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- /*
- * IObjectInterface.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../networkPacks/EInfoWindowMode.h"
- #include "../networkPacks/ObjProperty.h"
- #include "../constants/EntityIdentifiers.h"
- #include "../GameCallbackHolder.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct BattleResult;
- struct UpgradeInfo;
- class BoatId;
- class CGObjectInstance;
- class CRandomGenerator;
- class CStackInstance;
- class CGHeroInstance;
- class IGameCallback;
- class ResourceSet;
- class int3;
- class MetaString;
- class PlayerColor;
- class DLL_LINKAGE IObjectInterface : public GameCallbackHolder
- {
- public:
- using GameCallbackHolder::GameCallbackHolder;
- virtual ~IObjectInterface() = default;
- virtual MapObjectID getObjGroupIndex() const = 0;
- virtual MapObjectSubID getObjTypeIndex() const = 0;
- virtual PlayerColor getOwner() const = 0;
- virtual int3 visitablePos() const = 0;
- virtual int3 getPosition() const = 0;
- virtual void onHeroVisit(const CGHeroInstance * h) const;
- virtual void onHeroLeave(const CGHeroInstance * h) const;
- virtual void newTurn(CRandomGenerator & rand) const;
- virtual void initObj(CRandomGenerator & rand); //synchr
- virtual void pickRandomObject(CRandomGenerator & rand);
- virtual void setProperty(ObjProperty what, ObjPropertyID identifier);//synchr
- //Called when queries created DURING HERO VISIT are resolved
- //First parameter is always hero that visited object and triggered the query
- virtual void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const;
- virtual void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const;
- virtual void garrisonDialogClosed(const CGHeroInstance *hero) const;
- virtual void heroLevelUpDone(const CGHeroInstance *hero) const;
- //unified helper to show info dialog for object owner
- virtual void showInfoDialog(const ui32 txtID, const ui16 soundID = 0, EInfoWindowMode mode = EInfoWindowMode::AUTO) const;
- //unified interface, AI helpers
- virtual bool wasVisited (PlayerColor player) const;
- virtual bool wasVisited (const CGHeroInstance * h) const;
- static void preInit(); //called before objs receive their initObj
- static void postInit();//called after objs receive their initObj
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- logGlobal->error("IObjectInterface serialized, unexpected, should not happen!");
- }
- };
- class DLL_LINKAGE ICreatureUpgrader
- {
- public:
- virtual void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const = 0;
- virtual ~ICreatureUpgrader() = default;
- };
- class DLL_LINKAGE IBoatGenerator
- {
- public:
- virtual ~IBoatGenerator() = default;
- virtual const IObjectInterface * getObject() const = 0;
- virtual BoatId getBoatType() const = 0; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
- virtual void getOutOffsets(std::vector<int3> & offsets) const = 0; //offsets to obj pos when we boat can be placed
- int3 bestLocation() const; //returns location when the boat should be placed
- enum EGeneratorState {GOOD, BOAT_ALREADY_BUILT, TILE_BLOCKED, NO_WATER, UNKNOWN};
- virtual EGeneratorState shipyardStatus() const;
- void getProblemText(MetaString &out, const CGHeroInstance *visitor = nullptr) const;
- };
- class DLL_LINKAGE IShipyard : public IBoatGenerator
- {
- public:
- virtual void getBoatCost(ResourceSet & cost) const;
- static const IShipyard *castFrom(const CGObjectInstance *obj);
- };
- VCMI_LIB_NAMESPACE_END
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