CPreGame.cpp 101 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include <zlib.h>
  4. #include "../lib/CStopWatch.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "UIFramework/CCursorHandler.h"
  8. #include "CAnimation.h"
  9. #include "CDefHandler.h"
  10. #include "../lib/CDefObjInfoHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CLodHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CHeroHandler.h"
  15. #include "../lib/CObjectHandler.h"
  16. #include "../lib/CCampaignHandler.h"
  17. #include "../lib/CCreatureHandler.h"
  18. #include "../lib/JsonNode.h"
  19. #include "CMusicHandler.h"
  20. #include "CVideoHandler.h"
  21. #include "Graphics.h"
  22. #include "../lib/Connection.h"
  23. #include "../lib/VCMIDirs.h"
  24. #include "../lib/map.h"
  25. #include "GUIClasses.h"
  26. #include "CPlayerInterface.h"
  27. #include "../CCallback.h"
  28. #include "CMessage.h"
  29. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  30. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  32. #include "CBitmapHandler.h"
  33. #include "Client.h"
  34. #include "../lib/NetPacks.h"
  35. #include "../lib/RegisterTypes.h"
  36. #include "../lib/CThreadHelper.h"
  37. #include "CConfigHandler.h"
  38. #include "../lib/CFileUtility.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. /*
  43. * CPreGame.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. namespace fs = boost::filesystem;
  52. using boost::bind;
  53. using boost::ref;
  54. #if _MSC_VER >= 1600
  55. //#define bind boost::bind
  56. //#define ref boost::ref
  57. #endif
  58. void startGame(StartInfo * options, CConnection *serv = NULL);
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static int playerColor; //if more than one player - applies to the first
  62. static std::string selectedName; //set when game is started/loaded
  63. struct EvilHlpStruct
  64. {
  65. CConnection *serv;
  66. StartInfo *sInfo;
  67. void reset(bool strong = true)
  68. {
  69. if(strong)
  70. {
  71. vstd::clear_pointer(serv);
  72. vstd::clear_pointer(sInfo);
  73. }
  74. else
  75. {
  76. serv = NULL;
  77. sInfo = NULL;
  78. }
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. CMapInfo *ret = new CMapInfo();
  90. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  91. ret->setHeader(headerCopy);
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  179. menuNameToEntry.push_back(node["name"].String());
  180. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  181. images.push_back(createPicture(node));
  182. if (!images.empty())
  183. pos = images[0]->center();
  184. //Work in progress, move along
  185. /*
  186. clock_t startTime = clock();
  187. if (!images.empty())
  188. {
  189. SDL_Surface * scaled = images[0]->bg;
  190. scaled = CSDL_Ext::scaleSurface(scaled, screen->w, screen->h);
  191. SDL_FreeSurface(images[0]->bg);
  192. images[0]->bg = scaled;
  193. images[0]->pos.w = scaled->w;
  194. images[0]->pos.h = scaled->h;
  195. }
  196. clock_t finishTime = clock();
  197. tlog1<< "Image scaled in " << finishTime - startTime <<"\n";
  198. */
  199. //Hardcoded entry
  200. menuNameToEntry.push_back("credits");
  201. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  202. tabs->type |= REDRAW_PARENT;
  203. }
  204. CIntObject * CMenuScreen::createTab(size_t index)
  205. {
  206. if (config["items"].Vector().size() == index)
  207. return new CreditsScreen();
  208. return new CMenuEntry(this, config["items"].Vector()[index]);
  209. }
  210. void CMenuScreen::showAll(SDL_Surface * to)
  211. {
  212. CIntObject::showAll(to);
  213. if (pos.h != to->h || pos.w != to->w)
  214. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  215. }
  216. void CMenuScreen::show(SDL_Surface * to)
  217. {
  218. if (!config["video"].isNull())
  219. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  220. CIntObject::show(to);
  221. }
  222. void CMenuScreen::activate()
  223. {
  224. CCS->musich->playMusic(musicBase::mainMenu, -1);
  225. if (!config["video"].isNull())
  226. CCS->videoh->open(config["video"]["name"].String());
  227. CIntObject::activate();
  228. }
  229. void CMenuScreen::deactivate()
  230. {
  231. if (!config["video"].isNull())
  232. CCS->videoh->close();
  233. CIntObject::deactivate();
  234. }
  235. void CMenuScreen::switchToTab(size_t index)
  236. {
  237. tabs->setActive(index);
  238. }
  239. //funciton for std::string -> boost::function conversion for main menu
  240. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  241. {
  242. static const std::vector<std::string> commandType = boost::assign::list_of
  243. ("to")("campaigns")("start")("load")("exit")("highscores");
  244. static const std::vector<std::string> gameType = boost::assign::list_of
  245. ("single")("multi")("campaign")("tutorial");
  246. std::list<std::string> commands;
  247. boost::split(commands, string, boost::is_any_of("\t "));
  248. if (!commands.empty())
  249. {
  250. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  251. commands.pop_front();
  252. if (index > 3 || !commands.empty())
  253. {
  254. switch (index)
  255. {
  256. break; case 0://to - switch to another tab, if such tab exists
  257. {
  258. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  259. if ( index2 != menuType.size())
  260. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  261. }
  262. break; case 1://open campaign selection window
  263. {
  264. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  265. }
  266. break; case 2://start
  267. {
  268. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  269. {
  270. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  271. case 1: return &pushIntT<CMultiMode>;
  272. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  273. case 3: return boost::function<void()>();//TODO: start tutorial
  274. }
  275. }
  276. break; case 3://load
  277. {
  278. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  279. {
  280. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  281. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  282. case 2: return boost::function<void()>();//TODO: load campaign
  283. case 3: return boost::function<void()>();//TODO: load tutorial
  284. }
  285. }
  286. break; case 4://exit
  287. {
  288. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  289. }
  290. break; case 5://highscores
  291. {
  292. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  293. }
  294. }
  295. }
  296. }
  297. tlog0<<"Failed to parse command: "<<string<<"\n";
  298. return boost::function<void()>();
  299. }
  300. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  301. {
  302. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  303. std::pair<std::string, std::string> help;
  304. if (!button["help"].isNull() && button["help"].Float() > 0)
  305. help = CGI->generaltexth->zelp[button["help"].Float()];
  306. return new CAdventureMapButton(help, command, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  307. }
  308. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  309. {
  310. OBJ_CONSTRUCTION_CAPTURING_ALL;
  311. type |= REDRAW_PARENT;
  312. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  313. images.push_back(createPicture(node));
  314. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  315. {
  316. buttons.push_back(createButton(parent, node));
  317. buttons.back()->hoverable = true;
  318. buttons.back()->type |= REDRAW_PARENT;
  319. }
  320. }
  321. CreditsScreen::CreditsScreen()
  322. {
  323. used |= LCLICK | RCLICK;
  324. type |= REDRAW_PARENT;
  325. OBJ_CONSTRUCTION_CAPTURING_ALL;
  326. pos.w = CGP->menu->pos.w;
  327. pos.h = CGP->menu->pos.h;
  328. std::string text = bitmaph->getTextFile("CREDITS");
  329. size_t firstQuote = text.find('\"')+1;
  330. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  331. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::Cornsilk);
  332. credits->pos.h = credits->maxH;
  333. }
  334. void CreditsScreen::showAll(SDL_Surface * to)
  335. {
  336. //Do not draw anything
  337. }
  338. void CreditsScreen::show(SDL_Surface * to)
  339. {
  340. static int count = 0;
  341. count++;
  342. if (count == 2)
  343. {
  344. credits->pos.y--;
  345. count = 0;
  346. }
  347. Rect creditsArea = credits->pos & pos;
  348. SDL_SetClipRect(screenBuf, &creditsArea);
  349. SDL_SetClipRect(screen, &creditsArea);
  350. redraw();
  351. CIntObject::showAll(to);
  352. SDL_SetClipRect(screen, NULL);
  353. SDL_SetClipRect(screenBuf, NULL);
  354. //end of credits, close this screen
  355. if (credits->pos.y + credits->pos.h < 0)
  356. clickRight(false, false);
  357. }
  358. void CreditsScreen::clickLeft(tribool down, bool previousState)
  359. {
  360. clickRight(down, previousState);
  361. }
  362. void CreditsScreen::clickRight(tribool down, bool previousState)
  363. {
  364. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  365. assert(menu);
  366. menu->setActive(0);
  367. }
  368. CGPreGame::CGPreGame():
  369. pregameConfig(new JsonNode(GameConstants::DATA_DIR + "/config/mainmenu.json"))
  370. {
  371. OBJ_CONSTRUCTION_CAPTURING_ALL;
  372. GH.defActionsDef = 63;
  373. CGP = this;
  374. menu = new CMenuScreen((*pregameConfig)["window"]);
  375. loadGraphics();
  376. }
  377. CGPreGame::~CGPreGame()
  378. {
  379. disposeGraphics();
  380. }
  381. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  382. {
  383. GH.pushInt(new CSelectionScreen(screenType, multi));
  384. }
  385. void CGPreGame::loadGraphics()
  386. {
  387. background = BitmapHandler::loadBitmap("DIBOXBCK");
  388. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  389. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  390. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  391. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  392. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  393. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  394. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  395. }
  396. void CGPreGame::disposeGraphics()
  397. {
  398. delete victory;
  399. delete loss;
  400. SDL_FreeSurface(background);
  401. SDL_FreeSurface(rHero);
  402. SDL_FreeSurface(nHero);
  403. SDL_FreeSurface(rTown);
  404. SDL_FreeSurface(nTown);
  405. }
  406. void CGPreGame::update()
  407. {
  408. if (GH.listInt.empty())
  409. {
  410. GH.pushInt(this);
  411. GH.pushInt(menu);
  412. menu->switchToTab(0);
  413. }
  414. if(SEL)
  415. SEL->update();
  416. // Handles mouse and key input
  417. GH.updateTime();
  418. GH.handleEvents();
  419. if (GH.curInt == NULL) // no redraw, when a new game was created
  420. return;
  421. GH.topInt()->show(screen);
  422. if (settings["general"]["showfps"].Bool())
  423. GH.drawFPSCounter();
  424. // draw the mouse cursor and update the screen
  425. CCS->curh->draw1();
  426. CSDL_Ext::update(screen);
  427. CCS->curh->draw2();
  428. }
  429. void CGPreGame::showAll(SDL_Surface *to)
  430. {
  431. //fill screen with background texture
  432. for (int y=0; y<to->h; y+=background->h)
  433. {
  434. for (int x=0; x<to->w; x+=background->w)
  435. {
  436. blitAt(background, x, y, to);
  437. }
  438. }
  439. }
  440. void CGPreGame::openCampaignScreen(std::string name)
  441. {
  442. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  443. {
  444. if (node["name"].String() == name)
  445. {
  446. GH.pushInt(new CCampaignScreen(node));
  447. return;
  448. }
  449. }
  450. tlog1<<"Unknown campaign set: "<<name<<"\n";
  451. }
  452. CGPreGame *CGPreGame::create()
  453. {
  454. if(!CGP)
  455. CGP = new CGPreGame();
  456. return CGP;
  457. }
  458. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  459. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  460. serv(NULL), ongoingClosing(false), myNameID(255)
  461. {
  462. CGPreGame::create(); //we depend on its graphics
  463. screenType = Type;
  464. multiPlayer = MultiPlayer;
  465. OBJ_CONSTRUCTION_CAPTURING_ALL;
  466. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  467. CServerHandler *sh = NULL;
  468. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  469. {
  470. sh = new CServerHandler;
  471. sh->startServer();
  472. }
  473. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  474. pos.w = 762;
  475. pos.h = 584;
  476. if(Type == CMenuScreen::saveGame)
  477. {
  478. bordered = false;
  479. center(pos);
  480. }
  481. else if(Type == CMenuScreen::campaignList)
  482. {
  483. bordered = false;
  484. bg = new CPicture(BitmapHandler::loadBitmap("CamCust.bmp"), 0, 0, true);
  485. pos = bg->center();
  486. }
  487. else
  488. {
  489. bordered = true;
  490. bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), 0, 0, true);
  491. pos = bg->center();
  492. }
  493. sInfo.difficulty = 1;
  494. current = NULL;
  495. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  496. sInfo.turnTime = 0;
  497. curTab = NULL;
  498. card = new InfoCard(network); //right info card
  499. if (screenType == CMenuScreen::campaignList)
  500. {
  501. opt = NULL;
  502. }
  503. else
  504. {
  505. opt = new OptionsTab(); //scenario options tab
  506. opt->recActions = DISPOSE;
  507. }
  508. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  509. sel->recActions = DISPOSE;
  510. switch(screenType)
  511. {
  512. case CMenuScreen::newGame:
  513. {
  514. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  515. card->difficulty->select(1, 0);
  516. CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
  517. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  518. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  519. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  520. CAdventureMapButton *random = new CAdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 105, "GSPBUTT.DEF", SDLK_r);
  521. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  522. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  523. if(network)
  524. {
  525. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  526. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  527. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  528. {
  529. SDL_Color orange = {232, 184, 32, 0};
  530. select->text->color = opts->text->color = random->text->color = orange;
  531. select->block(true);
  532. opts->block(true);
  533. random->block(true);
  534. start->block(true);
  535. }
  536. }
  537. }
  538. break;
  539. case CMenuScreen::loadGame:
  540. sel->recActions = 255;
  541. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  542. break;
  543. case CMenuScreen::saveGame:
  544. sel->recActions = 255;
  545. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  546. break;
  547. case CMenuScreen::campaignList:
  548. sel->recActions = 255;
  549. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  550. break;
  551. }
  552. start->assignedKeys.insert(SDLK_RETURN);
  553. std::string backName;
  554. if(Type == CMenuScreen::campaignList)
  555. {
  556. backName = "SCNRBACK.DEF";
  557. }
  558. else
  559. {
  560. backName = "SCNRBACK.DEF";
  561. }
  562. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  563. if(network)
  564. {
  565. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  566. {
  567. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  568. serv = sh->connectToServer();
  569. *serv << (ui8) 4;
  570. myNameID = 1;
  571. }
  572. else
  573. {
  574. serv = CServerHandler::justConnectToServer();
  575. }
  576. *serv << playerNames.begin()->second;
  577. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  578. {
  579. const CMapInfo *map;
  580. *serv >> myNameID >> map;
  581. serv->connectionID = myNameID;
  582. changeSelection(map);
  583. }
  584. else //host
  585. {
  586. if(current)
  587. {
  588. SelectMap sm(*current);
  589. *serv << &sm;
  590. UpdateStartOptions uso(sInfo);
  591. *serv << &uso;
  592. }
  593. }
  594. applier = new CApplier<CBaseForPGApply>;
  595. registerTypes4(*applier);
  596. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  597. }
  598. delete sh;
  599. }
  600. CSelectionScreen::~CSelectionScreen()
  601. {
  602. ongoingClosing = true;
  603. if(serv)
  604. {
  605. assert(serverHandlingThread);
  606. QuitMenuWithoutStarting qmws;
  607. *serv << &qmws;
  608. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  609. // processPacks();
  610. serverHandlingThread->join();
  611. delete serverHandlingThread;
  612. }
  613. playerColor = -1;
  614. playerNames.clear();
  615. assert(!serv);
  616. vstd::clear_pointer(applier);
  617. delete mx;
  618. }
  619. void CSelectionScreen::toggleTab(CIntObject *tab)
  620. {
  621. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  622. {
  623. PregameGuiAction pga;
  624. if(tab == curTab)
  625. pga.action = PregameGuiAction::NO_TAB;
  626. else if(tab == opt)
  627. pga.action = PregameGuiAction::OPEN_OPTIONS;
  628. else if(tab == sel)
  629. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  630. *serv << &pga;
  631. }
  632. if(curTab && curTab->active)
  633. {
  634. curTab->deactivate();
  635. curTab->recActions = DISPOSE;
  636. }
  637. if(curTab != tab)
  638. {
  639. tab->recActions = 255;
  640. tab->activate();
  641. curTab = tab;
  642. }
  643. else
  644. {
  645. curTab = NULL;
  646. };
  647. GH.totalRedraw();
  648. }
  649. void CSelectionScreen::changeSelection( const CMapInfo *to )
  650. {
  651. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  652. {
  653. vstd::clear_pointer(current);
  654. }
  655. current = to;
  656. if(to && (screenType == CMenuScreen::loadGame ||
  657. screenType == CMenuScreen::saveGame))
  658. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  659. if(screenType != CMenuScreen::campaignList)
  660. {
  661. updateStartInfo(to ? to->filename : "", sInfo, to ? to->mapHeader : NULL);
  662. }
  663. card->changeSelection(to);
  664. if(screenType != CMenuScreen::campaignList)
  665. {
  666. opt->recreate();
  667. }
  668. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  669. {
  670. SelectMap sm(*to);
  671. *serv << &sm;
  672. UpdateStartOptions uso(sInfo);
  673. *serv << &uso;
  674. }
  675. }
  676. void CSelectionScreen::startCampaign()
  677. {
  678. if (SEL->current)
  679. {
  680. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->filename, SEL->current->lodCmpgn);
  681. CCampaignState * campState = new CCampaignState();
  682. campState->camp = ourCampaign;
  683. GH.pushInt( new CBonusSelection(campState) );
  684. }
  685. }
  686. void CSelectionScreen::startGame()
  687. {
  688. if(screenType == CMenuScreen::newGame)
  689. {
  690. //there must be at least one human player before game can be started
  691. std::map<int, PlayerSettings>::const_iterator i;
  692. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  693. if(i->second.human)
  694. break;
  695. if(i == SEL->sInfo.playerInfos.end())
  696. {
  697. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  698. return;
  699. }
  700. }
  701. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  702. {
  703. start->block(true);
  704. StartWithCurrentSettings swcs;
  705. *serv << &swcs;
  706. ongoingClosing = true;
  707. return;
  708. }
  709. if(screenType != CMenuScreen::saveGame)
  710. {
  711. if(!current)
  712. return;
  713. selectedName = sInfo.mapname;
  714. StartInfo *si = new StartInfo(sInfo);
  715. GH.popIntTotally(this); //delete me
  716. GH.popInt(GH.topInt()); //only deactivate main menu screen
  717. GH.totalRedraw();
  718. GH.popInt(GH.topInt()); //and pregame background
  719. //SEL->current = NULL;
  720. //curOpts = NULL;
  721. ::startGame(si);
  722. }
  723. else
  724. {
  725. if(!(sel && sel->txt && sel->txt->text.size()))
  726. return;
  727. selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
  728. CFunctionList<void()> overWrite;
  729. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
  730. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  731. if(fs::exists(selectedName))
  732. {
  733. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  734. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  735. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  736. }
  737. else
  738. overWrite();
  739. // LOCPLINT->cb->save(sel->txt->text);
  740. // GH.popIntTotally(this);
  741. }
  742. }
  743. void CSelectionScreen::difficultyChange( int to )
  744. {
  745. assert(screenType == CMenuScreen::newGame);
  746. sInfo.difficulty = to;
  747. propagateOptions();
  748. redraw();
  749. }
  750. void CSelectionScreen::handleConnection()
  751. {
  752. setThreadName(-1, "CSelectionScreen::handleConnection");
  753. try
  754. {
  755. assert(serv);
  756. while(serv)
  757. {
  758. CPackForSelectionScreen *pack = NULL;
  759. *serv >> pack;
  760. assert(pack);
  761. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  762. {
  763. endingPack->apply(this);
  764. }
  765. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  766. {
  767. endingPack->apply(this);
  768. }
  769. else
  770. {
  771. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  772. upcomingPacks.push_back(pack);
  773. }
  774. }
  775. } HANDLE_EXCEPTION
  776. catch(int i)
  777. {
  778. if(i != 666)
  779. throw;
  780. }
  781. }
  782. void CSelectionScreen::setSInfo(const StartInfo &si)
  783. {
  784. std::map<int, PlayerSettings>::const_iterator i;
  785. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  786. {
  787. if(i->second.human == myNameID)
  788. {
  789. playerColor = i->first;
  790. break;
  791. }
  792. }
  793. if(i == si.playerInfos.end()) //not found
  794. playerColor = -1;
  795. sInfo = si;
  796. if(current)
  797. opt->recreate(); //will force to recreate using current sInfo
  798. card->difficulty->select(si.difficulty, 0);
  799. GH.totalRedraw();
  800. }
  801. void CSelectionScreen::processPacks()
  802. {
  803. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  804. while(upcomingPacks.size())
  805. {
  806. CPackForSelectionScreen *pack = upcomingPacks.front();
  807. upcomingPacks.pop_front();
  808. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  809. apply->applyOnPG(this, pack);
  810. delete pack;
  811. }
  812. }
  813. void CSelectionScreen::update()
  814. {
  815. if(serverHandlingThread)
  816. processPacks();
  817. }
  818. void CSelectionScreen::propagateOptions()
  819. {
  820. if(isHost() && serv)
  821. {
  822. UpdateStartOptions ups(sInfo);
  823. *serv << &ups;
  824. }
  825. }
  826. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  827. {
  828. if(!isGuest() || !serv)
  829. return;
  830. RequestOptionsChange roc(what, dir, myNameID);
  831. *serv << &roc;
  832. }
  833. void CSelectionScreen::postChatMessage(const std::string &txt)
  834. {
  835. assert(serv);
  836. ChatMessage cm;
  837. cm.message = txt;
  838. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  839. *serv << &cm;
  840. }
  841. void CSelectionScreen::propagateNames()
  842. {
  843. PlayersNames pn;
  844. pn.playerNames = playerNames;
  845. *serv << &pn;
  846. }
  847. void CSelectionScreen::showAll(SDL_Surface *to)
  848. {
  849. CIntObject::showAll(to);
  850. if (bordered && (pos.h != to->h || pos.w != to->w))
  851. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  852. }
  853. // A new size filter (Small, Medium, ...) has been selected. Populate
  854. // selMaps with the relevant data.
  855. void SelectionTab::filter( int size, bool selectFirst )
  856. {
  857. curItems.clear();
  858. if(tabType == CMenuScreen::campaignList)
  859. {
  860. for (size_t i=0; i<allItems.size(); i++)
  861. curItems.push_back(&allItems[i]);
  862. }
  863. else
  864. {
  865. for (size_t i=0; i<allItems.size(); i++)
  866. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  867. curItems.push_back(&allItems[i]);
  868. }
  869. if(curItems.size())
  870. {
  871. slider->block(false);
  872. slider->setAmount(curItems.size());
  873. sort();
  874. if(selectFirst)
  875. {
  876. slider->moveTo(0);
  877. onSelect(curItems[0]);
  878. }
  879. selectAbs(0);
  880. }
  881. else
  882. {
  883. slider->block(true);
  884. onSelect(NULL);
  885. }
  886. }
  887. void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
  888. {
  889. CFileUtility::getFilesWithExt(out, dirname, ext);
  890. allItems.resize(out.size());
  891. }
  892. void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
  893. {
  894. int read=0;
  895. ui8 mapBuffer[1500];
  896. while(start < allItems.size())
  897. {
  898. gzFile tempf = gzopen(files[start].name.c_str(),"rb");
  899. read = gzread(tempf, mapBuffer, 1500);
  900. gzclose(tempf);
  901. if(read < 50 || !mapBuffer[4])
  902. {
  903. tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
  904. }
  905. else //valid map
  906. {
  907. allItems[start].mapInit(files[start].name, mapBuffer);
  908. //allItems[start].date = "DATEDATE";// files[start].date;
  909. }
  910. start += threads;
  911. }
  912. }
  913. void SelectionTab::parseGames(std::vector<FileInfo> &files, bool multi)
  914. {
  915. for(int i=0; i<files.size(); i++)
  916. {
  917. CLoadFile lf(files[i].name);
  918. if(!lf.sfile)
  919. continue;
  920. ui8 sign[8];
  921. lf >> sign;
  922. if(std::memcmp(sign,"VCMISVG",7))
  923. {
  924. tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
  925. continue;
  926. }
  927. allItems[i].mapHeader = new CMapHeader();
  928. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  929. allItems[i].filename = files[i].name;
  930. allItems[i].countPlayers();
  931. allItems[i].date = std::asctime(std::localtime(&files[i].date));
  932. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  933. {
  934. delete allItems[i].mapHeader;
  935. allItems[i].mapHeader = NULL;
  936. }
  937. }
  938. }
  939. void SelectionTab::parseCampaigns( std::vector<FileInfo> & files )
  940. {
  941. for(int i=0; i<files.size(); i++)
  942. {
  943. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  944. allItems[i].filename = files[i].name;
  945. allItems[i].lodCmpgn = files[i].inLod;
  946. allItems[i].campaignInit();
  947. }
  948. }
  949. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  950. :bg(NULL), onSelect(OnSelect)
  951. {
  952. OBJ_CONSTRUCTION;
  953. selectionPos = 0;
  954. used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK;
  955. slider = NULL;
  956. txt = NULL;
  957. tabType = Type;
  958. if (Type != CMenuScreen::campaignList)
  959. {
  960. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  961. pos = bg->pos;
  962. }
  963. else
  964. {
  965. bg = nullptr; //use background from parent
  966. pos.w = parent->pos.w;
  967. pos.h = parent->pos.h;
  968. pos.x += 3; pos.y += 6;
  969. }
  970. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  971. {
  972. positions = 18;
  973. }
  974. else
  975. {
  976. std::vector<FileInfo> toParse;
  977. std::vector<CCampaignHeader> cpm;
  978. switch(tabType)
  979. {
  980. case CMenuScreen::newGame:
  981. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3m"); //get all maps
  982. /* Load maps from user directory too, unless it is also the
  983. * same as the data directory (as is the case on
  984. * windows). */
  985. if (GVCMIDirs.UserPath != GameConstants::DATA_DIR)
  986. getFiles(toParse, GVCMIDirs.UserPath + "/Maps", "h3m"); //get all maps
  987. parseMaps(toParse);
  988. positions = 18;
  989. break;
  990. case CMenuScreen::loadGame:
  991. case CMenuScreen::saveGame:
  992. getFiles(toParse, GVCMIDirs.UserPath + "/Games", "vlgm1"); //get all saves
  993. parseGames(toParse, MultiPlayer);
  994. if(tabType == CMenuScreen::loadGame)
  995. {
  996. positions = 18;
  997. }
  998. else
  999. {
  1000. positions = 16;
  1001. }
  1002. if(tabType == CMenuScreen::saveGame)
  1003. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1004. break;
  1005. case CMenuScreen::campaignList:
  1006. getFiles(toParse, GameConstants::DATA_DIR + "/Maps", "h3c"); //get all campaigns
  1007. for (int g=0; g<toParse.size(); ++g)
  1008. {
  1009. toParse[g].inLod = false;
  1010. }
  1011. //add lod cmpgns
  1012. cpm = CCampaignHandler::getCampaignHeaders(CCampaignHandler::Custom);
  1013. for (int g = 0; g < cpm.size(); g++)
  1014. {
  1015. FileInfo fi;
  1016. fi.inLod = cpm[g].loadFromLod;
  1017. fi.name = cpm[g].filename;
  1018. if (cpm[g].loadFromLod)
  1019. {
  1020. toParse.push_back(fi);
  1021. allItems.push_back(CMapInfo(false));
  1022. }
  1023. }
  1024. parseCampaigns(toParse);
  1025. positions = 18;
  1026. break;
  1027. default:
  1028. assert(0);
  1029. break;
  1030. }
  1031. }
  1032. if (tabType != CMenuScreen::campaignList)
  1033. {
  1034. //size filter buttons
  1035. {
  1036. int sizes[] = {36, 72, 108, 144, 0};
  1037. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1038. for(int i = 0; i < 5; i++)
  1039. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1040. }
  1041. //sort buttons buttons
  1042. {
  1043. int xpos[] = {23, 55, 88, 121, 306, 339};
  1044. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1045. for(int i = 0; i < 6; i++)
  1046. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1047. }
  1048. }
  1049. else
  1050. {
  1051. //sort by buttons
  1052. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1053. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1054. }
  1055. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1056. slider->changeUsedEvents(WHEEL, true);
  1057. slider->slider->keepFrame = true;
  1058. format = CDefHandler::giveDef("SCSELC.DEF");
  1059. sortingBy = _format;
  1060. ascending = true;
  1061. filter(0);
  1062. //select(0);
  1063. switch(tabType)
  1064. {
  1065. case CMenuScreen::newGame:
  1066. selectFName(GameConstants::DATA_DIR + "/Maps/Arrogance.h3m");
  1067. break;
  1068. case CMenuScreen::loadGame:
  1069. case CMenuScreen::campaignList:
  1070. select(0);
  1071. break;
  1072. case CMenuScreen::saveGame:;
  1073. if(selectedName.size())
  1074. {
  1075. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1076. txt->setText("NEWGAME");
  1077. else
  1078. selectFName(selectedName);
  1079. }
  1080. }
  1081. }
  1082. SelectionTab::~SelectionTab()
  1083. {
  1084. delete format;
  1085. }
  1086. void SelectionTab::sortBy( int criteria )
  1087. {
  1088. if(criteria == sortingBy)
  1089. {
  1090. ascending = !ascending;
  1091. }
  1092. else
  1093. {
  1094. sortingBy = (ESortBy)criteria;
  1095. ascending = true;
  1096. }
  1097. sort();
  1098. selectAbs(0);
  1099. }
  1100. void SelectionTab::sort()
  1101. {
  1102. if(sortingBy != _name)
  1103. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1104. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1105. if(!ascending)
  1106. std::reverse(curItems.begin(), curItems.end());
  1107. redraw();
  1108. }
  1109. void SelectionTab::select( int position )
  1110. {
  1111. if(!curItems.size()) return;
  1112. // New selection. py is the index in curItems.
  1113. int py = position + slider->value;
  1114. vstd::amax(py, 0);
  1115. vstd::amin(py, curItems.size()-1);
  1116. selectionPos = py;
  1117. if(position < 0)
  1118. slider->moveTo(slider->value + position);
  1119. else if(position >= positions)
  1120. slider->moveTo(slider->value + position - positions + 1);
  1121. if(txt)
  1122. txt->setText(fs::basename(curItems[py]->filename));
  1123. onSelect(curItems[py]);
  1124. }
  1125. void SelectionTab::selectAbs( int position )
  1126. {
  1127. select(position - slider->value);
  1128. }
  1129. int SelectionTab::getPosition( int x, int y )
  1130. {
  1131. return -1;
  1132. }
  1133. void SelectionTab::sliderMove( int slidPos )
  1134. {
  1135. if(!slider) return; //ignore spurious call when slider is being created
  1136. redraw();
  1137. }
  1138. // Display the tab with the scenario names
  1139. //
  1140. // elemIdx is the index of the maps or saved game to display on line 0
  1141. // slider->capacity contains the number of available screen lines
  1142. // slider->positionsAmnt is the number of elements after filtering
  1143. void SelectionTab::printMaps(SDL_Surface *to)
  1144. {
  1145. int elemIdx = slider->value;
  1146. // Display all elements if there's enough space
  1147. //if(slider->amount < slider->capacity)
  1148. // elemIdx = 0;
  1149. SDL_Color itemColor;
  1150. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1151. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1152. {
  1153. CMapInfo *currentItem = curItems[elemIdx];
  1154. if (elemIdx == selectionPos)
  1155. itemColor=Colors::Jasmine;
  1156. else
  1157. itemColor=Colors::Cornsilk;
  1158. if(tabType != CMenuScreen::campaignList)
  1159. {
  1160. //amount of players
  1161. std::ostringstream ostr(std::ostringstream::out);
  1162. ostr << currentItem->playerAmnt << "/" << currentItem->humenPlayers;
  1163. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1164. //map size
  1165. std::string temp2 = "C";
  1166. switch (currentItem->mapHeader->width)
  1167. {
  1168. case 36:
  1169. temp2="S";
  1170. break;
  1171. case 72:
  1172. temp2="M";
  1173. break;
  1174. case 108:
  1175. temp2="L";
  1176. break;
  1177. case 144:
  1178. temp2="XL";
  1179. break;
  1180. }
  1181. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1182. int temp=-1;
  1183. switch (currentItem->mapHeader->version)
  1184. {
  1185. case CMapHeader::RoE:
  1186. temp=0;
  1187. break;
  1188. case CMapHeader::AB:
  1189. temp=1;
  1190. break;
  1191. case CMapHeader::SoD:
  1192. temp=2;
  1193. break;
  1194. case CMapHeader::WoG:
  1195. temp=3;
  1196. break;
  1197. default:
  1198. // Unknown version. Be safe and ignore that map
  1199. tlog2 << "Warning: " << currentItem->filename << " has wrong version!\n";
  1200. continue;
  1201. }
  1202. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1203. //victory conditions
  1204. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1205. temp = 11;
  1206. else
  1207. temp = currentItem->mapHeader->victoryCondition.condition;
  1208. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1209. //loss conditions
  1210. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1211. temp=3;
  1212. else
  1213. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1214. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1215. }
  1216. else //if campaign
  1217. {
  1218. //number of maps in campaign
  1219. std::ostringstream ostr(std::ostringstream::out);
  1220. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1221. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1222. }
  1223. std::string name;
  1224. if(tabType == CMenuScreen::newGame)
  1225. {
  1226. if (!currentItem->mapHeader->name.length())
  1227. currentItem->mapHeader->name = "Unnamed";
  1228. name = currentItem->mapHeader->name;
  1229. }
  1230. else if(tabType == CMenuScreen::campaignList)
  1231. {
  1232. name = currentItem->campaignHeader->name;
  1233. }
  1234. else
  1235. {
  1236. name = fs::basename(currentItem->filename);
  1237. }
  1238. //print name
  1239. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1240. }
  1241. #undef POS
  1242. }
  1243. void SelectionTab::showAll(SDL_Surface * to)
  1244. {
  1245. CIntObject::showAll(to);
  1246. printMaps(to);
  1247. std::string title;
  1248. switch(tabType) {
  1249. case CMenuScreen::newGame:
  1250. title = CGI->generaltexth->arraytxt[229];
  1251. break;
  1252. case CMenuScreen::loadGame:
  1253. title = CGI->generaltexth->arraytxt[230];
  1254. break;
  1255. case CMenuScreen::saveGame:
  1256. title = CGI->generaltexth->arraytxt[231];
  1257. break;
  1258. case CMenuScreen::campaignList:
  1259. title = "Select a Campaign"; //TODO: find where is the title
  1260. break;
  1261. }
  1262. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::Jasmine, to); //Select a Scenario to Play
  1263. if(tabType != CMenuScreen::campaignList)
  1264. {
  1265. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::Jasmine, to); //Map sizes
  1266. }
  1267. }
  1268. void SelectionTab::clickLeft( tribool down, bool previousState )
  1269. {
  1270. if(down)
  1271. {
  1272. int line = getLine();
  1273. if(line != -1)
  1274. select(line);
  1275. }
  1276. }
  1277. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1278. {
  1279. if(key.state != SDL_PRESSED) return;
  1280. int moveBy = 0;
  1281. switch(key.keysym.sym)
  1282. {
  1283. case SDLK_UP:
  1284. moveBy = -1;
  1285. break;
  1286. case SDLK_DOWN:
  1287. moveBy = +1;
  1288. break;
  1289. case SDLK_PAGEUP:
  1290. moveBy = -positions+1;
  1291. break;
  1292. case SDLK_PAGEDOWN:
  1293. moveBy = +positions-1;
  1294. break;
  1295. case SDLK_HOME:
  1296. select(-slider->value);
  1297. return;
  1298. case SDLK_END:
  1299. select(curItems.size() - slider->value);
  1300. return;
  1301. default:
  1302. return;
  1303. }
  1304. select(selectionPos - slider->value + moveBy);
  1305. }
  1306. void SelectionTab::onDoubleClick()
  1307. {
  1308. if(getLine() != -1) //double clicked scenarios list
  1309. {
  1310. //act as if start button was pressed
  1311. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1312. }
  1313. }
  1314. int SelectionTab::getLine()
  1315. {
  1316. int line = -1;
  1317. Point clickPos(GH.current->button.x, GH.current->button.y);
  1318. clickPos = clickPos - pos.topLeft();
  1319. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1320. {
  1321. line = (clickPos.y-115) / 25; //which line
  1322. }
  1323. return line;
  1324. }
  1325. void SelectionTab::selectFName( const std::string &fname )
  1326. {
  1327. for(int i = curItems.size() - 1; i >= 0; i--)
  1328. {
  1329. if(curItems[i]->filename == fname)
  1330. {
  1331. slider->moveTo(i);
  1332. selectAbs(i);
  1333. return;
  1334. }
  1335. }
  1336. selectAbs(0);
  1337. }
  1338. CChatBox::CChatBox(const Rect &rect)
  1339. {
  1340. OBJ_CONSTRUCTION;
  1341. pos += rect;
  1342. used = KEYBOARD;
  1343. captureAllKeys = true;
  1344. const int height = graphics->fonts[FONT_SMALL]->height;
  1345. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1346. inputBox->used &= ~KEYBOARD;
  1347. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1348. SDL_Color green = {0,252,0};
  1349. chatHistory->color = green;
  1350. }
  1351. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1352. {
  1353. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1354. {
  1355. SEL->postChatMessage(inputBox->text);
  1356. inputBox->setText("");
  1357. }
  1358. else
  1359. inputBox->keyPressed(key);
  1360. }
  1361. void CChatBox::addNewMessage(const std::string &text)
  1362. {
  1363. chatHistory->setTxt(chatHistory->text + text + "\n");
  1364. if(chatHistory->slider)
  1365. chatHistory->slider->moveToMax();
  1366. }
  1367. InfoCard::InfoCard( bool Network )
  1368. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1369. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1370. {
  1371. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1372. pos.x += 393;
  1373. pos.y += 6;
  1374. used = RCLICK;
  1375. mapDescription = NULL;
  1376. Rect descriptionRect(26, 149, 320, 115);
  1377. mapDescription = new CTextBox("", descriptionRect, 1);
  1378. if(SEL->screenType == CMenuScreen::campaignList)
  1379. {
  1380. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1381. CGuiHandler::moveChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1382. }
  1383. else
  1384. {
  1385. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1386. CGuiHandler::moveChild(bg, this, parent);
  1387. auto it = vstd::find(parent->children, this); //our position among parent children
  1388. parent->children.insert(it, bg); //put BG before us
  1389. parent->children.pop_back();
  1390. pos.w = bg->pos.w;
  1391. pos.h = bg->pos.h;
  1392. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1393. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1394. difficulty = new CHighlightableButtonsGroup(0);
  1395. {
  1396. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1397. for(int i = 0; i < 5; i++)
  1398. {
  1399. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1400. }
  1401. }
  1402. if(SEL->screenType != CMenuScreen::newGame)
  1403. difficulty->block(true);
  1404. //description needs bg
  1405. CGuiHandler::moveChild(new CPicture(*bg, descriptionRect), this, mapDescription, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1406. if(network)
  1407. {
  1408. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1409. chat = new CChatBox(descriptionRect);
  1410. CGuiHandler::moveChild(new CPicture(*bg, chat->chatHistory->pos - pos), this, chat->chatHistory, true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1411. chatOn = true;
  1412. mapDescription->disable();
  1413. }
  1414. }
  1415. }
  1416. InfoCard::~InfoCard()
  1417. {
  1418. delete sizes;
  1419. delete sFlags;
  1420. }
  1421. void InfoCard::showAll(SDL_Surface * to)
  1422. {
  1423. CIntObject::showAll(to);
  1424. //blit texts
  1425. if(SEL->screenType != CMenuScreen::campaignList)
  1426. {
  1427. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::Cornsilk, to); //Allies
  1428. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::Cornsilk, to); //Enemies
  1429. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::Jasmine, to);//"Map Diff:"
  1430. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::Jasmine, to); //player difficulty
  1431. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::Jasmine, to); //"Rating:"
  1432. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::Jasmine, to); //Scenario Name:
  1433. if(!chatOn)
  1434. {
  1435. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::Jasmine, to); //Scenario Description:
  1436. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::Jasmine, to); //Victory Condition:
  1437. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::Jasmine, to); //Loss Condition:
  1438. }
  1439. else //players list
  1440. {
  1441. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1442. int playerSoFar = 0;
  1443. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1444. {
  1445. if(i->second.human)
  1446. {
  1447. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1448. playerNames.erase(i->second.human);
  1449. }
  1450. }
  1451. playerSoFar = 0;
  1452. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1453. {
  1454. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1455. }
  1456. }
  1457. }
  1458. if(SEL->current)
  1459. {
  1460. if(SEL->screenType != CMenuScreen::campaignList)
  1461. {
  1462. int temp = -1;
  1463. if(!chatOn)
  1464. {
  1465. //victory conditions
  1466. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1467. if (temp>20) temp=0;
  1468. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1469. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1470. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::Cornsilk, to);
  1471. temp = SEL->current->mapHeader->victoryCondition.condition;
  1472. if (temp>12) temp=11;
  1473. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1474. //loss conditoins
  1475. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1476. if (temp>20) temp=0;
  1477. sss = CGI->generaltexth->lossCondtions[temp];
  1478. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::Cornsilk, to);
  1479. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1480. if (temp>12) temp=3;
  1481. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1482. }
  1483. //difficulty
  1484. assert(SEL->current->mapHeader->difficulty <= 4);
  1485. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1486. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::Cornsilk, to);
  1487. //selecting size icon
  1488. switch (SEL->current->mapHeader->width)
  1489. {
  1490. case 36:
  1491. temp=0;
  1492. break;
  1493. case 72:
  1494. temp=1;
  1495. break;
  1496. case 108:
  1497. temp=2;
  1498. break;
  1499. case 144:
  1500. temp=3;
  1501. break;
  1502. default:
  1503. temp=4;
  1504. break;
  1505. }
  1506. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1507. if(SEL->screenType == CMenuScreen::loadGame)
  1508. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::Cornsilk, to);
  1509. //print flags
  1510. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1511. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1512. int myT;
  1513. if(playerColor >= 0)
  1514. myT = SEL->current->mapHeader->players[playerColor].team;
  1515. else
  1516. myT = -1;
  1517. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1518. {
  1519. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1520. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1521. *myx += sFlags->ourImages[i->first].bitmap->w;
  1522. }
  1523. std::string tob;
  1524. switch (SEL->sInfo.difficulty)
  1525. {
  1526. case 0:
  1527. tob="80%";
  1528. break;
  1529. case 1:
  1530. tob="100%";
  1531. break;
  1532. case 2:
  1533. tob="130%";
  1534. break;
  1535. case 3:
  1536. tob="160%";
  1537. break;
  1538. case 4:
  1539. tob="200%";
  1540. break;
  1541. }
  1542. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::Cornsilk, to);
  1543. }
  1544. //blit description
  1545. std::string name;
  1546. if (SEL->screenType == CMenuScreen::campaignList)
  1547. {
  1548. name = SEL->current->campaignHeader->name;
  1549. }
  1550. else
  1551. {
  1552. name = SEL->current->mapHeader->name;
  1553. }
  1554. //name
  1555. if (name.length())
  1556. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::Jasmine, to);
  1557. else
  1558. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::Jasmine, to);
  1559. }
  1560. }
  1561. void InfoCard::changeSelection( const CMapInfo *to )
  1562. {
  1563. if(to && mapDescription)
  1564. {
  1565. if (SEL->screenType == CMenuScreen::campaignList)
  1566. mapDescription->setTxt(to->campaignHeader->description);
  1567. else
  1568. mapDescription->setTxt(to->mapHeader->description);
  1569. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1570. difficulty->block(true);
  1571. difficulty->select(SEL->sInfo.difficulty, 0);
  1572. }
  1573. }
  1574. GH.totalRedraw();
  1575. }
  1576. void InfoCard::clickRight( tribool down, bool previousState )
  1577. {
  1578. static const Rect flagArea(19, 397, 335, 23);
  1579. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1580. showTeamsPopup();
  1581. }
  1582. void InfoCard::showTeamsPopup()
  1583. {
  1584. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1585. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::Jasmine, bmp); //{Team Alignments}
  1586. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1587. {
  1588. std::vector<ui8> flags;
  1589. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1590. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1591. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::Cornsilk, bmp);
  1592. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1593. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1594. && SEL->current->mapHeader->players[j].team == i)
  1595. flags.push_back(j);
  1596. int curx = 128 - 9*flags.size();
  1597. for(int j = 0; j < flags.size(); j++)
  1598. {
  1599. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1600. curx += 18;
  1601. }
  1602. }
  1603. GH.pushInt(new CInfoPopup(bmp, true));
  1604. }
  1605. void InfoCard::toggleChat()
  1606. {
  1607. setChat(!chatOn);
  1608. }
  1609. void InfoCard::setChat(bool activateChat)
  1610. {
  1611. if(chatOn == activateChat)
  1612. return;
  1613. assert(active);
  1614. if(activateChat)
  1615. {
  1616. mapDescription->disable();
  1617. chat->enable();
  1618. playerListBg->enable();
  1619. }
  1620. else
  1621. {
  1622. mapDescription->enable();
  1623. chat->disable();
  1624. playerListBg->disable();
  1625. }
  1626. chatOn = activateChat;
  1627. GH.totalRedraw();
  1628. }
  1629. OptionsTab::OptionsTab():
  1630. turnDuration(NULL)
  1631. {
  1632. OBJ_CONSTRUCTION;
  1633. bg = new CPicture("ADVOPTBK", 0, 6);
  1634. pos = bg->pos;
  1635. if(SEL->screenType == CMenuScreen::newGame)
  1636. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1637. }
  1638. OptionsTab::~OptionsTab()
  1639. {
  1640. }
  1641. void OptionsTab::showAll(SDL_Surface * to)
  1642. {
  1643. CIntObject::showAll(to);
  1644. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::Jasmine, to);
  1645. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::Cornsilk, to); //Select starting options, handicap, and name for each player in the game.
  1646. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::Jasmine, to); //Player Name Handicap Type
  1647. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Town
  1648. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Hero
  1649. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Bonus
  1650. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::Jasmine, to); // Player Turn Duration
  1651. if (turnDuration)
  1652. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::Cornsilk, to);//Turn duration value
  1653. }
  1654. void OptionsTab::nextCastle( int player, int dir )
  1655. {
  1656. if(SEL->isGuest())
  1657. {
  1658. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1659. return;
  1660. }
  1661. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1662. si32 &cur = s.castle;
  1663. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1664. if (cur == -2) //no castle - no change
  1665. return;
  1666. if (cur == -1) //random => first/last available
  1667. {
  1668. int pom = (dir>0) ? (0) : (GameConstants::F_NUMBER-1); // last or first
  1669. for (;pom >= 0 && pom < GameConstants::F_NUMBER; pom+=dir)
  1670. {
  1671. if((1 << pom) & allowed)
  1672. {
  1673. cur=pom;
  1674. break;
  1675. }
  1676. }
  1677. }
  1678. else // next/previous available
  1679. {
  1680. for (;;)
  1681. {
  1682. cur+=dir;
  1683. if ((1 << cur) & allowed)
  1684. break;
  1685. if (cur >= GameConstants::F_NUMBER || cur<0)
  1686. {
  1687. double p1 = log((double)allowed) / log(2.0)+0.000001;
  1688. double check = p1 - ((int)p1);
  1689. if (check < 0.001)
  1690. cur = (int)p1;
  1691. else
  1692. cur = -1;
  1693. break;
  1694. }
  1695. }
  1696. }
  1697. if(s.hero >= 0)
  1698. s.hero = -1;
  1699. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1700. s.bonus = PlayerSettings::brandom;
  1701. entries[player]->selectButtons();
  1702. SEL->propagateOptions();
  1703. redraw();
  1704. }
  1705. void OptionsTab::nextHero( int player, int dir )
  1706. {
  1707. if(SEL->isGuest())
  1708. {
  1709. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1710. return;
  1711. }
  1712. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1713. int old = s.hero;
  1714. if (s.castle < 0 || !s.human || s.hero == -2)
  1715. return;
  1716. if (s.hero == -1) //random => first/last available
  1717. {
  1718. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1719. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1720. s.hero = nextAllowedHero(min,max,0,dir);
  1721. }
  1722. else
  1723. {
  1724. if(dir > 0)
  1725. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1726. else
  1727. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1728. }
  1729. if(old != s.hero)
  1730. {
  1731. usedHeroes.erase(old);
  1732. usedHeroes.insert(s.hero);
  1733. redraw();
  1734. }
  1735. SEL->propagateOptions();
  1736. }
  1737. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1738. {
  1739. if(dir>0)
  1740. {
  1741. for(int i=min+incl; i<=max-incl; i++)
  1742. if(canUseThisHero(i))
  1743. return i;
  1744. }
  1745. else
  1746. {
  1747. for(int i=max-incl; i>=min+incl; i--)
  1748. if(canUseThisHero(i))
  1749. return i;
  1750. }
  1751. return -1;
  1752. }
  1753. bool OptionsTab::canUseThisHero( int ID )
  1754. {
  1755. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1756. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1757. // return false;
  1758. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1759. }
  1760. void OptionsTab::nextBonus( int player, int dir )
  1761. {
  1762. if(SEL->isGuest())
  1763. {
  1764. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1765. return;
  1766. }
  1767. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1768. si8 &ret = s.bonus += dir;
  1769. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1770. {
  1771. if (dir<0)
  1772. ret=PlayerSettings::brandom;
  1773. else ret=PlayerSettings::bgold;
  1774. }
  1775. if(ret > PlayerSettings::bresource)
  1776. ret = PlayerSettings::brandom;
  1777. if(ret < PlayerSettings::brandom)
  1778. ret = PlayerSettings::bresource;
  1779. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1780. {
  1781. if (dir<0)
  1782. ret=PlayerSettings::bgold;
  1783. else ret=PlayerSettings::brandom;
  1784. }
  1785. SEL->propagateOptions();
  1786. redraw();
  1787. }
  1788. void OptionsTab::recreate()
  1789. {
  1790. bool wasActive = active;
  1791. if(active)
  1792. deactivate();
  1793. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1794. {
  1795. children -= it->second;
  1796. delete it->second;
  1797. }
  1798. entries.clear();
  1799. usedHeroes.clear();
  1800. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1801. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1802. it != SEL->sInfo.playerInfos.end(); ++it)
  1803. {
  1804. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1805. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1806. for(size_t hi=0; hi<heroes.size(); hi++)
  1807. usedHeroes.insert(heroes[hi].heroID);
  1808. }
  1809. if(wasActive)
  1810. activate();
  1811. }
  1812. void OptionsTab::setTurnLength( int npos )
  1813. {
  1814. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1815. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1816. SEL->sInfo.turnTime = times[npos];
  1817. redraw();
  1818. }
  1819. void OptionsTab::flagPressed( int color )
  1820. {
  1821. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1822. PlayerSettings *old = NULL;
  1823. if(SEL->playerNames.size() == 1) //single player -> just swap
  1824. {
  1825. if(color == playerColor) //that color is already selected, no action needed
  1826. return;
  1827. old = &SEL->sInfo.playerInfos[playerColor];
  1828. swapPlayers(*old, clicked);
  1829. }
  1830. else
  1831. {
  1832. //identify clicked player
  1833. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1834. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1835. {
  1836. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1837. SEL->setPlayer(restPos, playerToRestore.id);
  1838. playerToRestore.reset();
  1839. }
  1840. int newPlayer; //which player will take clicked position
  1841. //who will be put here?
  1842. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1843. {
  1844. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1845. if(!newPlayer) //no "free" player -> get just first one
  1846. newPlayer = SEL->playerNames.begin()->first;
  1847. }
  1848. else //human clicked -> take next
  1849. {
  1850. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1851. i++; //player AFTER clicked one
  1852. if(i != SEL->playerNames.end())
  1853. newPlayer = i->first;
  1854. else
  1855. newPlayer = 0; //AI if we scrolled through all players
  1856. }
  1857. SEL->setPlayer(clicked, newPlayer); //put player
  1858. //if that player was somewhere else, we need to replace him with computer
  1859. if(newPlayer) //not AI
  1860. {
  1861. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1862. {
  1863. int curNameID = i->second.human;
  1864. if(i->first != color && curNameID == newPlayer)
  1865. {
  1866. assert(i->second.human);
  1867. playerToRestore.color = i->first;
  1868. playerToRestore.id = newPlayer;
  1869. SEL->setPlayer(i->second, 0); //set computer
  1870. old = &i->second;
  1871. break;
  1872. }
  1873. }
  1874. }
  1875. }
  1876. entries[clicked.color]->selectButtons();
  1877. if(old)
  1878. {
  1879. entries[old->color]->selectButtons();
  1880. if(old->hero >= 0)
  1881. usedHeroes.erase(old->hero);
  1882. old->hero = entries[old->color]->pi.defaultHero();
  1883. }
  1884. SEL->propagateOptions();
  1885. GH.totalRedraw();
  1886. }
  1887. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1888. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1889. {
  1890. OBJ_CONSTRUCTION;
  1891. defActions |= SHARE_POS;
  1892. int serial = 0;
  1893. for(int g=0; g < s.color; ++g)
  1894. {
  1895. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1896. if( itred.canComputerPlay || itred.canHumanPlay)
  1897. serial++;
  1898. }
  1899. pos = parent->pos + Point(54, 122 + serial*50);
  1900. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1901. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1902. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1903. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1904. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1905. if(SEL->screenType == CMenuScreen::newGame)
  1906. {
  1907. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1908. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1909. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1910. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1911. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1912. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1913. }
  1914. else
  1915. for(int i = 0; i < 6; i++)
  1916. btns[i] = NULL;
  1917. selectButtons();
  1918. assert(SEL->current && SEL->current->mapHeader);
  1919. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1920. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1921. if(p.canHumanPlay && p.canComputerPlay)
  1922. whoCanPlay = HUMAN_OR_CPU;
  1923. else if(p.canComputerPlay)
  1924. whoCanPlay = CPU;
  1925. else
  1926. whoCanPlay = HUMAN;
  1927. if(SEL->screenType != CMenuScreen::scenarioInfo
  1928. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1929. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1930. {
  1931. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1932. flag->hoverable = true;
  1933. }
  1934. else
  1935. flag = NULL;
  1936. defActions &= ~SHARE_POS;
  1937. town = new SelectedBox(TOWN, s.color);
  1938. town->pos += pos + Point(119, 2);
  1939. hero = new SelectedBox(HERO, s.color);
  1940. hero->pos += pos + Point(195, 2);
  1941. bonus = new SelectedBox(BONUS, s.color);
  1942. bonus->pos += pos + Point(271, 2);
  1943. }
  1944. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  1945. {
  1946. CIntObject::showAll(to);
  1947. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::Cornsilk, to);
  1948. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::Cornsilk, to);
  1949. }
  1950. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1951. {
  1952. if(!btns[0])
  1953. return;
  1954. if( (pi.defaultCastle() != -1) //fixed tow
  1955. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1956. {
  1957. btns[0]->disable();
  1958. btns[1]->disable();
  1959. }
  1960. else
  1961. {
  1962. btns[0]->enable(active);
  1963. btns[1]->enable(active);
  1964. }
  1965. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1966. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1967. {
  1968. btns[2]->disable();
  1969. btns[3]->disable();
  1970. }
  1971. else
  1972. {
  1973. btns[2]->enable(active);
  1974. btns[3]->enable(active);
  1975. }
  1976. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1977. {
  1978. btns[4]->disable();
  1979. btns[5]->disable();
  1980. }
  1981. else
  1982. {
  1983. btns[4]->enable(active);
  1984. btns[5]->enable(active);
  1985. }
  1986. }
  1987. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  1988. {
  1989. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1990. SDL_Surface *toBlit = getImg();
  1991. const std::string *toPrint = getText();
  1992. blitAt(toBlit, pos, to);
  1993. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::Cornsilk, to);
  1994. }
  1995. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1996. :which(Which), player(Player)
  1997. {
  1998. SDL_Surface *img = getImg();
  1999. pos.w = img->w;
  2000. pos.h = img->h;
  2001. used = RCLICK;
  2002. }
  2003. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  2004. {
  2005. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2006. switch(which)
  2007. {
  2008. case TOWN:
  2009. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2010. return graphics->getPic(s.castle, true, false);
  2011. else if (s.castle == -1)
  2012. return CGP->rTown;
  2013. else if (s.castle == -2)
  2014. return CGP->nTown;
  2015. case HERO:
  2016. if (s.hero == -1)
  2017. {
  2018. return CGP->rHero;
  2019. }
  2020. else if (s.hero == -2)
  2021. {
  2022. if(s.heroPortrait >= 0)
  2023. return graphics->portraitSmall[s.heroPortrait];
  2024. else
  2025. return CGP->nHero;
  2026. }
  2027. else
  2028. {
  2029. return graphics->portraitSmall[s.hero];
  2030. }
  2031. break;
  2032. case BONUS:
  2033. {
  2034. int pom;
  2035. switch (s.bonus)
  2036. {
  2037. case -1:
  2038. pom=10;
  2039. break;
  2040. case 0:
  2041. pom=9;
  2042. break;
  2043. case 1:
  2044. pom=8;
  2045. break;
  2046. case 2:
  2047. pom=CGI->townh->towns[s.castle].bonus;
  2048. break;
  2049. default:
  2050. assert(0);
  2051. }
  2052. return CGP->bonuses->ourImages[pom].bitmap;
  2053. }
  2054. default:
  2055. return NULL;
  2056. }
  2057. }
  2058. const std::string * OptionsTab::SelectedBox::getText() const
  2059. {
  2060. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2061. switch(which)
  2062. {
  2063. case TOWN:
  2064. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2065. return &CGI->townh->towns[s.castle].Name();
  2066. else if (s.castle == -1)
  2067. return &CGI->generaltexth->allTexts[522];
  2068. else if (s.castle == -2)
  2069. return &CGI->generaltexth->allTexts[523];
  2070. case HERO:
  2071. if (s.hero == -1)
  2072. return &CGI->generaltexth->allTexts[522];
  2073. else if (s.hero == -2)
  2074. {
  2075. if(s.heroPortrait >= 0)
  2076. {
  2077. if(s.heroName.length())
  2078. return &s.heroName;
  2079. else
  2080. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2081. }
  2082. else
  2083. return &CGI->generaltexth->allTexts[523];
  2084. }
  2085. else
  2086. {
  2087. //if(s.heroName.length())
  2088. // return &s.heroName;
  2089. //else
  2090. return &CGI->heroh->heroes[s.hero]->name;
  2091. }
  2092. case BONUS:
  2093. switch (s.bonus)
  2094. {
  2095. case -1:
  2096. return &CGI->generaltexth->allTexts[522];
  2097. default:
  2098. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2099. }
  2100. default:
  2101. return NULL;
  2102. }
  2103. }
  2104. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2105. {
  2106. if(indeterminate(down) || !down) return;
  2107. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2108. SDL_Surface *bmp = NULL;
  2109. const std::string *title = NULL, *subTitle = NULL;
  2110. subTitle = getText();
  2111. int val=-1;
  2112. switch(which)
  2113. {
  2114. case TOWN:
  2115. val = s.castle;
  2116. break;
  2117. case HERO:
  2118. val = s.hero;
  2119. if(val == -2) //none => we may have some preset info
  2120. {
  2121. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2122. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2123. val = p9;
  2124. }
  2125. break;
  2126. case BONUS:
  2127. val = s.bonus;
  2128. break;
  2129. }
  2130. if(val == -1 || which == BONUS) //random or bonus box
  2131. {
  2132. bmp = CMessage::drawDialogBox(256, 190);
  2133. std::string *description = NULL;
  2134. switch(which)
  2135. {
  2136. case TOWN:
  2137. title = &CGI->generaltexth->allTexts[103];
  2138. description = &CGI->generaltexth->allTexts[104];
  2139. break;
  2140. case HERO:
  2141. title = &CGI->generaltexth->allTexts[101];
  2142. description = &CGI->generaltexth->allTexts[102];
  2143. break;
  2144. case BONUS:
  2145. {
  2146. switch(val)
  2147. {
  2148. case PlayerSettings::brandom:
  2149. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2150. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2151. break;
  2152. case PlayerSettings::bartifact:
  2153. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2154. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2155. break;
  2156. case PlayerSettings::bgold:
  2157. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2158. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2159. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2160. break;
  2161. case PlayerSettings::bresource:
  2162. {
  2163. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2164. switch(CGI->townh->towns[s.castle].primaryRes)
  2165. {
  2166. case 1:
  2167. subTitle = &CGI->generaltexth->allTexts[694];
  2168. description = &CGI->generaltexth->allTexts[690];
  2169. break;
  2170. case 3:
  2171. subTitle = &CGI->generaltexth->allTexts[695];
  2172. description = &CGI->generaltexth->allTexts[691];
  2173. break;
  2174. case 4:
  2175. subTitle = &CGI->generaltexth->allTexts[692];
  2176. description = &CGI->generaltexth->allTexts[688];
  2177. break;
  2178. case 5:
  2179. subTitle = &CGI->generaltexth->allTexts[693];
  2180. description = &CGI->generaltexth->allTexts[689];
  2181. break;
  2182. case 127:
  2183. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2184. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2185. break;
  2186. }
  2187. }
  2188. break;
  2189. }
  2190. }
  2191. break;
  2192. }
  2193. if(description)
  2194. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::Cornsilk, bmp);
  2195. }
  2196. else if(val == -2)
  2197. {
  2198. return;
  2199. }
  2200. else if(which == TOWN)
  2201. {
  2202. bmp = CMessage::drawDialogBox(256, 319);
  2203. title = &CGI->generaltexth->allTexts[80];
  2204. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::Jasmine, bmp);
  2205. const CTown &t = CGI->townh->towns[val];
  2206. //print creatures
  2207. int x = 60, y = 159;
  2208. for(int i = 0; i < 7; i++)
  2209. {
  2210. int c = t.basicCreatures[i];
  2211. blitAt(graphics->smallImgs[c], x, y, bmp);
  2212. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::Cornsilk, bmp);
  2213. if(i == 2)
  2214. {
  2215. x = 40;
  2216. y += 76;
  2217. }
  2218. else
  2219. {
  2220. x += 52;
  2221. }
  2222. }
  2223. }
  2224. else if(val >= 0)
  2225. {
  2226. const CHero *h = CGI->heroh->heroes[val];
  2227. bmp = CMessage::drawDialogBox(320, 255);
  2228. title = &CGI->generaltexth->allTexts[77];
  2229. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2230. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::Cornsilk, bmp);
  2231. blitAt(getImg(), 136, 56, bmp);
  2232. //print specialty
  2233. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::Jasmine, bmp);
  2234. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2235. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::Cornsilk, bmp);
  2236. GH.pushInt(new CInfoPopup(bmp, true));
  2237. return;
  2238. }
  2239. if(title)
  2240. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2241. if(subTitle)
  2242. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::Cornsilk, bmp);
  2243. blitAt(getImg(), 104, 60, bmp);
  2244. GH.pushInt(new CInfoPopup(bmp, true));
  2245. }
  2246. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2247. {
  2248. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2249. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2250. it != startInfo->playerInfos.end(); ++it)
  2251. {
  2252. if(it->second.human)
  2253. {
  2254. playerColor = it->first;
  2255. }
  2256. }
  2257. pos.w = 762;
  2258. pos.h = 584;
  2259. center(pos);
  2260. assert(LOCPLINT);
  2261. sInfo = *LOCPLINT->cb->getStartInfo();
  2262. assert(!SEL->current);
  2263. current = mapInfoFromGame();
  2264. setPlayersFromGame();
  2265. screenType = CMenuScreen::scenarioInfo;
  2266. card = new InfoCard();
  2267. opt = new OptionsTab();
  2268. opt->recreate();
  2269. card->changeSelection(current);
  2270. card->difficulty->select(startInfo->difficulty, 0);
  2271. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2272. }
  2273. CScenarioInfo::~CScenarioInfo()
  2274. {
  2275. delete current;
  2276. }
  2277. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2278. {
  2279. const CMapHeader * a = aaa->mapHeader,
  2280. * b = bbb->mapHeader;
  2281. if(a && b) //if we are sorting scenarios
  2282. {
  2283. switch (sortBy)
  2284. {
  2285. case _format: //by map format (RoE, WoG, etc)
  2286. return (a->version<b->version);
  2287. break;
  2288. case _loscon: //by loss conditions
  2289. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2290. break;
  2291. case _playerAm: //by player amount
  2292. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2293. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2294. for (int i=0;i<8;i++)
  2295. {
  2296. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2297. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2298. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2299. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2300. }
  2301. if (playerAmntB!=playerAmntA)
  2302. return (playerAmntA<playerAmntB);
  2303. else
  2304. return (humenPlayersA<humenPlayersB);
  2305. break;
  2306. case _size: //by size of map
  2307. return (a->width<b->width);
  2308. break;
  2309. case _viccon: //by victory conditions
  2310. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2311. break;
  2312. case _name: //by name
  2313. return boost::ilexicographical_compare(a->name, b->name);
  2314. default:
  2315. return boost::ilexicographical_compare(a->name, b->name);
  2316. }
  2317. }
  2318. else //if we are sorting campaigns
  2319. {
  2320. switch(sortBy)
  2321. {
  2322. case _numOfMaps: //by number of maps in campaign
  2323. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2324. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2325. break;
  2326. case _name: //by name
  2327. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2328. default:
  2329. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2330. }
  2331. }
  2332. }
  2333. CMultiMode::CMultiMode()
  2334. {
  2335. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2336. bg = new CPicture("MUPOPUP.bmp");
  2337. bg->convertToScreenBPP(); //so we could draw without problems
  2338. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2339. pos = bg->center(); //center, window has size of bg graphic
  2340. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2341. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2342. txt->setText(settings["general"]["playerName"].String()); //Player
  2343. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2344. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2345. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2346. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2347. }
  2348. void CMultiMode::openHotseat()
  2349. {
  2350. GH.pushInt(new CHotSeatPlayers(txt->text));
  2351. }
  2352. void CMultiMode::hostTCP()
  2353. {
  2354. Settings name = settings.write["general"]["playerName"];
  2355. name->String() = txt->text;
  2356. GH.popIntTotally(this);
  2357. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2358. }
  2359. void CMultiMode::joinTCP()
  2360. {
  2361. Settings name = settings.write["general"]["playerName"];
  2362. name->String() = txt->text;
  2363. GH.popIntTotally(this);
  2364. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2365. }
  2366. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2367. {
  2368. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2369. bg = new CPicture("MUHOTSEA.bmp");
  2370. pos = bg->center(); //center, window has size of bg graphic
  2371. std::string text = CGI->generaltexth->allTexts[446];
  2372. boost::replace_all(text, "\t","\n");
  2373. Rect boxRect(25, 20, 315, 50);
  2374. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::Cornsilk);//HOTSEAT Please enter names
  2375. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2376. {
  2377. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2378. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2379. }
  2380. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2381. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2382. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2383. txt[0]->setText(firstPlayer, true);
  2384. txt[0]->giveFocus();
  2385. }
  2386. void CHotSeatPlayers::onChange(std::string newText)
  2387. {
  2388. size_t namesCount = 0;
  2389. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2390. if(!txt[i]->text.empty())
  2391. namesCount++;
  2392. ok->block(namesCount < 2);
  2393. }
  2394. void CHotSeatPlayers::enterSelectionScreen()
  2395. {
  2396. std::map<ui32, std::string> names;
  2397. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2398. if(txt[i]->text.length())
  2399. names[j++] = txt[i]->text;
  2400. Settings name = settings.write["general"]["playerName"];
  2401. name->String() = names.begin()->second;
  2402. GH.popInts(2); //pop MP mode window and this
  2403. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2404. }
  2405. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2406. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2407. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2408. {
  2409. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2410. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2411. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2412. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2413. loadPositionsOfGraphics();
  2414. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2415. pos.h = background->h;
  2416. pos.w = background->w;
  2417. center();
  2418. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2419. blitAt(panel, 456, 6, background);
  2420. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2421. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2422. startB->setState(CButtonBase::BLOCKED);
  2423. //campaign name
  2424. if (ourCampaign->camp->header.name.length())
  2425. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::Jasmine, background);
  2426. else
  2427. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::Jasmine, background);
  2428. //map size icon
  2429. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2430. //campaign description
  2431. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::Jasmine, background);
  2432. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2433. //cmpgDesc->showAll(background);
  2434. //map description
  2435. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2436. //bonus choosing
  2437. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Choose a bonus:
  2438. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2439. //set left part of window
  2440. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2441. {
  2442. if(ourCampaign->camp->conquerable(g))
  2443. {
  2444. regions.push_back(new CRegion(this, true, true, g));
  2445. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2446. if (highlightedRegion == NULL)
  2447. {
  2448. highlightedRegion = regions.back();
  2449. selectMap(g);
  2450. }
  2451. }
  2452. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2453. {
  2454. regions.push_back(new CRegion(this, false, false, g));
  2455. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2456. }
  2457. }
  2458. //init campaign state if necessary
  2459. if (ourCampaign->campaignName.size() == 0)
  2460. {
  2461. ourCampaign->initNewCampaign(sInfo);
  2462. }
  2463. //allies / enemies
  2464. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::Cornsilk, background); //Allies
  2465. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::Cornsilk, background); //Enemies
  2466. SDL_FreeSurface(panel);
  2467. //difficulty
  2468. std::vector<std::string> difficulty;
  2469. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2470. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Difficulty
  2471. //difficulty pics
  2472. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2473. {
  2474. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2475. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2476. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2477. surfToDuplicate->flags);
  2478. delete cde;
  2479. }
  2480. //difficulty selection buttons
  2481. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2482. {
  2483. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2484. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2485. }
  2486. //load miniflags
  2487. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2488. }
  2489. CBonusSelection::~CBonusSelection()
  2490. {
  2491. SDL_FreeSurface(background);
  2492. delete sizes;
  2493. delete ourHeader;
  2494. delete sFlags;
  2495. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2496. {
  2497. SDL_FreeSurface(diffPics[b]);
  2498. }
  2499. }
  2500. void CBonusSelection::goBack()
  2501. {
  2502. GH.popIntTotally(this);
  2503. }
  2504. void CBonusSelection::showAll(SDL_Surface * to)
  2505. {
  2506. blitAt(background, pos.x, pos.y, to);
  2507. CIntObject::showAll(to);
  2508. show(to);
  2509. if (pos.h != to->h || pos.w != to->w)
  2510. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2511. }
  2512. void CBonusSelection::loadPositionsOfGraphics()
  2513. {
  2514. const JsonNode config(GameConstants::DATA_DIR + "/config/campaign_regions.json");
  2515. int idx = 0;
  2516. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2517. {
  2518. SCampPositions sc;
  2519. sc.campPrefix = campaign["prefix"].String();
  2520. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2521. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2522. {
  2523. SCampPositions::SRegionDesc rd;
  2524. rd.infix = desc["infix"].String();
  2525. rd.xpos = desc["x"].Float();
  2526. rd.ypos = desc["y"].Float();
  2527. sc.regions.push_back(rd);
  2528. }
  2529. campDescriptions.push_back(sc);
  2530. idx++;
  2531. }
  2532. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2533. }
  2534. void CBonusSelection::selectMap( int whichOne )
  2535. {
  2536. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2537. sInfo.mapname = ourCampaign->camp->header.filename;
  2538. sInfo.mode = StartInfo::CAMPAIGN;
  2539. //get header
  2540. int i = 0;
  2541. delete ourHeader;
  2542. ourHeader = new CMapHeader();
  2543. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.c_str(), i);
  2544. std::map<ui32, std::string> names;
  2545. names[1] = settings["general"]["playerName"].String();
  2546. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2547. sInfo.turnTime = 0;
  2548. sInfo.whichMapInCampaign = whichOne;
  2549. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2550. ourCampaign->currentMap = whichOne;
  2551. mapDesc->setTxt(ourHeader->description);
  2552. updateBonusSelection();
  2553. }
  2554. void CBonusSelection::show(SDL_Surface * to)
  2555. {
  2556. //blitAt(background, pos.x, pos.y, to);
  2557. //map name
  2558. std::string mapName = ourHeader->name;
  2559. if (mapName.length())
  2560. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::Jasmine, to);
  2561. else
  2562. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::Jasmine, to);
  2563. //map description
  2564. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::Jasmine, to);
  2565. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2566. //map size icon
  2567. int temp;
  2568. switch (ourHeader->width)
  2569. {
  2570. case 36:
  2571. temp=0;
  2572. break;
  2573. case 72:
  2574. temp=1;
  2575. break;
  2576. case 108:
  2577. temp=2;
  2578. break;
  2579. case 144:
  2580. temp=3;
  2581. break;
  2582. default:
  2583. temp=4;
  2584. break;
  2585. }
  2586. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2587. //flags
  2588. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2589. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2590. int myT;
  2591. myT = ourHeader->players[playerColor].team;
  2592. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2593. {
  2594. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2595. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2596. *myx += sFlags->ourImages[i->first].bitmap->w;
  2597. }
  2598. //difficulty
  2599. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2600. CIntObject::show(to);
  2601. }
  2602. void CBonusSelection::updateBonusSelection()
  2603. {
  2604. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2605. //graphics:
  2606. //spell - SPELLBON.DEF
  2607. //monster - TWCRPORT.DEF
  2608. //building - BO*.BMP graphics
  2609. //artifact - ARTIFBON.DEF
  2610. //spell scroll - SPELLBON.DEF
  2611. //prim skill - PSKILBON.DEF
  2612. //sec skill - SSKILBON.DEF
  2613. //resource - BORES.DEF
  2614. //player - CREST58.DEF
  2615. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2616. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2617. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2618. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2619. {
  2620. if (bonuses->buttons[i]->active)
  2621. bonuses->buttons[i]->deactivate();
  2622. bonuses->delChild(bonuses->buttons[i]);
  2623. }
  2624. bonuses->buttons.clear();
  2625. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2626. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2627. for(int i = 0; i < bonDescs.size(); i++)
  2628. {
  2629. std::string picName=bonusPics[bonDescs[i].type];
  2630. size_t picNumber=bonDescs[i].info2;
  2631. std::string desc;
  2632. switch(bonDescs[i].type)
  2633. {
  2634. case 0: //spell
  2635. desc = CGI->generaltexth->allTexts[715];
  2636. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2637. break;
  2638. case 1: //monster
  2639. picNumber = bonDescs[i].info2 + 2;
  2640. desc = CGI->generaltexth->allTexts[717];
  2641. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2642. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2643. break;
  2644. case 2: //building
  2645. {
  2646. int faction = -1;
  2647. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2648. it != sInfo.playerInfos.end(); ++it)
  2649. {
  2650. if (it->second.human)
  2651. {
  2652. faction = it->second.castle;
  2653. break;
  2654. }
  2655. }
  2656. assert(faction != -1);
  2657. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2658. picName = graphics->ERMUtoPicture[faction][buildID];
  2659. picNumber = -1;
  2660. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2661. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2662. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2663. }
  2664. break;
  2665. case 3: //artifact
  2666. desc = CGI->generaltexth->allTexts[715];
  2667. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2668. break;
  2669. case 4: //spell scroll
  2670. desc = CGI->generaltexth->allTexts[716];
  2671. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2672. break;
  2673. case 5: //primary skill
  2674. {
  2675. int leadingSkill = -1;
  2676. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2677. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2678. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2679. {
  2680. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2681. {
  2682. leadingSkill = g;
  2683. }
  2684. if (ptr[g] != 0)
  2685. {
  2686. toPrint.push_back(std::make_pair(g, ptr[g]));
  2687. }
  2688. }
  2689. picNumber = leadingSkill;
  2690. desc = CGI->generaltexth->allTexts[715];
  2691. std::string substitute; //text to be printed instead of %s
  2692. for (int v=0; v<toPrint.size(); ++v)
  2693. {
  2694. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2695. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2696. if(v != toPrint.size() - 1)
  2697. {
  2698. substitute += ", ";
  2699. }
  2700. }
  2701. boost::algorithm::replace_first(desc, "%s", substitute);
  2702. break;
  2703. }
  2704. case 6: //secondary skill
  2705. desc = CGI->generaltexth->allTexts[718];
  2706. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2707. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2708. break;
  2709. case 7: //resource
  2710. {
  2711. int serialResID = 0;
  2712. switch(bonDescs[i].info1)
  2713. {
  2714. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2715. serialResID = bonDescs[i].info1;
  2716. break;
  2717. case 0xFD: //wood + ore
  2718. serialResID = 7;
  2719. break;
  2720. case 0xFE: //rare resources
  2721. serialResID = 8;
  2722. break;
  2723. }
  2724. picNumber = serialResID;
  2725. desc = CGI->generaltexth->allTexts[717];
  2726. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2727. std::string replacement;
  2728. if (serialResID <= 6)
  2729. {
  2730. replacement = CGI->generaltexth->restypes[serialResID];
  2731. }
  2732. else
  2733. {
  2734. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2735. }
  2736. boost::algorithm::replace_first(desc, "%s", replacement);
  2737. }
  2738. break;
  2739. case 8: //player aka hero crossover
  2740. picNumber = bonDescs[i].info1;
  2741. desc = CGI->generaltexth->allTexts[718];
  2742. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2743. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2744. break;
  2745. case 9: //hero
  2746. desc = CGI->generaltexth->allTexts[718];
  2747. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2748. if (bonDescs[i].info2 == 0xFFFF)
  2749. {
  2750. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2751. picNumber = 0;
  2752. }
  2753. else
  2754. {
  2755. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2756. }
  2757. break;
  2758. }
  2759. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2760. if (picNumber != -1)
  2761. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2762. CAnimation * anim = new CAnimation();
  2763. anim->setCustom(picName, 0);
  2764. bonusButton->setImage(anim);
  2765. bonusButton->borderColor = Colors::Maize; // yellow border
  2766. bonuses->addButton(bonusButton);
  2767. }
  2768. if (active)
  2769. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2770. bonuses->buttons[i]->activate();
  2771. }
  2772. void CBonusSelection::startMap()
  2773. {
  2774. StartInfo *si = new StartInfo(sInfo);
  2775. if (ourCampaign->mapsConquered.size())
  2776. {
  2777. GH.popInts(1);
  2778. }
  2779. else
  2780. {
  2781. // Deletes either the Custom campaign selection screen + Bonus selection screen or
  2782. // one of the main campaign selection screens + Bonus selection screen and
  2783. // deactivates the main menu
  2784. GH.popInts(2);
  2785. GH.popInt(GH.topInt());
  2786. }
  2787. ::startGame(si);
  2788. }
  2789. void CBonusSelection::selectBonus( int id )
  2790. {
  2791. // Total redraw is needed because the border around the bonus images
  2792. // have to be undrawn/drawn.
  2793. if (id != sInfo.choosenCampaignBonus)
  2794. {
  2795. sInfo.choosenCampaignBonus = id;
  2796. GH.totalRedraw();
  2797. if (startB->getState() == CButtonBase::BLOCKED)
  2798. startB->setState(CButtonBase::NORMAL);
  2799. }
  2800. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2801. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2802. if (bonDescs[id].type == 8) //hero crossover
  2803. {
  2804. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2805. }
  2806. }
  2807. void CBonusSelection::changeDiff( bool increase )
  2808. {
  2809. if (increase)
  2810. {
  2811. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2812. }
  2813. else
  2814. {
  2815. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2816. }
  2817. }
  2818. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2819. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2820. {
  2821. OBJ_CONSTRUCTION;
  2822. used = LCLICK | RCLICK;
  2823. static const std::string colors[2][8] = {
  2824. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2825. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2826. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2827. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2828. pos.x += desc.xpos;
  2829. pos.y += desc.ypos;
  2830. //loading of graphics
  2831. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2832. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2833. static const std::string infix [] = {"En", "Se", "Co"};
  2834. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2835. {
  2836. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2837. }
  2838. pos.w = graphics[0]->w;
  2839. pos.h = graphics[0]->h;
  2840. }
  2841. CBonusSelection::CRegion::~CRegion()
  2842. {
  2843. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2844. {
  2845. SDL_FreeSurface(graphics[g]);
  2846. }
  2847. }
  2848. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2849. {
  2850. //select if selectable & clicked inside our graphic
  2851. if ( indeterminate(down) )
  2852. {
  2853. return;
  2854. }
  2855. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2856. {
  2857. owner->selectMap(myNumber);
  2858. owner->highlightedRegion = this;
  2859. parent->showAll(screen);
  2860. }
  2861. }
  2862. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2863. {
  2864. //show r-click text
  2865. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2866. rclickText.size() )
  2867. {
  2868. CRClickPopup::createAndPush(rclickText);
  2869. }
  2870. }
  2871. void CBonusSelection::CRegion::show(SDL_Surface * to)
  2872. {
  2873. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2874. if (!accessible)
  2875. {
  2876. //show as striped
  2877. blitAtLoc(graphics[2], 0, 0, to);
  2878. }
  2879. else if (this == owner->highlightedRegion)
  2880. {
  2881. //show as selected
  2882. blitAtLoc(graphics[1], 0, 0, to);
  2883. }
  2884. else
  2885. {
  2886. //show as not selected selected
  2887. blitAtLoc(graphics[0], 0, 0, to);
  2888. }
  2889. }
  2890. CSavingScreen::CSavingScreen(bool hotseat)
  2891. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2892. {
  2893. ourGame = mapInfoFromGame();
  2894. sInfo = *LOCPLINT->cb->getStartInfo();
  2895. setPlayersFromGame();
  2896. }
  2897. CSavingScreen::~CSavingScreen()
  2898. {
  2899. }
  2900. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2901. {
  2902. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2903. assert(!SEL);
  2904. SEL = this;
  2905. current = NULL;
  2906. if(Names && Names->size()) //if have custom set of player names - use it
  2907. playerNames = *Names;
  2908. else
  2909. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2910. }
  2911. ISelectionScreenInfo::~ISelectionScreenInfo()
  2912. {
  2913. assert(SEL == this);
  2914. SEL = NULL;
  2915. }
  2916. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2917. {
  2918. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2919. }
  2920. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2921. {
  2922. ::setPlayer(pset, player, playerNames);
  2923. }
  2924. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2925. {
  2926. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2927. if(!sInfo.getPlayersSettings(i->first)) //
  2928. return i->first;
  2929. return 0;
  2930. }
  2931. bool ISelectionScreenInfo::isGuest() const
  2932. {
  2933. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2934. }
  2935. bool ISelectionScreenInfo::isHost() const
  2936. {
  2937. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2938. }
  2939. void ChatMessage::apply(CSelectionScreen *selScreen)
  2940. {
  2941. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2942. GH.totalRedraw();
  2943. }
  2944. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2945. {
  2946. if(!selScreen->ongoingClosing)
  2947. {
  2948. *selScreen->serv << this; //resend to confirm
  2949. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2950. }
  2951. vstd::clear_pointer(selScreen->serv);
  2952. }
  2953. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2954. {
  2955. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2956. SEL->playerNames[connectionID] = playerName;
  2957. //put new player in first slot with AI
  2958. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2959. {
  2960. if(!i->second.human)
  2961. {
  2962. selScreen->setPlayer(i->second, connectionID);
  2963. selScreen->opt->entries[i->second.color]->selectButtons();
  2964. break;
  2965. }
  2966. }
  2967. selScreen->propagateNames();
  2968. selScreen->propagateOptions();
  2969. GH.totalRedraw();
  2970. }
  2971. void SelectMap::apply(CSelectionScreen *selScreen)
  2972. {
  2973. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2974. {
  2975. free = false;
  2976. selScreen->changeSelection(mapInfo);
  2977. }
  2978. }
  2979. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2980. {
  2981. if(!selScreen->isGuest())
  2982. return;
  2983. selScreen->setSInfo(*options);
  2984. }
  2985. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2986. {
  2987. if(!selScreen->isGuest())
  2988. return;
  2989. switch(action)
  2990. {
  2991. case NO_TAB:
  2992. selScreen->toggleTab(selScreen->curTab);
  2993. break;
  2994. case OPEN_OPTIONS:
  2995. selScreen->toggleTab(selScreen->opt);
  2996. break;
  2997. case OPEN_SCENARIO_LIST:
  2998. selScreen->toggleTab(selScreen->sel);
  2999. break;
  3000. }
  3001. }
  3002. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3003. {
  3004. if(!selScreen->isHost())
  3005. return;
  3006. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3007. switch(what)
  3008. {
  3009. case TOWN:
  3010. selScreen->opt->nextCastle(color, direction);
  3011. break;
  3012. case HERO:
  3013. selScreen->opt->nextHero(color, direction);
  3014. break;
  3015. case BONUS:
  3016. selScreen->opt->nextBonus(color, direction);
  3017. break;
  3018. }
  3019. }
  3020. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3021. {
  3022. if(selScreen->isGuest())
  3023. return;
  3024. SEL->playerNames.erase(playerID);
  3025. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3026. {
  3027. selScreen->setPlayer(*s, 0);
  3028. selScreen->opt->entries[s->color]->selectButtons();
  3029. }
  3030. selScreen->propagateNames();
  3031. selScreen->propagateOptions();
  3032. GH.totalRedraw();
  3033. }
  3034. void PlayersNames::apply(CSelectionScreen *selScreen)
  3035. {
  3036. if(selScreen->isGuest())
  3037. selScreen->playerNames = playerNames;
  3038. }
  3039. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3040. {
  3041. startingInfo.reset();
  3042. startingInfo.serv = selScreen->serv;
  3043. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3044. if(!selScreen->ongoingClosing)
  3045. {
  3046. *selScreen->serv << this; //resend to confirm
  3047. }
  3048. selScreen->serv = NULL; //hide it so it won't be deleted
  3049. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3050. selectedName = selScreen->sInfo.mapname;
  3051. GH.curInt = NULL;
  3052. GH.popIntTotally(selScreen);
  3053. GH.popInt(GH.topInt()); //only deactivate main menu screen
  3054. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3055. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3056. }
  3057. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3058. {
  3059. pos.x += config["x"].Float();
  3060. pos.y += config["y"].Float();
  3061. pos.w = 200;
  3062. pos.h = 116;
  3063. campFile = config["file"].String();
  3064. video = config["video"].String();
  3065. //On linux we can only play *.mjpg videos from LOKI release
  3066. #ifdef _WIN32
  3067. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3068. video += ".BIK";
  3069. #else
  3070. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3071. video += ".mjpg";
  3072. #endif
  3073. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3074. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3075. CCampaignHeader header = CCampaignHandler::getHeader(campFile, true);
  3076. hoverText = header.name;
  3077. if (status != CCampaignScreen::DISABLED)
  3078. {
  3079. used |= LCLICK | HOVER;
  3080. image = new CPicture(config["image"].String());
  3081. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::Jasmine, "");
  3082. CGuiHandler::moveChild(hoverLabel, this, parent);
  3083. }
  3084. if (status == CCampaignScreen::COMPLETED)
  3085. checkMark = new CPicture("CAMPCHK");
  3086. }
  3087. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3088. {
  3089. if (down)
  3090. {
  3091. // Close running video and open the selected campaign
  3092. CCS->videoh->close();
  3093. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile, true);
  3094. CCampaignState * campState = new CCampaignState();
  3095. campState->camp = ourCampaign;
  3096. GH.pushInt( new CBonusSelection(campState) );
  3097. }
  3098. }
  3099. void CCampaignScreen::CCampaignButton::hover(bool on)
  3100. {
  3101. if (on)
  3102. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3103. else
  3104. hoverLabel->setTxt(" ");
  3105. }
  3106. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3107. {
  3108. if (status == CCampaignScreen::DISABLED)
  3109. return;
  3110. CIntObject::show(to);
  3111. // Play the campaign button video when the mouse cursor is placed over the button
  3112. if (hovered)
  3113. {
  3114. if (CCS->videoh->fname != video)
  3115. CCS->videoh->open(video);
  3116. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3117. }
  3118. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3119. {
  3120. CCS->videoh->close();
  3121. redraw();
  3122. }
  3123. }
  3124. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3125. {
  3126. std::pair<std::string, std::string> help;
  3127. if (!button["help"].isNull() && button["help"].Float() > 0)
  3128. help = CGI->generaltexth->zelp[button["help"].Float()];
  3129. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3130. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3131. }
  3132. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3133. {
  3134. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3135. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3136. images.push_back(createPicture(node));
  3137. if (!images.empty())
  3138. {
  3139. images[0]->center(); // move background to center
  3140. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3141. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3142. pos = images[0]->pos; // fix height\width of this window
  3143. }
  3144. if (!config["exitbutton"].isNull())
  3145. {
  3146. back = createExitButton(config["exitbutton"]);
  3147. back->hoverable = true;
  3148. }
  3149. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3150. campButtons.push_back(new CCampaignButton(node));
  3151. }
  3152. void CCampaignScreen::showAll(SDL_Surface *to)
  3153. {
  3154. CIntObject::showAll(to);
  3155. if (pos.h != to->h || pos.w != to->w)
  3156. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3157. }