MapFormatH3M.cpp 69 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../networkPacks/Component.h"
  37. #include "../networkPacks/ArtifactLocation.h"
  38. #include "../spells/CSpellHandler.h"
  39. #include <boost/crc.hpp>
  40. VCMI_LIB_NAMESPACE_BEGIN
  41. static std::string convertMapName(std::string input)
  42. {
  43. boost::algorithm::to_lower(input);
  44. boost::algorithm::trim(input);
  45. boost::algorithm::erase_all(input, ".");
  46. size_t slashPos = input.find_last_of('/');
  47. if(slashPos != std::string::npos)
  48. return input.substr(slashPos + 1);
  49. return input;
  50. }
  51. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  52. : map(nullptr)
  53. , reader(new MapReaderH3M(stream))
  54. , inputStream(stream)
  55. , mapName(convertMapName(mapName))
  56. , modName(modName)
  57. , fileEncoding(encodingName)
  58. {
  59. }
  60. //must be instantiated in .cpp file for access to complete types of all member fields
  61. CMapLoaderH3M::~CMapLoaderH3M() = default;
  62. std::unique_ptr<CMap> CMapLoaderH3M::loadMap(IGameCallback * cb)
  63. {
  64. // Init map object by parsing the input buffer
  65. map = new CMap(cb);
  66. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  67. init();
  68. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  69. }
  70. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  71. {
  72. // Read header
  73. mapHeader = std::make_unique<CMapHeader>();
  74. readHeader();
  75. return std::move(mapHeader);
  76. }
  77. void CMapLoaderH3M::init()
  78. {
  79. //TODO: get rid of double input process
  80. si64 temp_size = inputStream->getSize();
  81. inputStream->seek(0);
  82. auto * temp_buffer = new ui8[temp_size];
  83. inputStream->read(temp_buffer, temp_size);
  84. // Compute checksum
  85. boost::crc_32_type result;
  86. result.process_bytes(temp_buffer, temp_size);
  87. map->checksum = result.checksum();
  88. delete[] temp_buffer;
  89. inputStream->seek(0);
  90. readHeader();
  91. readDisposedHeroes();
  92. readMapOptions();
  93. readAllowedArtifacts();
  94. readAllowedSpellsAbilities();
  95. readRumors();
  96. readPredefinedHeroes();
  97. readTerrain();
  98. readObjectTemplates();
  99. readObjects();
  100. readEvents();
  101. map->calculateGuardingGreaturePositions();
  102. afterRead();
  103. //map->banWaterContent(); //Not sure if force this for custom scenarios
  104. }
  105. void CMapLoaderH3M::readHeader()
  106. {
  107. // Map version
  108. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  109. if(mapHeader->version == EMapFormat::HOTA)
  110. {
  111. uint32_t hotaVersion = reader->readUInt32();
  112. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  113. reader->setFormatLevel(features);
  114. if(hotaVersion > 0)
  115. {
  116. bool isMirrorMap = reader->readBool();
  117. bool isArenaMap = reader->readBool();
  118. //TODO: HotA
  119. if (isMirrorMap)
  120. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  121. if (isArenaMap)
  122. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  123. }
  124. if(hotaVersion > 1)
  125. {
  126. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  127. assert(unknown == 12);
  128. }
  129. }
  130. else
  131. {
  132. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  133. reader->setFormatLevel(features);
  134. }
  135. MapIdentifiersH3M identifierMapper;
  136. if (features.levelROE)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  138. if (features.levelAB)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  140. if (features.levelSOD)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  142. if (features.levelWOG)
  143. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  144. if (features.levelHOTA0)
  145. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  146. reader->setIdentifierRemapper(identifierMapper);
  147. // include basic mod
  148. if(mapHeader->version == EMapFormat::WOG)
  149. mapHeader->mods["wake-of-gods"];
  150. // Read map name, description, dimensions,...
  151. mapHeader->areAnyPlayers = reader->readBool();
  152. mapHeader->height = mapHeader->width = reader->readInt32();
  153. mapHeader->twoLevel = reader->readBool();
  154. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  155. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  156. mapHeader->difficulty = reader->readInt8();
  157. if(features.levelAB)
  158. mapHeader->levelLimit = reader->readUInt8();
  159. else
  160. mapHeader->levelLimit = 0;
  161. readPlayerInfo();
  162. readVictoryLossConditions();
  163. readTeamInfo();
  164. readAllowedHeroes();
  165. }
  166. void CMapLoaderH3M::readPlayerInfo()
  167. {
  168. for(int i = 0; i < mapHeader->players.size(); ++i)
  169. {
  170. auto & playerInfo = mapHeader->players[i];
  171. playerInfo.canHumanPlay = reader->readBool();
  172. playerInfo.canComputerPlay = reader->readBool();
  173. // If nobody can play with this player - skip loading of these properties
  174. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  175. {
  176. if(features.levelROE)
  177. reader->skipUnused(6);
  178. if(features.levelAB)
  179. reader->skipUnused(6);
  180. if(features.levelSOD)
  181. reader->skipUnused(1);
  182. continue;
  183. }
  184. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  185. if(features.levelSOD)
  186. reader->skipUnused(1); //TODO: check meaning?
  187. std::set<FactionID> allowedFactions;
  188. reader->readBitmaskFactions(allowedFactions, false);
  189. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  190. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  191. if(!allFactionsAllowed)
  192. playerInfo.allowedFactions = allowedFactions;
  193. playerInfo.hasMainTown = reader->readBool();
  194. if(playerInfo.hasMainTown)
  195. {
  196. if(features.levelAB)
  197. {
  198. playerInfo.generateHeroAtMainTown = reader->readBool();
  199. reader->skipUnused(1); //TODO: check meaning?
  200. }
  201. else
  202. {
  203. playerInfo.generateHeroAtMainTown = true;
  204. }
  205. playerInfo.posOfMainTown = reader->readInt3();
  206. }
  207. playerInfo.hasRandomHero = reader->readBool();
  208. playerInfo.mainCustomHeroId = reader->readHero();
  209. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  210. {
  211. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  212. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  213. }
  214. if(features.levelAB)
  215. {
  216. reader->skipUnused(1); //TODO: check meaning?
  217. uint32_t heroCount = reader->readUInt32();
  218. for(int pp = 0; pp < heroCount; ++pp)
  219. {
  220. SHeroName vv;
  221. vv.heroId = reader->readHero();
  222. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId.getNum()));
  223. playerInfo.heroesNames.push_back(vv);
  224. }
  225. }
  226. }
  227. }
  228. enum class EVictoryConditionType : uint8_t
  229. {
  230. ARTIFACT = 0,
  231. GATHERTROOP = 1,
  232. GATHERRESOURCE = 2,
  233. BUILDCITY = 3,
  234. BUILDGRAIL = 4,
  235. BEATHERO = 5,
  236. CAPTURECITY = 6,
  237. BEATMONSTER = 7,
  238. TAKEDWELLINGS = 8,
  239. TAKEMINES = 9,
  240. TRANSPORTITEM = 10,
  241. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  242. HOTA_SURVIVE_FOR_DAYS = 12,
  243. WINSTANDARD = 255
  244. };
  245. enum class ELossConditionType : uint8_t
  246. {
  247. LOSSCASTLE = 0,
  248. LOSSHERO = 1,
  249. TIMEEXPIRES = 2,
  250. LOSSSTANDARD = 255
  251. };
  252. void CMapLoaderH3M::readVictoryLossConditions()
  253. {
  254. mapHeader->triggeredEvents.clear();
  255. mapHeader->victoryMessage.clear();
  256. mapHeader->defeatMessage.clear();
  257. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  258. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  259. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  260. defeatCondition.value = 7;
  261. TriggeredEvent standardVictory;
  262. standardVictory.effect.type = EventEffect::VICTORY;
  263. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  264. standardVictory.identifier = "standardVictory";
  265. standardVictory.description.clear(); // TODO: display in quest window
  266. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  267. standardVictory.trigger = EventExpression(victoryCondition);
  268. TriggeredEvent standardDefeat;
  269. standardDefeat.effect.type = EventEffect::DEFEAT;
  270. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  271. standardDefeat.identifier = "standardDefeat";
  272. standardDefeat.description.clear(); // TODO: display in quest window
  273. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  274. standardDefeat.trigger = EventExpression(defeatCondition);
  275. // Specific victory conditions
  276. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  277. {
  278. // create normal condition
  279. mapHeader->triggeredEvents.push_back(standardVictory);
  280. mapHeader->victoryIconIndex = 11;
  281. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  282. }
  283. else
  284. {
  285. TriggeredEvent specialVictory;
  286. specialVictory.effect.type = EventEffect::VICTORY;
  287. specialVictory.identifier = "specialVictory";
  288. specialVictory.description.clear(); // TODO: display in quest window
  289. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  290. bool allowNormalVictory = reader->readBool();
  291. bool appliesToAI = reader->readBool();
  292. switch(vicCondition)
  293. {
  294. case EVictoryConditionType::ARTIFACT:
  295. {
  296. assert(allowNormalVictory == true); // not selectable in editor
  297. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  298. cond.objectType = reader->readArtifact();
  299. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  300. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  301. specialVictory.trigger = EventExpression(cond);
  302. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  303. break;
  304. }
  305. case EVictoryConditionType::GATHERTROOP:
  306. {
  307. EventCondition cond(EventCondition::HAVE_CREATURES);
  308. cond.objectType = reader->readCreature();
  309. cond.value = reader->readInt32();
  310. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  311. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  312. specialVictory.trigger = EventExpression(cond);
  313. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  314. break;
  315. }
  316. case EVictoryConditionType::GATHERRESOURCE:
  317. {
  318. EventCondition cond(EventCondition::HAVE_RESOURCES);
  319. cond.objectType = reader->readGameResID();
  320. cond.value = reader->readInt32();
  321. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  322. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  323. specialVictory.trigger = EventExpression(cond);
  324. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  325. break;
  326. }
  327. case EVictoryConditionType::BUILDCITY:
  328. {
  329. assert(appliesToAI == true); // not selectable in editor
  330. EventExpression::OperatorAll oper;
  331. EventCondition cond(EventCondition::HAVE_BUILDING);
  332. cond.position = reader->readInt3();
  333. cond.objectType = BuildingID::HALL_LEVEL(reader->readUInt8() + 1);
  334. oper.expressions.emplace_back(cond);
  335. cond.objectType = BuildingID::FORT_LEVEL(reader->readUInt8());
  336. oper.expressions.emplace_back(cond);
  337. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  338. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  339. specialVictory.trigger = EventExpression(oper);
  340. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  341. break;
  342. }
  343. case EVictoryConditionType::BUILDGRAIL:
  344. {
  345. assert(allowNormalVictory == true); // not selectable in editor
  346. assert(appliesToAI == true); // not selectable in editor
  347. EventCondition cond(EventCondition::HAVE_BUILDING);
  348. cond.objectType = BuildingID(BuildingID::GRAIL);
  349. cond.position = reader->readInt3();
  350. if(cond.position.z > 2)
  351. cond.position = int3(-1, -1, -1);
  352. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  353. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  354. specialVictory.trigger = EventExpression(cond);
  355. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  356. break;
  357. }
  358. case EVictoryConditionType::BEATHERO:
  359. {
  360. if (!allowNormalVictory)
  361. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  362. allowNormalVictory = true; // H3 behavior
  363. assert(appliesToAI == false); // not selectable in editor
  364. EventCondition cond(EventCondition::DESTROY);
  365. cond.objectType = MapObjectID(MapObjectID::HERO);
  366. cond.position = reader->readInt3();
  367. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  368. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  369. specialVictory.trigger = EventExpression(cond);
  370. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  371. break;
  372. }
  373. case EVictoryConditionType::CAPTURECITY:
  374. {
  375. EventCondition cond(EventCondition::CONTROL);
  376. cond.objectType = MapObjectID(MapObjectID::TOWN);
  377. cond.position = reader->readInt3();
  378. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  379. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  380. specialVictory.trigger = EventExpression(cond);
  381. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  382. break;
  383. }
  384. case EVictoryConditionType::BEATMONSTER:
  385. {
  386. assert(appliesToAI == true); // not selectable in editor
  387. EventCondition cond(EventCondition::DESTROY);
  388. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  389. cond.position = reader->readInt3();
  390. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  391. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  392. specialVictory.trigger = EventExpression(cond);
  393. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  394. break;
  395. }
  396. case EVictoryConditionType::TAKEDWELLINGS:
  397. {
  398. EventExpression::OperatorAll oper;
  399. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR1)));
  400. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj(Obj::CREATURE_GENERATOR4)));
  401. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  402. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  403. specialVictory.trigger = EventExpression(oper);
  404. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  405. break;
  406. }
  407. case EVictoryConditionType::TAKEMINES:
  408. {
  409. EventCondition cond(EventCondition::CONTROL);
  410. cond.objectType = MapObjectID(MapObjectID::MINE);
  411. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  412. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  413. specialVictory.trigger = EventExpression(cond);
  414. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  415. break;
  416. }
  417. case EVictoryConditionType::TRANSPORTITEM:
  418. {
  419. assert(allowNormalVictory == true); // not selectable in editor
  420. EventCondition cond(EventCondition::TRANSPORT);
  421. cond.objectType = reader->readArtifact8();
  422. cond.position = reader->readInt3();
  423. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  424. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  425. specialVictory.trigger = EventExpression(cond);
  426. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  427. break;
  428. }
  429. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  430. {
  431. assert(appliesToAI == false); // not selectable in editor
  432. EventCondition cond(EventCondition::DESTROY);
  433. cond.objectType = MapObjectID(MapObjectID::MONSTER);
  434. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  435. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  436. specialVictory.trigger = EventExpression(cond);
  437. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  438. mapHeader->victoryIconIndex = 12;
  439. break;
  440. }
  441. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  442. {
  443. assert(appliesToAI == false); // not selectable in editor
  444. EventCondition cond(EventCondition::DAYS_PASSED);
  445. cond.value = reader->readUInt32();
  446. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  447. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  448. specialVictory.trigger = EventExpression(cond);
  449. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  450. mapHeader->victoryIconIndex = 13;
  451. break;
  452. }
  453. default:
  454. assert(0);
  455. }
  456. if(allowNormalVictory)
  457. {
  458. size_t playersOnMap = boost::range::count_if(
  459. mapHeader->players,
  460. [](const PlayerInfo & info)
  461. {
  462. return info.canAnyonePlay();
  463. }
  464. );
  465. if(playersOnMap == 1)
  466. {
  467. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  468. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  469. }
  470. }
  471. // if condition is human-only turn it into following construction: AllOf(human, condition)
  472. if(!appliesToAI)
  473. {
  474. EventExpression::OperatorAll oper;
  475. EventCondition notAI(EventCondition::IS_HUMAN);
  476. notAI.value = 1;
  477. oper.expressions.emplace_back(notAI);
  478. oper.expressions.push_back(specialVictory.trigger.get());
  479. specialVictory.trigger = EventExpression(oper);
  480. }
  481. // if normal victory allowed - add one more quest
  482. if(allowNormalVictory)
  483. {
  484. mapHeader->victoryMessage.appendRawString(" / ");
  485. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  486. mapHeader->triggeredEvents.push_back(standardVictory);
  487. }
  488. mapHeader->triggeredEvents.push_back(specialVictory);
  489. }
  490. // Read loss conditions
  491. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  492. if(lossCond == ELossConditionType::LOSSSTANDARD)
  493. {
  494. mapHeader->defeatIconIndex = 3;
  495. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  496. }
  497. else
  498. {
  499. TriggeredEvent specialDefeat;
  500. specialDefeat.effect.type = EventEffect::DEFEAT;
  501. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  502. specialDefeat.identifier = "specialDefeat";
  503. specialDefeat.description.clear(); // TODO: display in quest window
  504. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  505. switch(lossCond)
  506. {
  507. case ELossConditionType::LOSSCASTLE:
  508. {
  509. EventExpression::OperatorNone noneOf;
  510. EventCondition cond(EventCondition::CONTROL);
  511. cond.objectType = Obj(Obj::TOWN);
  512. cond.position = reader->readInt3();
  513. noneOf.expressions.emplace_back(cond);
  514. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  515. specialDefeat.trigger = EventExpression(noneOf);
  516. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  517. break;
  518. }
  519. case ELossConditionType::LOSSHERO:
  520. {
  521. EventExpression::OperatorNone noneOf;
  522. EventCondition cond(EventCondition::CONTROL);
  523. cond.objectType = Obj(Obj::HERO);
  524. cond.position = reader->readInt3();
  525. noneOf.expressions.emplace_back(cond);
  526. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  527. specialDefeat.trigger = EventExpression(noneOf);
  528. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  529. break;
  530. }
  531. case ELossConditionType::TIMEEXPIRES:
  532. {
  533. EventCondition cond(EventCondition::DAYS_PASSED);
  534. cond.value = reader->readUInt16();
  535. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  536. specialDefeat.trigger = EventExpression(cond);
  537. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  538. break;
  539. }
  540. }
  541. // turn simple loss condition into complete one that can be evaluated later:
  542. // - any of :
  543. // - days without town: 7
  544. // - all of:
  545. // - is human
  546. // - (expression)
  547. EventExpression::OperatorAll allOf;
  548. EventCondition isHuman(EventCondition::IS_HUMAN);
  549. isHuman.value = 1;
  550. allOf.expressions.emplace_back(isHuman);
  551. allOf.expressions.push_back(specialDefeat.trigger.get());
  552. specialDefeat.trigger = EventExpression(allOf);
  553. mapHeader->triggeredEvents.push_back(specialDefeat);
  554. }
  555. mapHeader->triggeredEvents.push_back(standardDefeat);
  556. }
  557. void CMapLoaderH3M::readTeamInfo()
  558. {
  559. mapHeader->howManyTeams = reader->readUInt8();
  560. if(mapHeader->howManyTeams > 0)
  561. {
  562. // Teams
  563. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  564. mapHeader->players[i].team = TeamID(reader->readUInt8());
  565. }
  566. else
  567. {
  568. // No alliances
  569. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  570. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  571. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  572. }
  573. }
  574. void CMapLoaderH3M::readAllowedHeroes()
  575. {
  576. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  577. if(features.levelHOTA0)
  578. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  579. else
  580. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  581. if(features.levelAB)
  582. {
  583. uint32_t placeholdersQty = reader->readUInt32();
  584. for (uint32_t i = 0; i < placeholdersQty; ++i)
  585. {
  586. auto heroID = reader->readHero();
  587. mapHeader->reservedCampaignHeroes.insert(heroID);
  588. }
  589. }
  590. }
  591. void CMapLoaderH3M::readDisposedHeroes()
  592. {
  593. // Reading disposed heroes (20 bytes)
  594. if(features.levelSOD)
  595. {
  596. ui8 disp = reader->readUInt8();
  597. map->disposedHeroes.resize(disp);
  598. for(int g = 0; g < disp; ++g)
  599. {
  600. map->disposedHeroes[g].heroId = reader->readHero();
  601. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  602. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId.getNum()));
  603. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  604. }
  605. }
  606. }
  607. void CMapLoaderH3M::readMapOptions()
  608. {
  609. //omitting NULLS
  610. reader->skipZero(31);
  611. if(features.levelHOTA0)
  612. {
  613. //TODO: HotA
  614. bool allowSpecialMonths = reader->readBool();
  615. if(!allowSpecialMonths)
  616. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  617. reader->skipZero(3);
  618. }
  619. if(features.levelHOTA1)
  620. {
  621. // Unknown, may be another "sized bitmap", e.g
  622. // 4 bytes - size of bitmap (16)
  623. // 2 bytes - bitmap data (16 bits / 2 bytes)
  624. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  625. assert(unknownConstant == 16);
  626. reader->skipZero(5);
  627. }
  628. if(features.levelHOTA3)
  629. {
  630. //TODO: HotA
  631. int32_t roundLimit = reader->readInt32();
  632. if(roundLimit != -1)
  633. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  634. }
  635. }
  636. void CMapLoaderH3M::readAllowedArtifacts()
  637. {
  638. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  639. if(features.levelAB)
  640. {
  641. if(features.levelHOTA0)
  642. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  643. else
  644. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  645. }
  646. // ban combo artifacts
  647. if(!features.levelSOD)
  648. {
  649. for(auto const & artifact : VLC->arth->objects)
  650. if(artifact->isCombined())
  651. map->allowedArtifact.erase(artifact->getId());
  652. }
  653. if(!features.levelAB)
  654. {
  655. map->allowedArtifact.erase(ArtifactID::VIAL_OF_DRAGON_BLOOD);
  656. map->allowedArtifact.erase(ArtifactID::ARMAGEDDONS_BLADE);
  657. }
  658. // Messy, but needed
  659. for(TriggeredEvent & event : map->triggeredEvents)
  660. {
  661. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  662. {
  663. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  664. {
  665. map->allowedArtifact.erase(cond.objectType.as<ArtifactID>());
  666. }
  667. return cond;
  668. };
  669. event.trigger = event.trigger.morph(patcher);
  670. }
  671. }
  672. void CMapLoaderH3M::readAllowedSpellsAbilities()
  673. {
  674. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  675. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  676. if(features.levelSOD)
  677. {
  678. reader->readBitmaskSpells(map->allowedSpells, true);
  679. reader->readBitmaskSkills(map->allowedAbilities, true);
  680. }
  681. }
  682. void CMapLoaderH3M::readRumors()
  683. {
  684. uint32_t rumorsCount = reader->readUInt32();
  685. assert(rumorsCount < 1000); // sanity check
  686. for(int it = 0; it < rumorsCount; it++)
  687. {
  688. Rumor ourRumor;
  689. ourRumor.name = readBasicString();
  690. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  691. map->rumors.push_back(ourRumor);
  692. }
  693. }
  694. void CMapLoaderH3M::readPredefinedHeroes()
  695. {
  696. if(!features.levelSOD)
  697. return;
  698. uint32_t heroesCount = features.heroesCount;
  699. if(features.levelHOTA0)
  700. heroesCount = reader->readUInt32();
  701. assert(heroesCount <= features.heroesCount);
  702. for(int heroID = 0; heroID < heroesCount; heroID++)
  703. {
  704. bool custom = reader->readBool();
  705. if(!custom)
  706. continue;
  707. auto * hero = new CGHeroInstance(map->cb);
  708. hero->ID = Obj::HERO;
  709. hero->subID = heroID;
  710. bool hasExp = reader->readBool();
  711. if(hasExp)
  712. {
  713. hero->exp = reader->readUInt32();
  714. }
  715. else
  716. {
  717. hero->exp = 0;
  718. }
  719. bool hasSecSkills = reader->readBool();
  720. if(hasSecSkills)
  721. {
  722. uint32_t howMany = reader->readUInt32();
  723. hero->secSkills.resize(howMany);
  724. for(int yy = 0; yy < howMany; ++yy)
  725. {
  726. hero->secSkills[yy].first = reader->readSkill();
  727. hero->secSkills[yy].second = reader->readUInt8();
  728. }
  729. }
  730. loadArtifactsOfHero(hero);
  731. bool hasCustomBio = reader->readBool();
  732. if(hasCustomBio)
  733. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  734. // 0xFF is default, 00 male, 01 female
  735. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  736. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  737. bool hasCustomSpells = reader->readBool();
  738. if(hasCustomSpells)
  739. reader->readBitmaskSpells(hero->spells, false);
  740. bool hasCustomPrimSkills = reader->readBool();
  741. if(hasCustomPrimSkills)
  742. {
  743. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  744. {
  745. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  746. }
  747. }
  748. map->predefinedHeroes.emplace_back(hero);
  749. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
  750. }
  751. }
  752. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  753. {
  754. bool hasArtSet = reader->readBool();
  755. // True if artifact set is not default (hero has some artifacts)
  756. if(!hasArtSet)
  757. return;
  758. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  759. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  760. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  761. {
  762. logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->pos.toString());
  763. hero->artifactsInBackpack.clear();
  764. while(!hero->artifactsWorn.empty())
  765. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  766. }
  767. for(int i = 0; i < features.artifactSlotsCount; i++)
  768. loadArtifactToSlot(hero, i);
  769. // bag artifacts
  770. // number of artifacts in hero's bag
  771. int amount = reader->readUInt16();
  772. for(int i = 0; i < amount; ++i)
  773. {
  774. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  775. }
  776. }
  777. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  778. {
  779. ArtifactID artifactID = reader->readArtifact();
  780. if(artifactID == ArtifactID::NONE)
  781. return false;
  782. const Artifact * art = artifactID.toEntity(VLC);
  783. if(!art)
  784. {
  785. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  786. return false;
  787. }
  788. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  789. {
  790. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  791. return false;
  792. }
  793. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  794. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  795. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  796. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  797. if(artifact->canBePutAt(hero, ArtifactPosition(slot)))
  798. {
  799. artifact->putAt(*hero, ArtifactPosition(slot));
  800. }
  801. else
  802. {
  803. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  804. return false;
  805. }
  806. return true;
  807. }
  808. void CMapLoaderH3M::readTerrain()
  809. {
  810. map->initTerrain();
  811. // Read terrain
  812. int3 pos;
  813. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  814. {
  815. //OH3 format is [z][y][x]
  816. for(pos.y = 0; pos.y < map->height; pos.y++)
  817. {
  818. for(pos.x = 0; pos.x < map->width; pos.x++)
  819. {
  820. auto & tile = map->getTile(pos);
  821. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  822. tile.terView = reader->readUInt8();
  823. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  824. tile.riverDir = reader->readUInt8();
  825. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  826. tile.roadDir = reader->readUInt8();
  827. tile.extTileFlags = reader->readUInt8();
  828. tile.blocked = !tile.terType->isPassable();
  829. tile.visitable = false;
  830. assert(tile.terType->getId() != ETerrainId::NONE);
  831. }
  832. }
  833. }
  834. map->calculateWaterContent();
  835. }
  836. void CMapLoaderH3M::readObjectTemplates()
  837. {
  838. uint32_t defAmount = reader->readUInt32();
  839. templates.reserve(defAmount);
  840. // Read custom defs
  841. for(int defID = 0; defID < defAmount; ++defID)
  842. {
  843. auto tmpl = reader->readObjectTemplate();
  844. templates.push_back(tmpl);
  845. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  846. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  847. }
  848. }
  849. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  850. {
  851. auto * object = new CGEvent(map->cb);
  852. readBoxContent(object, mapPosition, idToBeGiven);
  853. reader->readBitmaskPlayers(object->availableFor, false);
  854. object->computerActivate = reader->readBool();
  855. object->removeAfterVisit = reader->readBool();
  856. reader->skipZero(4);
  857. if(features.levelHOTA3)
  858. object->humanActivate = reader->readBool();
  859. else
  860. object->humanActivate = true;
  861. return object;
  862. }
  863. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  864. {
  865. auto * object = new CGPandoraBox(map->cb);
  866. readBoxContent(object, mapPosition, idToBeGiven);
  867. return object;
  868. }
  869. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  870. {
  871. readMessageAndGuards(object->message, object, mapPosition);
  872. Rewardable::VisitInfo vinfo;
  873. auto & reward = vinfo.reward;
  874. reward.heroExperience = reader->readUInt32();
  875. reward.manaDiff = reader->readInt32();
  876. if(auto val = reader->readUInt8())
  877. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  878. if(auto val = reader->readUInt8())
  879. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(idToBeGiven));
  880. reader->readResourses(reward.resources);
  881. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  882. reward.primary.at(x) = reader->readUInt8();
  883. int gabn = reader->readUInt8(); //number of gained abilities
  884. for(int oo = 0; oo < gabn; ++oo)
  885. {
  886. auto rId = reader->readSkill();
  887. auto rVal = reader->readUInt8();
  888. reward.secondary[rId] = rVal;
  889. }
  890. int gart = reader->readUInt8(); //number of gained artifacts
  891. for(int oo = 0; oo < gart; ++oo)
  892. reward.artifacts.push_back(reader->readArtifact());
  893. int gspel = reader->readUInt8(); //number of gained spells
  894. for(int oo = 0; oo < gspel; ++oo)
  895. reward.spells.push_back(reader->readSpell());
  896. int gcre = reader->readUInt8(); //number of gained creatures
  897. for(int oo = 0; oo < gcre; ++oo)
  898. {
  899. auto rId = reader->readCreature();
  900. auto rVal = reader->readUInt16();
  901. reward.creatures.emplace_back(rId, rVal);
  902. }
  903. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  904. object->configuration.info.push_back(vinfo);
  905. reader->skipZero(8);
  906. }
  907. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  908. {
  909. auto * object = new CGCreature(map->cb);
  910. if(features.levelAB)
  911. {
  912. object->identifier = reader->readUInt32();
  913. map->questIdentifierToId[object->identifier] = objectInstanceID;
  914. }
  915. auto * hlp = new CStackInstance();
  916. hlp->count = reader->readUInt16();
  917. //type will be set during initialization
  918. object->putStack(SlotID(0), hlp);
  919. object->character = reader->readInt8();
  920. bool hasMessage = reader->readBool();
  921. if(hasMessage)
  922. {
  923. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  924. reader->readResourses(object->resources);
  925. object->gainedArtifact = reader->readArtifact();
  926. }
  927. object->neverFlees = reader->readBool();
  928. object->notGrowingTeam = reader->readBool();
  929. reader->skipZero(2);
  930. if(features.levelHOTA3)
  931. {
  932. //TODO: HotA
  933. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  934. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  935. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  936. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  937. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  938. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  939. logGlobal->warn(
  940. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemented!",
  941. mapName,
  942. mapPosition.toString(),
  943. agressionExact,
  944. int(joinOnlyForMoney),
  945. joinPercent,
  946. upgradedStack,
  947. stacksCount
  948. );
  949. }
  950. return object;
  951. }
  952. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  953. {
  954. auto * object = new CGSignBottle(map->cb);
  955. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  956. reader->skipZero(4);
  957. return object;
  958. }
  959. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  960. {
  961. auto * object = readGeneric(position, objectTemplate);
  962. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  963. // AB and later maps have allowed abilities defined in H3M
  964. if(features.levelAB)
  965. {
  966. std::set<SecondarySkill> allowedAbilities;
  967. reader->readBitmaskSkills(allowedAbilities, false);
  968. if (rewardable)
  969. {
  970. if(allowedAbilities.size() != 1)
  971. {
  972. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  973. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  974. if(defaultAllowed.count(skillID))
  975. allowedAbilities.insert(SecondarySkill(skillID));
  976. }
  977. JsonNode variable;
  978. if (allowedAbilities.size() == 1)
  979. {
  980. variable.String() = VLC->skills()->getById(*allowedAbilities.begin())->getJsonKey();
  981. }
  982. else
  983. {
  984. JsonVector anyOfList;
  985. for (auto const & skill : allowedAbilities)
  986. {
  987. JsonNode entry;
  988. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  989. anyOfList.push_back(entry);
  990. }
  991. variable["anyOf"].Vector() = anyOfList;
  992. }
  993. variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods
  994. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  995. }
  996. else
  997. {
  998. logGlobal->warn("Failed to set allowed secondary skills to a Witch Hut! Object is not rewardable!");
  999. }
  1000. }
  1001. return object;
  1002. }
  1003. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1004. {
  1005. enum class ScholarBonusType : uint8_t {
  1006. PRIM_SKILL = 0,
  1007. SECONDARY_SKILL = 1,
  1008. SPELL = 2,
  1009. RANDOM = 255
  1010. };
  1011. auto * object = readGeneric(position, objectTemplate);
  1012. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1013. uint8_t bonusTypeRaw = reader->readUInt8();
  1014. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1015. auto bonusID = reader->readUInt8();
  1016. if (rewardable)
  1017. {
  1018. switch (bonusType)
  1019. {
  1020. case ScholarBonusType::PRIM_SKILL:
  1021. {
  1022. JsonNode variable;
  1023. JsonNode dice;
  1024. variable.String() = NPrimarySkill::names[bonusID];
  1025. variable.setMeta(ModScope::scopeGame());
  1026. dice.Integer() = 80;
  1027. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1028. rewardable->configuration.presetVariable("dice", "0", dice);
  1029. break;
  1030. }
  1031. case ScholarBonusType::SECONDARY_SKILL:
  1032. {
  1033. JsonNode variable;
  1034. JsonNode dice;
  1035. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1036. variable.setMeta(ModScope::scopeGame());
  1037. dice.Integer() = 50;
  1038. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1039. rewardable->configuration.presetVariable("dice", "0", dice);
  1040. break;
  1041. }
  1042. case ScholarBonusType::SPELL:
  1043. {
  1044. JsonNode variable;
  1045. JsonNode dice;
  1046. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1047. variable.setMeta(ModScope::scopeGame());
  1048. dice.Integer() = 20;
  1049. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1050. rewardable->configuration.presetVariable("dice", "0", dice);
  1051. break;
  1052. }
  1053. case ScholarBonusType::RANDOM:
  1054. break;// No-op
  1055. default:
  1056. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1057. }
  1058. }
  1059. else
  1060. {
  1061. logGlobal->warn("Failed to set reward parameters for a Scholar! Object is not rewardable!");
  1062. }
  1063. reader->skipZero(6);
  1064. return object;
  1065. }
  1066. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1067. {
  1068. auto * object = new CGGarrison(map->cb);
  1069. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1070. readCreatureSet(object, 7);
  1071. if(features.levelAB)
  1072. object->removableUnits = reader->readBool();
  1073. else
  1074. object->removableUnits = true;
  1075. reader->skipZero(8);
  1076. return object;
  1077. }
  1078. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1079. {
  1080. ArtifactID artID = ArtifactID::NONE; //random, set later
  1081. SpellID spellID = SpellID::NONE;
  1082. auto * object = new CGArtifact(map->cb);
  1083. readMessageAndGuards(object->message, object, mapPosition);
  1084. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1085. {
  1086. spellID = reader->readSpell32();
  1087. artID = ArtifactID::SPELL_SCROLL;
  1088. }
  1089. else if(objectTemplate->id == Obj::ARTIFACT)
  1090. {
  1091. //specific artifact
  1092. artID = ArtifactID(objectTemplate->subid);
  1093. }
  1094. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1095. return object;
  1096. }
  1097. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1098. {
  1099. auto * object = new CGResource(map->cb);
  1100. readMessageAndGuards(object->message, object, mapPosition);
  1101. object->amount = reader->readUInt32();
  1102. if(GameResID(objectTemplate->subid) == GameResID(EGameResID::GOLD))
  1103. {
  1104. // Gold is multiplied by 100.
  1105. object->amount *= 100;
  1106. }
  1107. reader->skipZero(4);
  1108. return object;
  1109. }
  1110. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1111. {
  1112. auto * object = new CGMine(map->cb);
  1113. if(objectTemplate->subid < 7)
  1114. {
  1115. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1116. }
  1117. else
  1118. {
  1119. object->setOwner(PlayerColor::NEUTRAL);
  1120. reader->readBitmaskResources(object->abandonedMineResources, false);
  1121. }
  1122. return object;
  1123. }
  1124. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1125. {
  1126. auto * object = new CGDwelling(map->cb);
  1127. setOwnerAndValidate(position, object, reader->readPlayer32());
  1128. return object;
  1129. }
  1130. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1131. {
  1132. auto * object = new CGDwelling(map->cb);
  1133. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1134. object->randomizationInfo = CGDwellingRandomizationInfo();
  1135. bool hasFactionInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_LVL;
  1136. bool hasLevelInfo = objectTemplate->id == Obj::RANDOM_DWELLING || objectTemplate->id == Obj::RANDOM_DWELLING_FACTION;
  1137. if (hasFactionInfo)
  1138. {
  1139. object->randomizationInfo->identifier = reader->readUInt32();
  1140. if(object->randomizationInfo->identifier == 0)
  1141. reader->readBitmaskFactions(object->randomizationInfo->allowedFactions, false);
  1142. }
  1143. else
  1144. object->randomizationInfo->allowedFactions.insert(FactionID(objectTemplate->subid));
  1145. if(hasLevelInfo)
  1146. {
  1147. object->randomizationInfo->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1148. object->randomizationInfo->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1149. }
  1150. else
  1151. {
  1152. object->randomizationInfo->minLevel = objectTemplate->subid;
  1153. object->randomizationInfo->maxLevel = objectTemplate->subid;
  1154. }
  1155. return object;
  1156. }
  1157. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1158. {
  1159. auto * object = readGeneric(position, objectTemplate);
  1160. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1161. SpellID spell = reader->readSpell32();
  1162. if (rewardable)
  1163. {
  1164. if(spell != SpellID::NONE)
  1165. {
  1166. JsonNode variable;
  1167. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1168. variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods
  1169. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1170. }
  1171. }
  1172. else
  1173. {
  1174. logGlobal->warn("Failed to set selected spell to a Shrine!. Object is not rewardable!");
  1175. }
  1176. return object;
  1177. }
  1178. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1179. {
  1180. auto * object = new CGHeroPlaceholder(map->cb);
  1181. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1182. HeroTypeID htid = reader->readHero(); //hero type id
  1183. if(htid.getNum() == -1)
  1184. {
  1185. object->powerRank = reader->readUInt8();
  1186. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1187. }
  1188. else
  1189. {
  1190. object->heroType = htid;
  1191. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1192. }
  1193. return object;
  1194. }
  1195. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1196. {
  1197. if (objectTemplate->subid < 1000)
  1198. {
  1199. map->grailPos = mapPosition;
  1200. map->grailRadius = reader->readInt32();
  1201. }
  1202. else
  1203. {
  1204. // Battle location for arena mode in HotA
  1205. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1206. }
  1207. return nullptr;
  1208. }
  1209. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1210. {
  1211. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1212. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(map->cb, objectTemplate);
  1213. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1214. return new CGObjectInstance(map->cb);
  1215. }
  1216. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1217. {
  1218. if(objectTemplate->subid == 0)
  1219. return new CBank(map->cb);
  1220. return new CGObjectInstance(map->cb);
  1221. }
  1222. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1223. {
  1224. auto * guard = new CGQuestGuard(map->cb);
  1225. readQuest(guard, mapPosition);
  1226. return guard;
  1227. }
  1228. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1229. {
  1230. auto * object = readGeneric(mapPosition, objectTemplate);
  1231. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1232. return object;
  1233. }
  1234. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1235. {
  1236. auto * object = new CGLighthouse(map->cb);
  1237. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1238. return object;
  1239. }
  1240. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1241. {
  1242. if(features.levelHOTA3)
  1243. {
  1244. //TODO: HotA
  1245. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1246. int32_t guardsPresetIndex = reader->readInt32();
  1247. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1248. int8_t upgradedStackPresence = reader->readInt8();
  1249. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1250. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1251. // list of possible artifacts in reward
  1252. // - if list is empty, artifacts are either not present in reward or random
  1253. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1254. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1255. std::vector<ArtifactID> artifacts;
  1256. int artNumber = reader->readUInt32();
  1257. for(int yy = 0; yy < artNumber; ++yy)
  1258. {
  1259. artifacts.push_back(reader->readArtifact32());
  1260. }
  1261. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1262. logGlobal->warn(
  1263. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1264. mapName,
  1265. mapPosition.toString(),
  1266. guardsPresetIndex,
  1267. int(upgradedStackPresence),
  1268. artifacts.size()
  1269. );
  1270. }
  1271. return readGeneric(mapPosition, objectTemplate);
  1272. }
  1273. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1274. {
  1275. switch(objectTemplate->id.toEnum())
  1276. {
  1277. case Obj::EVENT:
  1278. return readEvent(mapPosition, objectInstanceID);
  1279. case Obj::HERO:
  1280. case Obj::RANDOM_HERO:
  1281. case Obj::PRISON:
  1282. return readHero(mapPosition, objectInstanceID);
  1283. case Obj::MONSTER:
  1284. case Obj::RANDOM_MONSTER:
  1285. case Obj::RANDOM_MONSTER_L1:
  1286. case Obj::RANDOM_MONSTER_L2:
  1287. case Obj::RANDOM_MONSTER_L3:
  1288. case Obj::RANDOM_MONSTER_L4:
  1289. case Obj::RANDOM_MONSTER_L5:
  1290. case Obj::RANDOM_MONSTER_L6:
  1291. case Obj::RANDOM_MONSTER_L7:
  1292. return readMonster(mapPosition, objectInstanceID);
  1293. case Obj::OCEAN_BOTTLE:
  1294. case Obj::SIGN:
  1295. return readSign(mapPosition);
  1296. case Obj::SEER_HUT:
  1297. return readSeerHut(mapPosition, objectInstanceID);
  1298. case Obj::WITCH_HUT:
  1299. return readWitchHut(mapPosition, objectTemplate);
  1300. case Obj::SCHOLAR:
  1301. return readScholar(mapPosition, objectTemplate);
  1302. case Obj::GARRISON:
  1303. case Obj::GARRISON2:
  1304. return readGarrison(mapPosition);
  1305. case Obj::ARTIFACT:
  1306. case Obj::RANDOM_ART:
  1307. case Obj::RANDOM_TREASURE_ART:
  1308. case Obj::RANDOM_MINOR_ART:
  1309. case Obj::RANDOM_MAJOR_ART:
  1310. case Obj::RANDOM_RELIC_ART:
  1311. case Obj::SPELL_SCROLL:
  1312. return readArtifact(mapPosition, objectTemplate);
  1313. case Obj::RANDOM_RESOURCE:
  1314. case Obj::RESOURCE:
  1315. return readResource(mapPosition, objectTemplate);
  1316. case Obj::RANDOM_TOWN:
  1317. case Obj::TOWN:
  1318. return readTown(mapPosition, objectTemplate);
  1319. case Obj::MINE:
  1320. case Obj::ABANDONED_MINE:
  1321. return readMine(mapPosition, objectTemplate);
  1322. case Obj::CREATURE_GENERATOR1:
  1323. case Obj::CREATURE_GENERATOR2:
  1324. case Obj::CREATURE_GENERATOR3:
  1325. case Obj::CREATURE_GENERATOR4:
  1326. return readDwelling(mapPosition);
  1327. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1328. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1329. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1330. return readShrine(mapPosition, objectTemplate);
  1331. case Obj::PANDORAS_BOX:
  1332. return readPandora(mapPosition, objectInstanceID);
  1333. case Obj::GRAIL:
  1334. return readGrail(mapPosition, objectTemplate);
  1335. case Obj::RANDOM_DWELLING:
  1336. case Obj::RANDOM_DWELLING_LVL:
  1337. case Obj::RANDOM_DWELLING_FACTION:
  1338. return readDwellingRandom(mapPosition, objectTemplate);
  1339. case Obj::QUEST_GUARD:
  1340. return readQuestGuard(mapPosition);
  1341. case Obj::SHIPYARD:
  1342. return readShipyard(mapPosition, objectTemplate);
  1343. case Obj::HERO_PLACEHOLDER:
  1344. return readHeroPlaceholder(mapPosition);
  1345. case Obj::PYRAMID:
  1346. return readPyramid(mapPosition, objectTemplate);
  1347. case Obj::LIGHTHOUSE:
  1348. return readLighthouse(mapPosition);
  1349. case Obj::CREATURE_BANK:
  1350. case Obj::DERELICT_SHIP:
  1351. case Obj::DRAGON_UTOPIA:
  1352. case Obj::CRYPT:
  1353. case Obj::SHIPWRECK:
  1354. return readBank(mapPosition, objectTemplate);
  1355. default: //any other object
  1356. return readGeneric(mapPosition, objectTemplate);
  1357. }
  1358. }
  1359. void CMapLoaderH3M::readObjects()
  1360. {
  1361. uint32_t objectsCount = reader->readUInt32();
  1362. for(uint32_t i = 0; i < objectsCount; ++i)
  1363. {
  1364. int3 mapPosition = reader->readInt3();
  1365. uint32_t defIndex = reader->readUInt32();
  1366. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1367. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1368. reader->skipZero(5);
  1369. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1370. if(!newObject)
  1371. continue;
  1372. newObject->pos = mapPosition;
  1373. newObject->ID = objectTemplate->id;
  1374. newObject->id = objectInstanceID;
  1375. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1376. {
  1377. newObject->subID = objectTemplate->subid;
  1378. }
  1379. newObject->appearance = objectTemplate;
  1380. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1381. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1382. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1383. {
  1384. //TODO: define valid typeName and subtypeName for H3M maps
  1385. //boost::format fmt("%s_%d");
  1386. //fmt % nobj->typeName % nobj->id.getNum();
  1387. boost::format fmt("obj_%d");
  1388. fmt % newObject->id.getNum();
  1389. newObject->instanceName = fmt.str();
  1390. }
  1391. map->addNewObject(newObject);
  1392. }
  1393. std::sort(
  1394. map->heroesOnMap.begin(),
  1395. map->heroesOnMap.end(),
  1396. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1397. {
  1398. return a->subID < b->subID;
  1399. }
  1400. );
  1401. }
  1402. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1403. {
  1404. for(int index = 0; index < number; ++index)
  1405. {
  1406. CreatureID creatureID = reader->readCreature();
  1407. int count = reader->readUInt16();
  1408. // Empty slot
  1409. if(creatureID == CreatureID::NONE)
  1410. continue;
  1411. auto * result = new CStackInstance();
  1412. result->count = count;
  1413. if(creatureID < CreatureID::NONE)
  1414. {
  1415. int value = -creatureID.getNum() - 2;
  1416. assert(value >= 0 && value < 14);
  1417. uint8_t level = value / 2;
  1418. uint8_t upgrade = value % 2;
  1419. //this will happen when random object has random army
  1420. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1421. }
  1422. else
  1423. {
  1424. result->setType(creatureID);
  1425. }
  1426. out->putStack(SlotID(index), result);
  1427. }
  1428. out->validTypes(true);
  1429. }
  1430. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1431. {
  1432. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1433. if(owner == PlayerColor::NEUTRAL)
  1434. {
  1435. object->setOwner(PlayerColor::NEUTRAL);
  1436. return;
  1437. }
  1438. if(!owner.isValidPlayer())
  1439. {
  1440. object->setOwner(PlayerColor::NEUTRAL);
  1441. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1442. return;
  1443. }
  1444. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1445. {
  1446. object->setOwner(PlayerColor::NEUTRAL);
  1447. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1448. );
  1449. return;
  1450. }
  1451. object->setOwner(owner);
  1452. }
  1453. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1454. {
  1455. auto * object = new CGHeroInstance(map->cb);
  1456. if(features.levelAB)
  1457. {
  1458. unsigned int identifier = reader->readUInt32();
  1459. map->questIdentifierToId[identifier] = objectInstanceID;
  1460. }
  1461. PlayerColor owner = reader->readPlayer();
  1462. object->subID = reader->readHero().getNum();
  1463. //If hero of this type has been predefined, use that as a base.
  1464. //Instance data will overwrite the predefined values where appropriate.
  1465. for(auto & elem : map->predefinedHeroes)
  1466. {
  1467. if(elem->subID == object->subID)
  1468. {
  1469. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1470. delete object;
  1471. object = elem;
  1472. break;
  1473. }
  1474. }
  1475. setOwnerAndValidate(mapPosition, object, owner);
  1476. for(auto & elem : map->disposedHeroes)
  1477. {
  1478. if(elem.heroId == object->getHeroType())
  1479. {
  1480. object->nameCustomTextId = elem.name;
  1481. object->customPortraitSource = elem.portrait;
  1482. break;
  1483. }
  1484. }
  1485. bool hasName = reader->readBool();
  1486. if(hasName)
  1487. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
  1488. if(features.levelSOD)
  1489. {
  1490. bool hasCustomExperience = reader->readBool();
  1491. if(hasCustomExperience)
  1492. object->exp = reader->readUInt32();
  1493. }
  1494. else
  1495. {
  1496. object->exp = reader->readUInt32();
  1497. //0 means "not set" in <=AB maps
  1498. if(!object->exp)
  1499. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1500. }
  1501. bool hasPortrait = reader->readBool();
  1502. if(hasPortrait)
  1503. object->customPortraitSource = reader->readHeroPortrait();
  1504. bool hasSecSkills = reader->readBool();
  1505. if(hasSecSkills)
  1506. {
  1507. if(!object->secSkills.empty())
  1508. {
  1509. if(object->secSkills[0].first != SecondarySkill::NONE)
  1510. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1511. object->secSkills.clear();
  1512. }
  1513. uint32_t skillsCount = reader->readUInt32();
  1514. object->secSkills.resize(skillsCount);
  1515. for(int i = 0; i < skillsCount; ++i)
  1516. {
  1517. object->secSkills[i].first = reader->readSkill();
  1518. object->secSkills[i].second = reader->readUInt8();
  1519. }
  1520. }
  1521. bool hasGarison = reader->readBool();
  1522. if(hasGarison)
  1523. readCreatureSet(object, 7);
  1524. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1525. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1526. loadArtifactsOfHero(object);
  1527. object->patrol.patrolRadius = reader->readUInt8();
  1528. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1529. if(features.levelAB)
  1530. {
  1531. bool hasCustomBiography = reader->readBool();
  1532. if(hasCustomBiography)
  1533. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1534. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1535. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1536. }
  1537. else
  1538. {
  1539. object->gender = EHeroGender::DEFAULT;
  1540. }
  1541. // Spells
  1542. if(features.levelSOD)
  1543. {
  1544. bool hasCustomSpells = reader->readBool();
  1545. if(hasCustomSpells)
  1546. {
  1547. if(!object->spells.empty())
  1548. {
  1549. object->spells.clear();
  1550. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1551. }
  1552. reader->readBitmaskSpells(object->spells, false);
  1553. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1554. }
  1555. }
  1556. else if(features.levelAB)
  1557. {
  1558. //we can read one spell
  1559. SpellID spell = reader->readSpell();
  1560. if(spell != SpellID::NONE)
  1561. object->spells.insert(spell);
  1562. }
  1563. if(features.levelSOD)
  1564. {
  1565. bool hasCustomPrimSkills = reader->readBool();
  1566. if(hasCustomPrimSkills)
  1567. {
  1568. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1569. if(ps->size())
  1570. {
  1571. logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
  1572. for(const auto & b : *ps)
  1573. object->removeBonus(b);
  1574. }
  1575. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1576. {
  1577. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1578. }
  1579. }
  1580. }
  1581. if (object->subID != MapObjectSubID())
  1582. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1583. else
  1584. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1585. reader->skipZero(16);
  1586. return object;
  1587. }
  1588. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1589. {
  1590. auto * hut = new CGSeerHut(map->cb);
  1591. uint32_t questsCount = 1;
  1592. if(features.levelHOTA3)
  1593. questsCount = reader->readUInt32();
  1594. //TODO: HotA
  1595. if(questsCount > 1)
  1596. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1597. for(size_t i = 0; i < questsCount; ++i)
  1598. readSeerHutQuest(hut, position, idToBeGiven);
  1599. if(features.levelHOTA3)
  1600. {
  1601. uint32_t repeateableQuestsCount = reader->readUInt32();
  1602. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1603. if(repeateableQuestsCount != 0)
  1604. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1605. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1606. readSeerHutQuest(hut, position, idToBeGiven);
  1607. }
  1608. reader->skipZero(2);
  1609. return hut;
  1610. }
  1611. enum class ESeerHutRewardType : uint8_t
  1612. {
  1613. NOTHING = 0,
  1614. EXPERIENCE = 1,
  1615. MANA_POINTS = 2,
  1616. MORALE = 3,
  1617. LUCK = 4,
  1618. RESOURCES = 5,
  1619. PRIMARY_SKILL = 6,
  1620. SECONDARY_SKILL = 7,
  1621. ARTIFACT = 8,
  1622. SPELL = 9,
  1623. CREATURE = 10,
  1624. };
  1625. enum class EQuestMission {
  1626. NONE = 0,
  1627. LEVEL = 1,
  1628. PRIMARY_SKILL = 2,
  1629. KILL_HERO = 3,
  1630. KILL_CREATURE = 4,
  1631. ARTIFACT = 5,
  1632. ARMY = 6,
  1633. RESOURCES = 7,
  1634. HERO = 8,
  1635. PLAYER = 9,
  1636. HOTA_MULTI = 10,
  1637. // end of H3 missions
  1638. KEYMASTER = 100,
  1639. HOTA_HERO_CLASS = 101,
  1640. HOTA_REACH_DATE = 102
  1641. };
  1642. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1643. {
  1644. EQuestMission missionType = EQuestMission::NONE;
  1645. if(features.levelAB)
  1646. {
  1647. missionType = static_cast<EQuestMission>(readQuest(hut, position));
  1648. }
  1649. else
  1650. {
  1651. //RoE
  1652. auto artID = reader->readArtifact();
  1653. if(artID != ArtifactID::NONE)
  1654. {
  1655. //not none quest
  1656. hut->quest->mission.artifacts.push_back(artID);
  1657. missionType = EQuestMission::ARTIFACT;
  1658. }
  1659. hut->quest->lastDay = -1; //no timeout
  1660. hut->quest->isCustomFirst = false;
  1661. hut->quest->isCustomNext = false;
  1662. hut->quest->isCustomComplete = false;
  1663. }
  1664. if(missionType != EQuestMission::NONE)
  1665. {
  1666. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1667. Rewardable::VisitInfo vinfo;
  1668. auto & reward = vinfo.reward;
  1669. switch(rewardType)
  1670. {
  1671. case ESeerHutRewardType::NOTHING:
  1672. {
  1673. // no-op
  1674. break;
  1675. }
  1676. case ESeerHutRewardType::EXPERIENCE:
  1677. {
  1678. reward.heroExperience = reader->readUInt32();
  1679. break;
  1680. }
  1681. case ESeerHutRewardType::MANA_POINTS:
  1682. {
  1683. reward.manaDiff = reader->readUInt32();
  1684. break;
  1685. }
  1686. case ESeerHutRewardType::MORALE:
  1687. {
  1688. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::LUCK:
  1692. {
  1693. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, reader->readUInt8(), BonusSourceID(idToBeGiven));
  1694. break;
  1695. }
  1696. case ESeerHutRewardType::RESOURCES:
  1697. {
  1698. auto rId = reader->readUInt8();
  1699. auto rVal = reader->readUInt32();
  1700. assert(rId < features.resourcesCount);
  1701. reward.resources[rId] = rVal;
  1702. break;
  1703. }
  1704. case ESeerHutRewardType::PRIMARY_SKILL:
  1705. {
  1706. auto rId = reader->readUInt8();
  1707. auto rVal = reader->readUInt8();
  1708. reward.primary.at(rId) = rVal;
  1709. break;
  1710. }
  1711. case ESeerHutRewardType::SECONDARY_SKILL:
  1712. {
  1713. auto rId = reader->readSkill();
  1714. auto rVal = reader->readUInt8();
  1715. reward.secondary[rId] = rVal;
  1716. break;
  1717. }
  1718. case ESeerHutRewardType::ARTIFACT:
  1719. {
  1720. reward.artifacts.push_back(reader->readArtifact());
  1721. break;
  1722. }
  1723. case ESeerHutRewardType::SPELL:
  1724. {
  1725. reward.spells.push_back(reader->readSpell());
  1726. break;
  1727. }
  1728. case ESeerHutRewardType::CREATURE:
  1729. {
  1730. auto rId = reader->readCreature();
  1731. auto rVal = reader->readUInt16();
  1732. reward.creatures.emplace_back(rId, rVal);
  1733. break;
  1734. }
  1735. default:
  1736. {
  1737. assert(0);
  1738. }
  1739. }
  1740. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1741. hut->configuration.info.push_back(vinfo);
  1742. }
  1743. else
  1744. {
  1745. // missionType==255
  1746. reader->skipZero(1);
  1747. }
  1748. }
  1749. int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1750. {
  1751. auto missionId = reader->readUInt8();
  1752. switch(static_cast<EQuestMission>(missionId))
  1753. {
  1754. case EQuestMission::NONE:
  1755. return missionId;
  1756. case EQuestMission::PRIMARY_SKILL:
  1757. {
  1758. for(int x = 0; x < 4; ++x)
  1759. {
  1760. guard->quest->mission.primary[x] = reader->readUInt8();
  1761. }
  1762. break;
  1763. }
  1764. case EQuestMission::LEVEL:
  1765. {
  1766. guard->quest->mission.heroLevel = reader->readUInt32();
  1767. break;
  1768. }
  1769. case EQuestMission::KILL_HERO:
  1770. case EQuestMission::KILL_CREATURE:
  1771. {
  1772. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1773. break;
  1774. }
  1775. case EQuestMission::ARTIFACT:
  1776. {
  1777. int artNumber = reader->readUInt8();
  1778. for(int yy = 0; yy < artNumber; ++yy)
  1779. {
  1780. auto artid = reader->readArtifact();
  1781. guard->quest->mission.artifacts.push_back(artid);
  1782. map->allowedArtifact.erase(artid); //these are unavailable for random generation
  1783. }
  1784. break;
  1785. }
  1786. case EQuestMission::ARMY:
  1787. {
  1788. int typeNumber = reader->readUInt8();
  1789. guard->quest->mission.creatures.resize(typeNumber);
  1790. for(int hh = 0; hh < typeNumber; ++hh)
  1791. {
  1792. guard->quest->mission.creatures[hh].type = reader->readCreature().toCreature();
  1793. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1794. }
  1795. break;
  1796. }
  1797. case EQuestMission::RESOURCES:
  1798. {
  1799. for(int x = 0; x < 7; ++x)
  1800. guard->quest->mission.resources[x] = reader->readUInt32();
  1801. break;
  1802. }
  1803. case EQuestMission::HERO:
  1804. {
  1805. guard->quest->mission.heroes.push_back(reader->readHero());
  1806. break;
  1807. }
  1808. case EQuestMission::PLAYER:
  1809. {
  1810. guard->quest->mission.players.push_back(reader->readPlayer());
  1811. break;
  1812. }
  1813. case EQuestMission::HOTA_MULTI:
  1814. {
  1815. uint32_t missionSubID = reader->readUInt32();
  1816. if(missionSubID == 0)
  1817. {
  1818. missionId = int(EQuestMission::HOTA_HERO_CLASS);
  1819. std::set<HeroClassID> heroClasses;
  1820. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1821. for(auto & hc : heroClasses)
  1822. guard->quest->mission.heroClasses.push_back(hc);
  1823. break;
  1824. }
  1825. if(missionSubID == 1)
  1826. {
  1827. missionId = int(EQuestMission::HOTA_REACH_DATE);
  1828. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1829. break;
  1830. }
  1831. break;
  1832. }
  1833. default:
  1834. {
  1835. assert(0);
  1836. }
  1837. }
  1838. guard->quest->lastDay = reader->readInt32();
  1839. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1840. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1841. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1842. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1843. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1844. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1845. return missionId;
  1846. }
  1847. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1848. {
  1849. auto * object = new CGTownInstance(map->cb);
  1850. if(features.levelAB)
  1851. object->identifier = reader->readUInt32();
  1852. setOwnerAndValidate(position, object, reader->readPlayer());
  1853. std::optional<FactionID> faction;
  1854. if (objectTemplate->id == Obj::TOWN)
  1855. faction = FactionID(objectTemplate->subid);
  1856. bool hasName = reader->readBool();
  1857. if(hasName)
  1858. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1859. bool hasGarrison = reader->readBool();
  1860. if(hasGarrison)
  1861. readCreatureSet(object, 7);
  1862. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1863. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1864. bool hasCustomBuildings = reader->readBool();
  1865. if(hasCustomBuildings)
  1866. {
  1867. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1868. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1869. }
  1870. // Standard buildings
  1871. else
  1872. {
  1873. bool hasFort = reader->readBool();
  1874. if(hasFort)
  1875. object->builtBuildings.insert(BuildingID::FORT);
  1876. //means that set of standard building should be included
  1877. object->builtBuildings.insert(BuildingID::DEFAULT);
  1878. }
  1879. if(features.levelAB)
  1880. {
  1881. std::set<SpellID> spellsMask;
  1882. reader->readBitmaskSpells(spellsMask, false);
  1883. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1884. }
  1885. {
  1886. std::set<SpellID> spellsMask = VLC->spellh->getDefaultAllowed(); // by default - include spells from mods
  1887. reader->readBitmaskSpells(spellsMask, true);
  1888. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1889. }
  1890. if(features.levelHOTA1)
  1891. {
  1892. // TODO: HOTA support
  1893. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1894. }
  1895. // Read castle events
  1896. uint32_t eventsCount = reader->readUInt32();
  1897. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1898. {
  1899. CCastleEvent event;
  1900. event.name = readBasicString();
  1901. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1902. reader->readResourses(event.resources);
  1903. event.players = reader->readUInt8();
  1904. if(features.levelSOD)
  1905. event.humanAffected = reader->readBool();
  1906. else
  1907. event.humanAffected = true;
  1908. event.computerAffected = reader->readUInt8();
  1909. event.firstOccurence = reader->readUInt16();
  1910. event.nextOccurence = reader->readUInt8();
  1911. reader->skipZero(17);
  1912. // New buildings
  1913. reader->readBitmaskBuildings(event.buildings, faction);
  1914. event.creatures.resize(7);
  1915. for(int i = 0; i < 7; ++i)
  1916. event.creatures[i] = reader->readUInt16();
  1917. reader->skipZero(4);
  1918. object->events.push_back(event);
  1919. }
  1920. if(features.levelSOD)
  1921. {
  1922. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1923. uint8_t alignment = reader->readUInt8();
  1924. if(alignment != 255)
  1925. {
  1926. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1927. {
  1928. if (mapHeader->players[alignment].canAnyonePlay())
  1929. object->alignmentToPlayer = PlayerColor(alignment);
  1930. else
  1931. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1932. }
  1933. else
  1934. {
  1935. // TODO: HOTA support
  1936. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1937. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1938. {
  1939. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1940. }
  1941. else
  1942. {
  1943. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1944. }
  1945. }
  1946. }
  1947. }
  1948. reader->skipZero(3);
  1949. return object;
  1950. }
  1951. void CMapLoaderH3M::readEvents()
  1952. {
  1953. uint32_t eventsCount = reader->readUInt32();
  1954. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1955. {
  1956. CMapEvent event;
  1957. event.name = readBasicString();
  1958. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1959. reader->readResourses(event.resources);
  1960. event.players = reader->readUInt8();
  1961. if(features.levelSOD)
  1962. {
  1963. event.humanAffected = reader->readBool();
  1964. }
  1965. else
  1966. {
  1967. event.humanAffected = true;
  1968. }
  1969. event.computerAffected = reader->readBool();
  1970. event.firstOccurence = reader->readUInt16();
  1971. event.nextOccurence = reader->readUInt8();
  1972. reader->skipZero(17);
  1973. map->events.push_back(event);
  1974. }
  1975. }
  1976. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1977. {
  1978. bool hasMessage = reader->readBool();
  1979. if(hasMessage)
  1980. {
  1981. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1982. bool hasGuards = reader->readBool();
  1983. if(hasGuards)
  1984. readCreatureSet(guards, 7);
  1985. reader->skipZero(4);
  1986. }
  1987. }
  1988. std::string CMapLoaderH3M::readBasicString()
  1989. {
  1990. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1991. }
  1992. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1993. {
  1994. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1995. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1996. if(mapString.empty())
  1997. return "";
  1998. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  1999. }
  2000. void CMapLoaderH3M::afterRead()
  2001. {
  2002. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2003. for(auto & p : map->players)
  2004. {
  2005. int3 posOfMainTown = p.posOfMainTown;
  2006. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2007. {
  2008. const TerrainTile & t = map->getTile(posOfMainTown);
  2009. const CGObjectInstance * mainTown = nullptr;
  2010. for(auto * obj : t.visitableObjects)
  2011. {
  2012. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2013. {
  2014. mainTown = obj;
  2015. break;
  2016. }
  2017. }
  2018. if(mainTown == nullptr)
  2019. continue;
  2020. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2021. }
  2022. }
  2023. }
  2024. VCMI_LIB_NAMESPACE_END