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- #define VCMI_DLL
- #include "HeroBonus.h"
- #include <boost/foreach.hpp>
- #include "VCMI_Lib.h"
- #include "../hch/CSpellHandler.h"
- #include <sstream>
- #include "../hch/CCreatureHandler.h"
- #define FOREACH_CONST_PARENT(pname, source) TCNodes parents; getParents(parents, source); BOOST_FOREACH(const CBonusSystemNode *pname, parents)
- #define FOREACH_PARENT(pname, source) TNodes parents; getParents(parents, source); BOOST_FOREACH(CBonusSystemNode *pname, parents)
- int DLL_EXPORT BonusList::totalValue() const
- {
- int base = 0;
- int percentToBase = 0;
- int percentToAll = 0;
- int additive = 0;
- for(const_iterator i = begin(); i != end(); i++)
- {
- switch(i->valType)
- {
- case Bonus::BASE_NUMBER:
- base += i->val;
- break;
- case Bonus::PERCENT_TO_ALL:
- percentToAll += i->val;
- break;
- case Bonus::PERCENT_TO_BASE:
- percentToBase += i->val;
- break;
- case Bonus::ADDITIVE_VALUE:
- additive += i->val;
- break;
- }
- }
- int modifiedBase = base + (base * percentToBase) / 100;
- modifiedBase += additive;
- return (modifiedBase * (100 + percentToAll)) / 100;
- }
- const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
- {
- for (const_iterator i = begin(); i != end(); i++)
- if(selector(*i))
- return &*i;
- return NULL;
- }
- DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
- {
- for (iterator i = begin(); i != end(); i++)
- if(select(*i))
- return &*i;
- return NULL;
- }
- void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
- {
- for(const_iterator i = begin(); i != end(); i++)
- out.push_back(std::make_pair(i->val, i->Description()));
- }
- void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *source /*= NULL*/) const
- {
- for(const_iterator i = begin(); i != end(); i++)
- if(selector(*i) && i->effectRange == Bonus::NO_LIMIT)
- out.push_back(*i);
- }
- void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *source /*= NULL*/) const
- {
- for(const_iterator i = begin(); i != end(); i++)
- if(selector(*i) && (!limit || limit(*i)))
- out.push_back(*i);
- }
- int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
- {
- CSelector s = Selector::type(type);
- if(subtype != -1)
- s = s && Selector::subtype(subtype);
- return valOfBonuses(s);
- }
- int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
- {
- return valOfBonuses(Selector::type(type) && selector);
- }
- int CBonusSystemNode::valOfBonuses(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
- {
- BonusList hlp;
- getBonuses(hlp, selector, root);
- return hlp.totalValue();
- }
- bool CBonusSystemNode::hasBonus(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
- {
- return getBonuses(selector).size() > 0;
- }
- bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
- {
- CSelector s = Selector::type(type);
- if(subtype != -1)
- s = s && Selector::subtype(subtype);
- return hasBonus(s);
- }
- Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
- {
- Bonus *ret = bonuses.getFirst(selector);
- if(ret)
- return ret;
- FOREACH_PARENT(p, this)
- if(ret = p->getBonus(selector))
- return ret;
- return NULL;
- }
- void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
- {
- getModifiersWDescr(out, Selector::typeSybtype(type, subtype));
- }
- void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- {
- getBonuses(selector).getModifiersWDescr(out);
- }
- int CBonusSystemNode::getBonusesCount(int from, int id) const
- {
- return getBonusesCount(Selector::source(from, id));
- }
- int CBonusSystemNode::getBonusesCount(const CSelector &selector, const CBonusSystemNode *root/* = NULL*/) const
- {
- return getBonuses(selector, root).size();
- }
- void CBonusSystemNode::getParents(TCNodes &out, const CBonusSystemNode *root) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
- {
- return;
- }
- void CBonusSystemNode::getParents(TNodes &out, const CBonusSystemNode *root /*= NULL*/)
- {
- //de-constify above
- TCNodes hlp;
- getParents(hlp, root);
- BOOST_FOREACH(const CBonusSystemNode *pname, hlp)
- out.insert(const_cast<CBonusSystemNode*>(pname));
- }
- void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- {
- bonuses.getBonuses(out, selector);
- FOREACH_CONST_PARENT(p, root ? root : this)
- p->getBonuses(out, selector, root ? root : this);
- }
- BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
- {
- BonusList ret;
- getBonuses(ret, selector, root);
- return ret;
- }
- void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
- {
- bonuses.getBonuses(out, selector, limit);
- FOREACH_CONST_PARENT(p, root ? root : this)
- p->getBonuses(out, selector, limit, root ? root : this);
- }
- BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const
- {
- BonusList ret;
- getBonuses(ret, selector, limit, root);
- return ret;
- }
- bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const
- {
- return hasBonus(Selector::source(source,sourceID));
- }
- int CBonusSystemNode::MoraleVal() const
- {
- if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
- hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
- return 0;
- int ret = valOfBonuses(Selector::type(Bonus::MORALE));
- if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
- amax(ret, +1);
- return abetw(ret, -3, +3);
- }
- int CBonusSystemNode::LuckVal() const
- {
- if(hasBonusOfType(Bonus::NO_LUCK))
- return 0;
- int ret = valOfBonuses(Selector::type(Bonus::LUCK));
-
- if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
- amax(ret, +1);
- return abetw(ret, -3, +3);
- }
- si32 CBonusSystemNode::Attack() const
- {
- si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
- if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
- {
- ret += frenzyPower * Defense(false);
- }
- return ret;
- }
- si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const
- {
- si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
- if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
- {
- return 0;
- }
- return ret;
- }
- ui16 CBonusSystemNode::MaxHealth() const
- {
- return valOfBonuses(Bonus::STACK_HEALTH);
- }
- int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
- {
- if(obj)
- return obj->valOfBonuses(type, subtype);
- return 0;
- }
- bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
- {
- if(obj)
- return obj->hasBonusOfType(type, subtype);
- return false;
- }
- void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
- {
- if(obj)
- return obj->getModifiersWDescr(out, type, subtype);
- }
- int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
- {
- if(obj)
- return obj->getBonusesCount(from, id);
- return 0;
- }
- const CSpell * Bonus::sourceSpell() const
- {
- if(source == SPELL_EFFECT)
- return &VLC->spellh->spells[id];
- return NULL;
- }
- std::string Bonus::Description() const
- {
- if(description.size())
- return description;
- std::ostringstream str;
- if(val < 0)
- str << '-';
- else if(val > 0)
- str << '+';
- str << val << " ";
- switch(source)
- {
- case CREATURE_ABILITY:
- str << VLC->creh->creatures[id]->namePl;
- break;
- }
-
- return str.str();
- }
- CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
- {
- return CSelectorsConjunction(first, second);
- }
- namespace Selector
- {
- DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
- DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
- DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
- DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
- DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
- DLL_EXPORT CWillLastTurns turns;;
- CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
- {
- return type(Type) && subtype(Subtype);
- }
- CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
- {
- return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
- }
- CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
- {
- return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::id, sourceID);
- }
- bool matchesType(const CSelector &sel, TBonusType type)
- {
- Bonus dummy;
- dummy.type = type;
- return sel(dummy);
- }
- }
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