Client.cpp 19 KB

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  1. #include "../CCallback.h"
  2. #include "../CConsoleHandler.h"
  3. #include "../CGameInfo.h"
  4. #include "../CGameState.h"
  5. #include "../CPlayerInterface.h"
  6. #include "../StartInfo.h"
  7. #include "../hch/CArtHandler.h"
  8. #include "../hch/CGeneralTextHandler.h"
  9. #include "../hch/CObjectHandler.h"
  10. #include "../lib/Connection.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/VCMI_Lib.h"
  13. #include "../map.h"
  14. #include "../mapHandler.h"
  15. #include "CConfigHandler.h"
  16. #include "Client.h"
  17. #include <boost/bind.hpp>
  18. #include <boost/foreach.hpp>
  19. #include <boost/thread.hpp>
  20. #include <boost/thread/shared_mutex.hpp>
  21. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  22. std::string toString(MetaString &ms)
  23. {
  24. std::string ret;
  25. for(int i=0;i<ms.message.size();i++)
  26. {
  27. if(ms.message[i]>0)
  28. {
  29. ret += ms.strings[ms.message[i]-1];
  30. }
  31. else
  32. {
  33. std::vector<std::string> *vec;
  34. int type = ms.texts[-ms.message[i]-1].first,
  35. ser = ms.texts[-ms.message[i]-1].second;
  36. if(type == 5)
  37. {
  38. ret += CGI->arth->artifacts[ser].name;
  39. continue;
  40. }
  41. else if(type == 7)
  42. {
  43. ret += CGI->creh->creatures[ser].namePl;
  44. continue;
  45. }
  46. else if(type == 9)
  47. {
  48. ret += CGI->objh->mines[ser].first;
  49. continue;
  50. }
  51. else if(type == 10)
  52. {
  53. ret += CGI->objh->mines[ser].second;
  54. continue;
  55. }
  56. else
  57. {
  58. switch(type)
  59. {
  60. case 1:
  61. vec = &CGI->generaltexth->allTexts;
  62. break;
  63. case 2:
  64. vec = &CGI->objh->xtrainfo;
  65. break;
  66. case 3:
  67. vec = &CGI->objh->names;
  68. break;
  69. case 4:
  70. vec = &CGI->objh->restypes;
  71. break;
  72. case 6:
  73. vec = &CGI->generaltexth->arraytxt;
  74. break;
  75. case 8:
  76. vec = &CGI->objh->creGens;
  77. break;
  78. case 11:
  79. vec = &CGI->objh->advobtxt;
  80. break;
  81. case 12:
  82. vec = &CGI->generaltexth->artifEvents;
  83. break;
  84. }
  85. ret += (*vec)[ser];
  86. }
  87. }
  88. }
  89. for(int i=0;i<ms.replacements.size();i++)
  90. {
  91. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  92. }
  93. return ret;
  94. }
  95. CClient::CClient(void)
  96. {
  97. }
  98. CClient::CClient(CConnection *con, StartInfo *si)
  99. :serv(con)
  100. {
  101. timeHandler tmh;
  102. CGI->state = new CGameState();
  103. tlog0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  104. CConnection &c(*con);
  105. ////////////////////////////////////////////////////
  106. ui8 pom8;
  107. c << ui8(2) << ui8(1); //new game; one client
  108. c << *si;
  109. c >> pom8;
  110. if(pom8) throw "Server cannot open the map!";
  111. c << ui8(si->playerInfos.size());
  112. for(int i=0;i<si->playerInfos.size();i++)
  113. c << ui8(si->playerInfos[i].color);
  114. ui32 seed, sum;
  115. std::string mapname;
  116. c >> mapname >> sum >> seed;
  117. tlog0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  118. Mapa * mapa = new Mapa(mapname);
  119. tlog0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  120. tlog0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  121. tlog0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  122. if(mapa->checksum != sum)
  123. {
  124. tlog1 << "Wrong map checksum!!!" << std::endl;
  125. throw std::string("Wrong checksum");
  126. }
  127. tlog0 << "\tUsing random seed: "<<seed << std::endl;
  128. gs = CGI->state;
  129. gs->scenarioOps = si;
  130. gs->init(si,mapa,seed);
  131. CGI->mh = new CMapHandler();
  132. tlog0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  133. CGI->mh->map = mapa;
  134. tlog0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  135. CGI->mh->init();
  136. tlog0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  137. for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
  138. {
  139. ui8 color = gs->scenarioOps->playerInfos[i].color;
  140. CCallback *cb = new CCallback(gs,color,this);
  141. if(!gs->scenarioOps->playerInfos[i].human)
  142. {
  143. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,conf.cc.defaultAI));
  144. }
  145. else
  146. {
  147. gs->currentPlayer = color;
  148. playerint[color] = new CPlayerInterface(color,i);
  149. playerint[color]->init(cb);
  150. }
  151. }
  152. }
  153. CClient::~CClient(void)
  154. {
  155. }
  156. void CClient::process(int what)
  157. {
  158. static BattleAction curbaction;
  159. switch (what)
  160. {
  161. case 100: //one of our interaces has turn
  162. {
  163. ui8 player;
  164. *serv >> player;//who?
  165. tlog5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  166. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  167. break;
  168. }
  169. case 101:
  170. {
  171. NewTurn n;
  172. *serv >> n;
  173. tlog5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  174. gs->apply(&n);
  175. tlog5 << "done!"<<std::endl;
  176. break;
  177. }
  178. case 102: //set resource amount
  179. {
  180. SetResource sr;
  181. *serv >> sr;
  182. tlog5 << "Set amount of "<<CGI->objh->restypes[sr.resid]
  183. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  184. gs->apply(&sr);
  185. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  186. break;
  187. }
  188. case 103: //show info dialog
  189. {
  190. InfoWindow iw;
  191. *serv >> iw;
  192. std::vector<Component*> comps;
  193. for(int i=0;i<iw.components.size();i++)
  194. comps.push_back(&iw.components[i]);
  195. std::string str = toString(iw.text);
  196. playerint[iw.player]->showInfoDialog(str,comps);
  197. break;
  198. }
  199. case 104:
  200. {
  201. SetResources sr;
  202. *serv >> sr;
  203. tlog5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  204. gs->apply(&sr);
  205. playerint[sr.player]->receivedResource(-1,-1);
  206. break;
  207. }
  208. case 105:
  209. {
  210. SetPrimSkill sps;
  211. *serv >> sps;
  212. tlog5 << "Changing hero primary skill"<<std::endl;
  213. gs->apply(&sps);
  214. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  215. break;
  216. }
  217. case 106:
  218. {
  219. SetSecSkill sr;
  220. *serv >> sr;
  221. tlog5 << "Changing hero secondary skill"<<std::endl;
  222. gs->apply(&sr);
  223. //TODO? - maybe inform interfaces
  224. break;
  225. }
  226. case 107:
  227. {
  228. ShowInInfobox sii;
  229. *serv >> sii;
  230. SComponent sc(sii.c);
  231. sc.description = toString(sii.text);
  232. if(playerint[sii.player]->human)
  233. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  234. break;
  235. }
  236. case 108:
  237. {
  238. HeroVisitCastle vc;
  239. *serv >> vc;
  240. gs->apply(&vc);
  241. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  242. {
  243. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  244. }
  245. break;
  246. }
  247. case 109:
  248. {
  249. ChangeSpells vc;
  250. *serv >> vc;
  251. tlog5 << "Changing spells of hero "<<vc.hid<<std::endl;
  252. gs->apply(&vc);
  253. break;
  254. }
  255. case 110:
  256. {
  257. SetMana sm;
  258. *serv >> sm;
  259. tlog5 << "Setting mana value of hero "<<sm.hid<<" to "<<sm.val<<std::endl;
  260. gs->apply(&sm);
  261. CGHeroInstance *h = gs->getHero(sm.hid);
  262. if(vstd::contains(playerint,h->tempOwner))
  263. playerint[h->tempOwner]->heroManaPointsChanged(h);
  264. break;
  265. }
  266. case 111:
  267. {
  268. SetMovePoints smp;
  269. *serv >> smp;
  270. tlog5 << "Setting movement points of hero "<<smp.hid<<" to "<<smp.val<<std::endl;
  271. gs->apply(&smp);
  272. CGHeroInstance *h = gs->getHero(smp.hid);
  273. if(vstd::contains(playerint,h->tempOwner))
  274. playerint[h->tempOwner]->heroMovePointsChanged(h);
  275. break;
  276. }
  277. case 112:
  278. {
  279. FoWChange fc;
  280. *serv >> fc;
  281. tlog5 << "Changing FoW of player "<<(int)fc.player<<std::endl;
  282. gs->apply(&fc);
  283. if(!vstd::contains(playerint,fc.player))
  284. break;
  285. if(fc.mode)
  286. playerint[fc.player]->tileRevealed(fc.tiles);
  287. else
  288. playerint[fc.player]->tileHidden(fc.tiles);
  289. break;
  290. }
  291. case 113:
  292. {
  293. SetAvailableHeroes sav;
  294. *serv >> sav;
  295. tlog5 << "Setting available heroes for player "<<(int)sav.player<<std::endl;
  296. gs->apply(&sav);
  297. break;
  298. }
  299. case 500:
  300. {
  301. RemoveObject rh;
  302. *serv >> rh;
  303. CGObjectInstance *obj = gs->map->objects[rh.id];
  304. CGI->mh->removeObject(obj);
  305. gs->apply(&rh);
  306. if(obj->ID == 34)
  307. {
  308. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  309. tlog5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  310. playerint[h->tempOwner]->heroKilled(h);
  311. }
  312. break;
  313. }
  314. case 501: //hero movement response - we have to notify interfaces and callback
  315. {
  316. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  317. *serv >> *th;
  318. tlog5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  319. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  320. hmd.style = th->result-1;
  321. hmd.successful = th->result;
  322. if(th->result>1)
  323. CGI->mh->removeObject(hmd.ho);
  324. gs->apply(th);
  325. if(th->result>1)
  326. CGI->mh->printObject(hmd.ho);
  327. int player = gs->map->objects[th->id]->getOwner();
  328. if(playerint[player])
  329. {
  330. playerint[player]->tileRevealed(th->fowRevealed);
  331. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  332. }
  333. //notify interfacesabout move
  334. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  335. {
  336. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  337. {
  338. i->second->heroMoved(hmd);
  339. }
  340. }
  341. //add info for callback
  342. if(th->result<2)
  343. {
  344. mess.mx->lock();
  345. mess.res->insert(th);
  346. mess.mx->unlock();
  347. mess.cv->notify_all();
  348. }
  349. break;
  350. }
  351. case 502:
  352. {
  353. SetGarrisons sg;
  354. *serv >> sg;
  355. tlog5 << "Setting garrisons." << std::endl;
  356. gs->apply(&sg);
  357. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  358. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  359. break;
  360. }
  361. case 503:
  362. {
  363. //SetStrInfo ssi;
  364. //*serv >> ssi;
  365. //gs->apply(&ssi);
  366. //TODO: notify interfaces
  367. break;
  368. }
  369. case 504:
  370. {
  371. NewStructures ns;
  372. *serv >> ns;
  373. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  374. tlog5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  375. gs->apply(&ns);
  376. BOOST_FOREACH(si32 bid, ns.bid)
  377. {
  378. if(bid==13) //for or capitol
  379. {
  380. town->defInfo = gs->capitols[town->subID];
  381. }
  382. if(bid ==7)
  383. {
  384. town->defInfo = gs->forts[town->subID];
  385. }
  386. playerint[town->tempOwner]->buildChanged(town,bid,1);
  387. }
  388. break;
  389. }
  390. case 506:
  391. {
  392. SetAvailableCreatures ns;
  393. *serv >> ns;
  394. tlog5 << "Setting available creatures in " << ns.tid << std::endl;
  395. gs->apply(&ns);
  396. CGTownInstance *t = gs->getTown(ns.tid);
  397. if(vstd::contains(playerint,t->tempOwner))
  398. playerint[t->tempOwner]->availableCreaturesChanged(t);
  399. break;
  400. }
  401. case 508:
  402. {
  403. SetHeroesInTown inTown;
  404. *serv >> inTown;
  405. tlog5 << "Setting heroes in town " << inTown.tid << std::endl;
  406. gs->apply(&inTown);
  407. CGTownInstance *t = gs->getTown(inTown.tid);
  408. if(vstd::contains(playerint,t->tempOwner))
  409. playerint[t->tempOwner]->heroInGarrisonChange(t);
  410. break;
  411. }
  412. case 509:
  413. {
  414. SetHeroArtifacts sha;
  415. *serv >> sha;
  416. tlog5 << "Setting artifacts of hero " << sha.hid << std::endl;
  417. gs->apply(&sha);
  418. CGHeroInstance *t = gs->getHero(sha.hid);
  419. if(vstd::contains(playerint,t->tempOwner))
  420. playerint[t->tempOwner]->heroArtifactSetChanged(t);
  421. break;
  422. }
  423. case 513:
  424. {
  425. ui8 color;
  426. std::string message;
  427. *serv >> color >> message;
  428. tlog4 << "Player "<<(int)color<<" sends a message: " << message << std::endl;
  429. break;
  430. }
  431. case 515:
  432. {
  433. HeroRecruited hr;
  434. *serv >> hr;
  435. tlog5 << "New hero bought\n";
  436. CGHeroInstance *h = gs->hpool.heroesPool[hr.hid];
  437. gs->apply(&hr);
  438. CGI->mh->initHeroDef(h);
  439. //CGI->mh->printObject(h);
  440. playerint[h->tempOwner]->heroCreated(h);
  441. playerint[h->tempOwner]->heroInGarrisonChange(gs->getTown(hr.tid));
  442. break;
  443. }
  444. case 1001:
  445. {
  446. SetObjectProperty sop;
  447. *serv >> sop;
  448. tlog5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  449. gs->apply(&sop);
  450. break;
  451. }
  452. case 1002:
  453. {
  454. SetHoverName shn;
  455. *serv >> shn;
  456. tlog5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  457. gs->mx->lock();
  458. gs->map->objects[shn.id]->hoverName = toString(shn.name);
  459. gs->mx->unlock();
  460. break;
  461. }
  462. case 2000:
  463. {
  464. HeroLevelUp bs;
  465. *serv >> bs;
  466. tlog5 << "Hero levels up!" <<std::endl;
  467. gs->apply(&bs);
  468. CGHeroInstance *h = gs->getHero(bs.heroid);
  469. if(vstd::contains(playerint,h->tempOwner))
  470. {
  471. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,bs.id));
  472. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  473. }
  474. break;
  475. }
  476. case 2001:
  477. {
  478. SelectionDialog sd;
  479. *serv >> sd;
  480. tlog5 << "Showing selection dialog " <<std::endl;
  481. std::vector<Component*> comps;
  482. for(int i=0;i<sd.components.size();i++)
  483. comps.push_back(&sd.components[i]);
  484. std::string str = toString(sd.text);
  485. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  486. break;
  487. }
  488. case 2002:
  489. {
  490. YesNoDialog ynd;
  491. *serv >> ynd;
  492. tlog5 << "Showing yes/no dialog " <<std::endl;
  493. std::vector<Component*> comps;
  494. for(int i=0;i<ynd.components.size();i++)
  495. comps.push_back(&ynd.components[i]);
  496. std::string str = toString(ynd.text);
  497. playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
  498. break;
  499. }
  500. case 3000:
  501. {
  502. BattleStart bs;
  503. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  504. tlog5 << "Starting battle!" <<std::endl;
  505. gs->apply(&bs);
  506. if(playerint.find(gs->curB->side1) != playerint.end())
  507. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  508. if(playerint.find(gs->curB->side2) != playerint.end())
  509. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  510. break;
  511. }
  512. case 3001:
  513. {
  514. BattleNextRound bnr;
  515. *serv >> bnr;
  516. tlog5 << "Round nr " << bnr.round <<std::endl;
  517. gs->apply(&bnr);
  518. //tell players about next round
  519. if(playerint.find(gs->curB->side1) != playerint.end())
  520. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  521. if(playerint.find(gs->curB->side2) != playerint.end())
  522. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  523. break;
  524. }
  525. case 3002:
  526. {
  527. BattleSetActiveStack sas;
  528. *serv >> sas;
  529. tlog5 << "Active stack: " << sas.stack <<std::endl;
  530. gs->apply(&sas);
  531. int owner = gs->curB->getStack(sas.stack)->owner;
  532. if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
  533. {
  534. BattleAction ba;
  535. ba.stackNumber = sas.stack;
  536. ba.actionType = 3;
  537. *serv << ui16(3002) << ba;
  538. }
  539. else
  540. {
  541. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  542. }
  543. break;
  544. }
  545. case 3003:
  546. {
  547. BattleResult br;
  548. *serv >> br;
  549. tlog5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  550. if(playerint.find(gs->curB->side1) != playerint.end())
  551. playerint[gs->curB->side1]->battleEnd(&br);
  552. if(playerint.find(gs->curB->side2) != playerint.end())
  553. playerint[gs->curB->side2]->battleEnd(&br);
  554. gs->apply(&br);
  555. break;
  556. }
  557. case 3004:
  558. {
  559. BattleStackMoved br;
  560. *serv >> br;
  561. tlog5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  562. if(playerint.find(gs->curB->side1) != playerint.end())
  563. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile);
  564. if(playerint.find(gs->curB->side2) != playerint.end())
  565. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile);
  566. gs->apply(&br);
  567. break;
  568. }
  569. case 3005:
  570. {
  571. BattleStackAttacked bsa;
  572. *serv >> bsa;
  573. gs->apply(&bsa);
  574. if(playerint.find(gs->curB->side1) != playerint.end())
  575. playerint[gs->curB->side1]->battleStackAttacked(&bsa);
  576. if(playerint.find(gs->curB->side2) != playerint.end())
  577. playerint[gs->curB->side2]->battleStackAttacked(&bsa);
  578. break;
  579. }
  580. case 3006:
  581. {
  582. BattleAttack ba;
  583. *serv >> ba;
  584. tlog5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  585. if(playerint.find(gs->curB->side1) != playerint.end())
  586. playerint[gs->curB->side1]->battleAttack(&ba);
  587. if(playerint.find(gs->curB->side2) != playerint.end())
  588. playerint[gs->curB->side2]->battleAttack(&ba);
  589. gs->apply(&ba);
  590. if(playerint.find(gs->curB->side1) != playerint.end())
  591. playerint[gs->curB->side1]->battleStackAttacked(&ba.bsa);
  592. if(playerint.find(gs->curB->side2) != playerint.end())
  593. playerint[gs->curB->side2]->battleStackAttacked(&ba.bsa);
  594. break;
  595. }
  596. case 3007:
  597. {
  598. *serv >> curbaction;
  599. tlog5 << "Action started. ID: " << (int)curbaction.actionType << ". Destination: "<< curbaction.destinationTile <<std::endl;
  600. if(playerint.find(gs->curB->side1) != playerint.end())
  601. playerint[gs->curB->side1]->actionStarted(&curbaction);
  602. if(playerint.find(gs->curB->side2) != playerint.end())
  603. playerint[gs->curB->side2]->actionStarted(&curbaction);
  604. break;
  605. }
  606. case 3008:
  607. {
  608. tlog5 << "Action ended!\n";
  609. if(!gs->curB)
  610. {
  611. tlog2 << "There is no battle state!\n";
  612. break;
  613. }
  614. if(playerint.find(gs->curB->side1) != playerint.end())
  615. playerint[gs->curB->side1]->actionFinished(&curbaction);
  616. if(playerint.find(gs->curB->side2) != playerint.end())
  617. playerint[gs->curB->side2]->actionFinished(&curbaction);
  618. break;
  619. }
  620. case 3009:
  621. {
  622. tlog5 << "Spell casted!\n";
  623. SpellCasted sc;
  624. *serv >> sc;
  625. gs->apply(&sc);
  626. if(playerint.find(gs->curB->side1) != playerint.end())
  627. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  628. if(playerint.find(gs->curB->side2) != playerint.end())
  629. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  630. break;
  631. }
  632. case 3010:
  633. {
  634. tlog5 << "Effect set!\n";
  635. SetStackEffect sse;
  636. *serv >> sse;
  637. gs->apply(&sse);
  638. SpellCasted sc;
  639. sc.id = sse.stack;
  640. sc.side = 3; //doesn't matter
  641. sc.skill = sse.effect.level;
  642. sc.tile = gs->curB->getStack(sse.stack)->position;
  643. if(playerint.find(gs->curB->side1) != playerint.end())
  644. playerint[gs->curB->side1]->battleSpellCasted(&sc);
  645. if(playerint.find(gs->curB->side2) != playerint.end())
  646. playerint[gs->curB->side2]->battleSpellCasted(&sc);
  647. break;
  648. }
  649. case 9999:
  650. break;
  651. default:
  652. throw std::string("Not supported server message!");
  653. break;
  654. }
  655. }
  656. void CClient::waitForMoveAndSend(int color)
  657. {
  658. try
  659. {
  660. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  661. *serv << ui16(3002) << ba;
  662. return;
  663. }HANDLE_EXCEPTION
  664. tlog1 << "We should not be here!" << std::endl;
  665. }
  666. void CClient::run()
  667. {
  668. try
  669. {
  670. ui16 typ;
  671. while(1)
  672. {
  673. *serv >> typ;
  674. process(typ);
  675. }
  676. } HANDLE_EXCEPTION
  677. }
  678. void CClient::close()
  679. {
  680. tlog3 << "Connection has been requested to be closed.\n";
  681. boost::unique_lock<boost::mutex>(*serv->wmx);
  682. *serv << ui16(99);
  683. tlog3 << "Sended closing signal to the server\n";
  684. serv->close();
  685. tlog3 << "Our socket has been closed.\n";
  686. }