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- /*
- * CRewardableObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableObject.h"
- #include "../CPlayerState.h"
- #include "../GameSettings.h"
- #include "../IGameCallback.h"
- #include "../battle/BattleLayout.h"
- #include "../gameState/CGameState.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapObjectConstructors/CRewardableConstructor.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../networkPacks/PacksForClient.h"
- #include "../networkPacks/PacksForClientBattle.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../texts/CGeneralTextHandler.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- void CRewardableObject::grantRewardWithMessage(const CGHeroInstance * contextHero, int index, bool markAsVisit) const
- {
- auto vi = configuration.info.at(index);
- logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
- // show message only if it is not empty or in infobox
- if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
- {
- InfoWindow iw;
- iw.player = contextHero->tempOwner;
- iw.text = vi.message;
- vi.reward.loadComponents(iw.components, contextHero);
- iw.type = configuration.infoWindowType;
- if(!iw.components.empty() || !iw.text.toString().empty())
- cb->showInfoDialog(&iw);
- }
- // grant reward afterwards. Note that it may remove object
- if(markAsVisit)
- markAsVisited(contextHero);
- grantReward(index, contextHero);
- }
- void CRewardableObject::selectRewardWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const
- {
- BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
- sd.player = contextHero->tempOwner;
- sd.text = dialog;
- sd.components = loadComponents(contextHero, rewardIndices);
- cb->showBlockingDialog(this, &sd);
- }
- void CRewardableObject::grantAllRewardsWithMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, bool markAsVisit) const
- {
- if (rewardIndices.empty())
- return;
-
- for (auto index : rewardIndices)
- {
- // TODO: Merge all rewards of same type, with single message?
- grantRewardWithMessage(contextHero, index, false);
- }
- // Mark visited only after all rewards were processed
- if(markAsVisit)
- markAsVisited(contextHero);
- }
- std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
- {
- std::vector<Component> result;
- if (rewardIndices.empty())
- return result;
- if (configuration.selectMode != Rewardable::SELECT_FIRST && rewardIndices.size() > 1)
- {
- for (auto index : rewardIndices)
- result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
- }
- else
- {
- configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
- }
- return result;
- }
- bool CRewardableObject::guardedPotentially() const
- {
- for (auto const & visitInfo : configuration.info)
- if (!visitInfo.reward.guards.empty())
- return true;
- return false;
- }
- bool CRewardableObject::guardedPresently() const
- {
- return stacksCount() > 0;
- }
- void CRewardableObject::onHeroVisit(const CGHeroInstance *hero) const
- {
- if(!wasScouted(hero->getOwner()))
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_SCOUTED, id, hero->id);
- cb->sendAndApply(&cov);
- }
- if (guardedPresently())
- {
- auto guardedIndexes = getAvailableRewards(hero, Rewardable::EEventType::EVENT_GUARDED);
- auto guardedReward = configuration.info.at(guardedIndexes.at(0));
- // ask player to confirm attack
- BlockingDialog bd(true, false);
- bd.player = hero->getOwner();
- bd.text = guardedReward.message;
- bd.components = getPopupComponents(hero->getOwner());
- cb->showBlockingDialog(this, &bd);
- }
- else
- {
- doHeroVisit(hero);
- }
- }
- void CRewardableObject::doHeroVisit(const CGHeroInstance *h) const
- {
- if(!wasVisitedBefore(h))
- {
- auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
- bool objectRemovalPossible = false;
- for(auto index : rewards)
- {
- if(configuration.info.at(index).reward.removeObject)
- objectRemovalPossible = true;
- }
- logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
- switch (rewards.size())
- {
- case 0: // no available rewards, e.g. visiting School of War without gold
- {
- auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
- if (!emptyRewards.empty())
- grantRewardWithMessage(h, emptyRewards[0], false);
- else
- logMod->warn("No applicable message for visiting empty object!");
- break;
- }
- case 1: // one reward. Just give it with message
- {
- if (configuration.canRefuse)
- selectRewardWithMessage(h, rewards, configuration.info.at(rewards.front()).message);
- else
- grantRewardWithMessage(h, rewards.front(), true);
- break;
- }
- default: // multiple rewards. Act according to select mode
- {
- switch (configuration.selectMode) {
- case Rewardable::SELECT_PLAYER: // player must select
- selectRewardWithMessage(h, rewards, configuration.onSelect);
- break;
- case Rewardable::SELECT_FIRST: // give first available
- if (configuration.canRefuse)
- selectRewardWithMessage(h, { rewards.front() }, configuration.info.at(rewards.front()).message);
- else
- grantRewardWithMessage(h, rewards.front(), true);
- break;
- case Rewardable::SELECT_RANDOM: // give random
- {
- ui32 rewardIndex = *RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator());
- if (configuration.canRefuse)
- selectRewardWithMessage(h, { rewardIndex }, configuration.info.at(rewardIndex).message);
- else
- grantRewardWithMessage(h, rewardIndex, true);
- break;
- }
- case Rewardable::SELECT_ALL: // grant all possible
- grantAllRewardsWithMessage(h, rewards, true);
- break;
- }
- break;
- }
- }
- if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, h->id);
- cb->sendAndApply(&cov);
- }
- }
- else
- {
- logGlobal->debug("Revisiting already visited object");
- if (!wasVisited(h->getOwner()))
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_PLAYER, id, h->id);
- cb->sendAndApply(&cov);
- }
- auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
- if (!visitedRewards.empty())
- grantRewardWithMessage(h, visitedRewards[0], false);
- else
- logMod->warn("No applicable message for visiting already visited object!");
- }
- }
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
- }
- void CRewardableObject::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if (result.winner == BattleSide::ATTACKER)
- {
- doHeroVisit(hero);
- }
- }
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance * hero, int32_t answer) const
- {
- if(guardedPresently())
- {
- if (answer)
- {
- auto layout = BattleLayout::createLayout(cb, configuration.guardsLayout, hero, this);
- cb->startBattle(hero, this, visitablePos(), hero, nullptr, layout, nullptr);
- }
- }
- else
- {
- if(answer > 0 && answer - 1 < configuration.info.size())
- {
- auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
- markAsVisited(hero);
- grantReward(list[answer - 1], hero);
- }
- else
- {
- throw std::runtime_error("Unhandled choice");
- }
- }
- }
- void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
- {
- cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, true);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_HERO, id, hero->id);
- cb->sendAndApply(&cov);
- }
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
- {
- cb->setObjPropertyValue(id, ObjProperty::REWARD_SELECT, rewardID);
- grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
-
- // hero is not blocked by levelup dialog - grant remainder immediately
- if(!cb->isVisitCoveredByAnotherQuery(this, hero))
- {
- grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
- }
- }
- bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_UNLIMITED:
- return false;
- case Rewardable::VISIT_ONCE:
- return onceVisitableObjectCleared;
- case Rewardable::VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
- case Rewardable::VISIT_BONUS:
- return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
- case Rewardable::VISIT_HERO:
- return contextHero->visitedObjects.count(ObjectInstanceID(id));
- case Rewardable::VISIT_LIMITER:
- return configuration.visitLimiter.heroAllowed(contextHero);
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited(PlayerColor player) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_UNLIMITED:
- case Rewardable::VISIT_BONUS:
- case Rewardable::VISIT_HERO:
- case Rewardable::VISIT_LIMITER:
- return false;
- case Rewardable::VISIT_ONCE:
- case Rewardable::VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasScouted(PlayerColor player) const
- {
- return vstd::contains(cb->getPlayerTeam(player)->scoutedObjects, ObjectInstanceID(id));
- }
- bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
- {
- switch (configuration.visitMode)
- {
- case Rewardable::VISIT_BONUS:
- return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
- case Rewardable::VISIT_HERO:
- return h->visitedObjects.count(ObjectInstanceID(id));
- case Rewardable::VISIT_LIMITER:
- return wasScouted(h->getOwner()) && configuration.visitLimiter.heroAllowed(h);
- default:
- return wasVisited(h->getOwner());
- }
- }
- std::string CRewardableObject::getDisplayTextImpl(PlayerColor player, const CGHeroInstance * hero, bool includeDescription) const
- {
- std::string result = getObjectName();
- if (includeDescription && !getDescriptionMessage(player, hero).empty())
- result += "\n" + getDescriptionMessage(player, hero);
- if (hero)
- {
- if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
- {
- if (wasVisited(hero))
- result += "\n" + configuration.visitedTooltip.toString();
- else
- result += "\n " + configuration.notVisitedTooltip.toString();
- }
- }
- else
- {
- if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
- {
- if (wasVisited(player))
- result += "\n" + configuration.visitedTooltip.toString();
- else
- result += "\n" + configuration.notVisitedTooltip.toString();
- }
- }
- return result;
- }
- std::string CRewardableObject::getHoverText(PlayerColor player) const
- {
- return getDisplayTextImpl(player, nullptr, false);
- }
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
- {
- return getDisplayTextImpl(hero->getOwner(), hero, false);
- }
- std::string CRewardableObject::getPopupText(PlayerColor player) const
- {
- return getDisplayTextImpl(player, nullptr, true);
- }
- std::string CRewardableObject::getPopupText(const CGHeroInstance * hero) const
- {
- return getDisplayTextImpl(hero->getOwner(), hero, true);
- }
- std::string CRewardableObject::getDescriptionMessage(PlayerColor player, const CGHeroInstance * hero) const
- {
- if (!wasScouted(player) || configuration.info.empty())
- return configuration.description.toString();
- auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
- if (rewardIndices.empty() || !configuration.info[0].description.empty())
- return configuration.info[0].description.toString();
- if (!configuration.info[rewardIndices.front()].description.empty())
- return configuration.info[rewardIndices.front()].description.toString();
- return configuration.description.toString();
- }
- std::vector<Component> CRewardableObject::getPopupComponentsImpl(PlayerColor player, const CGHeroInstance * hero) const
- {
- if (!wasScouted(player))
- return {};
- if (guardedPresently())
- {
- if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
- return {};
- std::map<CreatureID, int> guardsAmounts;
- std::vector<Component> result;
- for (auto const & slot : Slots())
- if (slot.second)
- guardsAmounts[slot.second->getCreatureID()] += slot.second->getCount();
- for (auto const & guard : guardsAmounts)
- {
- Component comp(ComponentType::CREATURE, guard.first, guard.second);
- result.push_back(comp);
- }
- return result;
- }
- else
- {
- if (!configuration.showScoutedPreview)
- return {};
- auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
- if (rewardIndices.empty() && !configuration.info.empty())
- {
- // Object has valid config, but current hero has no rewards that he can receive.
- // Usually this happens if hero has already visited this object -> show reward using context without any hero
- // since reward may be context-sensitive - e.g. Witch Hut that gives 1 skill, but always at basic level
- return loadComponents(nullptr, {0});
- }
- if (rewardIndices.empty())
- return {};
- return loadComponents(hero, rewardIndices);
- }
- }
- std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
- {
- return getPopupComponentsImpl(player, nullptr);
- }
- std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
- {
- return getPopupComponentsImpl(hero->getOwner(), hero);
- }
- void CRewardableObject::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
- {
- switch (what)
- {
- case ObjProperty::REWARD_SELECT:
- selectedReward = identifier.getNum();
- break;
- case ObjProperty::REWARD_CLEARED:
- onceVisitableObjectCleared = identifier.getNum();
- break;
- }
- }
- void CRewardableObject::newTurn(vstd::RNG & rand) const
- {
- if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
- {
- if (configuration.resetParameters.rewards)
- {
- auto handler = std::dynamic_pointer_cast<const CRewardableConstructor>(getObjectHandler());
- auto newConfiguration = handler->generateConfiguration(cb, rand, ID);
- cb->setRewardableObjectConfiguration(id, newConfiguration);
- }
- if (configuration.resetParameters.visitors)
- {
- cb->setObjPropertyValue(id, ObjProperty::REWARD_CLEARED, false);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
- cb->sendAndApply(&cov);
- }
- }
- }
- void CRewardableObject::initObj(vstd::RNG & rand)
- {
- getObjectHandler()->configureObject(this, rand);
- }
- CRewardableObject::CRewardableObject(IGameCallback *cb)
- :CArmedInstance(cb)
- {}
- void CRewardableObject::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CArmedInstance::serializeJsonOptions(handler);
- handler.serializeStruct("rewardable", static_cast<Rewardable::Interface&>(*this));
- }
- void CRewardableObject::initializeGuards()
- {
- clearSlots();
- // Workaround for default creature banks strings that has placeholder for object name
- // TODO: find better location for this code
- for (auto & visitInfo : configuration.info)
- visitInfo.message.replaceRawString(getObjectName());
- for (auto const & visitInfo : configuration.info)
- {
- for (auto const & guard : visitInfo.reward.guards)
- {
- auto slotID = getFreeSlot();
- if (!slotID.validSlot())
- return;
- putStack(slotID, new CStackInstance(guard.getId(), guard.getCount()));
- }
- }
- }
- bool CRewardableObject::isCoastVisitable() const
- {
- return configuration.coastVisitable;
- }
- VCMI_LIB_NAMESPACE_END
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