123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439 |
- /*
- * CCampaignHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CampaignState.h"
- #include "../JsonNode.h"
- #include "../filesystem/ResourcePath.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapping/CMapService.h"
- #include "../mapping/CMapInfo.h"
- #include "../mapping/CMap.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../serializer/JsonDeserializer.h"
- #include "../serializer/JsonSerializer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void CampaignScenario::loadPreconditionRegions(ui32 regions)
- {
- for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
- {
- if ( (1 << i) & regions)
- preconditionRegions.insert(static_cast<CampaignScenarioID>(i));
- }
- }
- CampaignRegions::RegionDescription CampaignRegions::RegionDescription::fromJson(const JsonNode & node)
- {
- CampaignRegions::RegionDescription rd;
- rd.infix = node["infix"].String();
- rd.xpos = static_cast<int>(node["x"].Float());
- rd.ypos = static_cast<int>(node["y"].Float());
- return rd;
- }
- CampaignRegions CampaignRegions::fromJson(const JsonNode & node)
- {
- CampaignRegions cr;
- cr.campPrefix = node["prefix"].String();
- cr.colorSuffixLength = static_cast<int>(node["color_suffix_length"].Float());
- for(const JsonNode & desc : node["desc"].Vector())
- cr.regions.push_back(CampaignRegions::RegionDescription::fromJson(desc));
- return cr;
- }
- CampaignRegions CampaignRegions::getLegacy(int campId)
- {
- static std::vector<CampaignRegions> campDescriptions;
- if(campDescriptions.empty()) //read once
- {
- const JsonNode config(JsonPath::builtin("config/campaign_regions.json"));
- for(const JsonNode & campaign : config["campaign_regions"].Vector())
- campDescriptions.push_back(CampaignRegions::fromJson(campaign));
- }
- return campDescriptions.at(campId);
- }
- ImagePath CampaignRegions::getBackgroundName() const
- {
- return ImagePath::builtin(campPrefix + "_BG.BMP");
- }
- Point CampaignRegions::getPosition(CampaignScenarioID which) const
- {
- auto const & region = regions[which.getNum()];
- return Point(region.xpos, region.ypos);
- }
- ImagePath CampaignRegions::getNameFor(CampaignScenarioID which, int colorIndex, std::string type) const
- {
- auto const & region = regions[which.getNum()];
- static const std::string colors[2][8] =
- {
- {"R", "B", "N", "G", "O", "V", "T", "P"},
- {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
- };
- std::string color = colors[colorSuffixLength - 1][colorIndex];
- return ImagePath::builtin(campPrefix + region.infix + "_" + type + color + ".BMP");
- }
- ImagePath CampaignRegions::getAvailableName(CampaignScenarioID which, int color) const
- {
- return getNameFor(which, color, "En");
- }
- ImagePath CampaignRegions::getSelectedName(CampaignScenarioID which, int color) const
- {
- return getNameFor(which, color, "Se");
- }
- ImagePath CampaignRegions::getConqueredName(CampaignScenarioID which, int color) const
- {
- return getNameFor(which, color, "Co");
- }
- bool CampaignBonus::isBonusForHero() const
- {
- return type == CampaignBonusType::SPELL ||
- type == CampaignBonusType::MONSTER ||
- type == CampaignBonusType::ARTIFACT ||
- type == CampaignBonusType::SPELL_SCROLL ||
- type == CampaignBonusType::PRIMARY_SKILL ||
- type == CampaignBonusType::SECONDARY_SKILL;
- }
- void CampaignHeader::loadLegacyData(ui8 campId)
- {
- campaignRegions = CampaignRegions::getLegacy(campId);
- numberOfScenarios = VLC->generaltexth->getCampaignLength(campId);
- }
- bool CampaignHeader::playerSelectedDifficulty() const
- {
- return difficultyChoosenByPlayer;
- }
- bool CampaignHeader::formatVCMI() const
- {
- return version == CampaignVersion::VCMI;
- }
- std::string CampaignHeader::getDescriptionTranslated() const
- {
- return description.toString();
- }
- std::string CampaignHeader::getNameTranslated() const
- {
- return name.toString();
- }
- std::string CampaignHeader::getFilename() const
- {
- return filename;
- }
- std::string CampaignHeader::getModName() const
- {
- return modName;
- }
- std::string CampaignHeader::getEncoding() const
- {
- return encoding;
- }
- AudioPath CampaignHeader::getMusic() const
- {
- return music;
- }
- const CampaignRegions & CampaignHeader::getRegions() const
- {
- return campaignRegions;
- }
- TextContainerRegistrable & CampaignHeader::getTexts()
- {
- return textContainer;
- }
- bool CampaignState::isConquered(CampaignScenarioID whichScenario) const
- {
- return vstd::contains(mapsConquered, whichScenario);
- }
- bool CampaignState::isAvailable(CampaignScenarioID whichScenario) const
- {
- //check for void scenraio
- if (!scenario(whichScenario).isNotVoid())
- {
- return false;
- }
- if (vstd::contains(mapsConquered, whichScenario))
- {
- return false;
- }
- //check preconditioned regions
- for (auto const & it : scenario(whichScenario).preconditionRegions)
- {
- if (!vstd::contains(mapsConquered, it))
- return false;
- }
- return true;
- }
- bool CampaignScenario::isNotVoid() const
- {
- return !mapName.empty();
- }
- std::set<HeroTypeID> CampaignState::getReservedHeroes() const
- {
- std::set<HeroTypeID> result;
- for (auto const & scenarioID : allScenarios())
- {
- if (isConquered(scenarioID))
- continue;
- auto header = getMapHeader(scenarioID);
- result.insert(header->reservedCampaignHeroes.begin(), header->reservedCampaignHeroes.end());
- }
- return result;
- }
- const CGHeroInstance * CampaignState::strongestHero(CampaignScenarioID scenarioId, const PlayerColor & owner) const
- {
- std::function<bool(const JsonNode & node)> isOwned = [&](const JsonNode & node)
- {
- auto * h = CampaignState::crossoverDeserialize(node, nullptr);
- bool result = h->tempOwner == owner;
- vstd::clear_pointer(h);
- return result;
- };
- auto ownedHeroes = scenarioHeroPool.at(scenarioId) | boost::adaptors::filtered(isOwned);
- if (ownedHeroes.empty())
- return nullptr;
- return CampaignState::crossoverDeserialize(ownedHeroes.front(), nullptr);
- }
- /// Returns heroes that can be instantiated as hero placeholders by power
- const std::vector<JsonNode> & CampaignState::getHeroesByPower(CampaignScenarioID scenarioId) const
- {
- static const std::vector<JsonNode> emptyVector;
- if (scenarioHeroPool.count(scenarioId))
- return scenarioHeroPool.at(scenarioId);
- return emptyVector;
- }
- /// Returns hero for instantiation as placeholder by type
- /// May return empty JsonNode if such hero was not found
- const JsonNode & CampaignState::getHeroByType(HeroTypeID heroID) const
- {
- static const JsonNode emptyNode;
- if (!getReservedHeroes().count(heroID))
- return emptyNode;
- if (!globalHeroPool.count(heroID))
- return emptyNode;
- return globalHeroPool.at(heroID);
- }
- void CampaignState::setCurrentMapAsConquered(std::vector<CGHeroInstance *> heroes)
- {
- range::sort(heroes, [](const CGHeroInstance * a, const CGHeroInstance * b)
- {
- return a->getHeroStrength() > b->getHeroStrength();
- });
- logGlobal->info("Scenario %d of campaign %s (%s) has been completed", currentMap->getNum(), getFilename(), getNameTranslated());
- mapsConquered.push_back(*currentMap);
- auto reservedHeroes = getReservedHeroes();
- for (auto * hero : heroes)
- {
- JsonNode node = CampaignState::crossoverSerialize(hero);
- if (reservedHeroes.count(hero->getHeroType()))
- {
- logGlobal->info("Hero crossover: %d (%s) exported to global pool", hero->getHeroType(), hero->getNameTranslated());
- globalHeroPool[hero->getHeroType()] = node;
- }
- else
- {
- logGlobal->info("Hero crossover: %d (%s) exported to scenario pool", hero->getHeroType(), hero->getNameTranslated());
- scenarioHeroPool[*currentMap].push_back(node);
- }
- }
- }
- std::optional<CampaignBonus> CampaignState::getBonus(CampaignScenarioID which) const
- {
- auto bonuses = scenario(which).travelOptions.bonusesToChoose;
- assert(chosenCampaignBonuses.count(*currentMap) || bonuses.empty());
- if(bonuses.empty())
- return std::optional<CampaignBonus>();
- if (!getBonusID(which))
- return std::optional<CampaignBonus>();
- return bonuses[getBonusID(which).value()];
- }
- std::optional<ui8> CampaignState::getBonusID(CampaignScenarioID which) const
- {
- if (!chosenCampaignBonuses.count(which))
- return std::nullopt;
- return chosenCampaignBonuses.at(which);
- }
- std::unique_ptr<CMap> CampaignState::getMap(CampaignScenarioID scenarioId, IGameCallback * cb) const
- {
- // FIXME: there is certainly better way to handle maps inside campaigns
- if(scenarioId == CampaignScenarioID::NONE)
- scenarioId = currentMap.value();
- CMapService mapService;
- std::string scenarioName = getFilename().substr(0, getFilename().find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + std::to_string(scenarioId.getNum());
- const auto & mapContent = mapPieces.find(scenarioId)->second;
- return mapService.loadMap(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding(), cb);
- }
- std::unique_ptr<CMapHeader> CampaignState::getMapHeader(CampaignScenarioID scenarioId) const
- {
- if(scenarioId == CampaignScenarioID::NONE)
- scenarioId = currentMap.value();
- CMapService mapService;
- std::string scenarioName = getFilename().substr(0, getFilename().find('.'));
- boost::to_lower(scenarioName);
- scenarioName += ':' + std::to_string(scenarioId.getNum());
- const auto & mapContent = mapPieces.find(scenarioId)->second;
- return mapService.loadMapHeader(mapContent.data(), mapContent.size(), scenarioName, getModName(), getEncoding());
- }
- std::shared_ptr<CMapInfo> CampaignState::getMapInfo(CampaignScenarioID scenarioId) const
- {
- if(scenarioId == CampaignScenarioID::NONE)
- scenarioId = currentMap.value();
- auto mapInfo = std::make_shared<CMapInfo>();
- mapInfo->fileURI = getFilename();
- mapInfo->mapHeader = getMapHeader(scenarioId);
- mapInfo->countPlayers();
- return mapInfo;
- }
- JsonNode CampaignState::crossoverSerialize(CGHeroInstance * hero) const
- {
- JsonNode node;
- JsonSerializer handler(nullptr, node);
- hero->serializeJsonOptions(handler);
- return node;
- }
- CGHeroInstance * CampaignState::crossoverDeserialize(const JsonNode & node, CMap * map) const
- {
- JsonDeserializer handler(nullptr, const_cast<JsonNode&>(node));
- auto * hero = new CGHeroInstance(map->cb);
- hero->ID = Obj::HERO;
- hero->serializeJsonOptions(handler);
- if (map)
- hero->serializeJsonArtifacts(handler, "artifacts", map);
- return hero;
- }
- void CampaignState::setCurrentMap(CampaignScenarioID which)
- {
- assert(scenario(which).isNotVoid());
- currentMap = which;
- }
- void CampaignState::setCurrentMapBonus(ui8 which)
- {
- chosenCampaignBonuses[*currentMap] = which;
- }
- std::optional<CampaignScenarioID> CampaignState::currentScenario() const
- {
- return currentMap;
- }
- std::optional<CampaignScenarioID> CampaignState::lastScenario() const
- {
- if (mapsConquered.empty())
- return std::nullopt;
- return mapsConquered.back();
- }
- std::set<CampaignScenarioID> CampaignState::conqueredScenarios() const
- {
- std::set<CampaignScenarioID> result;
- result.insert(mapsConquered.begin(), mapsConquered.end());
- return result;
- }
- std::set<CampaignScenarioID> Campaign::allScenarios() const
- {
- std::set<CampaignScenarioID> result;
- for (auto const & entry : scenarios)
- {
- if (entry.second.isNotVoid())
- result.insert(entry.first);
- }
- return result;
- }
- int Campaign::scenariosCount() const
- {
- return allScenarios().size();
- }
- const CampaignScenario & Campaign::scenario(CampaignScenarioID which) const
- {
- assert(scenarios.count(which));
- assert(scenarios.at(which).isNotVoid());
- return scenarios.at(which);
- }
- bool CampaignState::isCampaignFinished() const
- {
- return conqueredScenarios() == allScenarios();
- }
- VCMI_LIB_NAMESPACE_END
|