CGMarket.h 2.1 KB

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  1. /*
  2. * CGMarket.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CGObjectInstance.h"
  12. #include "IMarket.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class DLL_LINKAGE CGMarket : public CGObjectInstance, public IMarket
  15. {
  16. public:
  17. std::set<EMarketMode> marketModes;
  18. int marketEfficiency;
  19. //window variables
  20. std::string title;
  21. std::string speech; //currently shown only in university
  22. CGMarket(IGameCallback *cb);
  23. ///IObjectInterface
  24. void onHeroVisit(const CGHeroInstance * h) const override; //open trading window
  25. void initObj(CRandomGenerator & rand) override;//set skills for trade
  26. ///IMarket
  27. int getMarketEfficiency() const override;
  28. bool allowsTrade(EMarketMode mode) const override;
  29. int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
  30. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  31. template <typename Handler> void serialize(Handler &h, const int version)
  32. {
  33. h & static_cast<CGObjectInstance&>(*this);
  34. h & marketModes;
  35. h & marketEfficiency;
  36. h & title;
  37. h & speech;
  38. }
  39. };
  40. class DLL_LINKAGE CGBlackMarket : public CGMarket
  41. {
  42. public:
  43. using CGMarket::CGMarket;
  44. std::vector<const CArtifact *> artifacts; //available artifacts
  45. void newTurn(CRandomGenerator & rand) const override; //reset artifacts for black market every month
  46. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  47. template <typename Handler> void serialize(Handler &h, const int version)
  48. {
  49. h & static_cast<CGMarket&>(*this);
  50. h & artifacts;
  51. }
  52. };
  53. class DLL_LINKAGE CGUniversity : public CGMarket
  54. {
  55. public:
  56. using CGMarket::CGMarket;
  57. std::vector<TradeItemBuy> skills; //available skills
  58. std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
  59. void onHeroVisit(const CGHeroInstance * h) const override; //open window
  60. template <typename Handler> void serialize(Handler &h, const int version)
  61. {
  62. h & static_cast<CGMarket&>(*this);
  63. h & skills;
  64. }
  65. };
  66. VCMI_LIB_NAMESPACE_END