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							- /*
 
-  * WaterProxy.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../Zone.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- struct RouteInfo
 
- {
 
- 	rmg::Area blocked;
 
- 	int3 visitable;
 
- 	int3 boarding;
 
- 	rmg::Area water;
 
- };
 
- class WaterProxy: public Modificator
 
- {
 
- public:
 
- 	MODIFICATOR(WaterProxy);
 
- 	
 
- 	//subclass to store disconnected parts of water zone
 
- 	struct Lake
 
- 	{
 
- 		rmg::Area area; //water tiles
 
- 		std::map<int3, int> distanceMap; //distance map for lake
 
- 		std::map<int, rmg::Tileset> reverseDistanceMap;
 
- 		std::map<TRmgTemplateZoneId, rmg::Area> neighbourZones; //zones boardered. Area - part of land
 
- 		std::set<TRmgTemplateZoneId> keepConnections;
 
- 		std::set<TRmgTemplateZoneId> keepRoads;
 
- 	};
 
- 		
 
- 	bool waterKeepConnection(const rmg::ZoneConnection & connection, bool createRoad);
 
- 	RouteInfo waterRoute(Zone & dst);
 
- 	
 
- 	void process() override;
 
- 	void init() override;
 
- 	char dump(const int3 &) override;
 
- 	const std::vector<Lake> & getLakes() const;
 
- 	
 
- protected:
 
- 	void collectLakes();
 
- 	
 
- 	bool placeShipyard(Zone & land, const Lake & lake, si32 guard, bool createRoad, RouteInfo & info);
 
- 	bool placeBoat(Zone & land, const Lake & lake, bool createRoad, RouteInfo & info);
 
- protected:
 
- 	std::vector<Lake> lakes; //disconnected parts of zone. Used to work with water zones
 
- 	std::map<int3, int> lakeMap; //map tile on lakeId which is position of lake in lakes array +1
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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