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- /*
- * CMapService.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../modding/ModVerificationInfo.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ResourcePath;
- class CMap;
- class CMapHeader;
- class CInputStream;
- class IMapLoader;
- class IMapPatcher;
- class IGameCallback;
- using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
- /**
- * The map service provides loading of VCMI/H3 map files. It can
- * be extended to save maps later as well.
- */
- class DLL_LINKAGE IMapService
- {
- public:
- IMapService() = default;
- virtual ~IMapService() = default;
- /**
- * Loads the VCMI/H3 map file specified by the name.
- *
- * @param name the name of the map
- * @return a unique ptr to the loaded map class
- */
- virtual std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const = 0;
- /**
- * Loads the VCMI/H3 map header specified by the name.
- *
- * @param name the name of the map
- * @return a unique ptr to the loaded map header class
- */
- virtual std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const = 0;
- /**
- * Loads the VCMI/H3 map file from a buffer. This method is temporarily
- * in use to ease the transition to use the new map service.
- @@ -60,8 +60,8 @@ class DLL_LINKAGE CMapService
- * @param name indicates name of file that will be used during map header patching
- * @return a unique ptr to the loaded map class
- */
- virtual std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const = 0;
- /**
- * Loads the VCMI/H3 map header from a buffer. This method is temporarily
- * in use to ease the transition to use the new map service.
- @@ -74,7 +74,27 @@ class DLL_LINKAGE CMapService
- * @param name indicates name of file that will be used during map header patching
- * @return a unique ptr to the loaded map class
- */
- virtual std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const = 0;
- /**
- * Saves map into VCMI format with name specified
- * @param map to save
- * @param fullPath full path to file to write, including extension
- */
- virtual void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const = 0;
- };
- class DLL_LINKAGE CMapService : public IMapService
- {
- public:
- CMapService() = default;
- virtual ~CMapService() = default;
- std::unique_ptr<CMap> loadMap(const ResourcePath & name, IGameCallback * cb) const override;
- std::unique_ptr<CMapHeader> loadMapHeader(const ResourcePath & name) const override;
- std::unique_ptr<CMap> loadMap(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding, IGameCallback * cb) const override;
- std::unique_ptr<CMapHeader> loadMapHeader(const uint8_t * buffer, int size, const std::string & name, const std::string & modName, const std::string & encoding) const override;
- void saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::path fullPath) const override;
-
- /**
- * Tests if mods used in the map are currently loaded
- * @param map const reference to map header
- * @return data structure representing missing or incompatible mods (those which are needed from map but not loaded)
- */
- static ModCompatibilityInfo verifyMapHeaderMods(const CMapHeader & map);
- private:
- /**
- * Gets a map input stream object specified by a map name.
- *
- * @param name the name of the map
- * @return a unique ptr to the input stream class
- */
- static std::unique_ptr<CInputStream> getStreamFromFS(const ResourcePath & name);
- /**
- * Gets a map input stream from a buffer.
- *
- * @param buffer a pointer to a buffer containing the map data
- * @param size the size of the buffer
- * @return a unique ptr to the input stream class
- */
- static std::unique_ptr<CInputStream> getStreamFromMem(const uint8_t * buffer, int size);
- /**
- * Gets a map loader from the given stream. It performs checks to test
- * in which map format the map is.
- *
- * @param stream the input map stream
- * @return the constructed map loader
- */
- static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream, std::string mapName, std::string modName, std::string encoding);
- /**
- * Gets a map patcher for specified scenario
- *
- * @param scenarioName for patcher
- * @return the constructed map patcher
- */
- static std::unique_ptr<IMapPatcher> getMapPatcher(std::string scenarioName);
- };
- /**
- * Interface for loading a map.
- */
- class DLL_LINKAGE IMapLoader
- {
- public:
- /**
- * Loads the VCMI/H3 map file.
- *
- * @return a unique ptr of the loaded map class
- */
- virtual std::unique_ptr<CMap> loadMap(IGameCallback * cb) = 0;
- /**
- * Loads the VCMI/H3 map header.
- *
- * @return a unique ptr of the loaded map header class
- */
- virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;
- virtual ~IMapLoader(){}
- };
- class DLL_LINKAGE IMapPatcher
- {
- public:
- /**
- * Modifies supplied map header using Json data
- *
- */
- virtual void patchMapHeader(std::unique_ptr<CMapHeader> & header) = 0;
- virtual ~IMapPatcher(){}
- };
- /**
- * Interface for saving a map.
- */
- class DLL_LINKAGE IMapSaver
- {
- public:
- /**
- * Saves the VCMI/H3 map file.
- *
- */
- virtual void saveMap(const std::unique_ptr<CMap> & map) = 0;
- virtual ~IMapSaver(){}
- };
- VCMI_LIB_NAMESPACE_END
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