Updaters.cpp 5.5 KB

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  1. /*
  2. * Updaters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Updaters.h"
  12. #include "Limiters.h"
  13. #include "../json/JsonNode.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../CStack.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  18. {
  19. return b;
  20. }
  21. std::string IUpdater::toString() const
  22. {
  23. return typeid(*this).name();
  24. }
  25. JsonNode IUpdater::toJsonNode() const
  26. {
  27. return JsonNode();
  28. }
  29. GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPer20(valPer20), stepSize(stepSize)
  30. {
  31. }
  32. std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  33. {
  34. if(context.getNodeType() == CBonusSystemNode::HERO)
  35. {
  36. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  37. int steps = stepSize ? level / stepSize : level;
  38. //rounding follows format for HMM3 creature specialty bonus
  39. int newVal = (valPer20 * steps + 19) / 20;
  40. //return copy of bonus with updated val
  41. auto newBonus = std::make_shared<Bonus>(*b);
  42. newBonus->val = newVal;
  43. return newBonus;
  44. }
  45. return b;
  46. }
  47. std::string GrowsWithLevelUpdater::toString() const
  48. {
  49. return boost::str(boost::format("GrowsWithLevelUpdater(valPer20=%d, stepSize=%d)") % valPer20 % stepSize);
  50. }
  51. JsonNode GrowsWithLevelUpdater::toJsonNode() const
  52. {
  53. JsonNode root;
  54. root["type"].String() = "GROWS_WITH_LEVEL";
  55. root["parameters"].Vector().emplace_back(valPer20);
  56. if(stepSize > 1)
  57. root["parameters"].Vector().emplace_back(stepSize);
  58. return root;
  59. }
  60. std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  61. {
  62. if(context.getNodeType() == CBonusSystemNode::HERO)
  63. {
  64. int level = dynamic_cast<const CGHeroInstance &>(context).level;
  65. auto newBonus = std::make_shared<Bonus>(*b);
  66. newBonus->val *= level;
  67. return newBonus;
  68. }
  69. return b;
  70. }
  71. std::string TimesHeroLevelUpdater::toString() const
  72. {
  73. return "TimesHeroLevelUpdater";
  74. }
  75. JsonNode TimesHeroLevelUpdater::toJsonNode() const
  76. {
  77. return JsonNode("TIMES_HERO_LEVEL");
  78. }
  79. ArmyMovementUpdater::ArmyMovementUpdater():
  80. base(20),
  81. divider(3),
  82. multiplier(10),
  83. max(700)
  84. {
  85. }
  86. ArmyMovementUpdater::ArmyMovementUpdater(int base, int divider, int multiplier, int max):
  87. base(base),
  88. divider(divider),
  89. multiplier(multiplier),
  90. max(max)
  91. {
  92. }
  93. std::shared_ptr<Bonus> ArmyMovementUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  94. {
  95. if(b->type == BonusType::MOVEMENT && context.getNodeType() == CBonusSystemNode::HERO)
  96. {
  97. auto speed = static_cast<const CGHeroInstance &>(context).getLowestCreatureSpeed();
  98. si32 armySpeed = speed * base / divider;
  99. auto counted = armySpeed * multiplier;
  100. auto newBonus = std::make_shared<Bonus>(*b);
  101. newBonus->source = BonusSource::ARMY;
  102. newBonus->val += vstd::amin(counted, max);
  103. return newBonus;
  104. }
  105. if(b->type != BonusType::MOVEMENT)
  106. logGlobal->error("ArmyMovementUpdater should only be used for MOVEMENT bonus!");
  107. return b;
  108. }
  109. std::string ArmyMovementUpdater::toString() const
  110. {
  111. return "ArmyMovementUpdater";
  112. }
  113. JsonNode ArmyMovementUpdater::toJsonNode() const
  114. {
  115. JsonNode root;
  116. root["type"].String() = "ARMY_MOVEMENT";
  117. root["parameters"].Vector().emplace_back(base);
  118. root["parameters"].Vector().emplace_back(divider);
  119. root["parameters"].Vector().emplace_back(multiplier);
  120. root["parameters"].Vector().emplace_back(max);
  121. return root;
  122. }
  123. std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  124. {
  125. if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE || context.getNodeType() == CBonusSystemNode::COMMANDER)
  126. {
  127. int level = dynamic_cast<const CStackInstance &>(context).getLevel();
  128. auto newBonus = std::make_shared<Bonus>(*b);
  129. newBonus->val *= level;
  130. return newBonus;
  131. }
  132. else if(context.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  133. {
  134. const auto & stack = dynamic_cast<const CStack &>(context);
  135. //update if stack doesn't have an instance (summons, war machines)
  136. if(stack.base == nullptr)
  137. {
  138. int level = stack.unitType()->getLevel();
  139. auto newBonus = std::make_shared<Bonus>(*b);
  140. newBonus->val *= level;
  141. return newBonus;
  142. }
  143. // If these are not handled here, the final outcome may potentially be incorrect.
  144. else
  145. {
  146. int level = dynamic_cast<const CStackInstance*>(stack.base)->getLevel();
  147. auto newBonus = std::make_shared<Bonus>(*b);
  148. newBonus->val *= level;
  149. return newBonus;
  150. }
  151. }
  152. return b;
  153. }
  154. std::string TimesStackLevelUpdater::toString() const
  155. {
  156. return "TimesStackLevelUpdater";
  157. }
  158. JsonNode TimesStackLevelUpdater::toJsonNode() const
  159. {
  160. return JsonNode("TIMES_STACK_LEVEL");
  161. }
  162. std::string OwnerUpdater::toString() const
  163. {
  164. return "OwnerUpdater";
  165. }
  166. JsonNode OwnerUpdater::toJsonNode() const
  167. {
  168. return JsonNode("BONUS_OWNER_UPDATER");
  169. }
  170. std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
  171. {
  172. auto owner = context.getOwner();
  173. if(owner == PlayerColor::UNFLAGGABLE)
  174. owner = PlayerColor::NEUTRAL;
  175. std::shared_ptr<Bonus> updated =
  176. std::make_shared<Bonus>(*b);
  177. updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
  178. return updated;
  179. }
  180. VCMI_LIB_NAMESPACE_END