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- /*
- * TreasurePlacer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "TreasurePlacer.h"
- #include "../CMapGenerator.h"
- #include "../Functions.h"
- #include "ObjectManager.h"
- #include "RoadPlacer.h"
- #include "ConnectionsPlacer.h"
- #include "../RmgMap.h"
- #include "../TileInfo.h"
- #include "../CZonePlacer.h"
- #include "PrisonHeroPlacer.h"
- #include "QuestArtifactPlacer.h"
- #include "../../ArtifactUtils.h"
- #include "../../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../../mapObjectConstructors/DwellingInstanceConstructor.h"
- #include "../../mapObjects/CGHeroInstance.h"
- #include "../../mapObjects/CGPandoraBox.h"
- #include "../../CCreatureHandler.h"
- #include "../../spells/CSpellHandler.h" //for choosing random spells
- #include "../../mapping/CMap.h"
- #include "../../mapping/CMapEditManager.h"
- VCMI_LIB_NAMESPACE_BEGIN
- ObjectInfo::ObjectInfo():
- destroyObject([](){})
- {
- }
- void TreasurePlacer::process()
- {
- addAllPossibleObjects();
- auto * m = zone.getModificator<ObjectManager>();
- if(m)
- createTreasures(*m);
- }
- void TreasurePlacer::init()
- {
- maxPrisons = 0; //Should be in the constructor, but we use macro for that
- DEPENDENCY(ObjectManager);
- DEPENDENCY(ConnectionsPlacer);
- DEPENDENCY_ALL(PrisonHeroPlacer);
- POSTFUNCTION(RoadPlacer);
- }
- void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
- {
- RecursiveLock lock(externalAccessMutex);
- possibleObjects.push_back(oi);
- }
- void TreasurePlacer::addAllPossibleObjects()
- {
- ObjectInfo oi;
-
- for(auto primaryID : VLC->objtypeh->knownObjects())
- {
- for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
- {
- auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
- if(!handler->isStaticObject() && handler->getRMGInfo().value)
- {
- auto rmgInfo = handler->getRMGInfo();
- if (rmgInfo.mapLimit || rmgInfo.value > zone.getMaxTreasureValue())
- {
- //Skip objects with per-map limit here
- continue;
- }
- oi.generateObject = [this, primaryID, secondaryID]() -> CGObjectInstance *
- {
- return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create(map.mapInstance->cb, nullptr);
- };
- oi.value = rmgInfo.value;
- oi.probability = rmgInfo.rarity;
- oi.setTemplates(primaryID, secondaryID, zone.getTerrainType());
- oi.maxPerZone = rmgInfo.zoneLimit;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
- }
- }
- //Generate Prison on water only if it has a template
- auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
- if (!prisonTemplates.empty())
- {
- PrisonHeroPlacer * prisonHeroPlacer = nullptr;
- for(auto & z : map.getZones())
- {
- prisonHeroPlacer = z.second->getModificator<PrisonHeroPlacer>();
- if (prisonHeroPlacer)
- {
- break;
- }
- }
- //prisons
- //levels 1, 5, 10, 20, 30
- static int prisonsLevels = std::min(generator.getConfig().prisonExperience.size(), generator.getConfig().prisonValues.size());
- size_t prisonsLeft = getMaxPrisons();
- for (int i = prisonsLevels - 1; i >= 0; i--)
- {
- ObjectInfo oi; // Create new instance which will hold destructor operation
- oi.value = generator.getConfig().prisonValues[i];
- if (oi.value > zone.getMaxTreasureValue())
- {
- continue;
- }
- oi.generateObject = [i, this, prisonHeroPlacer, &oi]() -> CGObjectInstance*
- {
- HeroTypeID hid = prisonHeroPlacer->drawRandomHero();
- oi.destroyObject = [hid, prisonHeroPlacer]()
- {
- // Hero can be used again
- prisonHeroPlacer->restoreDrawnHero(hid);
- };
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
- auto* obj = dynamic_cast<CGHeroInstance*>(factory->create(map.mapInstance->cb, nullptr));
- obj->setHeroType(hid); //will be initialized later
- obj->exp = generator.getConfig().prisonExperience[i];
- obj->setOwner(PlayerColor::NEUTRAL);
- return obj;
- };
- oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
- oi.value = generator.getConfig().prisonValues[i];
- oi.probability = 30;
- //Distribute all allowed prisons, starting from the most valuable
- oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
- prisonsLeft -= oi.maxPerZone;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
- }
- if(zone.getType() == ETemplateZoneType::WATER)
- return;
-
- //all following objects are unlimited
- oi.maxPerZone = std::numeric_limits<ui32>::max();
- std::vector<const CCreature *> creatures; //native creatures for this zone
- for(auto cre : VLC->creh->objects)
- {
- if(!cre->special && cre->getFaction() == zone.getTownType())
- {
- creatures.push_back(cre.get());
- }
- }
-
- //dwellings
- auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
-
- for(auto dwellingType : dwellingTypes)
- {
- auto subObjects = VLC->objtypeh->knownSubObjects(dwellingType);
-
- if(dwellingType == Obj::CREATURE_GENERATOR1)
- {
- //don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
- static MapObjectSubID elementalConfluxROE[] = {7, 13, 16, 47};
- for(auto const & i : elementalConfluxROE)
- vstd::erase_if_present(subObjects, i);
- }
-
- for(auto secondaryID : subObjects)
- {
- const auto * dwellingHandler = dynamic_cast<const DwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(dwellingType, secondaryID).get());
- auto creatures = dwellingHandler->getProducedCreatures();
- if(creatures.empty())
- continue;
- const auto * cre = creatures.front();
- if(cre->getFaction() == zone.getTownType())
- {
- auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFaction()));
- oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
- oi.probability = 40;
-
- oi.generateObject = [this, secondaryID, dwellingType]() -> CGObjectInstance *
- {
- auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(map.mapInstance->cb, nullptr);
- obj->tempOwner = PlayerColor::NEUTRAL;
- return obj;
- };
- oi.setTemplates(dwellingType, secondaryID, zone.getTerrainType());
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
- }
- }
-
- for(int i = 0; i < generator.getConfig().scrollValues.size(); i++)
- {
- oi.generateObject = [i, this]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
- auto * obj = dynamic_cast<CGArtifact *>(factory->create(map.mapInstance->cb, nullptr));
- std::vector<SpellID> out;
-
- for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
- {
- if(map.isAllowedSpell(spell->id) && spell->getLevel() == i + 1)
- {
- out.push_back(spell->id);
- }
- }
- auto * a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, zone.getRand()));
- obj->storedArtifact = a;
- return obj;
- };
- oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
- oi.value = generator.getConfig().scrollValues[i];
- oi.probability = 30;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- //pandora box with gold
- for(int i = 1; i < 5; i++)
- {
- oi.generateObject = [this, i]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.resources[EGameResID::GOLD] = i * 5000;
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = i * generator.getConfig().pandoraMultiplierGold;
- oi.probability = 5;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- //pandora box with experience
- for(int i = 1; i < 5; i++)
- {
- oi.generateObject = [this, i]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.heroExperience = i * 5000;
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = i * generator.getConfig().pandoraMultiplierExperience;
- oi.probability = 20;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- //pandora box with creatures
- const std::vector<int> & tierValues = generator.getConfig().pandoraCreatureValues;
-
- auto creatureToCount = [tierValues](const CCreature * creature) -> int
- {
- if(!creature->getAIValue() || tierValues.empty()) //bug #2681
- return 0; //this box won't be generated
-
- //Follow the rules from https://heroes.thelazy.net/index.php/Pandora%27s_Box
- int actualTier = creature->getLevel() > tierValues.size() ?
- tierValues.size() - 1 :
- creature->getLevel() - 1;
- float creaturesAmount = std::floor((static_cast<float>(tierValues[actualTier])) / creature->getAIValue());
- if (creaturesAmount < 1)
- {
- return 0;
- }
- else if(creaturesAmount <= 5)
- {
- //No change
- }
- else if(creaturesAmount <= 12)
- {
- creaturesAmount = std::ceil(creaturesAmount / 2) * 2;
- }
- else if(creaturesAmount <= 50)
- {
- creaturesAmount = std::round(creaturesAmount / 5) * 5;
- }
- else
- {
- creaturesAmount = std::round(creaturesAmount / 10) * 10;
- }
- return static_cast<int>(creaturesAmount);
- };
- for(auto * creature : creatures)
- {
- int creaturesAmount = creatureToCount(creature);
- if(!creaturesAmount)
- continue;
-
- oi.generateObject = [this, creature, creaturesAmount]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.creatures.emplace_back(creature, creaturesAmount);
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = static_cast<ui32>((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) / 3);
- oi.probability = 3;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- //Pandora with 12 spells of certain level
- for(int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
- {
- oi.generateObject = [i, this]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
- std::vector <const CSpell *> spells;
- for(auto spell : VLC->spellh->objects)
- {
- if(map.isAllowedSpell(spell->id) && spell->getLevel() == i)
- spells.push_back(spell.get());
- }
-
- RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
- Rewardable::VisitInfo reward;
- for(int j = 0; j < std::min(12, static_cast<int>(spells.size())); j++)
- {
- reward.reward.spells.push_back(spells[j]->id);
- }
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
- oi.probability = 2;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- //Pandora with 15 spells of certain school
- for(int i = 0; i < 4; i++)
- {
- oi.generateObject = [i, this]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
- std::vector <const CSpell *> spells;
- for(auto spell : VLC->spellh->objects)
- {
- if(map.isAllowedSpell(spell->id) && spell->hasSchool(SpellSchool(i)))
- spells.push_back(spell.get());
- }
-
- RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
- Rewardable::VisitInfo reward;
- for(int j = 0; j < std::min(15, static_cast<int>(spells.size())); j++)
- {
- reward.reward.spells.push_back(spells[j]->id);
- }
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = generator.getConfig().pandoraSpellSchool;
- oi.probability = 2;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
- }
-
- // Pandora box with 60 random spells
-
- oi.generateObject = [this]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
- auto * obj = dynamic_cast<CGPandoraBox *>(factory->create(map.mapInstance->cb, nullptr));
- std::vector <const CSpell *> spells;
- for(auto spell : VLC->spellh->objects)
- {
- if(map.isAllowedSpell(spell->id))
- spells.push_back(spell.get());
- }
-
- RandomGeneratorUtil::randomShuffle(spells, zone.getRand());
- Rewardable::VisitInfo reward;
- for(int j = 0; j < std::min(60, static_cast<int>(spells.size())); j++)
- {
- reward.reward.spells.push_back(spells[j]->id);
- }
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- return obj;
- };
- oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
- oi.value = generator.getConfig().pandoraSpell60;
- oi.probability = 2;
- if(!oi.templates.empty())
- addObjectToRandomPool(oi);
-
- //Seer huts with creatures or generic rewards
- if(zone.getConnectedZoneIds().size()) //Unlikely, but...
- {
- auto * qap = zone.getModificator<QuestArtifactPlacer>();
- if(!qap)
- {
- return; //TODO: throw?
- }
-
- const int questArtsRemaining = qap->getMaxQuestArtifactCount();
- if (!questArtsRemaining)
- {
- return;
- }
-
- //Generate Seer Hut one by one. Duplicated oi possible and should work fine.
- oi.maxPerZone = 1;
- std::vector<ObjectInfo> possibleSeerHuts;
- //14 creatures per town + 4 for each of gold / exp reward
- possibleSeerHuts.reserve(14 + 4 + 4);
-
- RandomGeneratorUtil::randomShuffle(creatures, zone.getRand());
- auto setRandomArtifact = [qap, &oi](CGSeerHut * obj)
- {
- ArtifactID artid = qap->drawRandomArtifact();
- oi.destroyObject = [artid, qap]()
- {
- // Artifact can be used again
- qap->addRandomArtifact(artid);
- qap->removeQuestArtifact(artid);
- };
- obj->quest->mission.artifacts.push_back(artid);
- qap->addQuestArtifact(artid);
- };
- for(int i = 0; i < static_cast<int>(creatures.size()); i++)
- {
- auto * creature = creatures[i];
- int creaturesAmount = creatureToCount(creature);
-
- if(!creaturesAmount)
- continue;
-
- int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
-
- // FIXME: Remove duplicated code for gold, exp and creaure reward
- oi.generateObject = [creature, creaturesAmount, randomAppearance, setRandomArtifact]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
- auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.creatures.emplace_back(creature->getId(), creaturesAmount);
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- setRandomArtifact(obj);
-
- return obj;
- };
- oi.probability = 3;
- oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
- oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) - 4000) / 3);
- if (oi.value > zone.getMaxTreasureValue())
- {
- continue;
- }
- else
- {
- if(!oi.templates.empty())
- possibleSeerHuts.push_back(oi);
- }
- }
-
- static int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
- for(int i = 0; i < seerLevels; i++) //seems that code for exp and gold reward is similiar
- {
- int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
-
- oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
- oi.value = generator.getConfig().questValues[i];
- if (oi.value > zone.getMaxTreasureValue())
- {
- //Both variants have same value
- continue;
- }
- oi.probability = 10;
- oi.maxPerZone = 1;
-
- oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
- auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.heroExperience = generator.getConfig().questRewardValues[i];
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
- setRandomArtifact(obj);
- return obj;
- };
-
- if(!oi.templates.empty())
- possibleSeerHuts.push_back(oi);
-
- oi.generateObject = [i, randomAppearance, this, setRandomArtifact]() -> CGObjectInstance *
- {
- auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
- auto * obj = dynamic_cast<CGSeerHut *>(factory->create(map.mapInstance->cb, nullptr));
-
- Rewardable::VisitInfo reward;
- reward.reward.resources[EGameResID::GOLD] = generator.getConfig().questRewardValues[i];
- reward.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
- obj->configuration.info.push_back(reward);
-
- setRandomArtifact(obj);
-
- return obj;
- };
-
- if(!oi.templates.empty())
- possibleSeerHuts.push_back(oi);
- }
- if (possibleSeerHuts.empty())
- {
- return;
- }
- for (size_t i = 0; i < questArtsRemaining; i++)
- {
- addObjectToRandomPool(*RandomGeneratorUtil::nextItem(possibleSeerHuts, zone.getRand()));
- }
- }
- }
- size_t TreasurePlacer::getPossibleObjectsSize() const
- {
- RecursiveLock lock(externalAccessMutex);
- return possibleObjects.size();
- }
- void TreasurePlacer::setMaxPrisons(size_t count)
- {
- RecursiveLock lock(externalAccessMutex);
- maxPrisons = count;
- }
- size_t TreasurePlacer::getMaxPrisons() const
- {
- RecursiveLock lock(externalAccessMutex);
- return maxPrisons;
- }
- bool TreasurePlacer::isGuardNeededForTreasure(int value)
- {// no guard in a zone with "monsters: none" and for small treasures; water zones cen get monster strength ZONE_NONE elsewhere if needed
- return zone.monsterStrength != EMonsterStrength::ZONE_NONE && value > minGuardedValue;
- }
- std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo& treasureInfo)
- {
- std::vector<ObjectInfo*> objectInfos;
- int maxValue = treasureInfo.max;
- int minValue = treasureInfo.min;
-
- const ui32 desiredValue = zone.getRand().nextInt(minValue, maxValue);
-
- int currentValue = 0;
- bool hasLargeObject = false;
- while(currentValue <= static_cast<int>(desiredValue) - 100) //no objects with value below 100 are available
- {
- auto * oi = getRandomObject(desiredValue, currentValue, !hasLargeObject);
- if(!oi) //fail
- break;
-
- bool visitableFromTop = true;
- for(auto & t : oi->templates)
- if(!t->isVisitableFromTop())
- visitableFromTop = false;
-
- if(visitableFromTop)
- {
- objectInfos.push_back(oi);
- }
- else
- {
- objectInfos.insert(objectInfos.begin(), oi); //large object shall at first place
- hasLargeObject = true;
- }
-
- //remove from possible objects
- assert(oi->maxPerZone);
- oi->maxPerZone--;
-
- currentValue += oi->value;
- if (currentValue >= minValue)
- {
- // 50% chance to end right here
- if (zone.getRand().nextInt() & 1)
- break;
- }
- }
-
- return objectInfos;
- }
- rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*> & treasureInfos, bool densePlacement)
- {
- rmg::Object rmgObject;
- for(const auto & oi : treasureInfos)
- {
- auto blockedArea = rmgObject.getArea();
- auto entrableArea = rmgObject.getEntrableArea();
- auto accessibleArea = rmgObject.getAccessibleArea();
-
- if(rmgObject.instances().empty())
- {
- accessibleArea.add(int3());
- }
-
- auto * object = oi->generateObject();
- if(oi->templates.empty())
- {
- logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
- oi->destroyObject();
- delete object;
- continue;
- }
-
- auto templates = object->getObjectHandler()->getMostSpecificTemplates(zone.getTerrainType());
- if (templates.empty())
- {
- throw rmgException(boost::str(boost::format("Did not find template for object (%d,%d) at %s") % object->ID % object->subID % zone.getTerrainType().encode(zone.getTerrainType())));
- }
- object->appearance = *RandomGeneratorUtil::nextItem(templates, zone.getRand());
- //Put object in accessible area next to entrable area (excluding blockvis tiles)
- if (!entrableArea.empty())
- {
- auto entrableBorder = entrableArea.getBorderOutside();
- accessibleArea.erase_if([&](const int3 & tile)
- {
- return !entrableBorder.count(tile);
- });
- }
- auto & instance = rmgObject.addInstance(*object);
- do
- {
- if(accessibleArea.empty())
- {
- //fail - fallback
- rmgObject.clear();
- return rmgObject;
- }
-
- std::vector<int3> bestPositions;
- if(densePlacement && !entrableArea.empty())
- {
- // Choose positon which has access to as many entrable tiles as possible
- int bestPositionsWeight = std::numeric_limits<int>::max();
- for(const auto & t : accessibleArea.getTilesVector())
- {
- instance.setPosition(t);
- auto currentAccessibleArea = rmgObject.getAccessibleArea();
- auto currentEntrableBorder = rmgObject.getEntrableArea().getBorderOutside();
- currentAccessibleArea.erase_if([&](const int3 & tile)
- {
- return !currentEntrableBorder.count(tile);
- });
- size_t w = currentAccessibleArea.getTilesVector().size();
- if(w > bestPositionsWeight)
- {
- // Minimum 1 position must be entrable
- bestPositions.clear();
- bestPositions.push_back(t);
- bestPositionsWeight = w;
- }
- else if(w == bestPositionsWeight)
- {
- bestPositions.push_back(t);
- }
- }
- }
- if (bestPositions.empty())
- {
- bestPositions = accessibleArea.getTilesVector();
- }
-
- int3 nextPos = *RandomGeneratorUtil::nextItem(bestPositions, zone.getRand());
- instance.setPosition(nextPos - rmgObject.getPosition());
-
- auto instanceAccessibleArea = instance.getAccessibleArea();
- if(instance.getBlockedArea().getTilesVector().size() == 1)
- {
- if(instance.object().appearance->isVisitableFromTop() && !instance.object().isBlockedVisitable())
- instanceAccessibleArea.add(instance.getVisitablePosition());
- }
-
- //Do not clean up after first object
- if(rmgObject.instances().size() == 1)
- break;
- if(!blockedArea.overlap(instance.getBlockedArea()) && accessibleArea.overlap(instanceAccessibleArea))
- break;
- //fail - new position
- accessibleArea.erase(nextPos);
- } while(true);
- }
- return rmgObject;
- }
- ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValue, bool allowLargeObjects)
- {
- std::vector<std::pair<ui32, ObjectInfo*>> thresholds; //handle complex object via pointer
- ui32 total = 0;
-
- //calculate actual treasure value range based on remaining value
- ui32 maxVal = desiredValue - currentValue;
- ui32 minValue = static_cast<ui32>(0.25f * (desiredValue - currentValue));
-
- for(ObjectInfo & oi : possibleObjects) //copy constructor turned out to be costly
- {
- if(oi.value > maxVal)
- break; //this assumes values are sorted in ascending order
-
- bool visitableFromTop = true;
- for(auto & t : oi.templates)
- if(!t->isVisitableFromTop())
- visitableFromTop = false;
-
- if(!visitableFromTop && !allowLargeObjects)
- continue;
-
- if(oi.value >= minValue && oi.maxPerZone > 0)
- {
- total += oi.probability;
- thresholds.emplace_back(total, &oi);
- }
- }
-
- if(thresholds.empty())
- {
- return nullptr;
- }
- else
- {
- int r = zone.getRand().nextInt(1, total);
- auto sorter = [](const std::pair<ui32, ObjectInfo *> & rhs, const ui32 lhs) -> bool
- {
- return static_cast<int>(rhs.first) < lhs;
- };
- //binary search = fastest
- auto it = std::lower_bound(thresholds.begin(), thresholds.end(), r, sorter);
- return it->second;
- }
- }
- void TreasurePlacer::createTreasures(ObjectManager& manager)
- {
- const int maxAttempts = 2;
- int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
- int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
- static int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
- minGuardedValue = minGuardedValues[monsterStrength];
- auto valueComparator = [](const CTreasureInfo& lhs, const CTreasureInfo& rhs) -> bool
- {
- return lhs.max > rhs.max;
- };
- auto restoreZoneLimits = [](const std::vector<ObjectInfo*>& treasurePile)
- {
- for (auto* oi : treasurePile)
- {
- oi->destroyObject();
- oi->maxPerZone++;
- }
- };
- //place biggest treasures first at large distance, place smaller ones inbetween
- auto treasureInfo = zone.getTreasureInfo();
- boost::sort(treasureInfo, valueComparator);
- //sort treasures by ascending value so we can stop checking treasures with too high value
- boost::sort(possibleObjects, [](const ObjectInfo& oi1, const ObjectInfo& oi2) -> bool
- {
- return oi1.value < oi2.value;
- });
- size_t size = 0;
- {
- Zone::Lock lock(zone.areaMutex);
- size = zone.getArea().getTilesVector().size();
- }
- int totalDensity = 0;
- for (auto t = treasureInfo.begin(); t != treasureInfo.end(); t++)
- {
- std::vector<rmg::Object> treasures;
- //discard objects with too high value to be ever placed
- vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
- {
- return oi.value > t->max;
- });
- totalDensity += t->density;
- const int DENSITY_CONSTANT = 300;
- size_t count = (size * t->density) / DENSITY_CONSTANT;
- //Assure space for lesser treasures, if there are any left
- const int averageValue = (t->min + t->max) / 2;
- if (t != (treasureInfo.end() - 1))
- {
- if (averageValue > 10000)
- {
- //Will surely be guarded => larger piles => less space inbetween
- vstd::amin(count, size * (10.f / DENSITY_CONSTANT) / (std::sqrt((float)averageValue / 10000)));
- }
- }
-
- //this is squared distance for optimization purposes
- const float minDistance = std::max<float>((125.f / totalDensity), 1.0f);
- size_t emergencyLoopFinish = 0;
- while(treasures.size() < count && emergencyLoopFinish < count)
- {
- auto treasurePileInfos = prepareTreasurePile(*t);
- if (treasurePileInfos.empty())
- {
- emergencyLoopFinish++; //Exit potentially infinite loop for bad settings
- continue;
- }
- int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
- const ui32 maxPileGenerationAttemps = 2;
- for (ui32 attempt = 0; attempt < maxPileGenerationAttemps; attempt++)
- {
- auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
- if (rmgObject.instances().empty())
- {
- // Restore once if all attemps failed
- if (attempt == (maxPileGenerationAttemps - 1))
- {
- restoreZoneLimits(treasurePileInfos);
- }
- continue;
- }
- //guard treasure pile
- bool guarded = isGuardNeededForTreasure(value);
- if (guarded)
- guarded = manager.addGuard(rmgObject, value);
- treasures.push_back(rmgObject);
- break;
- }
- }
- for (auto& rmgObject : treasures)
- {
- const bool guarded = rmgObject.isGuarded();
- auto path = rmg::Path::invalid();
- Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
- auto possibleArea = zone.areaPossible();
- possibleArea.erase_if([this, &minDistance](const int3& tile) -> bool
- {
- auto ti = map.getTileInfo(tile);
- return (ti.getNearestObjectDistance() < minDistance);
- });
- if (guarded)
- {
- path = manager.placeAndConnectObject(possibleArea, rmgObject, [this, &rmgObject, &minDistance, &manager](const int3& tile)
- {
- float bestDistance = 10e9;
- for (const auto& t : rmgObject.getArea().getTilesVector())
- {
- float distance = map.getTileInfo(t).getNearestObjectDistance();
- if (distance < minDistance)
- return -1.f;
- else
- vstd::amin(bestDistance, distance);
- }
- const auto & guardedArea = rmgObject.instances().back()->getAccessibleArea();
- const auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
- if (zone.freePaths().overlap(areaToBlock) || manager.getVisitableArea().overlap(areaToBlock))
- return -1.f;
- return bestDistance;
- }, guarded, false, ObjectManager::OptimizeType::BOTH);
- }
- else
- {
- path = manager.placeAndConnectObject(possibleArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
- }
- lock.unlock();
- if (path.valid())
- {
- //debug purposes
- treasureArea.unite(rmgObject.getArea());
- if (guarded)
- {
- guards.unite(rmgObject.instances().back()->getBlockedArea());
- auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
- auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
- treasureBlockArea.unite(areaToBlock);
- }
- zone.connectPath(path);
- manager.placeObject(rmgObject, guarded, true);
- }
- }
- }
- }
- char TreasurePlacer::dump(const int3 & t)
- {
- if(guards.contains(t))
- return '!';
- if(treasureArea.contains(t))
- return '$';
- if(treasureBlockArea.contains(t))
- return '*';
-
- return Modificator::dump(t);
- }
- void ObjectInfo::setTemplates(MapObjectID type, MapObjectSubID subtype, TerrainId terrainType)
- {
- auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
- if(!templHandler)
- return;
-
- templates = templHandler->getTemplates(terrainType);
- }
- VCMI_LIB_NAMESPACE_END
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