardType::ARTIFACT:
  1967. {
  1968. reward.artifacts.push_back(reader->readArtifact());
  1969. if (features.levelHOTA5)
  1970. {
  1971. SpellID scrollSpell = reader->readSpell16();
  1972. if (reward.artifacts.back() == ArtifactID::SPELL_SCROLL)
  1973. logGlobal->warn("Map '%s': Seer Hut at %s: Option to give spell scroll (%s) as a reward is not implemented!", mapName, position.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  1974. }
  1975. break;
  1976. }
  1977. case ESeerHutRewardType::SPELL:
  1978. {
  1979. reward.spells.push_back(reader->readSpell());
  1980. break;
  1981. }
  1982. case ESeerHutRewardType::CREATURE:
  1983. {
  1984. auto rId = reader->readCreature();
  1985. auto rVal = reader->readUInt16();
  1986. reward.creatures.emplace_back(rId, rVal);
  1987. break;
  1988. }
  1989. default:
  1990. {
  1991. assert(0);
  1992. }
  1993. }
  1994. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1995. hut->configuration.info.push_back(vinfo);
  1996. }
  1997. else
  1998. {
  1999. // missionType==255
  2000. reader->skipZero(1);
  2001. }
  2002. }
  2003. EQuestMission CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  2004. {
  2005. auto missionId = static_cast<EQuestMission>(reader->readInt8Checked(0, 10));
  2006. switch(missionId)
  2007. {
  2008. case EQuestMission::NONE:
  2009. return missionId;
  2010. case EQuestMission::PRIMARY_SKILL:
  2011. {
  2012. for(int x = 0; x < 4; ++x)
  2013. {
  2014. guard->quest->mission.primary[x] = reader->readUInt8();
  2015. }
  2016. break;
  2017. }
  2018. case EQuestMission::LEVEL:
  2019. {
  2020. guard->quest->mission.heroLevel = reader->readUInt32();
  2021. break;
  2022. }
  2023. case EQuestMission::KILL_HERO:
  2024. case EQuestMission::KILL_CREATURE:
  2025. {
  2026. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  2027. break;
  2028. }
  2029. case EQuestMission::ARTIFACT:
  2030. {
  2031. size_t artNumber = reader->readUInt8();
  2032. for(size_t yy = 0; yy < artNumber; ++yy)
  2033. {
  2034. auto artid = reader->readArtifact();
  2035. if (features.levelHOTA5)
  2036. {
  2037. SpellID scrollSpell = reader->readSpell16();
  2038. if (artid == ArtifactID::SPELL_SCROLL)
  2039. logGlobal->warn("Map '%s': Seer Hut at %s: Quest to find scroll '%s' is not implemented!", mapName, position.toString(), scrollSpell.toEntity(VLC)->getJsonKey());
  2040. }
  2041. guard->quest->mission.artifacts.push_back(artid);
  2042. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  2043. }
  2044. break;
  2045. }
  2046. case EQuestMission::ARMY:
  2047. {
  2048. size_t typeNumber = reader->readUInt8();
  2049. guard->quest->mission.creatures.resize(typeNumber);
  2050. for(size_t hh = 0; hh < typeNumber; ++hh)
  2051. {
  2052. guard->quest->mission.creatures[hh].setType(reader->readCreature().toCreature());
  2053. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  2054. }
  2055. break;
  2056. }
  2057. case EQuestMission::RESOURCES:
  2058. {
  2059. for(int x = 0; x < 7; ++x)
  2060. guard->quest->mission.resources[x] = reader->readUInt32();
  2061. break;
  2062. }
  2063. case EQuestMission::HERO:
  2064. {
  2065. guard->quest->mission.heroes.push_back(reader->readHero());
  2066. break;
  2067. }
  2068. case EQuestMission::PLAYER:
  2069. {
  2070. guard->quest->mission.players.push_back(reader->readPlayer());
  2071. break;
  2072. }
  2073. case EQuestMission::HOTA_MULTI:
  2074. {
  2075. uint32_t missionSubID = reader->readUInt32();
  2076. if(missionSubID == 0)
  2077. {
  2078. missionId = EQuestMission::HOTA_HERO_CLASS;
  2079. std::set<HeroClassID> heroClasses;
  2080. reader->readBitmaskHeroClassesSized(heroClasses, false);
  2081. for(auto & hc : heroClasses)
  2082. guard->quest->mission.heroClasses.push_back(hc);
  2083. break;
  2084. }
  2085. if(missionSubID == 1)
  2086. {
  2087. missionId = EQuestMission::HOTA_REACH_DATE;
  2088. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  2089. break;
  2090. }
  2091. break;
  2092. }
  2093. default:
  2094. {
  2095. assert(0);
  2096. }
  2097. }
  2098. guard->quest->lastDay = reader->readInt32();
  2099. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  2100. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  2101. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  2102. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  2103. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  2104. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  2105. return missionId;
  2106. }
  2107. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  2108. {
  2109. auto * object = new CGTownInstance(map->cb);
  2110. if(features.levelAB)
  2111. object->identifier = reader->readUInt32();
  2112. setOwnerAndValidate(position, object, reader->readPlayer());
  2113. std::optional<FactionID> faction;
  2114. if (objectTemplate->id == Obj::TOWN)
  2115. faction = FactionID(objectTemplate->subid);
  2116. bool hasName = reader->readBool();
  2117. if(hasName)
  2118. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  2119. bool hasGarrison = reader->readBool();
  2120. if(hasGarrison)
  2121. readCreatureSet(object, 7);
  2122. object->formation = static_cast<EArmyFormation>(reader->readInt8Checked(0, 1));
  2123. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  2124. bool hasCustomBuildings = reader->readBool();
  2125. if(hasCustomBuildings)
  2126. {
  2127. std::set<BuildingID> builtBuildings;
  2128. reader->readBitmaskBuildings(builtBuildings, faction);
  2129. for(const auto & building : builtBuildings)
  2130. object->addBuilding(building);
  2131. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  2132. }
  2133. // Standard buildings
  2134. else
  2135. {
  2136. bool hasFort = reader->readBool();
  2137. if(hasFort)
  2138. object->addBuilding(BuildingID::FORT);
  2139. //means that set of standard building should be included
  2140. object->addBuilding(BuildingID::DEFAULT);
  2141. }
  2142. if(features.levelAB)
  2143. {
  2144. std::set<SpellID> spellsMask;
  2145. reader->readBitmaskSpells(spellsMask, false);
  2146. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  2147. }
  2148. {
  2149. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  2150. reader->readBitmaskSpells(spellsMask, true);
  2151. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  2152. }
  2153. if(features.levelHOTA1)
  2154. object->spellResearchAllowed = reader->readBool();
  2155. if(features.levelHOTA5)
  2156. {
  2157. uint32_t unknownSize = reader->readUInt32();
  2158. assert(unknownSize == 44); // buildings?
  2159. reader->skipUnused(unknownSize);
  2160. }
  2161. // Read castle events
  2162. uint32_t eventsCount = reader->readUInt32();
  2163. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2164. {
  2165. // TODO: a lot of copy-pasted code with map event
  2166. CCastleEvent event;
  2167. event.name = readBasicString();
  2168. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  2169. reader->readResources(event.resources);
  2170. reader->readBitmaskPlayers(event.players, false);
  2171. if(features.levelSOD)
  2172. event.humanAffected = reader->readBool();
  2173. else
  2174. event.humanAffected = true;
  2175. event.computerAffected = reader->readBool();
  2176. event.firstOccurrence = reader->readUInt16();
  2177. event.nextOccurrence = reader->readUInt8();
  2178. reader->skipZero(17);
  2179. if(features.levelHOTA5)
  2180. {
  2181. [[maybe_unused]] int32_t allowedDifficulties = reader->readInt32();
  2182. [[maybe_unused]] int32_t hota_level_7b = reader->readInt32();
  2183. [[maybe_unused]] int32_t hota_amount = reader->readInt32();
  2184. [[maybe_unused]] int16_t apply_neutral_towns = reader->readInt16();
  2185. }
  2186. // New buildings
  2187. reader->readBitmaskBuildings(event.buildings, faction);
  2188. event.creatures.resize(7);
  2189. for(int i = 0; i < 7; ++i)
  2190. event.creatures[i] = reader->readUInt16();
  2191. reader->skipZero(4);
  2192. object->events.push_back(event);
  2193. }
  2194. if(features.levelSOD)
  2195. {
  2196. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  2197. uint8_t alignment = reader->readUInt8();
  2198. if(alignment != 255)
  2199. {
  2200. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  2201. {
  2202. if (mapHeader->players[alignment].canAnyonePlay())
  2203. object->alignmentToPlayer = PlayerColor(alignment);
  2204. else
  2205. logGlobal->warn("%s - Alignment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  2206. }
  2207. else
  2208. {
  2209. // TODO: HOTA support
  2210. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  2211. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  2212. {
  2213. logGlobal->warn("%s - Alignment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  2214. }
  2215. else
  2216. {
  2217. logGlobal->warn("%s - Alignment of town at %s is corrupted!!", mapName, position.toString());
  2218. }
  2219. }
  2220. }
  2221. }
  2222. reader->skipZero(3);
  2223. return object;
  2224. }
  2225. void CMapLoaderH3M::readEvents()
  2226. {
  2227. uint32_t eventsCount = reader->readUInt32();
  2228. for(int eventID = 0; eventID < eventsCount; ++eventID)
  2229. {
  2230. // FIXME: a lot of copy-pasted code with town event
  2231. CMapEvent event;
  2232. event.name = readBasicString();
  2233. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  2234. reader->readResources(event.resources);
  2235. reader->readBitmaskPlayers(event.players, false);
  2236. if(features.levelSOD)
  2237. {
  2238. event.humanAffected = reader->readBool();
  2239. }
  2240. else
  2241. {
  2242. event.humanAffected = true;
  2243. }
  2244. event.computerAffected = reader->readBool();
  2245. event.firstOccurrence = reader->readUInt16();
  2246. event.nextOccurrence = reader->readUInt8();
  2247. reader->skipZero(17);
  2248. if (features.levelHOTA5)
  2249. {
  2250. [[maybe_unused]] int32_t difficulties = reader->readInt32();
  2251. [[maybe_unused]] int32_t unknownA= reader->readInt32();
  2252. [[maybe_unused]] int32_t unknownB= reader->readInt32();
  2253. [[maybe_unused]] int16_t unknownC= reader->readInt16();
  2254. }
  2255. map->events.push_back(event);
  2256. }
  2257. }
  2258. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  2259. {
  2260. bool hasMessage = reader->readBool();
  2261. if(hasMessage)
  2262. {
  2263. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  2264. bool hasGuards = reader->readBool();
  2265. if(hasGuards)
  2266. readCreatureSet(guards, 7);
  2267. reader->skipZero(4);
  2268. }
  2269. }
  2270. std::string CMapLoaderH3M::readBasicString()
  2271. {
  2272. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2273. }
  2274. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  2275. {
  2276. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2277. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2278. if(mapString.empty())
  2279. return "";
  2280. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2281. }
  2282. void CMapLoaderH3M::afterRead()
  2283. {
  2284. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2285. for(auto & p : map->players)
  2286. {
  2287. int3 posOfMainTown = p.posOfMainTown;
  2288. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2289. {
  2290. const TerrainTile & t = map->getTile(posOfMainTown);
  2291. const CGObjectInstance * mainTown = nullptr;
  2292. for(auto * obj : t.visitableObjects)
  2293. {
  2294. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2295. {
  2296. mainTown = obj;
  2297. break;
  2298. }
  2299. }
  2300. if(mainTown == nullptr)
  2301. continue;
  2302. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2303. }
  2304. }
  2305. map->resolveQuestIdentifiers();
  2306. }
  2307. VCMI_LIB_NAMESPACE_END