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- /*
- * MapFormatJson.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CMapService.h"
- #include "../JsonNode.h"
- #include "../filesystem/CZipSaver.h"
- #include "../filesystem/CZipLoader.h"
- #include "../GameConstants.h"
- #include "../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct TriggeredEvent;
- struct TerrainTile;
- struct PlayerInfo;
- class CGObjectInstance;
- class AObjectTypeHandler;
- class TerrainType;
- class RoadType;
- class RiverType;
- class JsonSerializeFormat;
- class JsonDeserializer;
- class JsonSerializer;
- class DLL_LINKAGE CMapFormatJson
- {
- public:
- static const int VERSION_MAJOR;
- static const int VERSION_MINOR;
- static const std::string HEADER_FILE_NAME;
- static const std::string OBJECTS_FILE_NAME;
- static const std::string TERRAIN_FILE_NAMES[2];
- int fileVersionMajor;
- int fileVersionMinor;
- protected:
- friend class MapObjectResolver;
- std::unique_ptr<IInstanceResolver> mapObjectResolver;
- /** ptr to the map object which gets filled by data from the buffer or written to buffer */
- CMap * map;
- /**
- * ptr to the map header object which gets filled by data from the buffer.
- * (when loading map and mapHeader point to the same object)
- */
- CMapHeader * mapHeader;
- CMapFormatJson();
- static TerrainType * getTerrainByCode(const std::string & code);
- static RiverType * getRiverByCode(const std::string & code);
- static RoadType * getRoadByCode(const std::string & code);
- void serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const;
- ///common part of header saving/loading
- void serializeHeader(JsonSerializeFormat & handler);
- ///player information saving/loading
- void serializePlayerInfo(JsonSerializeFormat & handler);
- /**
- * Reads team settings to header
- */
- void readTeams(JsonDeserializer & handler);
- /**
- * Saves team settings to header
- */
- void writeTeams(JsonSerializer & handler);
- /**
- * Reads triggered events, including victory/loss conditions
- */
- void readTriggeredEvents(JsonDeserializer & handler);
- /**
- * Writes triggered events, including victory/loss conditions
- */
- void writeTriggeredEvents(JsonSerializer & handler);
- /**
- * Reads one of triggered events
- */
- void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const;
- /**
- * Writes one of triggered events
- */
- void writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const;
- void writeDisposedHeroes(JsonSerializeFormat & handler);
- void readDisposedHeroes(JsonSerializeFormat & handler);
- void serializePredefinedHeroes(JsonSerializeFormat & handler);
- void serializeRumors(JsonSerializeFormat & handler);
-
- void serializeTimedEvents(JsonSerializeFormat & handler);
- ///common part of map attributes saving/loading
- void serializeOptions(JsonSerializeFormat & handler);
- /**
- * Loads map attributes except header ones
- */
- void readOptions(JsonDeserializer & handler);
- /**
- * Saves map attributes except header ones
- */
- void writeOptions(JsonSerializer & handler);
- };
- class DLL_LINKAGE CMapPatcher : public CMapFormatJson, public IMapPatcher
- {
- public:
- /**
- * Default constructor.
- *
- * @param stream. A stream containing the map data.
- */
- CMapPatcher(const JsonNode & stream);
- public: //IMapPatcher
- /**
- * Modifies supplied map header using Json data
- *
- */
- void patchMapHeader(std::unique_ptr<CMapHeader> & header) override;
- private:
- /**
- * Reads subset of header that can be replaced by patching.
- */
- void readPatchData();
- JsonNode input;
- };
- class DLL_LINKAGE CMapLoaderJson : public CMapFormatJson, public IMapLoader
- {
- public:
- /**
- * Constructor.
- *
- * @param stream a stream containing the map data
- */
- CMapLoaderJson(CInputStream * stream);
- /**
- * Loads the VCMI/Json map file.
- *
- * @return a unique ptr of the loaded map class
- */
- std::unique_ptr<CMap> loadMap(IGameCallback * cb) override;
- /**
- * Loads the VCMI/Json map header.
- *
- * @return a unique ptr of the loaded map header class
- */
- std::unique_ptr<CMapHeader> loadMapHeader() override;
- struct MapObjectLoader
- {
- MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json);
- CMapLoaderJson * owner;
- CGObjectInstance * instance;
- ObjectInstanceID id;
- std::string jsonKey;//full id defined by map creator
- JsonNode & configuration;
- ///constructs object (without configuration)
- void construct();
- ///configures object
- void configure();
- };
- /**
- * Reads the map header.
- */
- void readHeader(const bool complete);
- /**
- * Reads complete map.
- */
- void readMap();
-
- /**
- * Reads texts and translations
- */
- void readTranslations();
- static void readTerrainTile(const std::string & src, TerrainTile & tile);
- void readTerrainLevel(const JsonNode & src, const int index);
- void readTerrain();
- /**
- * Loads all map objects from zip archive
- */
- void readObjects();
- bool isExistArchive(const std::string & archiveFilename);
- JsonNode getFromArchive(const std::string & archiveFilename);
- private:
- CInputStream * buffer;
- std::shared_ptr<CIOApi> ioApi;
- CZipLoader loader;///< object to handle zip archive operations
- };
- class DLL_LINKAGE CMapSaverJson : public CMapFormatJson, public IMapSaver
- {
- public:
- /**
- * Constructor.
- *
- * @param stream a stream to save the map to, will contain zip archive
- */
- CMapSaverJson(CInputOutputStream * stream);
- ~CMapSaverJson();
- /**
- * Actually saves the VCMI/Json map into stream.
- */
- void saveMap(const std::unique_ptr<CMap> & map) override;
- /**
- * Saves @data as json file with specified @filename
- */
- void addToArchive(const JsonNode & data, const std::string & filename);
- /**
- * Saves header to zip archive
- */
- void writeHeader();
-
- /**
- * Saves texts and translations to zip archive
- */
- void writeTranslations();
- /**
- * Encodes one tile into string
- * @param tile tile to serialize
- */
- static std::string writeTerrainTile(const TerrainTile & tile);
- /**
- * Saves map level into json
- * @param index z coordinate
- */
- JsonNode writeTerrainLevel(const int index);
- /**
- * Saves all terrain into zip archive
- */
- void writeTerrain();
- /**
- * Saves all map objects into zip archive
- */
- void writeObjects();
- private:
- CInputOutputStream * buffer;
- std::shared_ptr<CIOApi> ioApi;
- CZipSaver saver;///< object to handle zip archive operations
- };
- VCMI_LIB_NAMESPACE_END
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