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- /*
- * CGObjectInstance.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IObjectInterface.h"
- #include "../constants/EntityIdentifiers.h"
- #include "../filesystem/ResourcePath.h"
- #include "../int3.h"
- #include "../bonuses/BonusEnum.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct Component;
- class JsonSerializeFormat;
- class ObjectTemplate;
- class CMap;
- class AObjectTypeHandler;
- using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
- class DLL_LINKAGE CGObjectInstance : public IObjectInterface
- {
- public:
- /// Position of bottom-right corner of object on map
- int3 pos;
- /// Type of object, e.g. town, hero, creature.
- MapObjectID ID;
- /// Subtype of object, depends on type
- MapObjectSubID subID;
- /// Current owner of an object (when below PLAYER_LIMIT)
- PlayerColor tempOwner;
- /// Index of object in map's list of objects
- ObjectInstanceID id;
- /// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
- std::shared_ptr<const ObjectTemplate> appearance;
- std::string instanceName;
- std::string typeName;
- std::string subTypeName;
- CGObjectInstance(IGameCallback *cb);
- ~CGObjectInstance() override;
- MapObjectID getObjGroupIndex() const override;
- MapObjectSubID getObjTypeIndex() const override;
- /// "center" tile from which the sight distance is calculated
- int3 getSightCenter() const;
- /// If true hero can visit this object only from neighbouring tiles and can't stand on this object
- bool blockVisit;
- bool removable;
- PlayerColor getOwner() const override
- {
- return this->tempOwner;
- }
- void setOwner(const PlayerColor & ow);
- /** APPEARANCE ACCESSORS **/
- int getWidth() const; //returns width of object graphic in tiles
- int getHeight() const; //returns height of object graphic in tiles
- int3 visitablePos() const override;
- int3 getPosition() const override;
- int3 getTopVisiblePos() const;
- bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
- bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
- bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
- bool visitableAt(const int3 & pos) const; //returns true if object is visitable at location (x, y) (h3m pos)
- bool blockingAt (const int3 & pos) const; //returns true if object is blocking location (x, y) (h3m pos)
- bool coveringAt (const int3 & pos) const; //returns true if object covers with picture location (x, y) (h3m pos)
- std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
- const std::set<int3> & getBlockedOffsets() const; //returns set of relative positions blocked by this object
- /// returns true if object is visitable
- bool isVisitable() const;
- /// If true hero can visit this object only from neighbouring tiles and can't stand on this object
- virtual bool isBlockedVisitable() const;
- // If true, can be possibly removed from the map
- virtual bool isRemovable() const;
- /// If true this object can be visited by hero standing on the coast
- virtual bool isCoastVisitable() const;
- virtual BattleField getBattlefield() const;
- virtual bool isTile2Terrain() const { return false; }
- std::optional<AudioPath> getAmbientSound() const;
- std::optional<AudioPath> getVisitSound() const;
- std::optional<AudioPath> getRemovalSound() const;
- TObjectTypeHandler getObjectHandler() const;
- /** VIRTUAL METHODS **/
- /// Returns true if player can pass through visitable tiles of this object
- virtual bool passableFor(PlayerColor color) const;
- /// Range of revealed map around this object, counting from getSightCenter()
- virtual int getSightRadius() const;
- /// returns (x,y,0) offset to a visitable tile of object
- virtual int3 getVisitableOffset() const;
- /// Returns generic name of object, without any player-specific info
- virtual std::string getObjectName() const;
- /// Returns hover name for situation when there are no selected heroes. Default = object name
- virtual std::string getHoverText(PlayerColor player) const;
- /// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
- virtual std::string getHoverText(const CGHeroInstance * hero) const;
- virtual std::string getPopupText(PlayerColor player) const;
- virtual std::string getPopupText(const CGHeroInstance * hero) const;
- virtual std::vector<Component> getPopupComponents(PlayerColor player) const;
- virtual std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const;
- /** OVERRIDES OF IObjectInterface **/
- void initObj(CRandomGenerator & rand) override;
- void pickRandomObject(CRandomGenerator & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- /// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
- void setProperty(ObjProperty what, ObjPropertyID identifier) final;
- virtual void afterAddToMap(CMap * map);
- virtual void afterRemoveFromMap(CMap * map);
- ///Entry point of binary (de-)serialization
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & instanceName;
- h & typeName;
- h & subTypeName;
- h & pos;
- h & ID;
- subID.serializeIdentifier(h, ID, version);
- h & id;
- h & tempOwner;
- h & blockVisit;
- h & removable;
- h & appearance;
- //definfo is handled by map serializer
- }
- ///Entry point of Json (de-)serialization
- void serializeJson(JsonSerializeFormat & handler);
- virtual void updateFrom(const JsonNode & data);
- protected:
- /// virtual method that allows synchronously update object state on server and all clients
- virtual void setPropertyDer(ObjProperty what, ObjPropertyID identifier);
- /// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
- void setType(MapObjectID ID, MapObjectSubID subID);
- /// Gives dummy bonus from this object to hero. Can be used to track visited state
- void giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration = BonusDuration::ONE_DAY) const;
- ///Serialize object-type specific options
- virtual void serializeJsonOptions(JsonSerializeFormat & handler);
- void serializeJsonOwner(JsonSerializeFormat & handler);
- };
- VCMI_LIB_NAMESPACE_END
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