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- /*
- * ISpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ISpellMechanics.h"
- #include "../CRandomGenerator.h"
- #include "../VCMI_Lib.h"
- #include "../bonuses/Bonus.h"
- #include "../battle/CBattleInfoCallback.h"
- #include "../battle/IBattleState.h"
- #include "../battle/Unit.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../serializer/JsonDeserializer.h"
- #include "../serializer/JsonSerializer.h"
- #include "TargetCondition.h"
- #include "Problem.h"
- #include "AdventureSpellMechanics.h"
- #include "BattleSpellMechanics.h"
- #include "effects/Effects.h"
- #include "effects/Registry.h"
- #include "effects/Damage.h"
- #include "effects/Timed.h"
- #include "CSpellHandler.h"
- #include "../CHeroHandler.h"//todo: remove
- #include "../IGameCallback.h"//todo: remove
- #include "../BattleFieldHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- static std::shared_ptr<TargetCondition> makeCondition(const CSpell * s)
- {
- auto res = std::make_shared<TargetCondition>();
- JsonDeserializer deser(nullptr, s->targetCondition);
- res->serializeJson(deser, TargetConditionItemFactory::getDefault());
- return res;
- }
- class CustomMechanicsFactory : public ISpellMechanicsFactory
- {
- public:
- std::unique_ptr<Mechanics> create(const IBattleCast * event) const override
- {
- auto * ret = new BattleSpellMechanics(event, effects, targetCondition);
- return std::unique_ptr<Mechanics>(ret);
- }
- protected:
- std::shared_ptr<effects::Effects> effects;
- CustomMechanicsFactory(const CSpell * s)
- : ISpellMechanicsFactory(s), effects(new effects::Effects)
- {
- targetCondition = makeCondition(s);
- }
- void loadEffects(const JsonNode & config, const int level)
- {
- JsonDeserializer deser(nullptr, config);
- effects->serializeJson(VLC->spellEffects(), deser, level);
- }
- private:
- std::shared_ptr<IReceptiveCheck> targetCondition;
- };
- class ConfigurableMechanicsFactory : public CustomMechanicsFactory
- {
- public:
- ConfigurableMechanicsFactory(const CSpell * s)
- : CustomMechanicsFactory(s)
- {
- for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
- loadEffects(s->getLevelInfo(level).battleEffects, level);
- }
- };
- //to be used for spells configured with old format
- class FallbackMechanicsFactory : public CustomMechanicsFactory
- {
- public:
- FallbackMechanicsFactory(const CSpell * s)
- : CustomMechanicsFactory(s)
- {
- for(int level = 0; level < GameConstants::SPELL_SCHOOL_LEVELS; level++)
- {
- const CSpell::LevelInfo & levelInfo = s->getLevelInfo(level);
- assert(levelInfo.battleEffects.isNull());
- if(s->isOffensive())
- {
- //default constructed object should be enough
- effects->add("directDamage", std::make_shared<effects::Damage>(), level);
- }
- std::shared_ptr<effects::Effect> effect;
- if(!levelInfo.effects.empty())
- {
- auto * timed = new effects::Timed();
- timed->cumulative = false;
- timed->bonus = levelInfo.effects;
- effect.reset(timed);
- }
- if(!levelInfo.cumulativeEffects.empty())
- {
- auto * timed = new effects::Timed();
- timed->cumulative = true;
- timed->bonus = levelInfo.cumulativeEffects;
- effect.reset(timed);
- }
- if(effect)
- effects->add("timed", effect, level);
- }
- }
- };
- BattleCast::BattleCast(const CBattleInfoCallback * cb_, const Caster * caster_, const Mode mode_, const CSpell * spell_):
- spell(spell_),
- cb(cb_),
- caster(caster_),
- mode(mode_),
- smart(boost::logic::indeterminate),
- massive(boost::logic::indeterminate)
- {
- }
- BattleCast::BattleCast(const BattleCast & orig, const Caster * caster_)
- : spell(orig.spell),
- cb(orig.cb),
- caster(caster_),
- mode(Mode::MAGIC_MIRROR),
- magicSkillLevel(orig.magicSkillLevel),
- effectPower(orig.effectPower),
- effectDuration(orig.effectDuration),
- effectValue(orig.effectValue),
- smart(true),
- massive(false)
- {
- }
- BattleCast::~BattleCast() = default;
- const CSpell * BattleCast::getSpell() const
- {
- return spell;
- }
- Mode BattleCast::getMode() const
- {
- return mode;
- }
- const Caster * BattleCast::getCaster() const
- {
- return caster;
- }
- const CBattleInfoCallback * BattleCast::getBattle() const
- {
- return cb;
- }
- BattleCast::OptionalValue BattleCast::getSpellLevel() const
- {
- return magicSkillLevel;
- }
- BattleCast::OptionalValue BattleCast::getEffectPower() const
- {
- return effectPower;
- }
- BattleCast::OptionalValue BattleCast::getEffectDuration() const
- {
- return effectDuration;
- }
- BattleCast::OptionalValue64 BattleCast::getEffectValue() const
- {
- return effectValue;
- }
- boost::logic::tribool BattleCast::isSmart() const
- {
- return smart;
- }
- boost::logic::tribool BattleCast::isMassive() const
- {
- return massive;
- }
- void BattleCast::setSpellLevel(BattleCast::Value value)
- {
- magicSkillLevel = std::make_optional(value);
- }
- void BattleCast::setEffectPower(BattleCast::Value value)
- {
- effectPower = std::make_optional(value);
- }
- void BattleCast::setEffectDuration(BattleCast::Value value)
- {
- effectDuration = std::make_optional(value);
- }
- void BattleCast::setEffectValue(BattleCast::Value64 value)
- {
- effectValue = std::make_optional(value);
- }
- void BattleCast::applyEffects(ServerCallback * server, const Target & target, bool indirect, bool ignoreImmunity) const
- {
- auto m = spell->battleMechanics(this);
- m->applyEffects(server, target, indirect, ignoreImmunity);
- }
- void BattleCast::cast(ServerCallback * server, Target target)
- {
- if(target.empty())
- target.emplace_back();
- auto m = spell->battleMechanics(this);
- const battle::Unit * mainTarget = nullptr;
- if(target.front().unitValue)
- {
- mainTarget = target.front().unitValue;
- }
- else if(target.front().hexValue.isValid())
- {
- mainTarget = cb->battleGetUnitByPos(target.front().hexValue, true);
- }
- bool tryMagicMirror = (mainTarget != nullptr) && (mode == Mode::HERO || mode == Mode::CREATURE_ACTIVE);//TODO: recheck
- tryMagicMirror = tryMagicMirror && (mainTarget->unitOwner() != caster->getCasterOwner()) && !spell->isPositive();//TODO: recheck
- m->cast(server, target);
- //Magic Mirror effect
- if(tryMagicMirror)
- {
- const std::string magicMirrorCacheStr = "type_MAGIC_MIRROR";
- static const auto magicMirrorSelector = Selector::type()(BonusType::MAGIC_MIRROR);
- auto rangeGen = server->getRNG()->getInt64Range(0, 99);
- const int mirrorChance = mainTarget->valOfBonuses(magicMirrorSelector, magicMirrorCacheStr);
- if(rangeGen() < mirrorChance)
- {
- auto mirrorTargets = cb->battleGetUnitsIf([this](const battle::Unit * unit)
- {
- //Get all caster stacks. Magic mirror can reflect to immune creature (with no effect)
- return unit->unitOwner() == caster->getCasterOwner() && unit->isValidTarget(true);
- });
- if(!mirrorTargets.empty())
- {
- const auto * mirrorDestination = (*RandomGeneratorUtil::nextItem(mirrorTargets, *server->getRNG()));
- Target mirrorTarget;
- mirrorTarget.emplace_back(mirrorDestination);
- BattleCast mirror(*this, mainTarget);
- mirror.cast(server, mirrorTarget);
- }
- }
- }
- }
- void BattleCast::castEval(ServerCallback * server, Target target)
- {
- //TODO: make equivalent to normal cast
- if(target.empty())
- target.emplace_back();
- auto m = spell->battleMechanics(this);
- //TODO: reflection
- //TODO: random effects evaluation
- m->castEval(server, target);
- }
- bool BattleCast::castIfPossible(ServerCallback * server, Target target)
- {
- if(spell->canBeCast(cb, mode, caster))
- {
- cast(server, std::move(target));
- return true;
- }
- return false;
- }
- std::vector<Target> BattleCast::findPotentialTargets(bool fast) const
- {
- //TODO: for more than 2 destinations per target much more efficient algorithm is required
- auto m = spell->battleMechanics(this);
- auto targetTypes = m->getTargetTypes();
- if(targetTypes.empty() || targetTypes.size() > 2)
- {
- return std::vector<Target>();
- }
- else
- {
- std::vector<Target> previous;
- std::vector<Target> next;
- for(size_t index = 0; index < targetTypes.size(); index++)
- {
- std::swap(previous, next);
- next.clear();
- std::vector<Destination> destinations;
- if(previous.empty())
- {
- Target empty;
- destinations = m->getPossibleDestinations(index, targetTypes.at(index), empty, fast);
- for(auto & destination : destinations)
- {
- Target target;
- target.emplace_back(destination);
- next.push_back(target);
- }
- }
- else
- {
- for(const Target & current : previous)
- {
- destinations = m->getPossibleDestinations(index, targetTypes.at(index), current, fast);
- for(auto & destination : destinations)
- {
- Target target = current;
- target.emplace_back(destination);
- next.push_back(target);
- }
- }
- }
- if(next.empty())
- break;
- }
- return next;
- }
- }
- ///ISpellMechanicsFactory
- ISpellMechanicsFactory::ISpellMechanicsFactory(const CSpell * s)
- : spell(s)
- {
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- ISpellMechanicsFactory::~ISpellMechanicsFactory() = default;
- std::unique_ptr<ISpellMechanicsFactory> ISpellMechanicsFactory::get(const CSpell * s)
- {
- if(s->hasBattleEffects())
- return std::make_unique<ConfigurableMechanicsFactory>(s);
- else
- return std::make_unique<FallbackMechanicsFactory>(s);
- }
- ///Mechanics
- Mechanics::Mechanics()
- : caster(nullptr),
- casterSide(0)
- {
- }
- Mechanics::~Mechanics() = default;
- BaseMechanics::BaseMechanics(const IBattleCast * event):
- owner(event->getSpell()),
- mode(event->getMode()),
- smart(event->isSmart()),
- massive(event->isMassive()),
- cb(event->getBattle())
- {
- caster = event->getCaster();
- //FIXME: do not crash on invalid side
- casterSide = cb->playerToSide(caster->getCasterOwner()).value();
- {
- auto value = event->getSpellLevel();
- rangeLevel = value.value_or(caster->getSpellSchoolLevel(owner));
- vstd::abetween(rangeLevel, 0, 3);
- }
- {
- auto value = event->getSpellLevel();
- effectLevel = value.value_or(caster->getEffectLevel(owner));
- vstd::abetween(effectLevel, 0, 3);
- }
- {
- auto value = event->getEffectPower();
- effectPower = value.value_or(caster->getEffectPower(owner));
- vstd::amax(effectPower, 0);
- }
- {
- auto value = event->getEffectDuration();
- effectDuration = value.value_or(caster->getEnchantPower(owner));
- vstd::amax(effectDuration, 0); //???
- }
- {
- auto value = event->getEffectValue();
- auto casterValue = caster->getEffectValue(owner) ? caster->getEffectValue(owner) : owner->calculateRawEffectValue(effectLevel, effectPower, 1);
- effectValue = value.value_or(casterValue);
- vstd::amax(effectValue, 0);
- }
- }
- BaseMechanics::~BaseMechanics() = default;
- bool BaseMechanics::adaptGenericProblem(Problem & target) const
- {
- MetaString text;
- // %s recites the incantations but they seem to have no effect.
- text.appendLocalString(EMetaText::GENERAL_TXT, 541);
- assert(caster);
- caster->getCasterName(text);
- target.add(std::move(text), spells::Problem::NORMAL);
- return false;
- }
- bool BaseMechanics::adaptProblem(ESpellCastProblem source, Problem & target) const
- {
- if(source == ESpellCastProblem::OK)
- return true;
- switch(source)
- {
- case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
- {
- MetaString text;
- //TODO: refactor
- const auto * hero = dynamic_cast<const CGHeroInstance *>(caster);
- if(!hero)
- return adaptGenericProblem(target);
- //Recanter's Cloak or similar effect. Try to retrieve bonus
- const auto b = hero->getBonusLocalFirst(Selector::type()(BonusType::BLOCK_MAGIC_ABOVE));
- //TODO what about other values and non-artifact sources?
- if(b && b->val == 2 && b->source == BonusSource::ARTIFACT)
- {
- //The %s prevents %s from casting 3rd level or higher spells.
- text.appendLocalString(EMetaText::GENERAL_TXT, 536);
- text.replaceName(b->sid.as<ArtifactID>());
- caster->getCasterName(text);
- target.add(std::move(text), spells::Problem::NORMAL);
- }
- else if(b && b->source == BonusSource::TERRAIN_OVERLAY && VLC->battlefields()->getById(b->sid.as<BattleField>())->identifier == "cursed_ground")
- {
- text.appendLocalString(EMetaText::GENERAL_TXT, 537);
- target.add(std::move(text), spells::Problem::NORMAL);
- }
- else
- {
- return adaptGenericProblem(target);
- }
- }
- break;
- case ESpellCastProblem::WRONG_SPELL_TARGET:
- case ESpellCastProblem::STACK_IMMUNE_TO_SPELL:
- case ESpellCastProblem::NO_APPROPRIATE_TARGET:
- {
- MetaString text;
- text.appendLocalString(EMetaText::GENERAL_TXT, 185);
- target.add(std::move(text), spells::Problem::NORMAL);
- }
- break;
- case ESpellCastProblem::INVALID:
- {
- MetaString text;
- text.appendRawString("Internal error during check of spell cast.");
- target.add(std::move(text), spells::Problem::CRITICAL);
- }
- break;
- default:
- return adaptGenericProblem(target);
- }
- return false;
- }
- int32_t BaseMechanics::getSpellIndex() const
- {
- return getSpellId().toEnum();
- }
- SpellID BaseMechanics::getSpellId() const
- {
- return owner->getId();
- }
- std::string BaseMechanics::getSpellName() const
- {
- return owner->getNameTranslated();
- }
- int32_t BaseMechanics::getSpellLevel() const
- {
- return owner->getLevel();
- }
- bool BaseMechanics::isSmart() const
- {
- if(boost::logic::indeterminate(smart))
- {
- const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
- return targetInfo.smart;
- }
- else
- {
- return (bool)smart;
- }
- }
- bool BaseMechanics::isMassive() const
- {
- if(boost::logic::indeterminate(massive))
- {
- const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
- return targetInfo.massive;
- }
- else
- {
- return (bool)massive;
- }
- }
- bool BaseMechanics::requiresClearTiles() const
- {
- const CSpell::TargetInfo targetInfo(owner, getRangeLevel(), mode);
- return targetInfo.clearAffected;
- }
- bool BaseMechanics::alwaysHitFirstTarget() const
- {
- return mode == Mode::SPELL_LIKE_ATTACK;
- }
- bool BaseMechanics::isNegativeSpell() const
- {
- return owner->isNegative();
- }
- bool BaseMechanics::isPositiveSpell() const
- {
- return owner->isPositive();
- }
- bool BaseMechanics::isMagicalEffect() const
- {
- return owner->isMagical();
- }
- int64_t BaseMechanics::adjustEffectValue(const battle::Unit * target) const
- {
- return owner->adjustRawDamage(caster, target, getEffectValue());
- }
- int64_t BaseMechanics::applySpellBonus(int64_t value, const battle::Unit * target) const
- {
- return caster->getSpellBonus(owner, value, target);
- }
- int64_t BaseMechanics::applySpecificSpellBonus(int64_t value) const
- {
- return caster->getSpecificSpellBonus(owner, value);
- }
- int64_t BaseMechanics::calculateRawEffectValue(int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const
- {
- return owner->calculateRawEffectValue(getEffectLevel(), basePowerMultiplier, levelPowerMultiplier);
- }
- bool BaseMechanics::ownerMatches(const battle::Unit * unit) const
- {
- return ownerMatches(unit, owner->getPositiveness());
- }
- bool BaseMechanics::ownerMatches(const battle::Unit * unit, const boost::logic::tribool positivness) const
- {
- return cb->battleMatchOwner(caster->getCasterOwner(), unit, positivness);
- }
- IBattleCast::Value BaseMechanics::getEffectLevel() const
- {
- return effectLevel;
- }
- IBattleCast::Value BaseMechanics::getRangeLevel() const
- {
- return rangeLevel;
- }
- IBattleCast::Value BaseMechanics::getEffectPower() const
- {
- return effectPower;
- }
- IBattleCast::Value BaseMechanics::getEffectDuration() const
- {
- return effectDuration;
- }
- IBattleCast::Value64 BaseMechanics::getEffectValue() const
- {
- return effectValue;
- }
- PlayerColor BaseMechanics::getCasterColor() const
- {
- return caster->getCasterOwner();
- }
- std::vector<AimType> BaseMechanics::getTargetTypes() const
- {
- std::vector<AimType> ret;
- detail::ProblemImpl ignored;
- if(canBeCast(ignored))
- {
- auto spellTargetType = owner->getTargetType();
- if(isMassive())
- spellTargetType = AimType::NO_TARGET;
- else if(spellTargetType == AimType::OBSTACLE)
- spellTargetType = AimType::LOCATION;
- ret.push_back(spellTargetType);
- }
- return ret;
- }
- const CreatureService * BaseMechanics::creatures() const
- {
- return VLC->creatures(); //todo: redirect
- }
- #if SCRIPTING_ENABLED
- const scripting::Service * BaseMechanics::scripts() const
- {
- return VLC->scripts(); //todo: redirect
- }
- #endif
- const Service * BaseMechanics::spells() const
- {
- return VLC->spells(); //todo: redirect
- }
- const CBattleInfoCallback * BaseMechanics::battle() const
- {
- return cb;
- }
- } //namespace spells
- ///IAdventureSpellMechanics
- IAdventureSpellMechanics::IAdventureSpellMechanics(const CSpell * s)
- : owner(s)
- {
- }
- std::unique_ptr<IAdventureSpellMechanics> IAdventureSpellMechanics::createMechanics(const CSpell * s)
- {
- switch(s->id.toEnum())
- {
- case SpellID::SUMMON_BOAT:
- return std::make_unique<SummonBoatMechanics>(s);
- case SpellID::SCUTTLE_BOAT:
- return std::make_unique<ScuttleBoatMechanics>(s);
- case SpellID::DIMENSION_DOOR:
- return std::make_unique<DimensionDoorMechanics>(s);
- case SpellID::FLY:
- case SpellID::WATER_WALK:
- case SpellID::VISIONS:
- case SpellID::DISGUISE:
- return std::make_unique<AdventureSpellMechanics>(s); //implemented using bonus system
- case SpellID::TOWN_PORTAL:
- return std::make_unique<TownPortalMechanics>(s);
- case SpellID::VIEW_EARTH:
- return std::make_unique<ViewEarthMechanics>(s);
- case SpellID::VIEW_AIR:
- return std::make_unique<ViewAirMechanics>(s);
- default:
- return s->isCombat() ? std::unique_ptr<IAdventureSpellMechanics>() : std::make_unique<AdventureSpellMechanics>(s);
- }
- }
- VCMI_LIB_NAMESPACE_END
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