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- /*
- * CQuest.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CRewardableObject.h"
- #include "../ResourceSet.h"
- #include "../MetaString.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGCreature;
- class DLL_LINKAGE CQuest final
- {
- public:
- static const std::string & missionName(int index);
- static const std::string & missionState(int index);
-
- std::string questName;
- si32 qid; //unique quest id for serialization / identification
- si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
- ObjectInstanceID killTarget;
- Rewardable::Limiter mission;
- bool repeatedQuest;
- bool isCompleted;
- std::set<PlayerColor> activeForPlayers;
- // following fields are used only for kill creature/hero missions, the original
- // objects became inaccessible after their removal, so we need to store info
- // needed for messages / hover text
- ui8 textOption;
- ui8 completedOption;
- CreatureID stackToKill;
- ui8 stackDirection;
- std::string heroName; //backup of hero name
- HeroTypeID heroPortrait;
- MetaString firstVisitText;
- MetaString nextVisitText;
- MetaString completedText;
- bool isCustomFirst;
- bool isCustomNext;
- bool isCustomComplete;
- CQuest(); //TODO: Remove constructor
- static bool checkMissionArmy(const CQuest * q, const CCreatureSet * army);
- virtual bool checkQuest(const CGHeroInstance * h) const; //determines whether the quest is complete or not
- virtual void getVisitText(IGameCallback * cb, MetaString &text, std::vector<Component> & components, bool FirstVisit, const CGHeroInstance * h = nullptr) const;
- virtual void getCompletionText(IGameCallback * cb, MetaString &text) const;
- virtual void getRolloverText (IGameCallback * cb, MetaString &text, bool onHover) const; //hover or quest log entry
- virtual void completeQuest(IGameCallback *, const CGHeroInstance * h) const;
- virtual void addTextReplacements(IGameCallback * cb, MetaString &out, std::vector<Component> & components) const;
- virtual void addKillTargetReplacements(MetaString &out) const;
- void defineQuestName();
- bool operator== (const CQuest & quest) const
- {
- return (quest.qid == qid);
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & qid;
- h & isCompleted;
- h & activeForPlayers;
- h & lastDay;
- h & textOption;
- h & stackToKill;
- h & stackDirection;
- h & heroName;
- h & heroPortrait;
- h & firstVisitText;
- h & nextVisitText;
- h & completedText;
- h & isCustomFirst;
- h & isCustomNext;
- h & isCustomComplete;
- h & completedOption;
- h & questName;
- h & mission;
- h & killTarget;
- }
- void serializeJson(JsonSerializeFormat & handler, const std::string & fieldName);
- };
- class DLL_LINKAGE IQuestObject
- {
- public:
- CQuest * quest = new CQuest();
- ///Information about quest should remain accessible even if IQuestObject removed from map
- ///All CQuest objects are freed in CMap destructor
- virtual ~IQuestObject() = default;
- virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const = 0;
- virtual bool checkQuest (const CGHeroInstance * h) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & quest;
- }
- protected:
- void afterAddToMapCommon(CMap * map) const;
- };
- class DLL_LINKAGE CGSeerHut : public CRewardableObject, public IQuestObject
- {
- public:
- using CRewardableObject::CRewardableObject;
- std::string seerName;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- std::string getPopupText(PlayerColor player) const override;
- std::string getPopupText(const CGHeroInstance * hero) const override;
- std::vector<Component> getPopupComponents(PlayerColor player) const override;
- std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
- void newTurn(CRandomGenerator & rand) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
- virtual void init(CRandomGenerator & rand);
- int checkDirection() const; //calculates the region of map where monster is placed
- void setObjToKill(); //remember creatures / heroes to kill after they are initialized
- const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
- const CGCreature *getCreatureToKill(bool allowNull = false) const;
- void getRolloverText (MetaString &text, bool onHover) const;
- void afterAddToMap(CMap * map) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CRewardableObject&>(*this);
- h & static_cast<IQuestObject&>(*this);
- h & seerName;
- }
- protected:
- void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGQuestGuard : public CGSeerHut
- {
- public:
- using CGSeerHut::CGSeerHut;
- void init(CRandomGenerator & rand) override;
-
- void onHeroVisit(const CGHeroInstance * h) const override;
- bool passableFor(PlayerColor color) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGSeerHut&>(*this);
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
- {
- public:
- using CGObjectInstance::CGObjectInstance;
- bool wasMyColorVisited(const PlayerColor & player) const;
- std::string getObjectName() const override; //depending on color
- std::string getHoverText(PlayerColor player) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGKeymasterTent : public CGKeys
- {
- public:
- using CGKeys::CGKeys;
- bool wasVisited (PlayerColor player) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGBorderGuard : public CGKeys, public IQuestObject
- {
- public:
- using CGKeys::CGKeys;
- void initObj(CRandomGenerator & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void getVisitText (MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h = nullptr) const override;
- void getRolloverText (MetaString &text, bool onHover) const;
- bool checkQuest (const CGHeroInstance * h) const override;
- void afterAddToMap(CMap * map) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<IQuestObject&>(*this);
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGBorderGate : public CGBorderGuard
- {
- public:
- using CGBorderGuard::CGBorderGuard;
- void onHeroVisit(const CGHeroInstance * h) const override;
- bool passableFor(PlayerColor color) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGBorderGuard&>(*this); //need to serialize or object will be empty
- }
- };
- VCMI_LIB_NAMESPACE_END
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