CommonConstructors.h 3.6 KB

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  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CDefaultObjectTypeHandler.h"
  12. #include "../LogicalExpression.h"
  13. #include "../mapObjects/MiscObjects.h"
  14. #include "../mapObjects/CGCreature.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CGArtifact;
  17. class CGObjectInstance;
  18. class CGTownInstance;
  19. class CGHeroInstance;
  20. class CGMarket;
  21. class CHeroClass;
  22. class CGCreature;
  23. class CBank;
  24. class CGBoat;
  25. class CFaction;
  26. class CStackBasicDescriptor;
  27. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  28. {
  29. public:
  30. bool isStaticObject() override;
  31. };
  32. class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
  33. {
  34. public:
  35. bool hasNameTextID() const override;
  36. std::string getNameTextID() const override;
  37. };
  38. class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
  39. {
  40. public:
  41. bool hasNameTextID() const override;
  42. std::string getNameTextID() const override;
  43. };
  44. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  45. {
  46. JsonNode filtersJson;
  47. protected:
  48. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  49. void initTypeData(const JsonNode & input) override;
  50. public:
  51. const CFaction * faction = nullptr;
  52. std::map<std::string, LogicalExpression<BuildingID>> filters;
  53. void initializeObject(CGTownInstance * object) const override;
  54. void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
  55. void afterLoadFinalization() override;
  56. bool hasNameTextID() const override;
  57. std::string getNameTextID() const override;
  58. };
  59. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  60. {
  61. JsonNode filtersJson;
  62. protected:
  63. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  64. void initTypeData(const JsonNode & input) override;
  65. public:
  66. const CHeroClass * heroClass = nullptr;
  67. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  68. void initializeObject(CGHeroInstance * object) const override;
  69. void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
  70. void afterLoadFinalization() override;
  71. bool hasNameTextID() const override;
  72. std::string getNameTextID() const override;
  73. };
  74. class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  75. {
  76. protected:
  77. void initTypeData(const JsonNode & config) override;
  78. std::vector<Bonus> bonuses;
  79. EPathfindingLayer layer;
  80. bool onboardAssaultAllowed; //if true, hero can attack units from transport
  81. bool onboardVisitAllowed; //if true, hero can visit objects from transport
  82. AnimationPath actualAnimation; //for OH3 boats those have actual animations
  83. AnimationPath overlayAnimation; //waves animations
  84. std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  85. public:
  86. void initializeObject(CGBoat * object) const override;
  87. /// Returns boat preview animation, for use in Shipyards
  88. AnimationPath getBoatAnimationName() const;
  89. };
  90. class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
  91. {
  92. protected:
  93. void initTypeData(const JsonNode & config) override;
  94. std::set<EMarketMode> marketModes;
  95. JsonNode predefinedOffer;
  96. int marketEfficiency;
  97. std::string title;
  98. std::string speech;
  99. public:
  100. CGMarket * createObject(IGameCallback * cb) const override;
  101. void initializeObject(CGMarket * object) const override;
  102. void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
  103. };
  104. VCMI_LIB_NAMESPACE_END