Info.cpp 18 KB

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  1. /*
  2. * Info.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Info.h"
  12. #include "Configuration.h"
  13. #include "Limiter.h"
  14. #include "Reward.h"
  15. #include "../texts/CGeneralTextHandler.h"
  16. #include "../IGameCallback.h"
  17. #include "../json/JsonRandom.h"
  18. #include "../mapObjects/IObjectInterface.h"
  19. #include "../modding/IdentifierStorage.h"
  20. #include <vstd/RNG.h>
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. namespace {
  23. MetaString loadMessage(const JsonNode & value, const TextIdentifier & textIdentifier, EMetaText textSource = EMetaText::ADVOB_TXT )
  24. {
  25. MetaString ret;
  26. if (value.isVector())
  27. {
  28. for(const auto & entry : value.Vector())
  29. {
  30. if (entry.isNumber())
  31. ret.appendLocalString(textSource, static_cast<ui32>(entry.Float()));
  32. if (entry.isString())
  33. ret.appendRawString(entry.String());
  34. }
  35. return ret;
  36. }
  37. if (value.isNumber())
  38. {
  39. ret.appendLocalString(textSource, static_cast<ui32>(value.Float()));
  40. return ret;
  41. }
  42. if (value.String().empty())
  43. return ret;
  44. if (value.String()[0] == '@')
  45. ret.appendTextID(value.String().substr(1));
  46. else
  47. ret.appendTextID(textIdentifier.get());
  48. return ret;
  49. }
  50. bool testForKey(const JsonNode & value, const std::string & key)
  51. {
  52. for(const auto & reward : value["rewards"].Vector())
  53. {
  54. if (!reward[key].isNull())
  55. return true;
  56. }
  57. return false;
  58. }
  59. }
  60. void Rewardable::Info::init(const JsonNode & objectConfig, const std::string & objectName)
  61. {
  62. objectTextID = objectName;
  63. auto loadString = [&](const JsonNode & entry, const TextIdentifier & textID){
  64. if (entry.isString() && !entry.String().empty() && entry.String()[0] != '@')
  65. VLC->generaltexth->registerString(entry.getModScope(), textID, entry.String());
  66. };
  67. parameters = objectConfig;
  68. for(size_t i = 0; i < parameters["rewards"].Vector().size(); ++i)
  69. {
  70. const JsonNode message = parameters["rewards"][i]["message"];
  71. loadString(message, TextIdentifier(objectName, "rewards", i));
  72. }
  73. for(size_t i = 0; i < parameters["onVisited"].Vector().size(); ++i)
  74. {
  75. const JsonNode message = parameters["onVisited"][i]["message"];
  76. loadString(message, TextIdentifier(objectName, "onVisited", i));
  77. }
  78. for(size_t i = 0; i < parameters["onEmpty"].Vector().size(); ++i)
  79. {
  80. const JsonNode message = parameters["onEmpty"][i]["message"];
  81. loadString(message, TextIdentifier(objectName, "onEmpty", i));
  82. }
  83. loadString(parameters["onSelectMessage"], TextIdentifier(objectName, "onSelect"));
  84. loadString(parameters["description"], TextIdentifier(objectName, "description"));
  85. loadString(parameters["notVisitedTooltip"], TextIdentifier(objectName, "notVisitedText"));
  86. loadString(parameters["visitedTooltip"], TextIdentifier(objectName, "visitedTooltip"));
  87. loadString(parameters["onVisitedMessage"], TextIdentifier(objectName, "onVisited"));
  88. loadString(parameters["onEmptyMessage"], TextIdentifier(objectName, "onEmpty"));
  89. }
  90. Rewardable::LimitersList Rewardable::Info::configureSublimiters(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  91. {
  92. Rewardable::LimitersList result;
  93. for (const auto & input : source.Vector())
  94. {
  95. auto newLimiter = std::make_shared<Rewardable::Limiter>();
  96. configureLimiter(object, rng, cb, *newLimiter, input);
  97. result.push_back(newLimiter);
  98. }
  99. return result;
  100. }
  101. void Rewardable::Info::configureLimiter(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Limiter & limiter, const JsonNode & source) const
  102. {
  103. auto const & variables = object.variables.values;
  104. JsonRandom randomizer(cb);
  105. limiter.dayOfWeek = randomizer.loadValue(source["dayOfWeek"], rng, variables);
  106. limiter.daysPassed = randomizer.loadValue(source["daysPassed"], rng, variables);
  107. limiter.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  108. limiter.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  109. limiter.canLearnSkills = source["canLearnSkills"].Bool();
  110. limiter.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables);
  111. limiter.manaPoints = randomizer.loadValue(source["manaPoints"], rng, variables);
  112. limiter.resources = randomizer.loadResources(source["resources"], rng, variables);
  113. limiter.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  114. limiter.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  115. limiter.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  116. limiter.spells = randomizer.loadSpells(source["spells"], rng, variables);
  117. limiter.canLearnSpells = randomizer.loadSpells(source["canLearnSpells"], rng, variables);
  118. limiter.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  119. limiter.players = randomizer.loadColors(source["colors"], rng, variables);
  120. limiter.heroes = randomizer.loadHeroes(source["heroes"], rng);
  121. limiter.heroClasses = randomizer.loadHeroClasses(source["heroClasses"], rng);
  122. limiter.allOf = configureSublimiters(object, rng, cb, source["allOf"] );
  123. limiter.anyOf = configureSublimiters(object, rng, cb, source["anyOf"] );
  124. limiter.noneOf = configureSublimiters(object, rng, cb, source["noneOf"] );
  125. }
  126. void Rewardable::Info::configureReward(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, Rewardable::Reward & reward, const JsonNode & source) const
  127. {
  128. auto const & variables = object.variables.values;
  129. JsonRandom randomizer(cb);
  130. reward.resources = randomizer.loadResources(source["resources"], rng, variables);
  131. reward.heroExperience = randomizer.loadValue(source["heroExperience"], rng, variables);
  132. reward.heroLevel = randomizer.loadValue(source["heroLevel"], rng, variables);
  133. reward.manaDiff = randomizer.loadValue(source["manaPoints"], rng, variables);
  134. reward.manaOverflowFactor = randomizer.loadValue(source["manaOverflowFactor"], rng, variables);
  135. reward.manaPercentage = randomizer.loadValue(source["manaPercentage"], rng, variables, -1);
  136. reward.movePoints = randomizer.loadValue(source["movePoints"], rng, variables);
  137. reward.movePercentage = randomizer.loadValue(source["movePercentage"], rng, variables, -1);
  138. reward.removeObject = source["removeObject"].Bool();
  139. reward.bonuses = randomizer.loadBonuses(source["bonuses"]);
  140. reward.guards = randomizer.loadCreatures(source["guards"], rng, variables);
  141. reward.primary = randomizer.loadPrimaries(source["primary"], rng, variables);
  142. reward.secondary = randomizer.loadSecondaries(source["secondary"], rng, variables);
  143. reward.artifacts = randomizer.loadArtifacts(source["artifacts"], rng, variables);
  144. reward.spells = randomizer.loadSpells(source["spells"], rng, variables);
  145. reward.creatures = randomizer.loadCreatures(source["creatures"], rng, variables);
  146. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  147. {
  148. reward.spellCast.first = randomizer.loadSpell(source["spellCast"]["spell"], rng, variables);
  149. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  150. }
  151. if (!source["revealTiles"].isNull())
  152. {
  153. auto const & entry = source["revealTiles"];
  154. reward.revealTiles = RewardRevealTiles();
  155. reward.revealTiles->radius = randomizer.loadValue(entry["radius"], rng, variables);
  156. reward.revealTiles->hide = entry["hide"].Bool();
  157. reward.revealTiles->scoreSurface = randomizer.loadValue(entry["surface"], rng, variables);
  158. reward.revealTiles->scoreSubterra = randomizer.loadValue(entry["subterra"], rng, variables);
  159. reward.revealTiles->scoreWater = randomizer.loadValue(entry["water"], rng, variables);
  160. reward.revealTiles->scoreRock = randomizer.loadValue(entry["rock"], rng, variables);
  161. }
  162. for ( auto node : source["changeCreatures"].Struct() )
  163. {
  164. CreatureID from(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.first).value());
  165. CreatureID dest(VLC->identifiers()->getIdentifier(node.second.getModScope(), "creature", node.second.String()).value());
  166. reward.extraComponents.emplace_back(ComponentType::CREATURE, dest);
  167. reward.creaturesChange[from] = dest;
  168. }
  169. }
  170. void Rewardable::Info::configureResetInfo(Rewardable::Configuration & object, vstd::RNG & rng, Rewardable::ResetInfo & resetParameters, const JsonNode & source) const
  171. {
  172. resetParameters.period = static_cast<ui32>(source["period"].Float());
  173. resetParameters.visitors = source["visitors"].Bool();
  174. resetParameters.rewards = source["rewards"].Bool();
  175. }
  176. void Rewardable::Info::configureVariables(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb, const JsonNode & source) const
  177. {
  178. JsonRandom randomizer(cb);
  179. for(const auto & category : source.Struct())
  180. {
  181. for(const auto & entry : category.second.Struct())
  182. {
  183. JsonNode preset = object.getPresetVariable(category.first, entry.first);
  184. const JsonNode & input = preset.isNull() ? entry.second : preset;
  185. int32_t value = -1;
  186. if (category.first == "number")
  187. value = randomizer.loadValue(input, rng, object.variables.values);
  188. if (category.first == "artifact")
  189. value = randomizer.loadArtifact(input, rng, object.variables.values).getNum();
  190. if (category.first == "spell")
  191. value = randomizer.loadSpell(input, rng, object.variables.values).getNum();
  192. if (category.first == "primarySkill")
  193. value = randomizer.loadPrimary(input, rng, object.variables.values).getNum();
  194. if (category.first == "secondarySkill")
  195. value = randomizer.loadSecondary(input, rng, object.variables.values).getNum();
  196. object.initVariable(category.first, entry.first, value);
  197. }
  198. }
  199. }
  200. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables) const
  201. {
  202. for (const auto & variable : variables.values )
  203. {
  204. if( boost::algorithm::starts_with(variable.first, "spell"))
  205. target.replaceName(SpellID(variable.second));
  206. if( boost::algorithm::starts_with(variable.first, "secondarySkill"))
  207. target.replaceName(SecondarySkill(variable.second));
  208. }
  209. }
  210. void Rewardable::Info::replaceTextPlaceholders(MetaString & target, const Variables & variables, const VisitInfo & info) const
  211. {
  212. if (!info.reward.guards.empty())
  213. {
  214. replaceTextPlaceholders(target, variables);
  215. CreatureID strongest = info.reward.guards.at(0).getId();
  216. for (const auto & guard : info.reward.guards )
  217. {
  218. if (strongest.toEntity(VLC)->getFightValue() < guard.getId().toEntity(VLC)->getFightValue())
  219. strongest = guard.getId();
  220. }
  221. target.replaceNamePlural(strongest); // FIXME: use singular if only 1 such unit is in guards
  222. MetaString loot;
  223. for (GameResID it : GameResID::ALL_RESOURCES())
  224. {
  225. if (info.reward.resources[it] != 0)
  226. {
  227. loot.appendRawString("%d %s");
  228. loot.replaceNumber(info.reward.resources[it]);
  229. loot.replaceName(it);
  230. }
  231. }
  232. for (const auto & artifact : info.reward.artifacts )
  233. {
  234. loot.appendRawString("%s");
  235. loot.replaceName(artifact);
  236. }
  237. for (const auto & spell : info.reward.spells )
  238. {
  239. loot.appendRawString("%s");
  240. loot.replaceName(spell);
  241. }
  242. for (const auto & secondary : info.reward.secondary )
  243. {
  244. loot.appendRawString("%s");
  245. loot.replaceName(secondary.first);
  246. }
  247. target.replaceRawString(loot.buildList());
  248. }
  249. else
  250. {
  251. for (const auto & artifact : info.reward.artifacts )
  252. target.replaceName(artifact);
  253. for (const auto & spell : info.reward.spells )
  254. target.replaceName(spell);
  255. for (const auto & secondary : info.reward.secondary )
  256. target.replaceName(secondary.first);
  257. replaceTextPlaceholders(target, variables);
  258. }
  259. }
  260. void Rewardable::Info::configureRewards(
  261. Rewardable::Configuration & object,
  262. vstd::RNG & rng,
  263. IGameCallback * cb,
  264. const JsonNode & source,
  265. Rewardable::EEventType event,
  266. const std::string & modeName) const
  267. {
  268. for(size_t i = 0; i < source.Vector().size(); ++i)
  269. {
  270. const JsonNode & reward = source.Vector().at(i);
  271. if (!reward["appearChance"].isNull())
  272. {
  273. const JsonNode & chance = reward["appearChance"];
  274. std::string diceID = std::to_string(chance["dice"].Integer());
  275. auto diceValue = object.getVariable("dice", diceID);
  276. if (!diceValue.has_value())
  277. {
  278. const JsonNode & preset = object.getPresetVariable("dice", diceID);
  279. if (preset.isNull())
  280. object.initVariable("dice", diceID, rng.nextInt(0, 99));
  281. else
  282. object.initVariable("dice", diceID, preset.Integer());
  283. diceValue = object.getVariable("dice", diceID);
  284. }
  285. assert(diceValue.has_value());
  286. if (!chance["min"].isNull())
  287. {
  288. int min = static_cast<int>(chance["min"].Float());
  289. if (min > *diceValue)
  290. continue;
  291. }
  292. if (!chance["max"].isNull())
  293. {
  294. int max = static_cast<int>(chance["max"].Float());
  295. if (max <= *diceValue)
  296. continue;
  297. }
  298. }
  299. Rewardable::VisitInfo info;
  300. configureLimiter(object, rng, cb, info.limiter, reward["limiter"]);
  301. configureReward(object, rng, cb, info.reward, reward);
  302. info.visitType = event;
  303. info.message = loadMessage(reward["message"], TextIdentifier(objectTextID, modeName, i));
  304. info.description = loadMessage(reward["description"], TextIdentifier(objectTextID, "description", modeName, i), EMetaText::GENERAL_TXT);
  305. replaceTextPlaceholders(info.message, object.variables, info);
  306. replaceTextPlaceholders(info.description, object.variables, info);
  307. object.info.push_back(info);
  308. }
  309. }
  310. void Rewardable::Info::configureObject(Rewardable::Configuration & object, vstd::RNG & rng, IGameCallback * cb) const
  311. {
  312. object.info.clear();
  313. object.variables.values.clear();
  314. configureVariables(object, rng, cb, parameters["variables"]);
  315. configureRewards(object, rng, cb, parameters["rewards"], Rewardable::EEventType::EVENT_FIRST_VISIT, "rewards");
  316. configureRewards(object, rng, cb, parameters["onVisited"], Rewardable::EEventType::EVENT_ALREADY_VISITED, "onVisited");
  317. configureRewards(object, rng, cb, parameters["onEmpty"], Rewardable::EEventType::EVENT_NOT_AVAILABLE, "onEmpty");
  318. object.onSelect = loadMessage(parameters["onSelectMessage"], TextIdentifier(objectTextID, "onSelect"));
  319. object.description = loadMessage(parameters["description"], TextIdentifier(objectTextID, "description"));
  320. object.notVisitedTooltip = loadMessage(parameters["notVisitedTooltip"], TextIdentifier(objectTextID, "notVisitedTooltip"), EMetaText::GENERAL_TXT);
  321. object.visitedTooltip = loadMessage(parameters["visitedTooltip"], TextIdentifier(objectTextID, "visitedTooltip"), EMetaText::GENERAL_TXT);
  322. if (object.notVisitedTooltip.empty())
  323. object.notVisitedTooltip.appendTextID("core.genrltxt.353");
  324. if (object.visitedTooltip.empty())
  325. object.visitedTooltip.appendTextID("core.genrltxt.352");
  326. if (!parameters["onVisitedMessage"].isNull())
  327. {
  328. Rewardable::VisitInfo onVisited;
  329. onVisited.visitType = Rewardable::EEventType::EVENT_ALREADY_VISITED;
  330. onVisited.message = loadMessage(parameters["onVisitedMessage"], TextIdentifier(objectTextID, "onVisited"));
  331. replaceTextPlaceholders(onVisited.message, object.variables);
  332. object.info.push_back(onVisited);
  333. }
  334. if (!parameters["onEmptyMessage"].isNull())
  335. {
  336. Rewardable::VisitInfo onEmpty;
  337. onEmpty.visitType = Rewardable::EEventType::EVENT_NOT_AVAILABLE;
  338. onEmpty.message = loadMessage(parameters["onEmptyMessage"], TextIdentifier(objectTextID, "onEmpty"));
  339. replaceTextPlaceholders(onEmpty.message, object.variables);
  340. object.info.push_back(onEmpty);
  341. }
  342. if (!parameters["onGuardedMessage"].isNull())
  343. {
  344. Rewardable::VisitInfo onGuarded;
  345. onGuarded.visitType = Rewardable::EEventType::EVENT_GUARDED;
  346. onGuarded.message = loadMessage(parameters["onGuardedMessage"], TextIdentifier(objectTextID, "onGuarded"));
  347. replaceTextPlaceholders(onGuarded.message, object.variables);
  348. object.info.push_back(onGuarded);
  349. }
  350. configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
  351. object.canRefuse = parameters["canRefuse"].Bool();
  352. object.showScoutedPreview = parameters["showScoutedPreview"].Bool();
  353. object.guardsLayout = parameters["guardsLayout"].String();
  354. object.coastVisitable = parameters["coastVisitable"].Bool();
  355. if(parameters["showInInfobox"].isNull())
  356. object.infoWindowType = EInfoWindowMode::AUTO;
  357. else
  358. object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  359. auto visitMode = parameters["visitMode"].String();
  360. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  361. {
  362. if(Rewardable::VisitModeString[i] == visitMode)
  363. {
  364. object.visitMode = i;
  365. break;
  366. }
  367. }
  368. auto selectMode = parameters["selectMode"].String();
  369. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  370. {
  371. if(Rewardable::SelectModeString[i] == selectMode)
  372. {
  373. object.selectMode = i;
  374. break;
  375. }
  376. }
  377. if (object.visitMode == Rewardable::VISIT_LIMITER)
  378. configureLimiter(object, rng, cb, object.visitLimiter, parameters["visitLimiter"]);
  379. }
  380. bool Rewardable::Info::givesResources() const
  381. {
  382. return testForKey(parameters, "resources");
  383. }
  384. bool Rewardable::Info::givesExperience() const
  385. {
  386. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  387. }
  388. bool Rewardable::Info::givesMana() const
  389. {
  390. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  391. }
  392. bool Rewardable::Info::givesMovement() const
  393. {
  394. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  395. }
  396. bool Rewardable::Info::givesPrimarySkills() const
  397. {
  398. return testForKey(parameters, "primary");
  399. }
  400. bool Rewardable::Info::givesSecondarySkills() const
  401. {
  402. return testForKey(parameters, "secondary");
  403. }
  404. bool Rewardable::Info::givesArtifacts() const
  405. {
  406. return testForKey(parameters, "artifacts");
  407. }
  408. bool Rewardable::Info::givesCreatures() const
  409. {
  410. return testForKey(parameters, "spells");
  411. }
  412. bool Rewardable::Info::givesSpells() const
  413. {
  414. return testForKey(parameters, "creatures");
  415. }
  416. bool Rewardable::Info::givesBonuses() const
  417. {
  418. return testForKey(parameters, "bonuses");
  419. }
  420. const JsonNode & Rewardable::Info::getParameters() const
  421. {
  422. return parameters;
  423. }
  424. VCMI_LIB_NAMESPACE_END