CBank.h 1.5 KB

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  1. /*
  2. * CBank.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CArmedInstance.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. struct BankConfig;
  14. class CBankInstanceConstructor;
  15. class DLL_LINKAGE CBank : public CArmedInstance
  16. {
  17. std::unique_ptr<BankConfig> bc;
  18. ui32 daycounter;
  19. ui32 resetDuration;
  20. bool coastVisitable;
  21. void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
  22. void doVisit(const CGHeroInstance * hero) const;
  23. public:
  24. CBank(IGameCallback *cb);
  25. ~CBank() override;
  26. void setConfig(const BankConfig & bc);
  27. void initObj(CRandomGenerator & rand) override;
  28. std::string getHoverText(PlayerColor player) const override;
  29. void newTurn(CRandomGenerator & rand) const override;
  30. bool wasVisited (PlayerColor player) const override;
  31. bool isCoastVisitable() const override;
  32. void onHeroVisit(const CGHeroInstance * h) const override;
  33. void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
  34. void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
  35. std::vector<Component> getPopupComponents(PlayerColor player) const override;
  36. template <typename Handler> void serialize(Handler &h, const int version)
  37. {
  38. h & static_cast<CArmedInstance&>(*this);
  39. h & daycounter;
  40. h & bc;
  41. h & resetDuration;
  42. h & coastVisitable;
  43. }
  44. friend class CBankInstanceConstructor;
  45. };
  46. VCMI_LIB_NAMESPACE_END