Info.cpp 16 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../JsonRandom.h"
  18. #include "../mapObjects/IObjectInterface.h"
  19. #include "../modding/IdentifierStorage.h"
  20. VCMI_LIB_NAMESPACE_BEGIN
  21. namespace {
  22. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  23. {
  24. MetaString ret;
  25. if (value.isVector())
  26. {
  27. for(const auto & entry : value.Vector())
  28. {
  29. if (entry.isNumber())
  30. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  31. if (entry.isString())
  32. ret.appendRawString(entry.String());
  33. }
  34. return ret;
  35. }
  36. if (value.isNumber())
  37. {
  38. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  39. return ret;
  40. }
  41. if (value.String().empty())
  42. return ret;
  43. if (value.String()[0] == '@')
  44. ret.appendTextID(value.String().substr(1));
  45. else
  46. ret.appendTextID(textIdentifier.get());
  47. return ret;
  48. }
  49. bool testForKey(const JsonNode & value, const std::string & key)
  50. {
  51. for(const auto & reward : value["rewards"].Vector())
  52. {
  53. if (!reward[key].isNull())
  54. return true;
  55. }
  56. return false;
  57. }
  58. }
  59. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  60. {
  61. objectTextID = objectName;
  62. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  63. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  64. VLC->generaltexth->registerString(entry.meta, textID, entry.String());
  65. };
  66. parameters = objectConfig;
  67. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  68. {
  69. const JsonNode message = parameters["rewards"][i]["message"];
  70. loadString(message, TextIdentifier(objectName, "rewards", i));
  71. }
  72. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  73. {
  74. const JsonNode message = parameters["onVisited"][i]["message"];
  75. loadString(message, TextIdentifier(objectName, "onVisited", i));
  76. }
  77. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  78. {
  79. const JsonNode message = parameters["onEmpty"][i]["message"];
  80. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  81. }
  82. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  83. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  84. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  85. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  86. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  87. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  88. }
  89. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
  90. {
  91. Rewardable::LimitersList result;
  92. for (const auto & input : source.Vector())
  93. {
  94. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  95. configureLimiter(object, rng, *newLimiter, input);
  96. result.push_back(newLimiter);
  97. }
  98. return result;
  99. }
  100. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Limiter & limiter, const JsonNode & source) const
  101. {
  102. auto const & variables = object.variables.values;
  103. JsonRandom randomizer(nullptr);
  104. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
  105. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
  106. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  107. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  108. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  109. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
  110. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
  111. limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
  112. limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  113. limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  114. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  115. limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
  116. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
  117. limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  118. limiter.players = randomizer.loadColors(source["colors"], rng, variables);
  119. limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
  120. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
  121. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  122. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  123. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  124. }
  125. void Rewardable::Info::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::Reward & reward, const JsonNode & source) const
  126. {
  127. auto const & variables = object.variables.values;
  128. JsonRandom randomizer(nullptr);
  129. reward.resources = randomizer.loadResources(source["resources"], rng, variables);
  130. reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  131. reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  132. reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
  133. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
  134. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
  135. reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
  136. reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
  137. reward.removeObject = source["removeObject"].Bool();
  138. reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
  139. reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  140. reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  141. reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  142. reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
  143. reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  144. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  145. {
  146. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
  147. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  148. }
  149. if (!source["revealTiles"].isNull())
  150. {
  151. auto const & entry = source["revealTiles"];
  152. reward.revealTiles = RewardRevealTiles();
  153. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
  154. reward.revealTiles->hide = entry["hide"].Bool();
  155. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
  156. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
  157. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
  158. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
  159. }
  160. for ( auto node : source["changeCreatures"].Struct() )
  161. {
  162. CreatureID from(VLC->identifiers()->getIdentifier(node.second.meta, "creature", node.first).value());
  163. CreatureID dest(VLC->identifiers()->getIdentifier(node.second.meta, "creature", node.second.String()).value());
  164. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  165. reward.creaturesChange[from] = dest;
  166. }
  167. }
  168. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  169. {
  170. resetParameters.period = static_cast<ui32>(source["period"].Float());
  171. resetParameters.visitors = source["visitors"].Bool();
  172. resetParameters.rewards = source["rewards"].Bool();
  173. }
  174. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
  175. {
  176. JsonRandom randomizer(nullptr);
  177. for(const auto & category : source.Struct())
  178. {
  179. for(const auto & entry : category.second.Struct())
  180. {
  181. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  182. const JsonNode & input = preset.isNull() ? entry.second : preset;
  183. int32_t value = -1;
  184. if (category.first == "number")
  185. value = randomizer.loadValue(input, rng, object.variables.values);
  186. if (category.first == "artifact")
  187. value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
  188. if (category.first == "spell")
  189. value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
  190. if (category.first == "primarySkill")
  191. value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
  192. if (category.first == "secondarySkill")
  193. value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
  194. object.initVariable(category.first, entry.first, value);
  195. }
  196. }
  197. }
  198. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  199. {
  200. for (const auto & variable : variables.values )
  201. {
  202. if( boost::algorithm::starts_with(variable.first, "spell"))
  203. target.replaceName(SpellID(variable.second));
  204. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  205. target.replaceName(SecondarySkill(variable.second));
  206. }
  207. }
  208. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  209. {
  210. for (const auto & artifact : info.reward.artifacts )
  211. target.replaceName(artifact);
  212. for (const auto & spell : info.reward.spells )
  213. target.replaceName(spell);
  214. for (const auto & secondary : info.reward.secondary )
  215. target.replaceName(secondary.first);
  216. replaceTextPlaceholders(target, variables);
  217. }
  218. void Rewardable::Info::configureRewards(
  219. Rewardable::Configuration & object,
  220. CRandomGenerator & rng,
  221. const JsonNode & source,
  222. Rewardable::EEventType event,
  223. const std::string & modeName) const
  224. {
  225. for(size_t i = 0; i < source.Vector().size(); ++i)
  226. {
  227. const JsonNode & reward = source.Vector().at(i);
  228. if (!reward["appearChance"].isNull())
  229. {
  230. const JsonNode & chance = reward["appearChance"];
  231. std::string diceID = std::to_string(chance["dice"].Integer());
  232. auto diceValue = object.getVariable("dice", diceID);
  233. if (!diceValue.has_value())
  234. {
  235. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  236. if (preset.isNull())
  237. object.initVariable("dice", diceID, rng.getIntRange(0, 99)());
  238. else
  239. object.initVariable("dice", diceID, preset.Integer());
  240. diceValue = object.getVariable("dice", diceID);
  241. }
  242. assert(diceValue.has_value());
  243. if (!chance["min"].isNull())
  244. {
  245. int min = static_cast<int>(chance["min"].Float());
  246. if (min > *diceValue)
  247. continue;
  248. }
  249. if (!chance["max"].isNull())
  250. {
  251. int max = static_cast<int>(chance["max"].Float());
  252. if (max <= *diceValue)
  253. continue;
  254. }
  255. }
  256. Rewardable::VisitInfo info;
  257. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  258. configureReward(object, rng, info.reward, reward);
  259. info.visitType = event;
  260. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  261. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  262. replaceTextPlaceholders(info.message, object.variables, info);
  263. replaceTextPlaceholders(info.description, object.variables, info);
  264. object.info.push_back(info);
  265. }
  266. }
  267. void Rewardable::Info::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
  268. {
  269. object.info.clear();
  270. configureVariables(object, rng, parameters["variables"]);
  271. configureRewards(object, rng, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  272. configureRewards(object, rng, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  273. configureRewards(object, rng, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  274. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  275. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  276. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  277. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  278. if (object.notVisitedTooltip.empty())
  279. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  280. if (object.visitedTooltip.empty())
  281. object.visitedTooltip.appendTextID("core.genrltxt.352");
  282. if (!parameters["onVisitedMessage"].isNull())
  283. {
  284. Rewardable::VisitInfo onVisited;
  285. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  286. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  287. replaceTextPlaceholders(onVisited.message, object.variables);
  288. object.info.push_back(onVisited);
  289. }
  290. if (!parameters["onEmptyMessage"].isNull())
  291. {
  292. Rewardable::VisitInfo onEmpty;
  293. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  294. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  295. replaceTextPlaceholders(onEmpty.message, object.variables);
  296. object.info.push_back(onEmpty);
  297. }
  298. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  299. object.canRefuse = parameters["canRefuse"].Bool();
  300. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  301. if(parameters["showInInfobox"].isNull())
  302. object.infoWindowType = EInfoWindowMode::AUTO;
  303. else
  304. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  305. auto visitMode = parameters["visitMode"].String();
  306. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  307. {
  308. if(Rewardable::VisitModeString[i] == visitMode)
  309. {
  310. object.visitMode = i;
  311. break;
  312. }
  313. }
  314. auto selectMode = parameters["selectMode"].String();
  315. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  316. {
  317. if(Rewardable::SelectModeString[i] == selectMode)
  318. {
  319. object.selectMode = i;
  320. break;
  321. }
  322. }
  323. if (object.visitMode == Rewardable::VISIT_LIMITER)
  324. configureLimiter(object, rng, object.visitLimiter, parameters["visitLimiter"]);
  325. }
  326. bool Rewardable::Info::givesResources() const
  327. {
  328. return testForKey(parameters, "resources");
  329. }
  330. bool Rewardable::Info::givesExperience() const
  331. {
  332. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  333. }
  334. bool Rewardable::Info::givesMana() const
  335. {
  336. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  337. }
  338. bool Rewardable::Info::givesMovement() const
  339. {
  340. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  341. }
  342. bool Rewardable::Info::givesPrimarySkills() const
  343. {
  344. return testForKey(parameters, "primary");
  345. }
  346. bool Rewardable::Info::givesSecondarySkills() const
  347. {
  348. return testForKey(parameters, "secondary");
  349. }
  350. bool Rewardable::Info::givesArtifacts() const
  351. {
  352. return testForKey(parameters, "artifacts");
  353. }
  354. bool Rewardable::Info::givesCreatures() const
  355. {
  356. return testForKey(parameters, "spells");
  357. }
  358. bool Rewardable::Info::givesSpells() const
  359. {
  360. return testForKey(parameters, "creatures");
  361. }
  362. bool Rewardable::Info::givesBonuses() const
  363. {
  364. return testForKey(parameters, "bonuses");
  365. }
  366. const JsonNode & Rewardable::Info::getParameters() const
  367. {
  368. return parameters;
  369. }
  370. VCMI_LIB_NAMESPACE_END