NetPacks.h 7.8 KB

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  1. #include "../global.h"
  2. struct IPack
  3. {
  4. virtual ui16 getType()const = 0 ;
  5. //template<ui16 Type>
  6. //static bool isType(const IPack * ip)
  7. //{
  8. // return Type == ip->getType();
  9. //}
  10. template<ui16 Type>
  11. static bool isType(IPack * ip)
  12. {
  13. return Type == ip->getType();
  14. }
  15. //template<ui16 Type>
  16. //static bool isType(const IPack & ip)
  17. //{
  18. // return Type == ip.getType();
  19. //}
  20. };
  21. template <typename T> struct CPack
  22. :public IPack
  23. {
  24. ui16 type;
  25. ui16 getType() const{return type;}
  26. T* This(){return static_cast<T*>(this);};
  27. };
  28. struct NewTurn : public CPack<NewTurn> //101
  29. {
  30. struct Hero
  31. {
  32. ui32 id, move, mana; //id is a general serial id
  33. template <typename Handler> void serialize(Handler &h, const int version)
  34. {
  35. h & id & move & mana;
  36. }
  37. bool operator<(const Hero&h)const{return id < h.id;}
  38. };
  39. struct Resources
  40. {
  41. ui8 player;
  42. si32 resources[RESOURCE_QUANTITY];
  43. template <typename Handler> void serialize(Handler &h, const int version)
  44. {
  45. h & player & resources;
  46. }
  47. bool operator<(const Resources&h)const{return player < h.player;}
  48. };
  49. std::set<Hero> heroes; //updates movement and mana points
  50. std::set<Resources> res;//resource list
  51. ui32 day;
  52. bool resetBuilded;
  53. NewTurn(){type = 101;};
  54. template <typename Handler> void serialize(Handler &h, const int version)
  55. {
  56. h & heroes & res & day & resetBuilded;
  57. }
  58. };
  59. struct SetResource : public CPack<SetResource> //102
  60. {
  61. SetResource(){type = 102;};
  62. ui8 player, resid;
  63. si32 val;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & player & resid & val;
  67. }
  68. };
  69. struct SetResources : public CPack<SetResources> //104
  70. {
  71. SetResources(){type = 104;};
  72. ui8 player;
  73. std::vector<si32> res; //res[resid] => res amount
  74. template <typename Handler> void serialize(Handler &h, const int version)
  75. {
  76. h & player & res;
  77. }
  78. };
  79. struct SetPrimSkill : public CPack<SetPrimSkill> //105
  80. {
  81. SetPrimSkill(){type = 105;};
  82. ui8 abs; //0 - changes by value; 1 - sets to value
  83. si32 id;
  84. ui16 which, val;
  85. template <typename Handler> void serialize(Handler &h, const int version)
  86. {
  87. h & abs & id & which & val;
  88. }
  89. };
  90. struct RemoveHero : public CPack<RemoveHero> //500
  91. {
  92. RemoveHero(){type = 500;};
  93. RemoveHero(si32 ID){id = ID;type = 500;};
  94. si32 id;
  95. template <typename Handler> void serialize(Handler &h, const int version)
  96. {
  97. h & id;
  98. }
  99. };
  100. struct TryMoveHero : public CPack<TryMoveHero> //501
  101. {
  102. TryMoveHero(){type = 501;};
  103. ui32 id, movePoints;
  104. ui8 result;
  105. int3 start, end;
  106. std::set<int3> fowRevealed; //revealed tiles
  107. template <typename Handler> void serialize(Handler &h, const int version)
  108. {
  109. h & id & result & start & end & movePoints & fowRevealed;
  110. }
  111. };
  112. struct SetGarrisons : public CPack<SetGarrisons> //502
  113. {
  114. SetGarrisons(){type = 502;};
  115. std::map<ui32,CCreatureSet> garrs;
  116. template <typename Handler> void serialize(Handler &h, const int version)
  117. {
  118. h & garrs;
  119. }
  120. };
  121. struct SetStrInfo : public CPack<SetStrInfo> //503
  122. {
  123. SetStrInfo(){type = 503;};
  124. si32 tid;
  125. std::map<si32,ui32> cres;
  126. template <typename Handler> void serialize(Handler &h, const int version)
  127. {
  128. h & tid & cres;
  129. }
  130. };
  131. struct NewStructures : public CPack<NewStructures> //504
  132. {
  133. NewStructures(){type = 504;};
  134. si32 tid;
  135. std::set<si32> bid;
  136. si16 builded;
  137. template <typename Handler> void serialize(Handler &h, const int version)
  138. {
  139. h & tid & bid & builded;
  140. }
  141. };
  142. struct MetaString : public CPack<MetaString> //2001 helper for object scrips
  143. {
  144. std::vector<std::string> strings;
  145. std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
  146. std::vector<si32> message;
  147. std::vector<std::string> replacements;
  148. template <typename Handler> void serialize(Handler &h, const int version)
  149. {
  150. h & strings & texts & message & replacements;
  151. }
  152. MetaString& operator<<(const std::pair<ui8,ui32> &txt)
  153. {
  154. message.push_back(-((si32)texts.size())-1);
  155. texts.push_back(txt);
  156. return *this;
  157. }
  158. MetaString& operator<<(const std::string &txt)
  159. {
  160. message.push_back(strings.size()+1);
  161. strings.push_back(txt);
  162. return *this;
  163. }
  164. void clear()
  165. {
  166. strings.clear();
  167. texts.clear();
  168. message.clear();
  169. }
  170. MetaString(){type = 2001;};
  171. };
  172. struct Component : public CPack<Component> //2002 helper for object scrips informations
  173. {
  174. ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
  175. si32 val; // + give; - take
  176. si16 when; // 0 - now; +x - within x days; -x - per x days
  177. template <typename Handler> void serialize(Handler &h, const int version)
  178. {
  179. h & id & subtype & val & when;
  180. }
  181. Component(){type = 2002;};
  182. Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
  183. };
  184. struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window
  185. {
  186. MetaString text;
  187. std::vector<Component> components;
  188. ui8 player;
  189. template <typename Handler> void serialize(Handler &h, const int version)
  190. {
  191. h & text & components & player;
  192. }
  193. InfoWindow(){type = 103;};
  194. };
  195. struct SetObjectProperty : public CPack<SetObjectProperty>//1001
  196. {
  197. ui32 id;
  198. ui8 what; //1 - owner; 2 - blockvis
  199. ui32 val;
  200. SetObjectProperty(){type = 1001;};
  201. SetObjectProperty(ui32 ID, ui8 What, ui32 Val):id(ID),what(What),val(Val){type = 1001;};
  202. template <typename Handler> void serialize(Handler &h, const int version)
  203. {
  204. h & id & what & val;
  205. }
  206. };
  207. struct SetHoverName : public CPack<SetHoverName>//1002
  208. {
  209. ui32 id;
  210. MetaString name;
  211. SetHoverName(){type = 1002;};
  212. SetHoverName(ui32 ID, MetaString& Name):id(ID),name(Name){type = 1002;};
  213. template <typename Handler> void serialize(Handler &h, const int version)
  214. {
  215. h & id & name;
  216. }
  217. };
  218. struct HeroLevelUp : public CPack<HeroLevelUp>//2000
  219. {
  220. si32 id;
  221. ui8 primskill, level;
  222. std::set<ui16> skills;
  223. HeroLevelUp(){type = 2000;};
  224. template <typename Handler> void serialize(Handler &h, const int version)
  225. {
  226. h & id & primskill & level & skills;
  227. }
  228. };
  229. struct BattleInfo;
  230. struct BattleStart : public CPack<BattleStart>//3000
  231. {
  232. BattleInfo * info;
  233. BattleStart(){type = 3000;};
  234. template <typename Handler> void serialize(Handler &h, const int version)
  235. {
  236. h & info;
  237. }
  238. };
  239. struct BattleNextRound : public CPack<BattleNextRound>//3001
  240. {
  241. si32 round;
  242. BattleNextRound(){type = 3001;};
  243. template <typename Handler> void serialize(Handler &h, const int version)
  244. {
  245. h & round;
  246. }
  247. };
  248. struct BattleSetActiveStack : public CPack<BattleSetActiveStack>//3002
  249. {
  250. ui32 stack;
  251. BattleSetActiveStack(){type = 3002;};
  252. template <typename Handler> void serialize(Handler &h, const int version)
  253. {
  254. h & stack;
  255. }
  256. };
  257. struct BattleResult : public CPack<BattleResult>//3003
  258. {
  259. ui8 result; //0 - normal victory; 1 - escape; 2 - surrender
  260. ui8 winner; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  261. std::set<std::pair<ui32,si32> > s1, s2; //first => casualties of attackers - set of pairs crid<>number
  262. ui32 exp[2]; //exp for attacker and defender
  263. std::set<ui32> artifacts; //artifacts taken from loser to winner
  264. BattleResult(){type = 3003;};
  265. template <typename Handler> void serialize(Handler &h, const int version)
  266. {
  267. h & result & winner & s1 & s2 & exp & artifacts;
  268. }
  269. };
  270. struct ShowInInfobox : public CPack<ShowInInfobox> //107
  271. {
  272. ShowInInfobox(){type = 107;};
  273. ui8 player;
  274. Component c;
  275. MetaString text;
  276. template <typename Handler> void serialize(Handler &h, const int version)
  277. {
  278. h & player & c & text;
  279. }
  280. };