CRewardableObject.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398
  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../gameState/CGameState.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../IGameCallback.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapObjects/CGHeroInstance.h"
  19. #include "../networkPacks/PacksForClient.h"
  20. #include "../serializer/JsonSerializeFormat.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
  23. {
  24. auto vi = configuration.info.at(index);
  25. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  26. // show message only if it is not empty or in infobox
  27. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  28. {
  29. InfoWindow iw;
  30. iw.player = contextHero->tempOwner;
  31. iw.text = vi.message;
  32. vi.reward.loadComponents(iw.components, contextHero);
  33. iw.type = configuration.infoWindowType;
  34. if(!iw.components.empty() || !iw.text.toString().empty())
  35. cb->showInfoDialog(&iw);
  36. }
  37. // grant reward afterwards. Note that it may remove object
  38. if(markAsVisit)
  39. markAsVisited(contextHero);
  40. grantReward(index, contextHero);
  41. }
  42. void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
  43. {
  44. BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
  45. sd.player = contextHero->tempOwner;
  46. sd.text = dialog;
  47. sd.components = loadComponents(contextHero, rewardIndices);
  48. cb->showBlockingDialog(&sd);
  49. }
  50. std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
  51. {
  52. std::vector<Component> result;
  53. if (rewardIndices.empty())
  54. return result;
  55. if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
  56. {
  57. for (auto index : rewardIndices)
  58. result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
  59. }
  60. else
  61. {
  62. configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
  63. }
  64. return result;
  65. }
  66. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  67. {
  68. if(!wasVisitedBefore(h))
  69. {
  70. auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
  71. bool objectRemovalPossible = false;
  72. for(auto index : rewards)
  73. {
  74. if(configuration.info.at(index).reward.removeObject)
  75. objectRemovalPossible = true;
  76. }
  77. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  78. switch (rewards.size())
  79. {
  80. case 0: // no available rewards, e.g. visiting School of War without gold
  81. {
  82. auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
  83. if (!emptyRewards.empty())
  84. grantRewardWithMessage(h, emptyRewards[0], false);
  85. else
  86. logMod->warn("No applicable message for visiting empty object!");
  87. break;
  88. }
  89. case 1: // one reward. Just give it with message
  90. {
  91. if (configuration.canRefuse)
  92. selectRewardWthMessage(h, rewards, configuration.info.at(rewards.front()).message);
  93. else
  94. grantRewardWithMessage(h, rewards.front(), true);
  95. break;
  96. }
  97. default: // multiple rewards. Act according to select mode
  98. {
  99. switch (configuration.selectMode) {
  100. case Rewardable::SELECT_PLAYER: // player must select
  101. selectRewardWthMessage(h, rewards, configuration.onSelect);
  102. break;
  103. case Rewardable::SELECT_FIRST: // give first available
  104. if (configuration.canRefuse)
  105. selectRewardWthMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
  106. else
  107. grantRewardWithMessage(h, rewards.front(), true);
  108. break;
  109. case Rewardable::SELECT_RANDOM: // give random
  110. {
  111. ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
  112. if (configuration.canRefuse)
  113. selectRewardWthMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
  114. else
  115. grantRewardWithMessage(h, rewardIndex, true);
  116. break;
  117. }
  118. }
  119. break;
  120. }
  121. }
  122. if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
  123. {
  124. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  125. cb->sendAndApply(&cov);
  126. }
  127. }
  128. else
  129. {
  130. logGlobal->debug("Revisiting already visited object");
  131. if (!wasVisited(h->getOwner()))
  132. {
  133. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  134. cb->sendAndApply(&cov);
  135. }
  136. auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
  137. if (!visitedRewards.empty())
  138. grantRewardWithMessage(h, visitedRewards[0], false);
  139. else
  140. logMod->warn("No applicable message for visiting already visited object!");
  141. }
  142. }
  143. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  144. {
  145. grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
  146. }
  147. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  148. {
  149. if(answer == 0)
  150. return; // player refused
  151. if(answer > 0 && answer-1 < configuration.info.size())
  152. {
  153. auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  154. markAsVisited(hero);
  155. grantReward(list[answer - 1], hero);
  156. }
  157. else
  158. {
  159. throw std::runtime_error("Unhandled choice");
  160. }
  161. }
  162. void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
  163. {
  164. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
  165. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  166. cb->sendAndApply(&cov);
  167. }
  168. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  169. {
  170. cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
  171. grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
  172. // hero is not blocked by levelup dialog - grant remainer immediately
  173. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  174. {
  175. grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
  176. }
  177. }
  178. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  179. {
  180. switch (configuration.visitMode)
  181. {
  182. case Rewardable::VISIT_UNLIMITED:
  183. return false;
  184. case Rewardable::VISIT_ONCE:
  185. return onceVisitableObjectCleared;
  186. case Rewardable::VISIT_PLAYER:
  187. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  188. case Rewardable::VISIT_BONUS:
  189. return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  190. case Rewardable::VISIT_HERO:
  191. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  192. case Rewardable::VISIT_LIMITER:
  193. return configuration.visitLimiter.heroAllowed(contextHero);
  194. default:
  195. return false;
  196. }
  197. }
  198. bool CRewardableObject::wasVisited(PlayerColor player) const
  199. {
  200. switch (configuration.visitMode)
  201. {
  202. case Rewardable::VISIT_UNLIMITED:
  203. case Rewardable::VISIT_BONUS:
  204. case Rewardable::VISIT_HERO:
  205. case Rewardable::VISIT_LIMITER:
  206. return false;
  207. case Rewardable::VISIT_ONCE:
  208. case Rewardable::VISIT_PLAYER:
  209. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  210. default:
  211. return false;
  212. }
  213. }
  214. bool CRewardableObject::wasScouted(PlayerColor player) const
  215. {
  216. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  217. }
  218. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  219. {
  220. switch (configuration.visitMode)
  221. {
  222. case Rewardable::VISIT_BONUS:
  223. return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
  224. case Rewardable::VISIT_HERO:
  225. return h->visitedObjects.count(ObjectInstanceID(id));
  226. case Rewardable::VISIT_LIMITER:
  227. return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
  228. default:
  229. return wasVisited(h->getOwner());
  230. }
  231. }
  232. std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
  233. {
  234. std::string result = getObjectName();
  235. if (includeDescription && !getDescriptionMessage(player, hero).empty())
  236. result += "\n" + getDescriptionMessage(player, hero);
  237. if (hero)
  238. {
  239. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  240. {
  241. if (wasVisited(hero))
  242. result += "\n" + configuration.visitedTooltip.toString();
  243. else
  244. result += "\n " + configuration.notVisitedTooltip.toString();
  245. }
  246. }
  247. else
  248. {
  249. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  250. {
  251. if (wasVisited(player))
  252. result += "\n" + configuration.visitedTooltip.toString();
  253. else
  254. result += "\n" + configuration.notVisitedTooltip.toString();
  255. }
  256. }
  257. return result;
  258. }
  259. std::string CRewardableObject::getHoverText(PlayerColor player) const
  260. {
  261. return getDisplayTextImpl(player, nullptr, false);
  262. }
  263. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  264. {
  265. return getDisplayTextImpl(hero->getOwner(), hero, false);
  266. }
  267. std::string CRewardableObject::getPopupText(PlayerColor player) const
  268. {
  269. return getDisplayTextImpl(player, nullptr, true);
  270. }
  271. std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
  272. {
  273. return getDisplayTextImpl(hero->getOwner(), hero, true);
  274. }
  275. std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
  276. {
  277. if (!wasScouted(player) || configuration.info.empty())
  278. return configuration.description.toString();
  279. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  280. if (rewardIndices.empty() || !configuration.info[0].description.empty())
  281. return configuration.info[0].description.toString();
  282. if (!configuration.info[rewardIndices.front()].description.empty())
  283. return configuration.info[rewardIndices.front()].description.toString();
  284. return configuration.description.toString();
  285. }
  286. std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
  287. {
  288. if (!wasScouted(player))
  289. return {};
  290. if (!configuration.showScoutedPreview)
  291. return {};
  292. auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
  293. if (rewardIndices.empty() && !configuration.info.empty())
  294. rewardIndices.push_back(0);
  295. if (rewardIndices.empty())
  296. return {};
  297. return loadComponents(hero, rewardIndices);
  298. }
  299. std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
  300. {
  301. return getPopupComponentsImpl(player, nullptr);
  302. }
  303. std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
  304. {
  305. return getPopupComponentsImpl(hero->getOwner(), hero);
  306. }
  307. void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
  308. {
  309. switch (what)
  310. {
  311. case ObjProperty::REWARD_RANDOMIZE:
  312. initObj(cb->gameState()->getRandomGenerator());
  313. break;
  314. case ObjProperty::REWARD_SELECT:
  315. selectedReward = identifier.getNum();
  316. break;
  317. case ObjProperty::REWARD_CLEARED:
  318. onceVisitableObjectCleared = identifier.getNum();
  319. break;
  320. }
  321. }
  322. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  323. {
  324. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  325. {
  326. if (configuration.resetParameters.rewards)
  327. {
  328. cb->setObjPropertyValue(id, ObjProperty::REWARD_RANDOMIZE, 0);
  329. }
  330. if (configuration.resetParameters.visitors)
  331. {
  332. cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
  333. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  334. cb->sendAndApply(&cov);
  335. }
  336. }
  337. }
  338. void CRewardableObject::initObj(CRandomGenerator & rand)
  339. {
  340. getObjectHandler()->configureObject(this, rand);
  341. }
  342. CRewardableObject::CRewardableObject(IGameCallback *cb)
  343. :CArmedInstance(cb)
  344. {}
  345. void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
  346. {
  347. CArmedInstance::serializeJsonOptions(handler);
  348. handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
  349. }
  350. VCMI_LIB_NAMESPACE_END