Bonus.cpp 8.2 KB

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  1. /*
  2. * Bonus.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Bonus.h"
  12. #include "Limiters.h"
  13. #include "Updaters.h"
  14. #include "Propagators.h"
  15. #include "../CArtHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CCreatureSet.h"
  18. #include "../CSkillHandler.h"
  19. #include "../IGameCallback.h"
  20. #include "../TerrainHandler.h"
  21. #include "../GameLibrary.h"
  22. #include "../mapObjects/CGObjectInstance.h"
  23. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../constants/StringConstants.h"
  26. #include "../entities/hero/CHero.h"
  27. #include "../modding/ModUtility.h"
  28. #include "../spells/CSpellHandler.h"
  29. #include "../texts/CGeneralTextHandler.h"
  30. VCMI_LIB_NAMESPACE_BEGIN
  31. //This constructor should be placed here to avoid side effects
  32. CAddInfo::CAddInfo() = default;
  33. CAddInfo::CAddInfo(si32 value)
  34. {
  35. if(value != CAddInfo::NONE)
  36. push_back(value);
  37. }
  38. bool CAddInfo::operator==(si32 value) const
  39. {
  40. switch(size())
  41. {
  42. case 0:
  43. return value == CAddInfo::NONE;
  44. case 1:
  45. return operator[](0) == value;
  46. default:
  47. return false;
  48. }
  49. }
  50. bool CAddInfo::operator!=(si32 value) const
  51. {
  52. return !operator==(value);
  53. }
  54. si32 & CAddInfo::operator[](size_type pos)
  55. {
  56. if(pos >= size())
  57. resize(pos + 1, CAddInfo::NONE);
  58. return vector::operator[](pos);
  59. }
  60. si32 CAddInfo::operator[](size_type pos) const
  61. {
  62. return pos < size() ? vector::operator[](pos) : CAddInfo::NONE;
  63. }
  64. std::string CAddInfo::toString() const
  65. {
  66. return toJsonNode().toCompactString();
  67. }
  68. JsonNode CAddInfo::toJsonNode() const
  69. {
  70. if(size() < 2)
  71. {
  72. return JsonNode(operator[](0));
  73. }
  74. else
  75. {
  76. JsonNode node;
  77. for(si32 value : *this)
  78. node.Vector().emplace_back(value);
  79. return node;
  80. }
  81. }
  82. std::string Bonus::Description(const IGameInfoCallback * cb, std::optional<si32> customValue) const
  83. {
  84. MetaString descriptionHelper = description;
  85. auto valueToShow = customValue.value_or(val);
  86. if(descriptionHelper.empty())
  87. {
  88. // no custom description - try to generate one based on bonus source
  89. switch(source)
  90. {
  91. case BonusSource::ARTIFACT:
  92. descriptionHelper.appendName(sid.as<ArtifactID>());
  93. break;
  94. case BonusSource::SPELL_EFFECT:
  95. descriptionHelper.appendName(sid.as<SpellID>());
  96. break;
  97. case BonusSource::CREATURE_ABILITY:
  98. descriptionHelper.appendNamePlural(sid.as<CreatureID>());
  99. break;
  100. case BonusSource::SECONDARY_SKILL:
  101. descriptionHelper.appendTextID(sid.as<SecondarySkill>().toEntity(LIBRARY)->getNameTextID());
  102. break;
  103. case BonusSource::HERO_SPECIAL:
  104. descriptionHelper.appendTextID(sid.as<HeroTypeID>().toEntity(LIBRARY)->getNameTextID());
  105. break;
  106. case BonusSource::OBJECT_INSTANCE:
  107. const auto * object = cb->getObj(sid.as<ObjectInstanceID>());
  108. if (object)
  109. descriptionHelper.appendTextID(LIBRARY->objtypeh->getObjectName(object->ID, object->subID));
  110. }
  111. }
  112. if(descriptionHelper.empty())
  113. {
  114. // still no description - try to generate one based on duration
  115. if ((duration & BonusDuration::ONE_BATTLE) != 0)
  116. {
  117. if (val > 0)
  118. descriptionHelper.appendTextID("core.arraytxt.110"); //+%d Temporary until next battle"
  119. else
  120. descriptionHelper.appendTextID("core.arraytxt.109"); //-%d Temporary until next battle"
  121. // erase sign - already present in description string
  122. valueToShow = std::abs(valueToShow);
  123. }
  124. }
  125. if(descriptionHelper.empty())
  126. {
  127. // still no description - generate placeholder one
  128. descriptionHelper.appendRawString("Unknown");
  129. }
  130. if(valueToShow != 0)
  131. {
  132. descriptionHelper.replacePositiveNumber(valueToShow);
  133. // there is one known string that uses '%s' placeholder for bonus value:
  134. // "core.arraytxt.69" : "\nFountain of Fortune Visited %s",
  135. // So also add string replacement to handle this case
  136. descriptionHelper.replaceRawString(std::to_string(valueToShow));
  137. if(type == BonusType::CREATURE_GROWTH_PERCENT)
  138. descriptionHelper.appendRawString(" +" + std::to_string(valueToShow));
  139. }
  140. return descriptionHelper.toString();
  141. }
  142. static JsonNode additionalInfoToJson(BonusType type, CAddInfo addInfo)
  143. {
  144. switch(type)
  145. {
  146. case BonusType::SPECIAL_UPGRADE:
  147. return JsonNode(ModUtility::makeFullIdentifier("", "creature", CreatureID::encode(addInfo[0])));
  148. default:
  149. return addInfo.toJsonNode();
  150. }
  151. }
  152. JsonNode Bonus::toJsonNode() const
  153. {
  154. JsonNode root;
  155. // only add values that might reasonably be found in config files
  156. root["type"].String() = vstd::findKey(bonusNameMap, type);
  157. if(subtype != BonusSubtypeID())
  158. root["subtype"].String() = subtype.toString();
  159. if(additionalInfo != CAddInfo::NONE)
  160. root["addInfo"] = additionalInfoToJson(type, additionalInfo);
  161. if(source != BonusSource::OTHER)
  162. root["sourceType"].String() = vstd::findKey(bonusSourceMap, source);
  163. if(targetSourceType != BonusSource::OTHER)
  164. root["targetSourceType"].String() = vstd::findKey(bonusSourceMap, targetSourceType);
  165. if(sid != BonusSourceID())
  166. root["sourceID"].String() = sid.toString();
  167. if(val != 0)
  168. root["val"].Integer() = val;
  169. if(valType != BonusValueType::ADDITIVE_VALUE)
  170. root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
  171. if(!stacking.empty())
  172. root["stacking"].String() = stacking;
  173. if(!description.empty())
  174. root["description"].String() = description.toString();
  175. if(effectRange != BonusLimitEffect::NO_LIMIT)
  176. root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
  177. if(duration != BonusDuration::PERMANENT)
  178. root["duration"] = BonusDuration::toJson(duration);
  179. if(turnsRemain)
  180. root["turns"].Integer() = turnsRemain;
  181. if(limiter)
  182. root["limiters"] = limiter->toJsonNode();
  183. if(updater)
  184. root["updater"] = updater->toJsonNode();
  185. if(propagator)
  186. root["propagator"].String() = vstd::findKey(bonusPropagatorMap, propagator);
  187. return root;
  188. }
  189. Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID)
  190. : Bonus(Duration, Type, Src, Val, ID, BonusSubtypeID())
  191. {}
  192. Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype):
  193. duration(Duration),
  194. type(Type),
  195. subtype(Subtype),
  196. source(Src),
  197. val(Val),
  198. sid(ID)
  199. {
  200. targetSourceType = BonusSource::OTHER;
  201. }
  202. Bonus::Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID ID, BonusSubtypeID Subtype, BonusValueType ValType):
  203. duration(Duration),
  204. type(Type),
  205. subtype(Subtype),
  206. source(Src),
  207. val(Val),
  208. sid(ID),
  209. valType(ValType)
  210. {
  211. turnsRemain = 0;
  212. effectRange = BonusLimitEffect::NO_LIMIT;
  213. targetSourceType = BonusSource::OTHER;
  214. }
  215. std::shared_ptr<Bonus> Bonus::addPropagator(const TPropagatorPtr & Propagator)
  216. {
  217. propagator = Propagator;
  218. return this->shared_from_this();
  219. }
  220. DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
  221. {
  222. for(const auto & i : bonusNameMap)
  223. if(i.second == bonus.type)
  224. out << "\tType: " << i.first << " \t";
  225. #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
  226. printField(val);
  227. out << "\tSubtype: " << bonus.subtype.toString() << "\n";
  228. printField(duration);
  229. printField(source);
  230. out << "\tSource ID: " << bonus.sid.toString() << "\n";
  231. if(bonus.additionalInfo != CAddInfo::NONE)
  232. out << "\taddInfo: " << bonus.additionalInfo.toString() << "\n";
  233. printField(turnsRemain);
  234. printField(valType);
  235. if(!bonus.stacking.empty())
  236. out << "\tstacking: \"" << bonus.stacking << "\"\n";
  237. printField(effectRange);
  238. #undef printField
  239. if(bonus.limiter)
  240. out << "\tLimiter: " << bonus.limiter->toString() << "\n";
  241. if(bonus.updater)
  242. out << "\tUpdater: " << bonus.updater->toString() << "\n";
  243. return out;
  244. }
  245. std::shared_ptr<Bonus> Bonus::addLimiter(const TLimiterPtr & Limiter)
  246. {
  247. if (limiter)
  248. {
  249. //If we already have limiter list, retrieve it
  250. auto limiterList = std::dynamic_pointer_cast<AllOfLimiter>(limiter);
  251. if(!limiterList)
  252. {
  253. //Create a new limiter list with old limiter and the new one will be pushed later
  254. limiterList = std::make_shared<AllOfLimiter>();
  255. limiterList->add(limiter);
  256. limiter = limiterList;
  257. }
  258. limiterList->add(Limiter);
  259. }
  260. else
  261. {
  262. limiter = Limiter;
  263. }
  264. return this->shared_from_this();
  265. }
  266. // Updaters
  267. std::shared_ptr<Bonus> Bonus::addUpdater(const TUpdaterPtr & Updater)
  268. {
  269. updater = Updater;
  270. return this->shared_from_this();
  271. }
  272. VCMI_LIB_NAMESPACE_END