JsonRandom.h 3.4 KB

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  1. /*
  2. * JsonRandom.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "GameConstants.h"
  12. #include "ResourceSet.h"
  13. #include "GameCallbackHolder.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class JsonNode;
  16. using JsonVector = std::vector<JsonNode>;
  17. class CRandomGenerator;
  18. struct Bonus;
  19. struct Component;
  20. class CStackBasicDescriptor;
  21. class DLL_LINKAGE JsonRandom : public GameCallbackHolder
  22. {
  23. public:
  24. using Variables = std::map<std::string, int>;
  25. private:
  26. template<typename IdentifierType>
  27. std::set<IdentifierType> filterKeys(const JsonNode & value, const std::set<IdentifierType> & valuesSet, const Variables & variables);
  28. template<typename IdentifierType>
  29. std::set<IdentifierType> filterKeysTyped(const JsonNode & value, const std::set<IdentifierType> & valuesSet);
  30. template<typename IdentifierType>
  31. IdentifierType decodeKey(const std::string & modScope, const std::string & value, const Variables & variables);
  32. template<typename IdentifierType>
  33. IdentifierType decodeKey(const JsonNode & value, const Variables & variables);
  34. si32 loadVariable(std::string variableGroup, const std::string & value, const Variables & variables, si32 defaultValue);
  35. public:
  36. using GameCallbackHolder::GameCallbackHolder;
  37. struct DLL_LINKAGE RandomStackInfo
  38. {
  39. std::vector<const CCreature *> allowedCreatures;
  40. si32 minAmount;
  41. si32 maxAmount;
  42. };
  43. si32 loadValue(const JsonNode & value, CRandomGenerator & rng, const Variables & variables, si32 defaultValue = 0);
  44. TResources loadResources(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  45. TResources loadResource(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  46. PrimarySkill loadPrimary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  47. std::vector<si32> loadPrimaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  48. SecondarySkill loadSecondary(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  49. std::map<SecondarySkill, si32> loadSecondaries(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  50. ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  51. std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  52. SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  53. std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  54. CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  55. std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  56. std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value, const Variables & variables);
  57. std::vector<PlayerColor> loadColors(const JsonNode & value, CRandomGenerator & rng, const Variables & variables);
  58. std::vector<HeroTypeID> loadHeroes(const JsonNode & value, CRandomGenerator & rng);
  59. std::vector<HeroClassID> loadHeroClasses(const JsonNode & value, CRandomGenerator & rng);
  60. static std::vector<Bonus> loadBonuses(const JsonNode & value);
  61. };
  62. VCMI_LIB_NAMESPACE_END